What causes this?

What causes this?

in PvP

Posted by: Ario.8964

Ario.8964

The big question is do i not understand the system properly? Is it meant to do this to people?

What exactly “it” is:
Time for a story,
I have been bouncing between plat and gold all season but the range which i go into each division varies but it’s always occurring because of streaks. The game will allow me a 4-5 win streak, then give me a 4 loss streak, then maybe 7 wins, then 6 losses. They are almost always blowouts either way so there’s obviously something not working correctly in the mm if winning 500-80 is considered balanced. Why did i choose to put this in among all the other complaint threads? Because of the most recent occurrence of this which has actually frustrated me quite a bit. I fought my way into 1800 plat by overcoming with amazing plays what felt like matches built to favor the other team heavily (As in we were behind 200-400 until we made some super clutch play and had an amazing comeback). Still felt like the whole 4 and 4 pattern but it was more along the lines of 4 blowout wins and 4 wins that were supposed to be losses.

Then out of the blue everything changed. I was thrown loss after loss after loss with no way to recover the match. I tried communicating, i was rotating where I needed to be, I was doing my job + extra and doing it well but nothing worked. I am now back in gold after this nonsense dropped me 200 rating. Is this an intended feature of the game? To stack matches to create streak- based results? I thought it was supposed to balance teams’ ratings to create fair matches but am i misunderstanding it? Some help or advice to break this pattern if it’s doable would be much appreciated (Already have been duoing but even the duo can’t carry the way these matches go)

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

What causes this?

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Posted by: MissCee.1295

MissCee.1295

Shaogin has been collecting some very interesting data in relation to this very thing. As usual, we are all waiting for a response or some kind of input from Anet.

https://forum-en.gw2archive.eu/forum/game/pvp/Matchmaking-Question-3/6433448

My toons: Loki Thunderstruck, Loki Livewire,Loki Spellbound, Loki Meanstreak

Find pvp players: https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Sooloo.1364

Sooloo.1364

You rarely get a balanced match, since season 1 it’s been like this. This new and improved isn’t much better. From 2 duos vs all solos to 4 warriors vs 3 thiefs, it just never ends. I could count the number of matched games I’ve had compared to the number of what feels like predetermined results.

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Posted by: Bio Flame.4276

Bio Flame.4276

How could it be balanced, when the system is trying to juggle individual players skill into a team and THEN rewards/punish the individual players for the performance of said random team?
It’s not possible. It’s a dream, a folly dream at that.

The sooner our PvP dev realizes that, the better.

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Posted by: Ario.8964

Ario.8964

So why not redesign the rating system around individual performance? Measure each player’s performance in a match through a system of points (Uses each of the top stats as a point measurement and uses math to convert each individual one to an amount of points; I.E 1 kill=10 points on the point system, 10k damage=1 point on the system, 1 death=-10 points etc. ) and when you have a certain number of points you will lose/gain/not change rating. (I.E. lose rating zone goes until you hit 150 points in the match, 151-210 doesn’t change, 211+ is gain rating) Then you have all performance types (Healing, bunkering, dps, ganker) being rewarded and those who perform well get more rating while those who are bad don’t. Then you eliminate dependence on your team to increase your rating as it’s not based on win/loss.

Would something like that work?

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!