Weird: Sometimes I miss being a PvP Healer

Weird: Sometimes I miss being a PvP Healer

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Posted by: Defektive.7283

Defektive.7283

True Story. Sometimes I miss being that clutch kitten in a PvP game that keeps the team afloat.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Larynx.2453

Larynx.2453

I miss having a pocket healer myself, but for selfish reasons. It just doesn’t seem right to not have a healer as a warrior.

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Posted by: kirito.4138

kirito.4138

Healing in GW2 is by doing avoidance, damage mitigation and picking downed player up. I guess you can get a pocket guardian/bunker-type to follow you around.

http://www.twitch.tv/kirito4138
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Posted by: condiments.8043

condiments.8043

There were perhaps a few god like gameplay moments that were facilitated by healers in my years of MMO pvp but such goodwill is out-weighed by all other times they’ve kitten me off to no end.

Seriously, pugging in games where healers make a huge difference is unbearable. A bunch of uncoordinated dps and some good healers makes for very long stagnant battles where barely anything happens. Or your side has “DPS” spec healers which results in your team getting annihilated.

Cretius-Elementalist
Condiments-Thief

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Posted by: Angriff.1935

Angriff.1935

I would like to see heal/support roles(not necessarily dedicated healers). I hate how selfish this game has become. Bunkers only really protect themselves.

They could change it so healing power scales differently for allies/party members.

So let’s say you’re a warrior using Vigorous Shouts that heal for 1k normally. If you were to stack healing power the same shout might heal you for 2k and your party for 3k.

The problem with support builds before is that they were able to heal themselves too much. Making healing power scale differently for outgoing heals keeps the general level of self-survivability the same, but turns healing power into a stat that might actually be worth a kitten

I think Anet needs to promote better group function A large part of this game revolves around individual skill. Allowing for support builds, the importance of individual skill is smeared a little bit, which I think would be a big step in the right direction for sPvP.

(edited by Angriff.1935)

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Posted by: TheGuy.3568

TheGuy.3568

I would like to see heal/support roles(not necessarily dedicated healers). I hate how selfish this game has become. Bunkers only really protect themselves.

They could change it so healing power scales differently for allies/party members.

So let’s say you’re a warrior using Vigorous Shouts that heal for 1k normally. If you were to stack healing power the same shout might heal you for 2k and your party for 3k.

The problem with support builds before is that they were able to heal themselves too much. Making healing power scale differently for outgoing heals keeps the general level of self-survivability the same, but turns healing power into a stat that might actually be worth a kitten

I think Anet needs to promote better group function A large part of this game revolves around individual skill. Allowing for support builds, the importance of individual skill is smeared a little bit, which I think would be a big step in the right direction for sPvP.

Well venoms auras and various other group support builds do exist you just rarely see them played. the only issue i have with what your saying is that by pairing your idea of support with a bunker would lead to some sort of super bunker.

But actually I agree with your central ideas. Support should be allowed more of a viable role.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: vangedas.7358

vangedas.7358

Sometimes we don’t care.

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Posted by: Defektive.7283

Defektive.7283

Sometimes we don’t care.

cool guy writes a cool response

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Vuh.1328

Vuh.1328

Sometimes i miss playing a healer.. then i remember the days of getting trained by melee 24/7 and waddle around for 2-10min /bleh

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: Jax.5261

Jax.5261

I would like to see heal/support roles(not necessarily dedicated healers). I hate how selfish this game has become. Bunkers only really protect themselves.

They could change it so healing power scales differently for allies/party members.

So let’s say you’re a warrior using Vigorous Shouts that heal for 1k normally. If you were to stack healing power the same shout might heal you for 2k and your party for 3k.

The problem with support builds before is that they were able to heal themselves too much. Making healing power scale differently for outgoing heals keeps the general level of self-survivability the same, but turns healing power into a stat that might actually be worth a kitten

I think Anet needs to promote better group function A large part of this game revolves around individual skill. Allowing for support builds, the importance of individual skill is smeared a little bit, which I think would be a big step in the right direction for sPvP.

Well venoms auras and various other group support builds do exist you just rarely see them played. the only issue i have with what your saying is that by pairing your idea of support with a bunker would lead to some sort of super bunker.

But actually I agree with your central ideas. Support should be allowed more of a viable role.

Meta is bunker-support Guard on almost every good team..