What Do the players want ?

What Do the players want ?

in PvP

Posted by: Decrypter.1785

Decrypter.1785

I think its time to let the developers know what we the players are wanting in pvp

In game guild ladder/ranking (not 3rd party or separate but in game , only top 1000 tho

daily/weekly/monthly , tourneys done by Arena net ( sigh up in game ) make these solo/guild separate tourneys tho

Better rewards , Guild capes for monthlies etc

More build diveristy/skills/game modes

thats what i want

[WM]give us in game ladder

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Posted by: Lopez.7369

Lopez.7369

Solo queue and in-game leaderboards would be huge. Random maps, better rewards in tournament matches and actual tournaments would be good.

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Posted by: emon.1863

emon.1863

Necro Buff!!! (joking)
Solo Q should not be rated or add some better communication possobilitys there (VoIP).
Better Reward from Tournaments.
Paid TPvP.
Better communication between servers.
Some other Game modes whould be nice, too)

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Posted by: EvisceratriX.1750

EvisceratriX.1750

In-Game name: Evisceratrix
Region: EU
Rank: 228

Here are my ideas and What I want to happen on PvP

*Return the old tournaments
*Frees: Unranked
- Because its the only place solo queuers can have fun and play without any regrets

*Paids: Ranked
- No gem rewards instead make Qualifying Points(possible to rename it) as pvp currency to convert it to gems/gold

*1 v 1: Solo-Ranked
- No gem rewards instead make Qualifying Points(possible to rename it) as pvp currency to convert it to gems/gold (Prize lower than Paids)

*Better reward system
- Buy the armors for glory points

*Better PvP System
- Better ladder
- Better Match-making

- Team/Roster Rankings
“2v2 / 3v3 / 5v5 / 10v10 Rosters”
- Give players chance to create their own Teams/Roster
- Players can only have 1 roster on the same type
- if players are to join a roster, they’re not allowed to create their own roster or join another player’s roster to prevent Multi-teams/cheating on leaderboards
Example: If players joins 5v5 roster, he cannot join other 5v5 roster or make 5v5 roster, same goes with 2v2, 3v3, 10v10 rosters.
- 10v10 roster only applies to Guilds
- This way it will be better team match making

*Add in-game Vo-IP for parties/groups/channel hang-out
- communication for Solo-Queuers on Free or Paids without the use of 3rdparty programs
- add Block / Mute players to prevent unecessary noises

*Add Button to sort Game-Modes

*Better Game modes
-(SPVP) Death Match 5v5 / 8v8
- No Downstate
- Players will start to produce more builds to survive from damage/conditions

-(SPVP) King of the Hill 1v1
- Typical king of the hill
- No Downstate for better matches
- More build diversity

-(S/TPVP) Guild Vs Guild 10v10 (This could be good if there are Guild rankings on PvP)
- Downstate enabled
- Make 2 bases Red and Blue
- Make 3 lanes to destroy Sentries
- Add NPC to push on sentries
- MOBA Style
- Guild rewards should be Influence/Glory Points

-(S/TPVP) 2v2 / 3v3 Arena Death Match (This could be good if its ranked)
- Downstate enabled

*Add Skip tutorial/Story after creating a new character

*Create Client solely for PvP
*Sell The PVP content of the game seperately
- If more people can afford to buy pvp, there might be a chance that they will want to upgrade their game to full by paying the extra for full game
- More players, Larger community, more teams, better chance of becoming an esport material

so far this just whats running in my head.

ROW ROW FIGHT THE POWER!
http://twitch.tv/evisceratrixtv

(edited by EvisceratriX.1750)

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Posted by: Decrypter.1785

Decrypter.1785

^^ like most of the stuff you suggested evisceratrix

[WM]give us in game ladder

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Posted by: Hammerheart.1426

Hammerheart.1426

Option to remove downstate in Custom Arenas

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Posted by: Adam.6047

Adam.6047

Tournaments that actually reward the people playing them with a viable currency. Either in the form of gold or gems. It is as simple as that. How about we get rewarded for the time we put in compared to those who play PvE ?

