What Needs To Be Fixed in PvP(sPvP/tPvP)

What Needs To Be Fixed in PvP(sPvP/tPvP)

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Posted by: omgdracula.6345

omgdracula.6345

This is not a rage about a class build but simply things that I feel being a veteran from GW1 and going into GW2 expecting to have the same great pvp experience I had in GW1. I will touch on topics I feel need to be addressed quickly as it seems to me the PvP scene is dying horrifically fast. So here we go!

SKILL DIFFERENCE

This is an issue that I have been on both sides of. There are the matches where we steamroll a team and then next match get slaughtered ourselves. This happens when I queue by myself and when I am with my guild. There have been the few games where it comes down to that last kill or a race to the lord, but those matches are few and far between. So like stated many times in map chat and on the forums. Put in a matchmaking system/ladder. We know it won’t fix everything but at this point I think we will all be happy if PvP improves a little. Take League of Legends for example their matching making system is based well around how many people are queued together, premades will vs premades. This is not even close to the case right now. This is probably what should be addressed first. Solution Put in a ladder system, and improve matchmaking.

SAVING BUILDS

This will be my shortest complaint. You took one of the best things GW1 had EVER, and did not even include it. This feature should have been in the game before release. Add it and that will be a big step forward for both PvE/PvP. Solution Add it

LACK OF VARIETY MAPS

IMHO PvP is stale. Every map when stripped down boils down to bunkering. I loved GW1 PvP because there were slightly different variations to the same basic idea. Kill Count. Deathmatch. Flag Holding. I have no problem with there being 3 maps but add variety. Solution Keep the 3 maps that is fine. Add flag capture, total kill count, death match versions.

DOWNED STATE

Now like people have stated it is not that downed state is a problem itself. It is FINE in PvP but needs tweaks. Obviously some classes have it better than others, as much as I see people deny this you know its true. Solution Make downed state the same for all classes, give each class a single target interrupt so that finishing isn’t such a joke. Remove downed state and give everyone RESSURECTION SIGNET as an extra skill.

LACK OF VARIETY SKILLS aka I MISS BUILD WARS!

When I first read that in GW2 weapon skills would be based on the weapons you have equipped and you can have two sets, I thought it was a good idea. Until I saw the lack of variety. I play thief the most but have played the other classes, and I can see why people play the same builds over and over. Thief for example used to be able to be either high damage or condition. Both have since been nerfed and venoms for example as well as traps are awful. As much as I try to keep playing a bleed build I can’t because it is not bursty enough. Having the skills based on weapons is fine, but give us options for said skills.

ADDRESS THE BURST RACE ISSUE

IMHO GW2 PvP is pretty much about the burst and taking players out of the equation. Yea I see rangers from time to time firing arrows with the ferocity of 50 honey badgers but they just don’t get it done. Up runs a thief or warrior and kills people in the blink of an eye. Solution Change the way certain conditions are removed. Look at bleeding for example. A lot of classes have builds that are based around bleeds that can be wiped away in a second. I remember in GW1 when I got health degen I was pissing my pants not laughing my kitten off like I do now.

8v8 is Stupid

I will gladly state this over and over. Why you guys thought it was a good idea AT ALL to have 8v8 zerg fests and then have tournaments be 5v5 is beyond me. Players who decide to go to tPvP will be baffled by the strategy of tPvP with no idea what to do because it isn’t easy to zerg. Suddenly that build that player was working on that could decimate a zerg all of a sudden is useless. Solution Make quick join 5v5 or less on smaller maps.

That is pretty much it for now, I am sure this community which I love will come up with some more ideas, to try and help the game we love and have been waiting for flourish. ArenaNet we are not trying to bash you in anyway, you guys made a great game that has so much potential, we are all just trying to nudge you in the right direction. It would be nice to get some feedback on these issues.

Thank You

What Needs To Be Fixed in PvP(sPvP/tPvP)

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Posted by: Zanthrax.6538

Zanthrax.6538

These threads need to stop…the ball is in there court…they know what the community wants…its up to them to implement it. We shall see if they make the changes we want etc…

IMO

  1. matchmaking
  2. 5v5 spvp
  3. team cap mechanic instead of solo cap and hold ( down further for details )
  4. fix class bugs

By team cap i mean instead of 1 person holding the point vs 2 others and being fine make it so majority on the cap wins and starts capping it back for their team etc. This will reduce the need for bunkers and bursts.

TL;DR – They know what we want…less new threads about this stuff. Balls in their court.

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Posted by: omgdracula.6345

omgdracula.6345

From reading a few of those threads mostly the one by Pray. Yes as you stated it is in their court, but they have no idea what to do with it.

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Posted by: felivear.1536

felivear.1536

Again, I really put a lot of (possibly misguided) faith in the Nov 15th patch. It will say loads about the direction. I’m not proclaiming that the sky is falling, but many people are leaving. I have 1 friend that still plays but he often neglects this game to play borderlands. What happened to MMOs being like crack and the incessant need to login to progress?

