What are your guys' thoughts on these things?

What are your guys' thoughts on these things?

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Posted by: Merciless.5349

Merciless.5349

1. Why is it that when you dodge while you were channeling a skill that skill goes on a 4 second CD? This happens a lot when I cast heals.

2. Why can you be knockdown chained?

3. Why, in a game where you have 4 stats to choose from, and most of the time you’re forced to choose between Vitality or Toughness + Power and Prec, and only up to 30k HP, are there skills that can do over 10k dmg?

4. If I see my condition dmg tick on a stealthed player, why can’t I target them when I’m looking directly at them?

5. If a channeling skill gets interrupted, it goes on full CD, like my Life Transfer while I’m in Death Shroud. Should it be like 4 seconds or less? Or do you guys feel like your opponent should be rewarded for interrupting?

6. When I down my opponent, why am I still getting hit by magical swords and phantasms, who then proceed to down me and end my life while I slowly die inside because I know I just outplayed my opponent but the A. I. helped him win? :/

7. When I feel like I did my best against a bunker and I threw everything at him, and I see his health bar, and… it’s still above 80%. It’s such a “I give up” feeling… but I still keep playing. Lol

What are your guys' thoughts on these things?

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Posted by: Numot.3965

Numot.3965

1. You interrupted yourself during the cast.

2. Cause you can, stun break+ dodge are your friends

3. Your limited by amulets, vs WvWvW were you have a lot more itemization.

4. You can, that’s a rendering error when players come out of stealth, but the model doesn’t properly come back into view till another 2-3s

5. Your opponent was rewarded for their timely interrupt.

6. Because they are downed, not defeated. Not over till its over, play accordingly.

7. Crazy tanking bunkers need balance adjustments, no one likes slogging out against a wall build that really does nothing else other than not die.

What are your guys' thoughts on these things?

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Posted by: Astos.3609

Astos.3609

1. I’m assuming because dodging is technically interrupting yourself, so it would put a delay on it coming back.

2. Luckily this has a counter and it is stability/stunbreakers. In a 1 on 1 where someone might chain them, hopefully you would have a stunbreak and be able to dodge/counter with your own. With 2 people on you, well then its either good coordination or just getting zerged.

3. I feel you here. Some of the amulets that you’ll want just aren’t there. No clue if Anet did this on purpose or just thought these amulets were enough. I know a lot of people would love to see a Pow/Prec/Tough.

4. Which skill do you need to have them targeted for? If you know where there are, just attack there. You’ll still be able to hit them.

5. This is extremely annoying, especially for the super long casts like elites that go on a 3 minute cooldown for nothing. But I know that I would be extremely annoyed if I interrupted say a Moa Morph, then they just recast it a few seconds later.

6. Sounds like the Mesmer downed state in particular. They do a lot of damage.

7. Not even going to start on this one, too many threads on it already.

What are your guys' thoughts on these things?

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Posted by: Knote.2904

Knote.2904

The first point is the only one I’ll comment on.

I still never understood why they made it so you can essentially lock out your skill if you interupt it, I don’t really like it.