By making it profitable to play tournaments for your average PvE player they are likely to want to try TPvP and thereby increasing it’s popularity. I’m not sure why you can’t understand the simple psychology of incentive and popularity. As a result GW2 will have more viewers on twitch and the list goes on.

Too many sloths in the office imo.

Captain of Team Pugging – destroyed ESL with scrubs

(edited by Adam.6047)

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Posted by: EvisceratriX.1750

EvisceratriX.1750

I am even wondering if devs are reading these posts lol

ROW ROW FIGHT THE POWER!
http://twitch.tv/evisceratrixtv

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Posted by: ronpierce.2760

ronpierce.2760

A dead Lois?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: lmaonade.9207

lmaonade.9207

Death Match mode

and more tPvP modes, keep the 2-teams, but add back in things like the 8 team tournament.

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Posted by: milo.6942

milo.6942

the sequel to guild wars 1
/sigh

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

In-Game name: Evisceratrix
Region: EU
Rank: 228

Here are my ideas and What I want to happen on PvP

*Return the old tournaments
*Frees: Unranked
- Because its the only place solo queuers can have fun and play without any regrets

*Paids: Ranked
- No gem rewards instead make Qualifying Points(possible to rename it) as pvp currency to convert it to gems/gold

*1 v 1: Solo-Ranked
- No gem rewards instead make Qualifying Points(possible to rename it) as pvp currency to convert it to gems/gold (Prize lower than Paids)

*Better reward system
- Buy the armors for glory points

*Better PvP System
- Better ladder
- Better Match-making

- Team/Roster Rankings
“2v2 / 3v3 / 5v5 / 10v10 Rosters”
- Give players chance to create their own Teams/Roster
- Players can only have 1 roster on the same type
- if players are to join a roster, they’re not allowed to create their own roster or join another player’s roster to prevent Multi-teams/cheating on leaderboards
Example: If players joins 5v5 roster, he cannot join other 5v5 roster or make 5v5 roster, same goes with 2v2, 3v3, 10v10 rosters.
- 10v10 roster only applies to Guilds
- This way it will be better team match making

*Add in-game Vo-IP for parties/groups/channel hang-out
- communication for Solo-Queuers on Free or Paids without the use of 3rdparty programs
- add Block / Mute players to prevent unecessary noises

*Add Button to sort Game-Modes

*Better Game modes
-(SPVP) Death Match 5v5 / 8v8
- No Downstate
- Players will start to produce more builds to survive from damage/conditions

-(SPVP) King of the Hill 1v1
- Typical king of the hill
- No Downstate for better matches
- More build diversity

-(S/TPVP) Guild Vs Guild 10v10 (This could be good if there are Guild rankings on PvP)
- Downstate enabled
- Make 2 bases Red and Blue
- Make 3 lanes to destroy Sentries
- Add NPC to push on sentries
- MOBA Style
- Guild rewards should be Influence/Glory Points

-(S/TPVP) 2v2 / 3v3 Arena Death Match (This could be good if its ranked)
- Downstate enabled

*Add Skip tutorial/Story after creating a new character

*Create Client solely for PvP
*Sell The PVP content of the game seperately
- If more people can afford to buy pvp, there might be a chance that they will want to upgrade their game to full by paying the extra for full game
- More players, Larger community, more teams, better chance of becoming an esport material

so far this just whats running in my head.

IT"S LIKE THEIR READING MY MIND!!!

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Posted by: EvisceratriX.1750

EvisceratriX.1750

IT"S LIKE THEIR READING MY MIND!!!

Psychic!

ROW ROW FIGHT THE POWER!
http://twitch.tv/evisceratrixtv

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Posted by: Roc.6143

Roc.6143

Simply….No more leaver!!!

This is the most important on every pvp game forever!!!

