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What about nerfing turrets ?

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Posted by: Mrbig.8019

Mrbig.8019

ye we all know they suck in organized team q, point is there’s no organized team q.

They’re lame and not fun, they’re also too effective for the % of brain needed to use them.

Okplsthx

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Posted by: ronpierce.2760

ronpierce.2760

If you ask me annoying =/= op, and low skill floor isn’t a reason to hurt build diversity. Everyone is going to have some build they hate and if everyone got their way we’d all be fighting with sticks. And eventually those would get nerfed too. Honestly, its a real problem when a community complain about lack of diversity then attacks every build they can, even if they know they’re already not a highly competitive build, they just “don’t like it” or its “too easy”. Just my two cents… Its a bit pathetic.

~ Don’t play turret engy.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Mrbig.8019

Mrbig.8019

If you ask me annoying =/= op, and low skill floor isn’t a reason to hurt build diversity. Everyone is going to have some build they hate and if everyone got their way we’d all be fighting with sticks. And eventually those would get nerfed too. Honestly, its a real problem when a community complain about lack of diversity then attacks every build they can, even if they know they’re already not a highly competitive build, they just “don’t like it” or its “too easy”. Just my two cents… Its a bit pathetic.

~ Don’t play turret engy.

If diversity= afk brain while being a very strong 1vs1 point holder

then kitten build diversity, no one wants this kind of “build diversity” aside terribads.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

If you hate turret engis so much, play a class that destroys turret engi like staff ele, power ranger, condi ranger or power necro.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: ronpierce.2760

ronpierce.2760

If you ask me annoying =/= op, and low skill floor isn’t a reason to hurt build diversity. Everyone is going to have some build they hate and if everyone got their way we’d all be fighting with sticks. And eventually those would get nerfed too. Honestly, its a real problem when a community complain about lack of diversity then attacks every build they can, even if they know they’re already not a highly competitive build, they just “don’t like it” or its “too easy”. Just my two cents… Its a bit pathetic.

~ Don’t play turret engy.

If diversity= afk brain while being a very strong 1vs1 point holder

then kitten build diversity, no one wants this kind of “build diversity” aside terribads.

If its not competitive, its sounds like the only people who care about this kind of “build diversity” are terribads themselves. That’s not arguable, because clearly top ranked aren’t having the same struggles, otherwise they’d be walking all over high ranked, too.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: rastaman.1905

rastaman.1905

If you hate turret engis so much, play a class that destroys turret engi like staff ele, power ranger, condi ranger or power necro.

i dont change my class every time i see a ranger or a thief, why should i need to change classes/builds every time i see an engi?

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Posted by: Tao.5096

Tao.5096

while being a very strong 1vs1 point holder

Turret engineer isn’t very strong 1v1 point holder.

Did I ever tell you, the definition, of Insanity?

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Posted by: Impact.2780

Impact.2780

Just 4v5 them over the two points the turret engi isn’t on. If the turret engi moves to a point you own or to a team fight, it means he’ll either drop easily and all those turrets on the other point will vanish and you can send 1 to cap/decap it forcing another to leave that team fight to defend it, or, he’ll have taken all his turrets with him meaning once he’s got them out on the point, you can rotate to the point he left (sending the fastest first to get the decap/cap of course) and leave the engi with his turrets behind. If you happen to see the turret engi on the move, jump him off point, force him to put his turrets off point because he’ll die otherwise. Once they’re out, leave him. He’ll have to pick them up, putting them on CD, then you can go back and finish the job before he gets to a point. You can even spawn camp the sods.

TWO turret engis?! That’s two people without any real support for their team. If the move together do the same as above, otherwise if they’re separate, the lack of either damage or support coming from their team should allow you to win those team fights pretty easily. The only reason you’d have need to change something to win is if your composition is at a disadvantage in and of itself, not because of the turret engineers.

Edit: Yes yes, I know, solo queue isn’t organised... But you don’t really need to be organised. If everyone on the team knows this, then everyone will do what is needed.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: Atherakhia.4086

Atherakhia.4086

The only time turrets are easily countered is if the engineer piles them all up on the center of a point. Most spread them out giving you no option but to single target them down. Not every class has rapid fire levels of single target damage to rip a rocket or net turret down in a split second.

They simply provide too much utility ontop of the excessive levels of utility the Rifle already provides.

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Posted by: choovanski.5462

choovanski.5462

if your build cannot kill the engineer and turrets at range, and cannot kill them in melee without dying just go to the team-fight and let someone else deal with it. if the engineer is at the team fight, then you are going to have to adapt as a team.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: style.6173

style.6173

Turret engis have been broken for a long time at the PUG level. In high end games, they are really not much of an issue.

The problem is that 95% of the game is PUG. Think about it. All hot join, and I’d bet at least 85% of unranked and ranked queue does not include a full premade team. Premades who can communicate well destroy a turret engi.

That’s why the spec is considered broken. It needs to be fixed.

