This is not a rage about a class build but simply things that I feel being a veteran from GW1 and going into GW2 expecting to have the same great pvp experience I had in GW1. I will touch on topics I feel need to be addressed quickly as it seems to me the PvP scene is dying horrifically fast. So here we go!
SKILL DIFFERENCE
This is an issue that I have been on both sides of. There are the matches where we steamroll a team and then next match get slaughtered ourselves. This happens when I queue by myself and when I am with my guild. There have been the few games where it comes down to that last kill or a race to the lord, but those matches are few and far between. So like stated many times in map chat and on the forums. Put in a matchmaking system/ladder. We know it won’t fix everything but at this point I think we will all be happy if PvP improves a little. Take League of Legends for example their matching making system is based well around how many people are queued together, premades will vs premades. This is not even close to the case right now. This is probably what should be addressed first. Solution Put in a ladder system, and improve matchmaking.
SAVING BUILDS
This will be my shortest complaint. You took one of the best things GW1 had EVER, and did not even include it. This feature should have been in the game before release. Add it and that will be a big step forward for both PvE/PvP. Solution Add it
LACK OF VARIETY MAPS
IMHO PvP is stale. Every map when stripped down boils down to bunkering. I loved GW1 PvP because there were slightly different variations to the same basic idea. Kill Count. Deathmatch. Flag Holding. I have no problem with there being 3 maps but add variety. Solution Keep the 3 maps that is fine. Add flag capture, total kill count, death match versions.
DOWNED STATE
Now like people have stated it is not that downed state is a problem itself. It is FINE in PvP but needs tweaks. Obviously some classes have it better than others, as much as I see people deny this you know its true. Solution Make downed state the same for all classes, give each class a single target interrupt so that finishing isn’t such a joke. Remove downed state and give everyone RESSURECTION SIGNET as an extra skill.
LACK OF VARIETY SKILLS aka I MISS BUILD WARS!
When I first read that in GW2 weapon skills would be based on the weapons you have equipped and you can have two sets, I thought it was a good idea. Until I saw the lack of variety. I play thief the most but have played the other classes, and I can see why people play the same builds over and over. Thief for example used to be able to be either high damage or condition. Both have since been nerfed and venoms for example as well as traps are awful. As much as I try to keep playing a bleed build I can’t because it is not bursty enough. Having the skills based on weapons is fine, but give us options for said skills.
ADDRESS THE BURST RACE ISSUE
IMHO GW2 PvP is pretty much about the burst and taking players out of the equation. Yea I see rangers from time to time firing arrows with the ferocity of 50 honey badgers but they just don’t get it done. Up runs a thief or warrior and kills people in the blink of an eye. Solution Change the way certain conditions are removed. Look at bleeding for example. A lot of classes have builds that are based around bleeds that can be wiped away in a second. I remember in GW1 when I got health degen I was pissing my pants not laughing my kitten off like I do now.
8v8 is Stupid
I will gladly state this over and over. Why you guys thought it was a good idea AT ALL to have 8v8 zerg fests and then have tournaments be 5v5 is beyond me. Players who decide to go to tPvP will be baffled by the strategy of tPvP with no idea what to do because it isn’t easy to zerg. Suddenly that build that player was working on that could decimate a zerg all of a sudden is useless. Solution Make quick join 5v5 or less on smaller maps.
That is pretty much it for now, I am sure this community which I love will come up with some more ideas, to try and help the game we love and have been waiting for flourish. ArenaNet we are not trying to bash you in anyway, you guys made a great game that has so much potential, we are all just trying to nudge you in the right direction. It would be nice to get some feedback on these issues.
Thank You