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Posted by: Griever.7480

Griever.7480

I just played a game as ele, and a thumper and rocket turret downed me, i didn’t stand a chance.

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Posted by: timmyf.1490

timmyf.1490

I got downed by an Esports Rocket running away from a point the other day and facepalmed so hard my nose started bleeding. It was pretty much like this.

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Posted by: Tao.5096

Tao.5096

I’m speechless.

Attachments:

Did I ever tell you, the definition, of Insanity?

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I am using a Greatsword. I hit it with Whirling Wrath, then I used Symbol of Wrath, then an auto-attack chain. It lost about 10% of its HP after the 3rd hit of my autoattack chain.

What am I doing wrong?

Edit: I thought here was the place for PvP 101, I guess this is just the place for trolls to hangout?

(edited by Turtle Dragon.9241)

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Posted by: Teutos.8620

Teutos.8620

I am using a Greatsword. I hit it with Whirling Wrath, then I used Symbol of Wrath, then an auto-attack chain. It lost about 10% of its HP after the 3rd hit of my autoattack chain.

Are you sure, you selected the right amulet in the PvP equipment window?
Maybe you were playing with rabid or settler^^

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I am using a Greatsword. I hit it with Whirling Wrath, then I used Symbol of Wrath, then an auto-attack chain. It lost about 10% of its HP after the 3rd hit of my autoattack chain.

Are you sure, you selected the right amulet in the PvP equipment window?
Maybe you were playing with rabid or settler^^

I tried Celestial at first, and could not damage it for more than 5% with the above mentioned chain. Then I tried Soldier’s and it did about 10% of the Turret’s HP. I think the Engineer must have Metal Plating and Autotool Installation trait equipped or something like that. The Engineer just drops the Turrets then leaves for another point.
I think I could kill the Turrets(if they dont kill me first) but it would take me over a minute of hitting them.

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Posted by: timmyf.1490

timmyf.1490

Do you have melee attack assist turned off so you can get inside the turret for your Whirling Wrath? That skill does tons of damage.

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Do you have melee attack assist turned off so you can get inside the turret for your Whirling Wrath? That skill does tons of damage.

Yes I do.

I have now tried to stack Bloodlust to 25 stacks and I can take down about 15-20% of the Turret’s HP with the above mentioned chain. I think it would take me about a minute or so hitting the Turret/s to Kill them because cooldowns and need to heal.

I am trying on a Thumper Turret if that matters.

P.S: The Engi was nice enough to stay there and watch me try to kill the turrets quietly, but he says he has to go now. I still want to find a solution to kill the turrets.

(edited by Turtle Dragon.9241)

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Posted by: Maugetarr.6823

Maugetarr.6823

Do you have pvp steady weapons equipped by accident? (not sure if those are still available from vendor )

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Do you have pvp steady weapons equipped by accident? (not sure if those are still available from vendor )

No, I am using my Ascended Weapon. The stats get changed in PvP though.

P.S: I have a little over 2000 Power if that matters.

(edited by Turtle Dragon.9241)

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Posted by: ellesee.8297

ellesee.8297

I tried to Kill an Engineer’s Turret while the Engineer was not there. I could not do it.

I dont think I am bad at PvP

Wahoo! Bye frands!

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Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I tried to Kill an Engineer’s Turret while the Engineer was not there. I could not do it.

I dont think I am bad at PvP

Wahoo! Bye frands!

I have 94/170 games won in Unranked. I think that’s average. I can kill other players just fine. I just dont understand why the Turret is so much tougher than a Warrior.

P.S: I can break a gate in Legacy of the Foefire in under 15 seconds with a Greatsword and Soldier’s stats.

(edited by Turtle Dragon.9241)

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Posted by: ronpierce.2760

ronpierce.2760

I feel like this is exaggerated. Turrets heal 5% of their hp/3 sec. They heal about 420 hp (for the tougher ones, like 350 for the weaker ones). That’s like 8400 hp, maybe 10k by time you could kill one. That’s not that long. I mean the alternative is, you blink in and 2 shot all his turrets and he’s totally screwed. Is that the goal here or??? Turrets are a “bunker down” build. They need to sustain some sort of damage or they’d be pointless.

And no, that wouldn’t be a good thing. Build diversity is great and AI can add a unique level of awareness to the game, sorry your glass burst builds have a counter measure.