That said, it isn’t the only engi spec that is OP. The other spec IS viable at top end play and still wrecks at the PUG level as well. That’s a bigger issue.

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Posted by: Tao.5096

Tao.5096

Turret engis have been broken for a long time at the PUG level. In high end games, they are really not much of an issue.

The problem is that 95% of the game is PUG. Think about it. All hot join, and I’d bet at least 85% of unranked and ranked queue does not include a full premade team. Premades who can communicate well destroy a turret engi.

That’s why the spec is considered broken. It needs to be fixed.

That said, it isn’t the only engi spec that is OP. The other spec IS viable at top end play and still wrecks at the PUG level as well. That’s a bigger issue.

Define being broken.

Did I ever tell you, the definition, of Insanity?

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Posted by: Liewec.2896

Liewec.2896

i dunno, i like to play staff ele glass zerker (specced for 5k meteor showers and 4k lava font ticks) seeing a turret engi is like xmas, one button and they have no turrets leaving them utterly useless

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Posted by: Cynz.9437

Cynz.9437

too little effort, too much reward… is not a great idea for class balancing imo

All is Vain~
[Teef] guild :>

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Posted by: Tao.5096

Tao.5096

too little effort, too much reward… is not a great idea for class balancing imo

Can you list weaknesses of Turret Engineer?

Did I ever tell you, the definition, of Insanity?

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Posted by: Archaon.9524

Archaon.9524

ye we all know they suck in organized team q, point is there’s no organized team q.

They’re lame and not fun, they’re also too effective for the % of brain needed to use them.

Okplsthx

That’s how pve heroes love to play the game…getting rewarded for doing nothing. Talking about pugs ofc…decent teams can usually deal with turreterds without problems, but you won’t find turret engis in high level matches anyway…but vs pugs with pretty much no tactic and/or not knowing how to fight or rotate out from them, they’re pretty nonsense

Sad thing is that everyone loves pve heroes at anet so they’re probably not gonna nerf the nab’s n1 spec

Also those guys coming here to actually defend turret engi…this forum is just…embarrassing, just play it and don’t tell anyone…it’s fine, but please at least don’t try to say it takes even a microscopic amount of skill…cause you know it doesn’t

Anyway here’s the good stuff: Want to get rid of those ppl forever? …just run phd’s carrion mace/sword lb war with distracting strikes and missile deflection (I personally don’t like it very much and is not so strong in tf imo, but in 1v1 is really good expec vs engis..it’s pretty much hardcounter for them while still being viable in team) go for their point and faceroll them over and over again, jump on them and unleash the mapchat flame….after getting rekt and flamed 3-4 times rage usually gets real…it’s pretty fun making turret engis ragequit in unranked (In ranked they probably won’t quit but they’re gonna get pretty mad anyway) and maybe…just maybe they will eventually drop turrets and start learning to play

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(edited by Archaon.9524)

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Posted by: ronpierce.2760

ronpierce.2760

too little effort, too much reward… is not a great idea for class balancing imo

Can you list weaknesses of Turret Engineer?

I probably could, and I don’t even play one. (I do however main Minion Master) But it doesn’t matter. People refuse to believe hard weaknesses of any build could every amount to the benefits. It’s natural human psychology, if they hate something they’d give too much value toward something’s benefits and downplay their weaknesses. I deal with it constantly.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Cynz.9437

Cynz.9437

too little effort, too much reward… is not a great idea for class balancing imo

Can you list weaknesses of Turret Engineer?

wrong question

right question would be: can you list weaknesses that other classes/builds don’t have as well…

All is Vain~
[Teef] guild :>

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Posted by: Archaon.9524

Archaon.9524

too little effort, too much reward… is not a great idea for class balancing imo

Can you list weaknesses of Turret Engineer?

They usually die 2v1.

lol

Well just condiload the kitten out of them after healing turret and they’re probably gonna die like pretty much any other engi (Or puxy crate you in 1v1 xD)…if turrets don’t kill your before landing your condi burst ofc. Just don’t waste time killing anything except rocket turret…don’t even think to go for thumper…dat crap is harder than a soldier war rofl. Keep in mid that if you’re running a condi build, that is the best way to go vs engis, and you have low direct dmg, have fun killing turrets that are obviously immune to condis in a decent amount of time

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(edited by Archaon.9524)

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Posted by: Tao.5096

Tao.5096

Also those guys coming here to actually defend turret engi…this forum is just…embarrassing, just play it and don’t tell anyone…it’s fine, but please at least don’t try to say it takes even a microscopic amount of skill…cause you know it doesn’t

List here pros and cons of Turret Engineer.

Did I ever tell you, the definition, of Insanity?

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Posted by: Archaon.9524

Archaon.9524

Also those guys coming here to actually defend turret engi…this forum is just…embarrassing, just play it and don’t tell anyone…it’s fine, but please at least don’t try to say it takes even a microscopic amount of skill…cause you know it doesn’t

List here pros and cons of Turret Engineer.

