Did I ever tell you, the definition, of Insanity?
(edited by Tao.5096)
But problem is, that certain classes, such as thief, warrior or mesmer have high in combat mobility.
It’s not about swapping weapons or few traits.
So in melee, they can’t win against someone, so they’ll get out of combat but stay in sight, and with simple click go for full condi spec to unload right after catching up.
Only few classes will be able to do it, and especially those which have the handful access to Torment.thief is a different story, personally i think the burst and stealth potential is out of balance with the rest of the classes. mind you not OP just not balanced.
and this pretty much sums it up:
All it does is encourages fair fights and you fighting at your best. Makes fights more interesting because both players are ready to fight.
It’s logical that removing gates from content makes that content more accessible.
The easier it is to switch builds the easier it is to play different builds, This PROMOTES build diversity.
There are 3 classes that have very high in combat mobility.
It’s Thief, Mesmer and Warrior.
What’s more, those 3 classes are pretty much very strong Condition wise due to ability to apply multiple stacks of Torment along with other conditions.
I’m predicting a scenario where those classes abuse mobility to get out of combat and swap to condition spec or melee spec the moment their current spec doesn’t work vs their opponent or they have hard time to deal with.
I encourage fair fights and vast builds for each pvp mode.
But without proper adjustment for WvW, it’ll become discouraging for roamers and will create much bigger gap in balance between classes in WvW than it already is.
I’ve experienced similar option – macro set change – in other games, which became cheese gear swap which nullified the skill ability of opponents. It made that personal skill, knowledge and experience mattered almost nothing, where what mattered the most, was a proper counter set.
And I’m trying to avoid that.
My proposition is to use template swap, 10 seconds after combat ended + 5 sec stationary cast time for WvW.
This way, in my opinion greatly lowers opportunity for all classes to create countergear method in 1v1 fights, like I’ve mentioned and yet allows people to switch whole builds as they wanted.
(edited by Tao.5096)
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