Q:
(edited by RaGe.9834)
Q:
I initially thought the division was meant to represent our skill level, but after seeing quotes like the following, found here: https://forum-en.gw2archive.eu/forum/game/pvp/Let-s-do-away-with-forced-50-50-match-making/first)
Season 4 matchmaking is already using MMR to create the most balanced teams possible. Teams are no longer “stacked” as they were in Season 2 and 3.
The problem (that we’re solving for S5) is that we’re currently searching for players close to your division to match you against. This means that the pool of players that we can pull from to create a match is much smaller than if we were using the entire pool of players. A player may have a high-enough MMR to put them in the top 100, but if they’re in Sapphire they’re only going to get matched with players that are in or around Sapphire. Season 5 will use the entire pool of players for creating matches – this should help the system create more balanced matches and improve queue times.
As for the “forced 50/50”, there’s nothing on the backend that forces a certain win-rate. This is a byproduct of your MMR settling.
Tells me that our MMR settling almost forces a 50% win/lose ratio.
So in order to move up I as a player need to have a climbing MMR which means that as an experienced player it’s FAR harder to move up in the divisions than a new player just playing the first time this season as my MMR has set and their’s has not.
Since we cannot climb the league it suggests the divisions only mean how much we have advanced skill-wise this season….
Ultimately I’m left with the question “is this what was intended or is it a fairly large oversight?” or alternatively “What the League system and our division within that system is meant to represent?”
(edited by RaGe.9834)
I’ve had exactly the same question pop up once I read that post. Unless the divisions are going to get redesigned or removed completely, the only way to advance will be to horribly tank your MMR; ride a streak to the next tier, then tank MMR again. Obviously easier to do if you have higher MMR to start with, but I highly doubt that’s the intended way of progressing through the ranks.
Practically I think that the system will have to be redesigned altogether if they want to use MMR with no rank restrictions for matchmaking.
When I am on a loss streak I usually enjoy it because it lowers my MMR and have a high chance to have a winstreak after which usually makes up for my losses + some extra pips. Then the next loss streak starts because my MMR raised too much and it starts over…
Divisions are not reward tracks you are not entitled to progress
Also the win streak system can already carry plebs into higher divisons than they deserve the system is alright atm.
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