Pros:

-Totally braindead to play, place turrets and randomly spam your crap

-Can usually give an hard fight even if other player if way better than you, for example even a total reterded turret engi can kill a good thief with just some lucky shots (From turrets ofc…player still has to do pretty much nothing) You usually have to play at a decent if not good (Depending on your calss/spec) level to win vs a turret guy who is just pressing random buttons

-Good point holder since you don’t really want to go 1v1+turrets and crate if you’re not running a build made for it (Like carrion mace war)…outrotating them is usually the best choice

-Can go for decap forcing ppl out of point while trying to los turret spam

-On temple can just leave one of those crap turrets at buffs preventing cap for some time even if he’s miles away from it

-Also leaving turrets on close can be annoying for a thief going for decap while engi already left the point

-Turret’s damage scaling is broken…you can put a rabid amulet on and you have both nonsense condi damage AND decent power damage (Even with no power at all) while still being pretty tanky

Cons:

-Bad turret engis (Well all turret engis are bad….i mean the worst ones) usually afk on one point leaving other team 5v4 (But still in pug it’s not that easy to outrotate them with ppl who can’t communicate properly). Some of them still manage turrets in order to be able to move after being insulted long enough from their team fighting 4v5….so afking on point is player’s related weakness

-They are rooted in place for some time after they drop all their ai army

-Weak to condis, but that’s engi class….every engi is weak to condis anyway so it’s not a build related problem…

-And probably the most important one…those who run turret engi are 90% bad players (The other 10% are ppl who are just running it for trolling…leman i’m looking at you bro xD) and they usually don’t have any clue about teamplay, rotations and stuff…so if you get someone who actually runs 5 ppl able to outrotate and spike him fast, your braindead engi is gonna be a terrible cripple for your team…a proper team can outplay and outrotate a turret engi all day, and that’s why it doesn’t work in high level pvp

So…what now?

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Posted by: Tao.5096

Tao.5096

Nothing really.
It only surprises me how much Gw2 community is made out of lemmings in majority.
Sadly.
But that’s how it is.

Did I ever tell you, the definition, of Insanity?

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Posted by: Archaon.9524

Archaon.9524

Nothing really.
It only surprises me how much Gw2 community is made out of lemmings in majority.
Sadly.
But that’s how it is.

I answered your question

Now it’s my turn: How many ranked pvp games do you have? Also counting old tpvp and soloq matches ofc

Because you know…it’s always better to autenticate opinions with facts..i know vahn (Mrbig…the guy who opened this thread) and he definately has pvp experience…what about you?

Let’s see who is the real lemming here

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Posted by: coglin.1867

coglin.1867

ye we all know they suck in organized team q, point is there’s no organized team q.

They’re lame and not fun, they’re also too effective for the % of brain needed to use them.

Okplsthx

Your main problem is that you appear to have difficulty comprehending the difference between objective fact and subjective opinion. Nothing is definitively bad simply because you say it is.

Why would you nerf turrets, when they are not over powered? We nerf skills and utilities because some random player “doesn’t feel they are fun” now?

If diversity= afk brain while being a very strong 1vs1 point holder

then kitten build diversity, no one wants this kind of “build diversity” aside terribads.

Do you have evidence to support this? A video of you defeating a skilled player with them? Or are you complaining because you lack the skill to defeat what you consider a lesser player, with them?

You may dishonestly claim no one want that build diversity. You may dishonestly claim to speak for the community with your poor wording, but regardless, you should stick to speaking for just yourself. I assure you, I can show you a great deal of post and threads that disagree with you. Many many players asked for turrets to have value. Now they do.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Archaon.9524

Archaon.9524

ye we all know they suck in organized team q, point is there’s no organized team q.

They’re lame and not fun, they’re also too effective for the % of brain needed to use them.

Okplsthx

Your main problem is that you appear to have difficulty comprehending the difference between objective fact and subjective opinion. Nothing is definitively bad simply because you say it is.

Why would you nerf turrets, when they are not over powered? We nerf skills and utilities because some random player “doesn’t feel they are fun” now?

So no nerf needed because some other even more random player saying it’s ok….looks legit

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Posted by: coglin.1867

coglin.1867

ye we all know they suck in organized team q, point is there’s no organized team q.

They’re lame and not fun, they’re also too effective for the % of brain needed to use them.

Okplsthx

Your main problem is that you appear to have difficulty comprehending the difference between objective fact and subjective opinion. Nothing is definitively bad simply because you say it is.

Why would you nerf turrets, when they are not over powered? We nerf skills and utilities because some random player “doesn’t feel they are fun” now?

So no nerf needed because some other even more random player saying it’s ok….looks legit

Ah, the old, I have no evidence or support for my argument, so I will accuse you of making statements you didn’t say trick. You must be a hit at parties……………Please quote the section in which I stated “it’s okay” or “no nerf needed”. I am fairly certain I made no actual opinion about turrets at all. I do appreciate you supporting my argument, by replying as you did though, thank you.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Archaon.9524

Archaon.9524

ye we all know they suck in organized team q, point is there’s no organized team q.

