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Posted by: felivear.1536

felivear.1536

So, after my initial reaction to the patch, I’ve played some solo queue and I can’t help to think we are so close to being at the mecca. I find these few things are all we need to be at that happy place:

  • Show that MMR yo. I lift weights not for the fun of it, but to see how much my glutes are improving. Do you even lift?
  • Get a system in that insures that I never face another premade in solo queue. 1s a company, 2s a crowd, 5 is a lopsided falcon punch.
  • Punish those that leave or DC or die IRL before the queue pops. You don’t want to “punish those with a legitimate reason they left queue” yet, you punish 3 or 4 other people instead because they are now partaking in a 1 map molestation.
  • Make Elementalist a bit less…um…godly? Atheists are starting to doubt they even exists.
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(edited by felivear.1536)

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Posted by: felivear.1536

felivear.1536

Also, since paid gear has been cheapened substantially, can we get different loot chests for your MMR bracket?

divide the bracket into 3 tiers

Copper Tier: Copper chests with copper level gear
Silver Tier: Silver chests and maybe a chance for a gem or some other incentive
Gold Tier: Gold Chest, X gems and a chance for a dye and coin purse along with 1 QP.

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Posted by: Rerroll.9083

Rerroll.9083

They wont add gem rewards to a free to join tournament.

Up Rerroll

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Posted by: felivear.1536

felivear.1536

They wont add gem rewards to a free to join tournament.

Then something else, but you get the point. We need something to separate rewards between the tiers. Your MMR in itself is 1 incentive, but seeing Cognito the thief in Gear that looks like it was molded to his body by an alien life form, that will really push your motivation up another notch. Right now, basically you can be a terrible player at the bottom of the MMR and beating other terrible teams and still get geared out. Gear is far less important than the MMR rating, but just another little thing to add to it all.

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Posted by: Seether.7285

Seether.7285

Yeah they are pretty close. Probably only need another 6months to a year to have solo queue and matchmaking working. Which is pretty soon in ArenaNet terms.

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Posted by: felivear.1536

felivear.1536

Yeah they are pretty close. Probably only need another 6months to a year to have solo queue and matchmaking working. Which is pretty soon in ArenaNet terms.

Anet develops in doggy years.

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Posted by: Rerroll.9083

Rerroll.9083

They wont add gem rewards to a free to join tournament.

Then something else, but you get the point. We need something to separate rewards between the tiers. Your MMR in itself is 1 incentive, but seeing Cognito the thief in Gear that looks like it was molded to his body by an alien life form, that will really push your motivation up another notch. Right now, basically you can be a terrible player at the bottom of the MMR and beating other terrible teams and still get geared out. Gear is far less important than the MMR rating, but just another little thing to add to it all.

I would add a coefficient (k) multiplicating to the rank/glory points players gain.
Rank/Glory points = k * PointsWeGetNow

Top 1 player in the ladder could have a k=2 and worst player a k=1
All the other range of players could be between those values.

The pros:

  • Rank is not a hotjoin grind anymore
  • Good beginner players have a way to reach other players that have been pvping since launch
  • r40-80 are a pain to level, it would be awesome to see the rank points gain increased
Up Rerroll

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Posted by: Valkyriez.6578

Valkyriez.6578

So, after my initial reaction to the patch, I’ve played some solo queue and I can’t help to think we are so close to being at the mecca. I find these few things are all we need to be at that happy place:

  • Show that MMR yo. I lift weights not for the fun of it, but to see how much my glutes are improving. Do you even lift?
  • Get a system in that insures that I never face another premade in solo queue. 1s a company, 2s a crowd, 5 is a lopsided falcon punch.
  • Punish those that leave or DC or die IRL before the queue pops. You don’t want to “punish those with a legitimate reason they left queue” yet, you punish 3 or 4 other people instead because they are now partaking in a 1 map molestation.
  • Make Elementalist a bit less…um…godly? Atheists are starting to doubt they even exists.

Awesome post Fel, laughed my kitten off at the “Lopsided Falcon Punch”. But you’re points are spot on. I made a post asking A-net what the advantages are of an invisible MMR was, I cant see how that has any pro’s over a visible MMR. Considering they have said Leaderboards are coming “soon”, surely thier plans is to make the MMR visible or how can you have leaderboards?

One point to add, I’ve only seen it once but the way Ele’s can RTL to the orb and pick it up before I’m even out of my spawn is an issue. Make the Orb spawn after 10 seconds would be a good idea.

Oh, and Arena-Net, your new map rocks. Go back and tweak the other maps slightly or add a CTF mechanic to the lot of them if you have to. Spirit Watch is the most fun I’ve had in ages.

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Posted by: Acandis.3250

Acandis.3250

  • Punish those that leave or DC or die IRL before the queue pops. You don’t want to “punish those with a legitimate reason they left queue” yet, you punish 3 or 4 other people instead because they are now partaking in a 1 map molestation.
    [/quote]

I don’t think they need to be punished, just booted from roster.

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Posted by: felivear.1536

felivear.1536

  • Punish those that leave or DC or die IRL before the queue pops. You don’t want to “punish those with a legitimate reason they left queue” yet, you punish 3 or 4 other people instead because they are now partaking in a 1 map molestation.

I don’t think they need to be punished, just booted from roster.[/quote]

I think a punish system is warranted. Most other games have it and it’s a great deterrent.

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Posted by: felivear.1536

felivear.1536

We can still do eeeet.

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