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Posted by: stof.9341

stof.9341

Who wants unranked games? Unranked games = completely random and unbalanced teams at all times. You need the ranking system for the matchmaking to find you same skill level players.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

To be honest, I think what I am about to ask will never happen, but I will state it anyway.

I’d like to see thief stealth become relative to their HP pool. When they are above 80% health, they have full transparency. At 60-80% they have 80% transparency. At 40-60% they have 50% and under 40% it hits it’s bottom threshold of 40% transparency. This allows thieve’s to maintain their initial attacks of opportunity and control the pace of the initial engagement, but as the duel progresses it becomes a lesser tool to use as a crutch. I have seen an anet dev state on the forums regarding mesmer clones not being exactly identical that, “They are only meant to cause a temporary distraction.” This would also hold true to the reduced HP pool thief..stealth is now just a temprary distraction when they have been whittled down in health. They still retain all their benefits from stealth, they just progressively lose full transparency if their opponent is getting the better of them. However, the thief must be compensated for this change due to their low HP and toughness rating. So at each descending tier of lost transparency they receive minor boons according to the tier they’re in with the lowest tier being swiftness+whatever else so the thief now has a true opportunity cost to evaluate..back myself and the damage bonuses i get if they’re on low health?..or turn tail and run? This diminished stealth would not affect thief or ally stealthing skills. Shadow refuge and hide in shadows/mass invisibility still provide 100% transparency.

I would greatly like to see an option in the option menu to disable target closest marking an npc or static item. In pet heavy encounters the target closet hot-key can be selective at times to be polite, often targeting what was closest to you, but is no more. It will choose turrets, ranger pets, clones, phantasms, binding roots etc etc over selecting an actual human controlled opponent. Often in mass particle effect moments a melee based player relies heavily on their target closet to reacquire their target when it gets lost in fuzz and they can no longer identify it clearly. I think in fairness to mesmers that clones should remain as accidentally being targeted on target closest purely because that is in keeping with the ethos of the mesmer.

Currently mesmer mantra’s are rarely used. These skills perhaps need updating or even just straight changing.

I would also like to see guardian wards become bigger and provide secondary effects if blasted. Much like a turret can be exploded or some skills can be blasted within a small time window after it’s been placed.

I would dearly love to see a ranger trapper skill that converts your first 5 skills into traps of various kinds. Currently a typical ranger trapper build consists of 2, maybe 3 traps. 20-30% of skills does not really justify the name. In past installments of guild wars 1 a ranger trapper carried all traps and 2 outside skills and a rez to place and replace traps. In other words, their skill bar was dominated in traps and trap assists justifying the name ‘Trapper.’

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

An endless list, but what drives me really crazy is that a tournament player gets nothing back for his uncountable hours of effort he puts in strats etc.
In the past we had the 3-round paid-tournaments, which would have suceeded if A-Net wouldn’t implement such an absurd entry-fee of 5 tickets per player.
So now we have the hotjoin farmers which gain better rewards for mindless farming than the competitive scene. Whoever created such a reward balance in PvP should change his job.

Read It Backwards [BooN]

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I am even wondering if devs are reading these posts lol

I think so. However I also believe there is a need to know basis, and we don’t need to know. If they face book liked a couple of suggestions you’d get people claiming they were the brain child and probably at least one arrogant person wanting remuneration for the idea. I think the initiatives you stated out are all excellent idea’s. I would be happy to see even 50% of them get added.

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Posted by: Stealth.9324

Stealth.9324

A New Game. There I said it.

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: Archaon.6245

Archaon.6245

An endless list, but what drives me really crazy is that a tournament player gets nothing back for his uncountable hours of effort he puts in strats etc.
In the past we had the 3-round paid-tournaments, which would have suceeded if A-Net wouldn’t implement such an absurd entry-fee of 5 tickets per player.
So now we have the hotjoin farmers which gain better rewards for mindless farming than the competitive scene. Whoever created such a reward balance in PvP should change his job.

THIS