They’re lame and not fun, they’re also too effective for the % of brain needed to use them.

Okplsthx

Your main problem is that you appear to have difficulty comprehending the difference between objective fact and subjective opinion. Nothing is definitively bad simply because you say it is.

Why would you nerf turrets, when they are not over powered? We nerf skills and utilities because some random player “doesn’t feel they are fun” now?

So no nerf needed because some other even more random player saying it’s ok….looks legit

Ah, the old, I have no evidence or support for my argument, so I will accuse you of making statements you didn’t say trick. You must be a hit at parties……………Please quote the section in which I stated “it’s okay” or “no nerf needed”. I am fairly certain I made no actual opinion about turrets at all. I do appreciate you supporting my argument, by replying as you did though, thank you.

looks like you missed the whole part of turret engi being op just for the mere reason it’s way too rewarding for the effort it takes…0 skill specs should be 0 effective, and turret engi is far from being so bad

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Posted by: dancingmonkey.4902

dancingmonkey.4902

That hole in your claim there Archaon, is that they are about as effective as the skill requires. If you have the least bit of difficulty against turrets yourself, then that is because you lack more skill then any turret engineer.

By the way, do you have a video of you defeating skilled players with a turret engineer? If not, I would gladly make one of me player against you, as you play a turret engineer and show us how well it works for you. Otherwise, all your doing is complaining in the form of unsupported claims. All I am seeing is posters crying about a weak build, yet offering no actual evidence to support what they are crying about.

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Posted by: coglin.1867

coglin.1867

ye we all know they suck in organized team q, point is there’s no organized team q.

They’re lame and not fun, they’re also too effective for the % of brain needed to use them.

Okplsthx

Your main problem is that you appear to have difficulty comprehending the difference between objective fact and subjective opinion. Nothing is definitively bad simply because you say it is.

Why would you nerf turrets, when they are not over powered? We nerf skills and utilities because some random player “doesn’t feel they are fun” now?

So no nerf needed because some other even more random player saying it’s ok….looks legit

Ah, the old, I have no evidence or support for my argument, so I will accuse you of making statements you didn’t say trick. You must be a hit at parties……………Please quote the section in which I stated “it’s okay” or “no nerf needed”. I am fairly certain I made no actual opinion about turrets at all. I do appreciate you supporting my argument, by replying as you did though, thank you.

looks like you missed the whole part of turret engi being op just for the mere reason it’s way too rewarding for the effort it takes…0 skill specs should be 0 effective, and turret engi is far from being so bad

Your main problem is that you appear to have difficulty comprehending the difference between objective fact and subjective opinion. Nothing is definitively bad simply because you say it is. You should learn to discuss your opinion as exactly that, when you falsely state it as fact, you detract from your own argument.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Archaon.9524

Archaon.9524

That hole in your claim there Archaon, is that they are about as effective as the skill requires. If you have the least bit of difficulty against turrets yourself, then that is because you lack more skill then any turret engineer.

By the way, do you have a video of you defeating skilled players with a turret engineer? If not, I would gladly make one of me player against you, as you play a turret engineer and show us how well it works for you. Otherwise, all your doing is complaining in the form of unsupported claims. All I am seeing is posters crying about a weak build, yet offering no actual evidence to support what they are crying about.

some ppl apparently can’t read…whatever, still waiting for some RELEVANT opinions anyway…is there someone with some pvp experience ouside the usual crowd of pve heroes who wants to defend turret engis? Then we can talk maybe…since i bet most of those guys posting don’t even know what “rotate” means.

those forums really lack some sort of filter, well i guess knight, when he told told me “Why you still bother bout forums? It’s just pve ppl there”, was right after all…but i’m still trying for some reason

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(edited by Archaon.9524)

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Posted by: Archaon.9524

Archaon.9524

ye we all know they suck in organized team q, point is there’s no organized team q.

They’re lame and not fun, they’re also too effective for the % of brain needed to use them.

Okplsthx

Your main problem is that you appear to have difficulty comprehending the difference between objective fact and subjective opinion. Nothing is definitively bad simply because you say it is.

Why would you nerf turrets, when they are not over powered? We nerf skills and utilities because some random player “doesn’t feel they are fun” now?

So no nerf needed because some other even more random player saying it’s ok….looks legit

Ah, the old, I have no evidence or support for my argument, so I will accuse you of making statements you didn’t say trick. You must be a hit at parties……………Please quote the section in which I stated “it’s okay” or “no nerf needed”. I am fairly certain I made no actual opinion about turrets at all. I do appreciate you supporting my argument, by replying as you did though, thank you.

looks like you missed the whole part of turret engi being op just for the mere reason it’s way too rewarding for the effort it takes…0 skill specs should be 0 effective, and turret engi is far from being so bad

Your main problem is that you appear to have difficulty comprehending the difference between objective fact and subjective opinion. Nothing is definitively bad simply because you say it is. You should learn to discuss your opinion as exactly that, when you falsely state it as fact, you detract from your own argument.

go ask any top player (Not those farming losses for ladder ofc…i mean players from top teams) about how braindead and too much effective turret engi is considering skill level it takes, whatever if it’s couterable or not….i can do it myself but it won’t be fair. paste answers here…thank you

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Posted by: Tao.5096

Tao.5096

I answered your question
Now it’s my turn: How many ranked pvp games do you have? Also counting old tpvp and soloq matches ofc

~700

Because you know…it’s always better to autenticate opinions with facts..i know vahn (Mrbig…the guy who opened this thread) and he definately has pvp experience…what about you?

