Condiments-Thief
What about the ele nerf ?
Condiments-Thief
Survive oneshots is a thing, bunkering like a bunker guardian while having one of the highest mobility in the game and one of the best team support….well it’s a bit more than just “Now we can survive oneshots”
Pretty much everyone with full hp, even running full glass, can survive oneshots if he’s not totally brain dead…you don’t need tons of healing, cond removal, regen, vigor…and…mobility to survive let’s a say a backstab. If you need all this stuff just to counter a backstab thief…well, time to change game..other classes can negate a backstab combo with just one skill(You know..aegis, distorsion, deathshroud, endure pain and so on..)…do you need a complete op bunker spec to counter a burst? Srsly? Is not mist form enough to do so? And eles still claim to be so pro because they play it..
Riiiiight…. Cause non-bunker ele’s were soooo viable and prominent in teams before. Especially so-called ‘balanced’ specs and glass specs with their AMAZING 13k HP and enough toughness to… Take 15k hp in a single thief burst, 10k shatter or 12k HB, etc.
Also when I’m posting in the SPvP forums, unless I specifically mention wuvwuv, I am talking from the perspective of my experience in SPvP. Sorry ‘bro’, some of us play more than just 1 tiny facet of a game. I even do dungeons for, GASP, FUN sometimes as well! ERRRMERRGERRD sacrilege!
Yaks Bend
I’m expecting 1 of the following to fix the ele class compared to other classes
option 1
- reduction in mobility ( rtl slower/ less range , OR 30-40 sec cooldown like most get out of jail free cards on other classes )OR
option 2
- reduce the sustained heals ( that aren’t from basic healing skill )
( you should never be able to get more heals out of traits , then from the basic healing skill )OR
option 3
- reduce outgoing dps by 1% for each point spend into water traitany of these options would balance out the ele in par with other characters
( maybe reduce the aoe radius a little bit to )else there’s a very good chance that +-30% of the players will be playing ele in pvp
and i don’t think that’s the intention of the devsEither of these options requires ele to have more base hp than 10k.
Option 4 – people can L2P, L2 immobilize, L2 boon strip, L2 time their burst for just after ele exits water attunement, L2 focus fire from ranged.
You aren’t going anywhere discussing with these people, just ignore them and let them suffocate in their own rage.
Don’t worry bunker won’t be removed from game, Anet has stated this over and over again that the playstyle will be not be removed therefore RTL will remain on the eles and it will remain free of any “on target” addition, plus…there are other strong traits and combinations which will be discovered as people move away from the tanky builds, watching thieves I learned to be an opportunist..though with an ele you can be an opportunist with much more devastating effects…and you’ll soon see why.
Furthermore there is the staff which remain a very strong support weapon and with enough practice you can hold your own against any profession, trust me, while dishing out some serious dmg..these days people have forgotten the dangers of sitting on a point 24/7
Finally there is scepter/focus, while the set is enough to deal against any mele and ranged opponent on your own, we still need some buff there and there, Jon Peter has already stated duing the SoTG that ele got “quite few weak things”, which I presume include the focus,scepter and glyphs.
I’m pretty sure that no-one here wants to make ele unviable and I’m pretty sure they wont be. A lot of professions need some tweaking here and there in some areas, some lowered, some buffed a bit.
But closing your eyes about the clear imbalances of your fav profession isn’t a objective way to approach either.
I don’t see RtL as that much of a problem, but too big boon upkeep/selfsustain and the ability to “reset” in little time definitely is atm. My personal pet peeve I have with this class is the mistform rezzing/stomping which have no counters.
P.S s/d is in no way a weak combo.
The “clear imbalance” is the lack of trait synergies in other professions.
I have a mesmer shelved due to terrible trait synergy and even worse group play.
I have a guardian which has a trait line for greatsword symbol support which was gutted by a very stupid change to GS symbol of wrath cooldown, which didn’t even come close to fixing the unrelated perm-retal issue.
Then there are necros.. heck pretty much every other profession lacks the kind of trait synergy that went into ele.
The guys from ele should be pulled from what they’re doing and made into a class revision team which can go about reforming the trait lines of every other profession.
I want to see the kind of massive trait synergy I see with eles spread elsewhere, and utilities and builds focused on “countering” those synergies.
The ele should not be nerfed, it should be balanced by buffing everyone else.
Yeh the necro traits are frustrating in how they scatter around those traits which work together and really make you sacrifice alot to take them.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.