Whats their vision of optimal yield strategy for each of the 3 competitive maps?
How do they see balance? How many confirmed minimum viable builds per class in high end competition? How they define viable?
What games inspired the gw2 pvp? What games inspire the various members of whatever board plans gw2 pvp?
How do they see character, gear, trait, and utility skills being changed mid match?
These are the sorts of things id like to hear, whenever they have time… after this big back end fix they mentioned gets put in. Or before if its going to be a while… anyone else?