I know people who have over 5 000 matches behind them since release and they still lack basic knowledge about professions, their skills and custom builds and possibilities.
I find it fantastic when those proclaimed experienced and knowledgeable players roll around only “meta world” which in fact is nothing beyond being a popular build which is used by majority, because it’s given right there to lazy people and work one way or another.

Let’s see who is the real lemming here

You’re incapable of making a simple list of pros and cons of such build. You simply repeat after some buthurt guy who shouted that this build is overpowered and needs to be nerfed. Obviously, the more people follow it the merrier, no? In fact there are even those who shared their bitter experience that they died to thumper and rocket turret alone while engineer was absent.
So yes. You’re sadly a lemming that follows some rage hype for that build meanwhile like any of those kids refuse to talk about that build weaknesses.
And that’s why I asked you to list pros and cons of that build, because I wanted to see if you can neutrally look at that build, and if I should take you seriously.
Condition pressure can be spared since it’s the basic weakness for every single class – less for necromancer.
Reason why none of those “Turret OP, NERF” doesn’t want to talk about weaknesses behind that build is simply because they don’t know.
Why they don’t know?
Because they’re simple noobs, who got owned and all they can do is rage on forums with waterfall of tears which makes them unable to see anything else beyond pluses of that build.

Did I ever tell you, the definition, of Insanity?

(edited by Tao.5096)

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Posted by: Booms.3952

Booms.3952

today we repeatedly went against this group of really bad turret engis. we found that rampager warrior works very well considering they have 1 long cd stun break and rely on cc

#1 gerdian na
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Posted by: Akikaze.1307

Akikaze.1307

It’s not whether the build is overpowered. The proper question is how rewarding the build is compared to the skill/effort needed. All professions in the game are OP in their own rights, and furthermore, all of which have a counter to that certain build spec.

It is inappropriate to say that Turret Engi cannot be countered. The effort needed to counter them is the bigger problem. From the replies thus far, the consensus is to:
*Burst down the Engi in 2vs1
*Destroy their damage turret
*Leave the Engi alone while you contest other points

Lets put these strategy into gameplay scenarios then. Looking at those counters, it raises other issues.
*Outnumbering the Engi on a node means you’re cutting player resource from other fights on the map. Potentially losing those caps and time wasted. Every second spent fighting the Engi when he/she is on node is a point gained by enemy.
*Only certain skills/weapons can take out the turrets. Compared to other “summons” in the game, turrets are immune to condi/crit. The top 2 roamers, Thieves and Mesmers, will have trouble trying to decap even a free node with just Turrets on it. Outranging the Turret also means time spent than otherwise decapping, potentially enabling enemy to rotate to hold the cap.
*Leaving the Engi alone is possibly the best choice. However you have to ensure that your team is focused on securing the other 2 nodes and actually win those caps. 1 Engi on Far, while one teammate is randomly at home, and 4vs4 contesting mid means you gain nothing in number advantage (Quite normal in solo queue games where teammates isn’t always on same page).

(edited by Akikaze.1307)

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Posted by: hihey.1075

hihey.1075

I love how people defend this build and say that you only need to “dodge the rocket turret” when the only spec that can effectively dodge the rocket turret 4k autos is an SD thief When I play DP (which is basically 100% of the times) , even when we outnumber the engi, I still get soooo much pressure from that turret alone that it forces me to use way more CDs than it should be required (especially when they like to glitch turrets in mid air so I can’t kill them with melee attacks).

In any case, with proper communication and/or good players, you can usually outrotate a team with one, or more, turret engis. The problem is when you have heroes in your team that spend all the time of the match 1v1ing them, usually with the result of dying without even without decapping the point.
In a team fight, turret engis are terrible, and you can really go kill the rocket turret and then they will be just a tanky, useless player with no team support and no damage (just leave them for last). If they place roots on a point and don’t move, simply outnumber the enemy team 5v4 or 4v3 in every teamfight and just forget going for the point they are holding.

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Posted by: Archaon.9524

Archaon.9524

I answered your question
Now it’s my turn: How many ranked pvp games do you have? Also counting old tpvp and soloq matches ofc

~700

Because you know…it’s always better to autenticate opinions with facts..i know vahn (Mrbig…the guy who opened this thread) and he definately has pvp experience…what about you?