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Posted by: Elegy.2159

Elegy.2159

The Engi was nice enough to stay there and watch me try to kill the turrets quietly, but he says he has to go now. I still want to find a solution to kill the turrets.

Turtle dragon, are you on NA? I’ll put some turrets out for you to pewpew. I really want to see what the problem is – I can even kill them on a condi build (takes a while) so I’m interested in what would prevent a 2k power guard from killing one.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

Hah. I just tried a turret engi to see what the fuss was about. A power ranger was able to take down a thumper, rifle and rocket turret all in the space of about 30 seconds with hardly any damage to him. Even the supply crate was no issue.
I see no issue with turret engis.

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Posted by: Pikka.6023

Pikka.6023

30 seconds is a LONG time in PvP. I’ve played a lot of power ranger. When turrets are fully traited, they are very, very hard to take down, even with focused fire, which, normally you will never be able to get away with anyway. They have lots of health and toughness and regain health quickly, so they rarely die from collateral damage, even fighting right on top of them.

A single turret is harder to kill than most pets. With shields when they deploy and knockback, a cap point full of turrets is ridiculous.

But ANet has shown time and again, they love extremes. They had such a better concept of balance in GW1. If they had simply added a dedictaed heal and rez to make a 10 skill bar, and let attacks/skills be used while moving they could have elevated that game to a great new level.

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Posted by: adozu.6398

adozu.6398

“They had such a better concept of balance in GW1”

smiter’s boon being a prime example of how they did not love extremes in gw1

(/sarcasm for those that would misunderstand)

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Posted by: ronpierce.2760

ronpierce.2760

Erm with 2 power enemies on a point turrets last like 10 seconds max. I’ve played one a lot the past few days for research for my minion master. They certainly die, they’re just not punks for Aoe and frontal burst to push around. If they were weaker they wouldn’t last in team fights and 1v1 youd just blow them away in seconds and kill the engineer without any issue. That would be awful.

How can anyone think turrets should die in a few seconds to a single source? Other than those who just simply hate them, those types of opinions don’t matter.

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Posted by: Kagamiku.9731

Kagamiku.9731

The only turret that is ludicrous in terms of how many hits it takes to kill is thumper turret. It has good HP, self healing and cant be crit or condition spammed. The other turrets are not a problem… And if you spent all your time trying to focus down the thumper, the engi will either kill you before then, or you’ll almost be dead by then. Different story for a ranged class that can just pewpew it off point. But that’s a long time to be off point.

Although Rocket turret I feel is too strong for a different reason.

(edited by Kagamiku.9731)

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Posted by: ronpierce.2760

ronpierce.2760

The only turret that is ludicrous in terms of how many hits it takes to kill is thumper turret. The other turrets are not a problem…Although Rocket turret I feel is too strong for a different reason.

It’s sturdy on purpose. It’s not supposed to be killed in a few seconds, that’s the whole point. It’s an “on point” hazard. If it died to any breeze, it wouldn’t be effective at all.

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Posted by: Kagamiku.9731

Kagamiku.9731

A few seconds no. How about several seconds? Or a dozen? Because by then, it’s still not going to die. The multitude of engineer knockbacks is party to blaim, because you can’t even focus the thumper without being ping ponged one way or the other. I’d just like to be able to kill it on my 10th auto attack, that wold be nice. I’m not even sure if 20 auto attacks is enough to kill that thing.

Meanwhile, a melee class can’t even be on point or thumper will knock him right out of it. Or he has to waste a dodge on a dumb, passive mechanic.

(edited by Kagamiku.9731)

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Posted by: ronpierce.2760

ronpierce.2760

In a team fight, as small as 2v2 they do die in a relatively acceptable time: they don’t die very quickly 1v1 but again, my point, if they did, they’d be useless in team fights and an engineer would get wrecked 1v1 considering the lack of CC breaks and other defenses. Also, full turret engies only have the longer CD thumper and rocket and rifle knockback as CC. That’s less cc than hammer warrior has alone. It’s effective, but it’s certainly not out of hand.

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Posted by: zaced.7948

zaced.7948

i don’t even …
i play either rabid or carrion with zero (in numbers: 0) additional power and can kill all turrets except for thumper in around 10-15 sec with grenades. thumper is a tough one, i give you that but the others shouldn’t be a problem.