Well, progression is gone in this game, so you are left with only fun. So, if the PvP isn’t fun, nobody will play. I think that’s what is going on right now. Stale, no progression PvP makes Johnny a sad boy.

feLIVEar: Your resident forum king.

What Needs To Be Fixed in PvP(sPvP/tPvP)

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Posted by: omgdracula.6345

omgdracula.6345

Again, I really put a lot of (possibly misguided) faith in the Nov 15th patch. It will say loads about the direction. I’m not proclaiming that the sky is falling, but many people are leaving. I have 1 friend that still plays but he often neglects this game to play borderlands. What happened to MMOs being like crack and the incessant need to login to progress?

Well, progression is gone in this game, so you are left with only fun. So, if the PvP isn’t fun, nobody will play. I think that’s what is going on right now. Stale, no progression PvP makes Johnny a sad boy.

I am in the same boat as you, a lot of my friends have quit the game altogether

What Needs To Be Fixed in PvP(sPvP/tPvP)

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Posted by: felivear.1536

felivear.1536

Again, I really put a lot of (possibly misguided) faith in the Nov 15th patch. It will say loads about the direction. I’m not proclaiming that the sky is falling, but many people are leaving. I have 1 friend that still plays but he often neglects this game to play borderlands. What happened to MMOs being like crack and the incessant need to login to progress?

Well, progression is gone in this game, so you are left with only fun. So, if the PvP isn’t fun, nobody will play. I think that’s what is going on right now. Stale, no progression PvP makes Johnny a sad boy.

I am in the same boat as you, a lot of my friends have quit the game altogether

I actually talked over half of my department at work to play (about 10 of us). They were all mostly MMO vets and some even competitive SC and MOBA players. All but one of them left weeks ago, and the last one that is clinging on is doing so by a thread.

I’m going through my stages of grief lol. At first I was like, no this isn’t that bad, they just don’t know what’s going on. Then I went into sadness looking at how great the games potential is. I mean the game has CRAZY potential and at its core is really really fun. Now, I’m genuinely getting angry at the wasted potential.

When I come into work, sometimes there is actually this awkward moment where they ask me, “You still playing GW.” I pushed so hard during beta and for a few months before that and was able to get them all to join stating “Anet will be different. They will give us all a finished product at start and if stuff needs fixing they’ll get it done.” Oh..my…gosh….was I way off.

So many people say “just put the game down and then come back in a few months”. Maybe that’s how you work, but when I’m gone I’m gone. I think most people are that way. Look at how many other games go free to play or have no barrier to entry after adding a ton of features to the game, and they still can’t get players back. When players leave, most of them do so permanently.

feLIVEar: Your resident forum king.

(edited by felivear.1536)

What Needs To Be Fixed in PvP(sPvP/tPvP)

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Posted by: omgdracula.6345

omgdracula.6345

Again, I really put a lot of (possibly misguided) faith in the Nov 15th patch. It will say loads about the direction. I’m not proclaiming that the sky is falling, but many people are leaving. I have 1 friend that still plays but he often neglects this game to play borderlands. What happened to MMOs being like crack and the incessant need to login to progress?

Well, progression is gone in this game, so you are left with only fun. So, if the PvP isn’t fun, nobody will play. I think that’s what is going on right now. Stale, no progression PvP makes Johnny a sad boy.

I am in the same boat as you, a lot of my friends have quit the game altogether

I actually talked over half of my department at work to play (about 10 of us). They were all mostly MMO vets and some even competitive SC and MOBA players. All but one of them left weeks ago, and the last one that is clinging on is doing so by a thread.

I’m going through my stages of grief lol. At first I was like, no this isn’t that bad, they just don’t know what’s going on. Then I went into sadness looking at how great the games potential is. I mean the game has CRAZY potential and at its core is really really fun. Now, I’m genuinely getting angry at the wasted potential.

When I come into work, sometimes there is actually this awkward moment where they ask me, “You still playing GW.” I pushed so hard during beta and for a few months before that and was able to get them all to join stating “Anet will be different. They will give us all a finished product at start and if stuff needs fixing they’ll get it done.” Oh..my…gosh….was I way off.

So many people say “just put the game down and then come back in a few months”. Maybe that’s how you work, but when I’m gone I’m gone. I think most people are that way. Look at how many other games go free to play or have no barrier to entry after adding a ton of features to the game, and they still can’t get players back. When players leave, most of them do so permanently.

I really really want to love this game just like GW1 but I just don’t see it happening half the time I sit around the mists hoping someone gets online. It is sad really. Same boat as you. I had 10 friends and my one friend had a brother get his 30-40 person guild from WoW to play and they are all pretty much gone.