I know people who have over 5 000 matches behind them since release and they still lack basic knowledge about professions, their skills and custom builds and possibilities.
I find it fantastic when those proclaimed experienced and knowledgeable players roll around only “meta world” which in fact is nothing beyond being a popular build which is used by majority, because it’s given right there to lazy people and work one way or another.

Let’s see who is the real lemming here

You’re incapable of making a simple list of pros and cons of such build. You simply repeat after some buthurt guy who shouted that this build is overpowered and needs to be nerfed. Obviously, the more people follow it the merrier, no? In fact there are even those who shared their bitter experience that they died to thumper and rocket turret alone while engineer was absent.
So yes. You’re sadly a lemming that follows some rage hype for that build meanwhile like any of those kids refuse to talk about that build weaknesses.
And that’s why I asked you to list pros and cons of that build, because I wanted to see if you can neutrally look at that build, and if I should take you seriously.
Condition pressure can be spared since it’s the basic weakness for every single clkitten for necromancer.
Reason why none of those “Turret OP, NERF” doesn’t want to talk about weaknesses behind that build is simply because they don’t know.
Why they don’t know?
Because they’re simple noobs, who got owned and all they can do is rage on forums with waterfall of tears which makes them unable to see anything else beyond pluses of that build.

Well on the other side i know NO people with less than 1000 ranked match able to properly discuss about game balance and flash news: in low level pvp turret engi is more meta than those so called meta builds cause everyone can play it due to the noskill needed in order to be effective with that.

Anyway turret engi is not a problem for me since atm i’m testing a war spec that counters both cele engis and d/d eles and usually play with at least 2 or 3 ppl (There’s always someone to que with np)…if i see a turret engi i usually go straight for it and gank the crap out of the braindead guy (If you wanna try we can 1v1 on point), as i said problem is that turret engi is too rewarding for the 0 skill level needed ti play it, it’s even way more reterded than celestial rifle that still takes an “insane” amount of skill compared to turrets…sure meta celestial rifle engis are also way more powerful in tpvp but those guys running turrets are just unable to play it…that’s why you will never see a top engi playing turrets…point is: If you know how to play celestial engi is far better…but for noskilled nabs that can’t play a proper build turrets are the way to go…and as a noskill spec it’s way too much rewarding, if you try playing shatter mesmer, thief, d/d ele or pretty much anything else just afking waiting for ai to get the job done liek you do on turret you’re gonna be a rallybot all day long. You can try by yourself anyway…go celestial rifle (I would say shatter mesmer but that would be a bit too much sadic since you’re just gonna end up permadead)…if you’re decent you will be way way stronger than on turret…if you suck then it just proves that all your “skill” comes from ai and not from you. Simple as that.

Btw thanks for the good laugh looking at someone maining (And defending) turret engi calling others “noobs” …made my day xD

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(edited by Archaon.9524)

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Posted by: hihey.1075

hihey.1075

I answered your question
Now it’s my turn: How many ranked pvp games do you have? Also counting old tpvp and soloq matches ofc

~700

Because you know…it’s always better to autenticate opinions with facts..i know vahn (Mrbig…the guy who opened this thread) and he definately has pvp experience…what about you?

I know people who have over 5 000 matches behind them since release and they still lack basic knowledge about professions, their skills and custom builds and possibilities.
I find it fantastic when those proclaimed experienced and knowledgeable players roll around only “meta world” which in fact is nothing beyond being a popular build which is used by majority, because it’s given right there to lazy people and work one way or another.

Let’s see who is the real lemming here

You’re incapable of making a simple list of pros and cons of such build. You simply repeat after some buthurt guy who shouted that this build is overpowered and needs to be nerfed. Obviously, the more people follow it the merrier, no? In fact there are even those who shared their bitter experience that they died to thumper and rocket turret alone while engineer was absent.
So yes. You’re sadly a lemming that follows some rage hype for that build meanwhile like any of those kids refuse to talk about that build weaknesses.
And that’s why I asked you to list pros and cons of that build, because I wanted to see if you can neutrally look at that build, and if I should take you seriously.
Condition pressure can be spared since it’s the basic weakness for every single clkitten for necromancer.
Reason why none of those “Turret OP, NERF” doesn’t want to talk about weaknesses behind that build is simply because they don’t know.
Why they don’t know?
Because they’re simple noobs, who got owned and all they can do is rage on forums with waterfall of tears which makes them unable to see anything else beyond pluses of that build.

Well on the other side i know NO people with less than 1000 ranked match able to properly discuss about game balance and flash news: in low level pvp turret engi is more meta than those so called meta builds cause everyone can play it due to the noskill needed in order to be effective with that.