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Posted by: Kagamiku.9731

Kagamiku.9731

They also have exploding turrets. The Rifle knockback is so good and so much better than any warrior knockback that it makes them far better as CC. Warriors have easily telegraphed attacks that all can be dodged. You can’t even dodge OS. Staggering blow is the only skill that is somewhat hard to dodge…making it pretty crucial in order to combo hammer skills. But still nothing compared to OS.

(edited by Kagamiku.9731)

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Posted by: ronpierce.2760

ronpierce.2760

They also have exploding turrets. The Rifle knockback is so good and so much better than any warrior knockback that it makes them far better as CC. Warriors have easily telegraphed attacks that all can be dodged. You can’t even dodge OS.

That’s true, but it’s single target and has a personal knockback. I’m not trying to downplay it, I’m just saying it’s not an absurd amount considering the lack of combat options turret engineers have.

Also, yeah I know about explode knockback. That’s assuming turrets die, but also, it doesn’t always work. I’ve tried using my heal early to interrupt reses and stomps on many occasions relying on the knockback and it doesn’t work. (On non stability targets). I haven’t figured that out yet.

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Posted by: Mouseheart.8672

Mouseheart.8672

I don’t like turrets and I have some problems with them on my condi classes, to be honest. But kitten , you know they are a cc heavy, kinda sorta (rifle #4 and thumper turret, exploding turrets), pop some stability if you can. Kill the rocket turret and a significant portion of their damage is gone, then either go straight after the engi or kill the thumper turret. Usually, he’ll try and stay close to it, so you’ll get both with cleave.

Now, I don’t play much guardian in PvP myself, but have a hard time believing you cannot even kill one of the turrets on a class with loads of aegis and stability like guardian and 2000 power. Axe auto attack on my soldier’s stat bunker warrior does it just fine and, I’m pretty sure, in less then 30 seconds.

Cool engineers don’t look at explosions.

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Posted by: mbh.8301

mbh.8301

Axe auto attack on my soldier’s stat bunker warrior does it just fine and, I’m pretty sure, in less then 30 seconds.

Imagine dedicating your efforts in a teamfight/1v1 in order to kill the turrets, but it taking half a minute. I’m pretty sure that number is working against you.

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I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

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Posted by: Mouseheart.8672

Mouseheart.8672

Thing is, without their turrets the engis doesn’t have much to offer.

The wiki says: rocket turret has 7470 hp. Sure, no crits and no conditions, but only 7470 hp on a static object that has to eat every attack. No blocks, no aegis, no boons at all, actually, no big heal. Heals ~374 every 3 seconds and has 30% damage reduction, though. It really doesn’t sound like something that takes 30 seconds to kill. Especially in a team fight with loads of AoEs.

Usually, the turret engi stays alone at home. Either ignore him to have an advantage on the other two points, or force a 2v1 onto him. I don’t think I’ve ever seen a lonely turret engi or even two of them being useful on mid. Though, I’ve never encountered a team of 3+ turret engis, so that might be horrible?

Cool engineers don’t look at explosions.

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Posted by: Kagamiku.9731

Kagamiku.9731

Engineers will place rocket turret on ledges or areas that require leaving the point in order to kill. Seeing as how they have extremely long range, you need to leave the point to kill them, unless you’re a high damage ranged class…And even then, it might be hard to target if placed well enough. Regardless, rocket turret is not the turret that’s hard to kill (assuming you can get to it). It’s thumper turret. Something with 12,000HP, permanent damage reduction that’s equally as good as protection boon, and it can’t be crited or condition spammed. Plus it heals. Factor all that in and you have something about as tanky as a warrior. The amount of difference that a zerker thief or any other zerker class does to a target that can be crited compared to what they can do to a non-crittable object with protection is huge. Their damage is low enough without crits, let alone their damage without crits attacking a target with protection. And any condition class that’s not using Rampager stats may as well give up ever trying to kill the turret.

(edited by Kagamiku.9731)

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Posted by: Mighty Favazz.1546

Mighty Favazz.1546

Meanwhile, a melee class can’t even be on point or thumper will knock him right out of it. Or he has to waste a dodge on a dumb, passive mechanic.

Not a passive mechanic….it’s active. Learn what you are fighting before complaining about it.

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Posted by: Kagamiku.9731

Kagamiku.9731

The fact remains that it doesn’t affect the engineer in any way by dodging thumper. He presses a button when you’re near thumper and the deed is done. You’re wasting a dodge you could have used on something else. Point still stands. So yeah, doesn’t make it any less braindead. And it makes it even better, as a decent engi can combo OS into thumper knockback.

