With the upcoming expansion a huge wave of new and old players will come, many will be interested in SPvP. Bellow I will discuss things that are needed to not only KEEP this incoming playerbase BUT draw back old faces and currently uninterested players from other competitive games.
Starting With Maps:
The solution to keeping Spvp active, increasing Playerbase, is making GW2 competitive IS NOT ADDING NEW MAPS.
Lets start with the new Painfully Pve Stronghold Map and how to fix it (without removing it)
Fixing this game-mode is simple.
-Remove From Spvp (yeah hold on I’m not just throwing it away)
-Add to a Queue from WvW (see told you)
-Wins Reward points to your world. (and builds a sense of world unity with players)
-The pvp/pve hybrid WvW players get new things to do
-It stays the hell out of Spvp (I’d rather have nothing then yet another crap map in Spvp queues)
Then get rid of Skyhammer and Spirit Watch (put them on the side to be reworked at a later time)
Then change Courtyard to a 3v3 arena with a Ranked and Unranked leaderboard. (second option change it too a 3 round single life death match mode.)
Seperate this to a different queue (remember we are assuming an increased playerbase so we will have capacity to do this)
Okay what are we getting INSTEAD of new maps?
Give us a VISABLE mmr/elo/gecko2 w/e idc leaderboard separated for solo and team.
This promotes competitive play
You would only show the Top X players MMR visable to all (cause its on the leaderboard)
In game those on the leaderboard would have access to a title that shows their current leaderboard rank. (or maybe after a season they get a Plat-bronze version of a title)
Okay we have leaderboards now what?
Get rid of Grinding rewards (keep the current ones just don’t add more)
Make rewards obtainable from seasons; based on your ranking you get access to tiers of reward skins. Each season has a unique model set and the weapons skins change based on tier (think Zenith)
Create an in-game tournament system (separate for group and solo) That is 2-3 times a weak at set times requiring a minimum signup.
-Teams are auto generated (assuming solo) at the start time based on queue position filling up games (people in the end of the queue or not online get cut and games start. -Repeat for all winners (assuming solo to account for leavers so remix teams basically) —Prizes for 1-4th place (or % based rewards ex: top 5% get X) this accounts for large or small batches without allowing for farming (to an extent)
-The prizes are a unique version of the current seasons weapons (or lamas I guess)
-Limit Rewards 1 time per week (ex: prizes are a weekly version of daily rewards given on reset based on your highest placing that week) this prevents people who have more time than others from “Farming” rewards at off hour tourney times. Weekly could be bi-monthly to account for this as well.
Following this should come balance
With these in place more statistics will be generated by classes and team comp win rates. It will more clearly identify top players of each class, whom you should work with to address in-game balance.
Do the above THEN worry about making new maps for Spvp. New maps wont keep players, a VISIBLY competitive reward system, leaderboards will, and a PvP balance team that interacts with competent (think top players not random form posters like myself)
These are my suggestion for what Spvp should get with HOT. Stronghold will just make Spvp worse.
I’m sure not all of you will argree with me 100% but I’m sure most of you will agree with most of my ideas and will improve them as well, so please do.
Devs have shown themselves to be active lately so lets make a thread they can converse with us in about the general state of spvp and what can be done to improve it.
Please skill/trait split and give control to the PvP team. Karl is fucking killing us