Anyway turret engi is not a problem for me since i’m running a war spec that counters both cele engis and d/d eles atm and usually play with at least 2 or 3 ppl (There’s always someone to que with np)…if i see a turret engi i usually go straight for it and gank the crap out of the braindead guy (If you wanna try we can 1v1 on point), as i said problem is that turret engi is too rewarding for the 0 skill level needed ti play it, it’s even way more reterded than celestial rifle that still takes an “insane” amount of skill compared to turrets…sure celestial engis are also way more powerful in tpvp but those guys running turrets are just unable to play it…that’s why you will never see a top engi playing turrets…point is: If you know how to play celestial engi is far better…but for noskilled nabs that can’t play a proper build turrets are the way to go…and as a noskill spec it’s way too much rewarding, if you try playing shatter mesmer, thief, d/d ele or pretty much anything else just afking waiting for ai to get the job done liek you do on turret you’re gonna be a rallybot all day long. You can try by yourself anyway…go celestial rifle…if you’re decent you will be way way stronger than on turret…if you suck then it just proves that all your “skill” comes from ai and not from you. Simple as that.

Celestial rifle is actually way more difficult to play properly, because your bunkering capabilities are close to 0 – you need to be waaay better in terms of decision making to make it worth playing it. A Turret Engi can just decide on which point to stay, and go there for the whole match and if he is lucky enough to have an enemy player who likes to engage a 1v1 with him with a build not capable of doing so (and there are a lot of builds not suited to fight a turret engi) he will basically be able to win the match easily by himself, without literally doing anything.
I’ve played Celestial rifle for a while, and again, while not being hard to play mechanically (still harder than warrior though), it is kinda hard to play it in a way that will benefit your team. Necros, DD Eles, Warriors, mesmers, rangers… You can’t rely on crate for every 1v1 you engage on point!

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Posted by: PierPiero.9142

PierPiero.9142

turret engs are strong in 1 vs 1 but you can manage them . I play usually condi eng and , for example , i usually do in this way. I go to see where they are and where turrets are. . If i can find a spot far enough to stay out of rocket turret i condi spam the engi with my nades, usually classic 4, 5,2 … and barriage .. .after that i usually stealth , magnet and finish it . I can ensure you that sometime i die but many time i kil lthem . The real problem is the time you need to kill them , but it is the same as you need in 1 vs 1 as any other bunker becouse usually they are soldier or settler …

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Posted by: PierPiero.9142

PierPiero.9142

In my opinion rabid 2kit condi builds are still better than celestial rifle based builds, especially for soloing without a team. Obviously it is a personal taste so don’t kill me

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Posted by: Archaon.9524

Archaon.9524

Well on the other side i know NO people with less than 1000 ranked match able to properly discuss about game balance and flash news: in low level pvp turret engi is more meta than those so called meta builds cause everyone can play it due to the noskill needed in order to be effective with that.

Anyway turret engi is not a problem for me since i’m running a war spec that counters both cele engis and d/d eles atm and usually play with at least 2 or 3 ppl (There’s always someone to que with np)…if i see a turret engi i usually go straight for it and gank the crap out of the braindead guy (If you wanna try we can 1v1 on point), as i said problem is that turret engi is too rewarding for the 0 skill level needed ti play it, it’s even way more reterded than celestial rifle that still takes an “insane” amount of skill compared to turrets…sure celestial engis are also way more powerful in tpvp but those guys running turrets are just unable to play it…that’s why you will never see a top engi playing turrets…point is: If you know how to play celestial engi is far better…but for noskilled nabs that can’t play a proper build turrets are the way to go…and as a noskill spec it’s way too much rewarding, if you try playing shatter mesmer, thief, d/d ele or pretty much anything else just afking waiting for ai to get the job done liek you do on turret you’re gonna be a rallybot all day long. You can try by yourself anyway…go celestial rifle…if you’re decent you will be way way stronger than on turret…if you suck then it just proves that all your “skill” comes from ai and not from you. Simple as that.

Celestial rifle is actually way more difficult to play properly, because your bunkering capabilities are close to 0 – you need to be waaay better in terms of decision making to make it worth playing it. A Turret Engi can just decide on which point to stay, and go there for the whole match and if he is lucky enough to have an enemy player who likes to engage a 1v1 with him with a build not capable of doing so (and there are a lot of builds not suited to fight a turret engi) he will basically be able to win the match easily by himself, without literally doing anything.
I’ve played Celestial rifle for a while, and again, while not being hard to play mechanically (still harder than warrior though), it is kinda hard to play it in a way that will benefit your team. Necros, DD Eles, Warriors, mesmers, rangers… You can’t rely on crate for every 1v1 you engage on point!

exactly what i’m saying…ppl who play turret engi it’s just because they are unbale to play celestial rifle, a good engi will always pick celestial rifle cause when played properly it’s way more powerful…but all those turret guys just can’t play it. The statement “There are NO good turret engis” comes from this…good engis just don’t play turret, if you have enough skill you will always pick celestial rifle over turret anyday

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(edited by Archaon.9524)

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Posted by: Archaon.9524

Archaon.9524

In my opinion rabid 2kit condi builds are still better than celestial rifle based builds, especially for soloing without a team. Obviously it is a personal taste so don’t kill me

Better for pressure but they don’t have the insane sustain celestial rifle has…i would say that rabid is better at roaming cause it will probably solve tf faster, but if you need to be “the guy on point” celestial is way better hands down

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Posted by: PierPiero.9142

PierPiero.9142

I am not so sure …. celestial has less armour than rabid and in any case you are not a bunker …. celestial rifle has much more direct damage and much more control … but you loose pistol 3 that for me is really really strong … you have less access to confusion and blind … i prefer pistol pistol or pistol shield sometime but probably it is a metter of tastes

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Posted by: Tao.5096

Tao.5096

Wow.
We have finally reached
- Good X doesn’t play N.

