(edited by Lumines.3916)
Came back to the game ~2 weeks ago as my buddy showed me the PvP blog post detailing some of the 12/10 changes and others that are to come. All I can say is, I’m deeply disappointed that after being away from the game for 8 months, not a whole lot has changed for sPvP.
I’ll give credit to ANet in that they do listen to the communities feedback and generally do try and engage and constructive back and forth. But listening is one thing, where is the action? It’s clear as day that the game is heavily biased towards PvE and not PvP when shockingly PvP was what they did better than PvE in GW1. Not trying to hate on one side of the game, I do enjoy both aspects but I just happen to identify with PvP more.
I was honestly blown away by some of the living story updates, the tower of nightmares (which I only got to toy with for a day before it was gone) was obviously a huge undertaking, the same goes for super adventure box in April (I heard they did a second rendition?) and these things were only TEMPORARY. If they can sink that many hours into something that isn’t even permanent for PvE content, where’s the love for PvP?
You can talk up all the promises and great ideas you have incoming, but the results are clear as day. Since launch, there has been some adjustments to the structure of sPvP but overwhelmingly, all the updates had been nothing but fluff and no substance, the same goes for the 12/10 patch.
I know some new maps have been shown on the developer stream for new game modes and such, but it’s still very much up in the air. And in my opinion, a little too late considering a lot of people that I used to play tPvP with have informed me of the dying scene.
TLDR: Disappointed in the alienation of PvP side of things by the development team. I really wanted this game to succeed and still do, but I’ll believe it when I see it. You’ve really dropped the ball on this one Anet.
(edited by Lumines.3916)
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