(edited by Kagamiku.9731)

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Posted by: Bhawb.7408

Bhawb.7408

The fact remains that it doesn’t affect the engineer in any way by dodging thumper. He presses a button when you’re near thumper and the deed is done. You’re wasting a dodge you could have used on something else. Point still stands. So yeah, doesn’t make it any less braindead. And it makes it even better, as a decent engi can combo OS into thumper knockback.

So, you’re complaining that you have to use a dodge to dodge an engi’s utility skill?

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Posted by: Elegy.2159

Elegy.2159

The fact remains that it doesn’t affect the engineer in any way by dodging thumper. He presses a button when you’re near thumper and the deed is done. You’re wasting a dodge you could have used on something else. Point still stands. So yeah, doesn’t make it any less braindead. And it makes it even better, as a decent engi can combo OS into thumper knockback.

There are countless better things an engineer could be doing in most team comps – such a waste of amazing roaming ability, imo. But that doesn’t make it braindead all the time. A bunker guard casts ring of warding with one button too. Area denial/tanking are bunker mechanics with good reason, lol. I’ve seen turret engineers play as if they don’t know turrets have active skills, but not all of them do.

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Posted by: ronpierce.2760

ronpierce.2760

Lol, the Aoe knock back is a triggered ability with a decent cooldown. The only “passive” thumper has is low pressure damage and an Aoe cripple. It’s not causing substantial issues beyond its activated Aoe knockback which is functionally no different than a guardian shield 5 or any other Aoe knockback.

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Sure you didn’t try to kill the trebuchet instead? Cuz that’s not an engi turret.

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Posted by: fernandinajazz.4068

fernandinajazz.4068

I got downed by an Esports Rocket running away from a point the other day and facepalmed so hard my nose started bleeding. It was pretty much like this.

You can run but my Rocket Turret gonna find you!!

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Posted by: YourFriendMarvin.4127

YourFriendMarvin.4127

Reroll Digums, problem solved!

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Posted by: Yasha.5963

Yasha.5963

I am using a Greatsword. I hit it with Whirling Wrath, then I used Symbol of Wrath, then an auto-attack chain. It lost about 10% of its HP after the 3rd hit of my autoattack chain.

Are you sure, you selected the right amulet in the PvP equipment window?
Maybe you were playing with rabid or settler^^

I tried Celestial at first, and could not damage it for more than 5% with the above mentioned chain. Then I tried Soldier’s and it did about 10% of the Turret’s HP. I think the Engineer must have Metal Plating and Autotool Installation trait equipped or something like that. The Engineer just drops the Turrets then leaves for another point.
I think I could kill the Turrets(if they dont kill me first) but it would take me over a minute of hitting them.

Yeah the thumper is really strong, you have to try and ignore it somehow. That usually means not fighting the engi on point if melee, but I guess that is balanced right?

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Posted by: Solstice.1097

Solstice.1097

I have a really tough time when I play vs a good turret engi on Foefire when I am a melee class.

Specifically when he puts a rocket turret on the rocks above the point with his other turrets on point and he kites and uses CCs and LOS.

it’s a real PITA

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Posted by: Arkvan.3561

Arkvan.3561

Bunker-Turret-CC Engis are one of the few things I honestly struggle with (the other one being blind thieves who know how to play) as a Hambow Warrior. I can honestly say I wish I could beat them to death with their own turret.

No one hears you.

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Posted by: choovanski.5462

choovanski.5462

Bunker-Turret-CC Engis are one of the few things I honestly struggle with (the other one being blind thieves who know how to play) as a Hambow Warrior. I can honestly say I wish I could beat them to death with their own turret.

you are playing the last spec a turret engineer wants to face, the high health high armour cc monster. kill the rocket turret with either your hammer or bow, then stunlock that engineer. if the thumper turret is up they have no stunbreaks, so the Earthshaker > staggering blow > backbreaker combo will work extremely well. pin down on the bow will never be broken they will just have to sit there and eat your arcing arrow.