Wonder what Anet will do.
Prove that balance is being maintained by developers or whining level on forums.

Did I ever tell you, the definition, of Insanity?

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Posted by: Archaon.9524

Archaon.9524

I am not so sure …. celestial has less armour than rabid and in any case you are not a bunker …. celestial rifle has much more direct damage and much more control … but you loose pistol 3 that for me is really really strong … you have less access to confusion and blind … i prefer pistol pistol or pistol shield sometime but probably it is a metter of tastes

well i have to say that celestial rifle is not that bad at bunkering points for some time if needed…but on rabid you probably can’t, it’s also a matter of enemy team’s comp anyway. Vs heavy condi pressure rabid is worse cause you have less healing and low hp (Tough is not gonna help you either)…vs teams running thief+mesmer is probably gonna be better than cele (Not so sure tho but “on paper” it should be, talking about tf ofc…with usual ele sustaining you) cause you have more toughness and the higher pressure is gonna rek the mesmer (And maybe thief too expec if he’s d/p) way faster than cele…plus you don’t rely on might as much as celestial for dmg, so mesmer constantly stripping boons with shattered concentration is probably gonna be a bit less annoying

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(edited by Archaon.9524)

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Posted by: Ouroboros.5076

Ouroboros.5076

Signed. This build is ridiculous, boring, unfun and broken. WAY too effective for such a low skill cap.

Also you have to be pretty kittened to lose with a turret engy against a power ranger. It’s like people don’t know maps offer LoS.

(edited by Ouroboros.5076)

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Posted by: Tao.5096

Tao.5096

face reality

Faced it at 3rd thread that was made about that build.

Everyone have a problem to use such weaknesses as lack of stun breaks, lack of stability, lack of block, poor condition cleanse, poor mobility, poor self damage, locked belt skills, high cd utility skills used beforehand, cramped elite that wipes after 3 quick random aoes.

Proclaimed stronk bunker 1v1 build where the only defense comes from Protection Boon and basic defense value.
Including metal plating, it takes a decent thief to destroy rocket turret a single window between it’s shots.

This is reality – lazy antinoob bunker build.

But I thank you for this precious conversation with you.
You have convinced me that even old players who spent half their game time in pvp arenas can still be nabs and will lurk for anything to justify their wet cheeks.

Did I ever tell you, the definition, of Insanity?

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Posted by: Terrorsquad.2349

Terrorsquad.2349

In the current state of Matchmaking and very nice solo q vs premade, make it so that Turret Engi’s are quite OP.

Imagine if the Turret engi is in the premade, and you were solo queue’ing vs them.
Imagine the fact how that one Turret Engi, forces whole your team to focus on the 2 other points (which will doubtly ever happen with solo’ers, due lack of communication and, you’ll always have a beginner in your team cuz gg matchmaking)).

Turret Engi has more “sustain” than a bunker guardian, which doesn’t make sense, really..

I agree that annoying =/= OP, and that’s true.
But having a rocket turret hit u by 2-3k every few seconds (which even follows you), not even to mention the Thumper and Net Turret and the rifle auto attack ofcourse..

It’s a bit like the Celestial Ele/engi/warrior discussion; too much sustain (too much damage while having too much survivability, which is the toughness in this case)

I’ve been playing all 8 classes for quite a while now and I can honestly say that Turret Engi itself is not OP, but the Turret’s damage is.
Only thing it would need is the Rocket Turret damage atleast halved or the cd on attack doubled.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: hihey.1075

hihey.1075

Rabid Engi is cool but still has the same counters a Cele Rifle has, and will die faster to a D/D Ele and Shout Warrior. The only difference is that Cele Rifle loses to Rabid but meh, not really that meaningful.
Cele Rifle provides more team support in teamfights due to CC and better cleave on downeds.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I tried to Kill an Engineer’s Turret while the Engineer was not there. I could not do it. I tried Soldier’s gear, which would have the best chance because Turrets cannot be crit or conditioned so Zerker wouldnt matter.
So I dont know what to do now. I cant kill a single Turret, how can i kill 3 of them at the same time?
I dont think I am bad at PvP, but I want to know how to Kill Turrets, and do it quickly. Any advice?

I think the person who designed Turrets added too many 0 to their HP.

I play Guardian, if that matters.

(edited by Turtle Dragon.9241)

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Posted by: blackysharky.7581

blackysharky.7581

Not sure if serious or troll…

If serious, better start from 0 again in practice mode, nothing more to add.

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