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I would like new traits added, with powerful different effects, but penalties.
For example:
-50% Endurance Regeneration.
-25% Endurance Regeneration.
+10% Damage Taken.
-100 Toughness.
-100 Power.
-100 Precision.
-3000 Health. (Making high HP classes weaker for a stronger benefit, toning them down for better support or healing or sustain.)
-6000 Health. (Traded for Powerful Effects.)
Interesting idea. I think they should also dispose of the minor/major trait system and just let people pick 2 traits per tier. That way we can turn off those “bad” minor traits.
It would probably make things easier on their ends if they started making things more double-edged.
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