extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
With the trait patch looking to be almost completed, I’m curious if the Anet Devs plan on doing a balance pass for the underused weapons and utilities now? Some of the weapons and utilities are just subpar compared to everything else. Figured it would be nice if their was a thread where people could point out some of the weak skills. For instance:
Necromancer Well of Darkness: This gets outshined by ele glyph of storms, thieves, engi smoke bomb, other necro wells (better area denial). Needs to be at most a 30 second recharge.
Mesmer Scepter 2, sword 4: You shouldn’t be able to dodge the effect on these skills when a mesmer uses them to successfully block. It should be block, instant effect applied otherwise they will never be good.
These are just a few examples, any thoughts on weak weapons or utilities that didn’t get addressed on this patch?
obviously warrior rifle
I had a thread on overall Ele weapon skills in the signature
obviously warrior rifle
But what about the people who haven’t learned to dodge 3 years in? Rifle too op vs them.
I had a thread on overall Ele weapon skills in the signature
So mostly some fixes to some of the absurd cast times on scepter and staff (Ground target dragon’s tooth all day please).
Necro-
Minion skills(AI) – The fact that large number of our utilities haven’t worked properly for years is disheartening. When minions can’t make it to the point because of a pebble below windmill, I die a little.
its been a big kittening problem for a long time. They are releasing an expansion…
Shadow fiend – The active haunt applies blind and has a very long animation. Blind is a condition used intelligently but on shadow fiend it is spammed because you can’t use it reliably to counter anything.
Corruption skills – They are not good enough to apply negative conditions to yourself. If the corruption skills didn’t apply conditions to yourself, I would still trade them for any classes utility selection.
I feel like many issues have not been addressed. Plenty of classes have skills that never get used. Or you have skills that are used but are seriously underpowered compared to other skills.
I really thought they would rework scepter on ele finally, the weapon is picked up only because of fresh air, but half of the skills are just so freaking bad.
(edited by Laraley.7695)
Frankly I’d like to see them scrap the current iteration of spirit weapons and make them more akin to a cross between ranger spirits & warrior banners.
In that I mean they would be invulnerable, stationary (you could pick them up and carry them, they have no abilities while carried) & give a stat buff to allies nearby.
Then could be commanded to give the guardian a special effect.
Shield could passively boost vitality & be commanded to create a bubble at the guardians position.
Sword could passively boost precision & be commanded to make the guardians next X attacks bleed & cripple.
Hammer could passively boost power & be commanded to make the guardians next attack be a knock down.
Bow could boost toughness & be commanded to make the guardians next attack do an AOE heal/condi cleanse.
After that I think spirit weapons would be rather nice in all game modes.
I feel like many issues have not been addressed. Plenty of classes have skills that never get used. Or you have skills that are used but are seriously underpowered compared to other skills.
I really thought they would rework scepter on ele finally, the weapon is picked up only because of fresh air, but half of the skills are just so freaking bad.
Pretty much every class has this feeling with something. Thief p/p, necro axe/focus, ele scepter, mesmers scepter/offhand sword, warrior mace, guardian shield, and ranger warhorn. Maybe we could open a poll to get them to work on some of the weapons, and utilities.
Necro Axe reporting for duty.
Warrior offhand mace and Guardian shield need work.
guardian shield skills could have 5 secs of CD and it’d still be underwhelming
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