What are your guys' thoughts on these things?
1. You interrupted yourself during the cast.
2. Cause you can, stun break+ dodge are your friends
3. Your limited by amulets, vs WvWvW were you have a lot more itemization.
4. You can, that’s a rendering error when players come out of stealth, but the model doesn’t properly come back into view till another 2-3s
5. Your opponent was rewarded for their timely interrupt.
6. Because they are downed, not defeated. Not over till its over, play accordingly.
7. Crazy tanking bunkers need balance adjustments, no one likes slogging out against a wall build that really does nothing else other than not die.
1. I’m assuming because dodging is technically interrupting yourself, so it would put a delay on it coming back.
2. Luckily this has a counter and it is stability/stunbreakers. In a 1 on 1 where someone might chain them, hopefully you would have a stunbreak and be able to dodge/counter with your own. With 2 people on you, well then its either good coordination or just getting zerged.
3. I feel you here. Some of the amulets that you’ll want just aren’t there. No clue if Anet did this on purpose or just thought these amulets were enough. I know a lot of people would love to see a Pow/Prec/Tough.
4. Which skill do you need to have them targeted for? If you know where there are, just attack there. You’ll still be able to hit them.
5. This is extremely annoying, especially for the super long casts like elites that go on a 3 minute cooldown for nothing. But I know that I would be extremely annoyed if I interrupted say a Moa Morph, then they just recast it a few seconds later.
6. Sounds like the Mesmer downed state in particular. They do a lot of damage.
7. Not even going to start on this one, too many threads on it already.
The first point is the only one I’ll comment on.
I still never understood why they made it so you can essentially lock out your skill if you interupt it, I don’t really like it.