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Posted by: Arantheal.7396

Arantheal.7396

Bunker-Turret-CC Engis are one of the few things I honestly struggle with (the other one being blind thieves who know how to play) as a Hambow Warrior. I can honestly say I wish I could beat them to death with their own turret.

you are playing the last spec a turret engineer wants to face, the high health high armour cc monster. kill the rocket turret with either your hammer or bow, then stunlock that engineer. if the thumper turret is up they have no stunbreaks, so the Earthshaker > staggering blow > backbreaker combo will work extremely well. pin down on the bow will never be broken they will just have to sit there and eat your arcing arrow.

works unless the turret engi decides to break LOS and wait for the hambow to step on point in order to hit the engi. the warri then has ~8 of stability to try whatever until he becomes a flying mess of limbs, serving as bullseye for all cc’s the engi can pump out. by the time the engi runs out of cd’s, the warri has bitten the dust.

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Posted by: choovanski.5462

choovanski.5462

Bunker-Turret-CC Engis are one of the few things I honestly struggle with (the other one being blind thieves who know how to play) as a Hambow Warrior. I can honestly say I wish I could beat them to death with their own turret.

you are playing the last spec a turret engineer wants to face, the high health high armour cc monster. kill the rocket turret with either your hammer or bow, then stunlock that engineer. if the thumper turret is up they have no stunbreaks, so the Earthshaker > staggering blow > backbreaker combo will work extremely well. pin down on the bow will never be broken they will just have to sit there and eat your arcing arrow.

works unless the turret engi decides to break LOS and wait for the hambow to step on point in order to hit the engi. the warri then has ~8 of stability to try whatever until he becomes a flying mess of limbs, serving as bullseye for all cc’s the engi can pump out. by the time the engi runs out of cd’s, the warri has bitten the dust.

sounds like you were playing badly buddy

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Posted by: Arantheal.7396

Arantheal.7396

dude, I was the engi.
but yes, warris usually are limited to rather… dull combat strategies, none of which surprise.

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Posted by: Shadelang.3012

Shadelang.3012

this…might be the fakest thing I have ever seen.

Ghost Yak

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Posted by: ArchonWing.9480

ArchonWing.9480

I’m pretty much new to pvp, but if the engi isn’t there, couldn’t you just decap the point and go on to something else? He could knock you back a few times with the turrets, but unless he comes back, you’d decap it without killing the turrets. I’ve had success in my nub unranked games with guardian hammer (ring of warding/immobolize/banish) to remove the engineer long enough to decap. I’ve also tried to play a bit as a turret build too. It’s great and all when they come at you one at a time but when they start to come 2-3 at once your ally would have to really come fast to carry you out of this mess. Also, if your allies get overwhelmed, you can’t really help them.

So it’s really good at 1v1’ing melee classes (rangers just tear apart the turrets— kittens), but every engineer build can do that already.

Also, why the heck would you attack a point as a soldier guardian? I guess take wall of reflect when you see an engie on the other team?

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for there you have been and there you will long to return.

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Posted by: Arkvan.3561

Arkvan.3561

I played a few matches as Bunker Engi earlier. Man is that stuff straightforward and incredibly user-friendly. Drop turrets, mash abilities, kite and use your rifle well = kill. Just gets a little weird when you gotta drop them in combat or when you get focused.

Will let you know how it went once I run into a hambow.

No one hears you.

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Posted by: ronpierce.2760

ronpierce.2760

I played a few matches as Bunker Engi earlier. Man is that stuff straightforward and incredibly user-friendly. Drop turrets, mash abilities, kite and use your rifle well = kill. Just gets a little weird when you gotta drop them in combat or when you get focused.

Will let you know how it went once I run into a hambow.

That’s just it. It’s pretty easy to play, but there’s nothing wrong with that. Theres a pretty big ACTUAL risk/reward for playing it, the reward being its easy and has good area denial, the risk being the weakness to CCs, conditions and lack of personal defensive maneuvers, which is real “risk”, regardless of how people want to spin it.

I’d say its in a good spot. It works, it’s useful, and has a good handful of counters. That’s perfect imo.

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Posted by: Arkvan.3561

Arkvan.3561

Oh, I’ve played 5 matches as Turret-engi so far and it’s awesome. No fuss, no effort, just casual, sit-back-and-let-them-run-into-my-guns. Now I just gotta find out how to beat ’ em. :P

No one hears you.

What about nerfing turrets ?

in PvP

Posted by: Novuake.2691

Novuake.2691

1. Stop trolling.
2. You should not try to kill a turret.
3. Please stop the turret engi hate, NOTHING OP about it.

GEZUS…

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU