What comes after the "The Ascension"

What comes after the "The Ascension"

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Posted by: Tiefsee.3647

Tiefsee.3647

Most people have the Ascension or will get it this season, but what comes after that?

Let’s ask different, what could Anet offer us, that we would want as bad as this glider skin?

(Let’s give them good ideas, that way we could get good rewards)

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Posted by: Xanctus The Dragonslayer.2318

Xanctus The Dragonslayer.2318

The Transcension ofcourse, Then the Godscension

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Posted by: Ohoni.6057

Ohoni.6057

I hope nothing. The Ascension was toxic to PvP and to the game as a whole. They should not provide rewards that can only be earned through PvP, unless they can be something that nobody outside of PvP would ever want or need.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Saiyan.1704

Saiyan.1704

I hope nothing. The Ascension was toxic to PvP and to the game as a whole.

The only thing that was toxic was being forced to play other classes when we only main 1 or two. I’m tired of the, “I don’t main this class but I need the rewards” mentality.It just skews matchmaking even further.

We can have challenging rewards without needing to swap classes to do so. Knowing you have that 1 person who doesn’t main a class and gets obliterated on point, can be very frustrating.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Ohoni.6057

Ohoni.6057

The only thing that was toxic was being forced to play other classes when we only main 1 or two. I’m tired of the, “I don’t main this class but I need the rewards” mentality.It just skews matchmaking even further.

No, the toxic element was flooding sPvP with thousands of players who had absolutely no interest in sPvP. You can’t expect to have a healthy multiplayer environment when many of the players do not share the same fundamental goals of what a healthy environment should be.

You have to original sPvP hardcore that actually cared about “prestige” and about fair match-ups and about honest competition between players, and then you had far more players who were just in it to clear out their achievements and get the wings so they could get back to the PvE they actually enjoyed.

Nobody benefits from that.

So whatever they do next season, it should not involve any sort of exclusive reward that would have any purpose outside of an sPvP match. It could maybe be a finisher, or a title, or a nametag flair, just nothing that a PvEer would ever say “I never want to PvP, ever, but I really do want that thing.”

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

The only thing that was toxic was being forced to play other classes when we only main 1 or two. I’m tired of the, “I don’t main this class but I need the rewards” mentality.It just skews matchmaking even further.

No, the toxic element was flooding sPvP with thousands of players who had absolutely no interest in sPvP. You can’t expect to have a healthy multiplayer environment when many of the players do not share the same fundamental goals of what a healthy environment should be.

You have to original sPvP hardcore that actually cared about “prestige” and about fair match-ups and about honest competition between players, and then you had far more players who were just in it to clear out their achievements and get the wings so they could get back to the PvE they actually enjoyed.

Nobody benefits from that.

So whatever they do next season, it should not involve any sort of exclusive reward that would have any purpose outside of an sPvP match. It could maybe be a finisher, or a title, or a nametag flair, just nothing that a PvEer would ever say “I never want to PvP, ever, but I really do want that thing.”

Pvers already had that with the Ad Infinitum the only difference is the skin. No pve player would have to enter PvP for a legendary back piece they weren’t forced to.

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Posted by: Ohoni.6057

Ohoni.6057

Pvers already had that with the Ad Infinitum the only difference is the skin. No pve player would have to enter PvP for a legendary back piece they weren’t forced to.

Ad Infinitum has a different skin than the Ascension. The only thing they have in common is the pink nametag. The fact remains that if you wanted the Ascension, PvP was the only way to get it, and earning a dozen Ad Infinitums would not get you any closer. Furthermore, Ad Infinitum can only be earned in Fractals, which are no better than PvP in terms of a specific and often undesirable activity.

But again, if the methods of earning Ad Infinitum bother you, suggest alternatives and I’m likely to support you, but it has nothing to do with the topic at hand.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Saiyan.1704

Saiyan.1704

The only thing that was toxic was being forced to play other classes when we only main 1 or two. I’m tired of the, “I don’t main this class but I need the rewards” mentality.It just skews matchmaking even further.

No, the toxic element was flooding sPvP with thousands of players who had absolutely no interest in sPvP. You can’t expect to have a healthy multiplayer environment when many of the players do not share the same fundamental goals of what a healthy environment should be.

You have to original sPvP hardcore that actually cared about “prestige” and about fair match-ups and about honest competition between players, and then you had far more players who were just in it to clear out their achievements and get the wings so they could get back to the PvE they actually enjoyed.

Nobody benefits from that.

So whatever they do next season, it should not involve any sort of exclusive reward that would have any purpose outside of an sPvP match. It could maybe be a finisher, or a title, or a nametag flair, just nothing that a PvEer would ever say “I never want to PvP, ever, but I really do want that thing.”

I disagree. There should definitely be more PvP rewards specifically items like the backpiece. I really hope they start incorporating weapon sets, mini’s, and other armor pieces too.

It’s PvP, you’re destined to play with people who have 90% more pve playing time than you but Anet shouldn’t force these players to swap their mains for achievement sakes. That’s just a bad design; matchmaking doesn’t need more things added to it’s skewed plate.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Ohoni.6057

Ohoni.6057

I disagree. There should definitely be more PvP rewards specifically items like the backpiece. I really hope they start incorporating weapon sets, mini’s, and other armor pieces too.

So long as they are either exclusive to the Mists, or people can earn them through other modes. Peopel who don’t like PvP should not have to play PvP just because they want to have a certain weapon or armor skin. They should have options.

It’s PvP, you’re destined to play with people who have 90% more pve playing time than you but Anet shouldn’t force these players to swap their mains for achievement sakes.

Having PvE experience doesn’t have a ton of influence on PvP. You usually need to change your build entirely, and doing PvP well has more to do with PvP-specific tactical understanding than it does knowing how to work your character anyway.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Saiyan.1704

Saiyan.1704

I disagree. There should definitely be more PvP rewards specifically items like the backpiece. I really hope they start incorporating weapon sets, mini’s, and other armor pieces too.

So long as they are either exclusive to the Mists, or people can earn them through other modes. Peopel who don’t like PvP should not have to play PvP just because they want to have a certain weapon or armor skin. They should have options.

I legitimately don’t like PvE and wish there were other ways to obtain Legendary but that’s my own wishful thinking. Yet, players want their Legendary backpiece on a platter for some reason.

Edit
I read your posts from a previous thead. I’d be totally fine with every Legendary being obtainable in PvP amd vice versa, PvE receiving PvP items. That said, things will no longer be exclusive and I very much like to show off my PvP rewards too.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Ohoni.6057

Ohoni.6057

I legitimately don’t like PvE and wish there were other ways to obtain Legendary but that’s my own wishful thinking.

And I definitely agree that this should be an option. Win/Win.

That said, things will no longer be exclusive and I very much like to show off my PvP rewards too.

I think there is value in a player being able to “show off.”

I think there is MORE value in a player having the skin that he wants to have, because he thinks it looks cool.

I think that when a player’s ability to “show off” has to come at the expense of other players not having the skin that they want, or having to go through gameplay that they do not enjoy, then that is a net-negative for the game.

There can be methods of showing off, things like the World Completion star or the PvP League nametag icon, which have no purpose whatsoever except to say “I have done this thing.” That’s great, that’s fine. But if we’re talking armor skins, obviously there will be people who will want that skin who have absolutely no interest in “showing off” that they have completed any specific task. The one should never limit the other.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: peeterske.9134

peeterske.9134

I legitimately don’t like PvE and wish there were other ways to obtain Legendary but that’s my own wishful thinking.

And I definitely agree that this should be an option. Win/Win.

That said, things will no longer be exclusive and I very much like to show off my PvP rewards too.

I think there is value in a player being able to “show off.”

I think there is MORE value in a player having the skin that he wants to have, because he thinks it looks cool.

I think that when a player’s ability to “show off” has to come at the expense of other players not having the skin that they want, or having to go through gameplay that they do not enjoy, then that is a net-negative for the game.

There can be methods of showing off, things like the World Completion star or the PvP League nametag icon, which have no purpose whatsoever except to say “I have done this thing.” That’s great, that’s fine. But if we’re talking armor skins, obviously there will be people who will want that skin who have absolutely no interest in “showing off” that they have completed any specific task. The one should never limit the other.

I completely agree with this, I personally am an example of a PvE player who comes to PvP just for the backpiece, I really dislike the gamemode. I’ve done lots of WvW and “duels” etc but this doesnt make me any better in PvP rotating and knowing where to go, I want it so I go for it, I don’t care if people say im bad or should play unranked instead.

If anet handles it well, they can really (partially) fix this though, they said there would be another way of obtaining it after the year, if its a really farmy method that doesnt require ranked then you could just get the backpiece a year after it comes out and farm for it instead (still in pvp, ranked or reward tracks… ). then the other PvPers have a year to “show off”.

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Posted by: Magnito.6187

Magnito.6187

Peopel who don’t like PvP should not have to play PvP just because they want to have a certain weapon or armor skin. They should have options.

People who don’t like Pve should not have to play Pve just because they want to have a certain weapon or amor skin. They should have options.

Funny, it works the other way around as well!
And it’s been like that for years. Might want to keep some rewards in PvP, while we have them.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Pvers already had that with the Ad Infinitum the only difference is the skin. No pve player would have to enter PvP for a legendary back piece they weren’t forced to.

Ad Infinitum has a different skin than the Ascension. The only thing they have in common is the pink nametag. The fact remains that if you wanted the Ascension, PvP was the only way to get it, and earning a dozen Ad Infinitums would not get you any closer. Furthermore, Ad Infinitum can only be earned in Fractals, which are no better than PvP in terms of a specific and often undesirable activity.

But again, if the methods of earning Ad Infinitum bother you, suggest alternatives and I’m likely to support you, but it has nothing to do with the topic at hand.

Since pve players have their own Legendary wings the Ascenesion is just a skin at that point for PvP players. There is no mechanical or stat advantage provided by it that you don’t have with ad Infinitum, this is just another case of you wanting something you don’t want to work for. It is healthy for there to be unique items for each gamemode, and since most players don’t just do 1 game mode and 1 game mode only these items being used in all gamemode works perfectly and doesn’t make people want to quit since they can jump over to another game mode with the gear they got in PvP.

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Posted by: arkaxify.3258

arkaxify.3258

Primordial, Exalted, Illustrious and Indomitable legend.

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Posted by: Ohoni.6057

Ohoni.6057

People who don’t like Pve should not have to play Pve just because they want to have a certain weapon or amor skin. They should have options.

Yaaaaaaaaaaaaaas. Definitely so.

Since pve players have their own Legendary wings the Ascenesion is just a skin at that point for PvP players.

Again though, “PvE players” don’t have a backpiece, Fractal players do, and less people like Fractals than like PvP. The best PvEers have is the Bloodstone backpiece. And “just a skin” is never an argument. “Just a skin” is all.

There is no mechanical or stat advantage provided by it that you don’t have with ad Infinitum

And I wouldn’t care if there were. If you could get the Ascension skin elsewhere, but only PvP could aware a backpiece with +1% to all it’s stats, go for it, I wouldn’t even bother for it. The skin is all. And not even the backpiece skin, which is kinda ugly, but just the glider skin.

this is just another case of you wanting something you don’t want to work for.

You keep repeating this but it never makes it true. I am willing to work for it. In fact, I’m one pip away from earning it (which means it’ll likely take another week of up and downs)[edit:no, I just completed it between typing on this. So, yay.], and would have been just as willing, and much much happier to put that same time and effort into some other activity. This have never had anything to do with effort.

since most players don’t just do 1 game mode and 1 game mode only these items being used in all gamemode works perfectly and doesn’t make people want to quit since they can jump over to another game mode with the gear they got in PvP.

I think most players do play one game mode, or at least WANT to play one game mode and only play the others when forced to (which is hard to tract statistically). But event hat aside, if you can earn all awards in all modes, then if you enjoy all three then that’s great, because you can play whichever appeals to you, and still progress towards what you want.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

People who don’t like Pve should not have to play Pve just because they want to have a certain weapon or amor skin. They should have options.

Yaaaaaaaaaaaaaas. Definitely so.

Since pve players have their own Legendary wings the Ascenesion is just a skin at that point for PvP players.

Again though, “PvE players” don’t have a backpiece, Fractal players do, and less people like Fractals than like PvP. The best PvEers have is the Bloodstone backpiece. And “just a skin” is never an argument. “Just a skin” is all.

There is no mechanical or stat advantage provided by it that you don’t have with ad Infinitum

And I wouldn’t care if there were. If you could get the Ascension skin elsewhere, but only PvP could aware a backpiece with +1% to all it’s stats, go for it, I wouldn’t even bother for it. The skin is all. And not even the backpiece skin, which is kinda ugly, but just the glider skin.

this is just another case of you wanting something you don’t want to work for.

You keep repeating this but it never makes it true. I am willing to work for it. In fact, I’m one pip away from earning it (which means it’ll likely take another week of up and downs)[edit:no, I just completed it between typing on this. So, yay.], and would have been just as willing, and much much happier to put that same time and effort into some other activity. This have never had anything to do with effort.

since most players don’t just do 1 game mode and 1 game mode only these items being used in all gamemode works perfectly and doesn’t make people want to quit since they can jump over to another game mode with the gear they got in PvP.

I think most players do play one game mode, or at least WANT to play one game mode and only play the others when forced to (which is hard to tract statistically). But event hat aside, if you can earn all awards in all modes, then if you enjoy all three then that’s great, because you can play whichever appeals to you, and still progress towards what you want.

Sorry you saying fractals aren’t Pve discredits everything you say, it definitely isn’t PvP so the only other thing it can be is Pve, and yes the Ascension is just a skin since you get the same functionality from Fractals which are very popular I am able to hop into LFG and find a group whenever I log on, especially since they provide some of the best rewards in game.

Also again you are making baseless claims that most players only play one gamemode every guild I have been in everyone does Pve/PvP/ WvW and enjoy it. It is rare to find people that only play one game mode exclusively.

You said it yourself that PVP players should not get unique items that can be used in any other game mode, but wait Pve players can use anything they get in any game mode, and they have exclusive access to all but 1 Legendary Item. Interesting.

Unique rewards for gamemodes have always been there and that’s perfectly fine and they should be allowed in all game modes since it show what you have accomplished.

You complaining about items being unique and want them to be attainable in any fashion you deem “satisfactory” is you complaining about the effort involved this is seen with all the threads about legendary armor you have posted in. Really I hope they had more game mode specific rewards in and more legendary back pieces that are unique to each gamemode albeit no wings I want something more original.

(edited by BlaqueFyre.5678)

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Posted by: Supreme.3164

Supreme.3164

Ascension → Super Sayan 2 → Super Sayan 3 → Super Sayan God Blue Super sayan – > Super Sayan God Pink Super Sayan…..you have a long way to go, keep training

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Posted by: Ohoni.6057

Ohoni.6057

Sorry you saying fractals aren’t Pve discredits everything you say, it definitely isn’t PvP so the only other thing it can be is Pve,

It isn’t PvP, but it’s got nothing to do with general PvE content either. It’s instanced small group content, which has more to do with PvP than it does with open world PvE.

Also again you are making baseless claims that most players only play one gamemode every guild I have been in everyone does Pve/PvP/ WvW and enjoy it. It is rare to find people that only play one game mode exclusively.

Confirmation bias. Every group you have self-selected into has similar interests to you. This should come as no shock.

You said it yourself that PVP players should not get unique items that can be used in any other game mode, but wait Pve players can use anything they get in any game mode, and they have exclusive access to all but 1 Legendary Item. Interesting.

and I have said that PvE players should not get unique items either, don’t leave that bit out, it makes it sound like I’m favoring PvE over PvP, when all I want is for each group to be able to function 100% independently.

You complaining about items being unique and want them to be attainable in any fashion you deem “satisfactory” is you complaining about the effort involved

Nope.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Sorry you saying fractals aren’t Pve discredits everything you say, it definitely isn’t PvP so the only other thing it can be is Pve,

It isn’t PvP, but it’s got nothing to do with general PvE content either. It’s instanced small group content, which has more to do with PvP than it does with open world PvE.

Also again you are making baseless claims that most players only play one gamemode every guild I have been in everyone does Pve/PvP/ WvW and enjoy it. It is rare to find people that only play one game mode exclusively.

Confirmation bias. Every group you have self-selected into has similar interests to you. This should come as no shock.

You said it yourself that PVP players should not get unique items that can be used in any other game mode, but wait Pve players can use anything they get in any game mode, and they have exclusive access to all but 1 Legendary Item. Interesting.

and I have said that PvE players should not get unique items either, don’t leave that bit out, it makes it sound like I’m favoring PvE over PvP, when all I want is for each group to be able to function 100% independently.

You complaining about items being unique and want them to be attainable in any fashion you deem “satisfactory” is you complaining about the effort involved

Nope.

Saying fractals are closer to PvP bahahaha funniest thing I have heard out of your mouth in a while…

And again there should always be unique rewards for all content, just because you don’t like doesn’t mean it has to change, it provides and incentive for others to try that content, as well as allowing other players to show what they have done to get those items, seeing as Pve has the majority of all skins in game, you just have a selfish gimme attitude, and don’t want to have to do the prerequisites since you complain about unique rewards.

Also I was making perfectly unfounded claims like you were about players willingness/unwillingness to play different gamemodes since you like to make up numbers about what players play and want.

The only thing I can say is that Anets implementation of getting the wings was bad, they could have made it more prestigious by getting rid of safety pips or added in a better achievement track for it or made it a special reward track mixed with achievements.

(edited by BlaqueFyre.5678)

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Posted by: Ohoni.6057

Ohoni.6057

Saying fractals are closer to PvP bahahaha funniest thing I have heard out of your mouth in a while…

and yet your laughter doesn’t make it untrue. Fractals and PvP are both 5-man content, instanced, rewarding higher levels of skill over simple perseverance . Open world content is 1-150 player, drop-in/drop-out, and typically has a lower floor on player skill. No matter how you slice it, Fractals has more in common with sPvP than it does with most PvE content. I would bet you that a larger percentage of serious Fractal runners also enjoy PvP than among those that don’t Fractal much.

And again there should always be unique rewards for all content, just because you don’t like doesn’t mean it has to change, it provides and incentive for others to try that content,

I believe you’ve heard my response on that one plenty of times. A reward like the Ascension is not an “incentive to try sPvP,” it’s “incentive to spend the better part of a year doing PvP whether you enjoy it or not.” Incentive to try new things should be short and sweet, RESPECTING your choice to not enjoy that content once you’ve tried it. Green Eggs and Ham did not end with the guy saying "nope, turns out I don’t like green eggs and ham, and Sam I Am forcefeeding it to him anyway for the next year.

as well as allowing other players to show what they have done to get those items,

and again, so long as a player might reasonably want that item without caring in the slightest about showing off what he did to achieve it, that is a poorly designed reward. Items designed to show off accomplishment should have ZERO intrinsic value to anyone that has not achieved that accomplishment, or at least cares that someone else has.

eeing as Pve has the majority of all skins in game, you just have a selfish gimme attitude, and don’t want to have to do the prerequisites since you complain about unique rewards.

Again, it has nothing to do with quantity. Since cosmetics are subjective, PvE could have exclusive access to all the skins in the game save one, and if a player ONLY cared about that item, he would be perfectly justified in complaining about that, because the other items are irrelevant to him.

Since you can’t seem to understand that an exclusive skin would actually matter to someone (while vehemently defending exclusive access to that skin for some reason), let’s use another example. There are dozens of stat combos in the game. Let’s say that JUST one of them, the Berserker stat combo, were ONLY available as a reward for WvW achievements that would take months to complete. Would you be satisfied with that? After all, you could get any other stats out there, ONLY that one combo would be locked behind specific content, surely that would be acceptable to you, right?

Now if you’re tempting to argue “no, stats are different, they matter more,” remember that this is entirely your subjective opinion, and that other people feel the same way about skins. Try to actually see it from their perspective and not just dismiss it as something that isn’t true for yourself.

The only thing I can say is that Anets implementation of getting the wings was bad, they could have made it more prestigious by getting rid of safety pips or added in a better achievement track for it or made it a special reward track mixed with achievements.

And my position remains that I would have no problem with them setting up exactly that sort of challenge, so that ONLY really good PvPers could get it, but only if the final reward is something that nobody outside PvP would have any use for. If it can only be earned by being really good at PvP, then it can’t be something that people who don’t care about being really good at PvP would ever want.

Think of it like an award trophy. Nobody would want a big trophy taking up space unless they valued the accomplishment needed to win it, while those who would value that accomplishment value it highly. That’s what high-end PvP should offer as a reward, a trophy that PvPers would be greatly impressed by, but not something that PvEers would ever want.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Saying fractals are closer to PvP bahahaha funniest thing I have heard out of your mouth in a while…

and yet your laughter doesn’t make it untrue. Fractals and PvP are both 5-man content, instanced, rewarding higher levels of skill over simple perseverance . Open world content is 1-150 player, drop-in/drop-out, and typically has a lower floor on player skill. No matter how you slice it, Fractals has more in common with sPvP than it does with most PvE content. I would bet you that a larger percentage of serious Fractal runners also enjoy PvP than among those that don’t Fractal much.

And again there should always be unique rewards for all content, just because you don’t like doesn’t mean it has to change, it provides and incentive for others to try that content,

I believe you’ve heard my response on that one plenty of times. A reward like the Ascension is not an “incentive to try sPvP,” it’s “incentive to spend the better part of a year doing PvP whether you enjoy it or not.” Incentive to try new things should be short and sweet, RESPECTING your choice to not enjoy that content once you’ve tried it. Green Eggs and Ham did not end with the guy saying "nope, turns out I don’t like green eggs and ham, and Sam I Am forcefeeding it to him anyway for the next year.

as well as allowing other players to show what they have done to get those items,

and again, so long as a player might reasonably want that item without caring in the slightest about showing off what he did to achieve it, that is a poorly designed reward. Items designed to show off accomplishment should have ZERO intrinsic value to anyone that has not achieved that accomplishment, or at least cares that someone else has.

eeing as Pve has the majority of all skins in game, you just have a selfish gimme attitude, and don’t want to have to do the prerequisites since you complain about unique rewards.

Again, it has nothing to do with quantity. Since cosmetics are subjective, PvE could have exclusive access to all the skins in the game save one, and if a player ONLY cared about that item, he would be perfectly justified in complaining about that, because the other items are irrelevant to him.

Since you can’t seem to understand that an exclusive skin would actually matter to someone (while vehemently defending exclusive access to that skin for some reason), let’s use another example. There are dozens of stat combos in the game. Let’s say that JUST one of them, the Berserker stat combo, were ONLY available as a reward for WvW achievements that would take months to complete. Would you be satisfied with that? After all, you could get any other stats out there, ONLY that one combo would be locked behind specific content, surely that would be acceptable to you, right?

Now if you’re tempting to argue “no, stats are different, they matter more,” remember that this is entirely your subjective opinion, and that other people feel the same way about skins. Try to actually see it from their perspective and not just dismiss it as something that isn’t true for yourself.

The only thing I can say is that Anets implementation of getting the wings was bad, they could have made it more prestigious by getting rid of safety pips or added in a better achievement track for it or made it a special reward track mixed with achievements.

And my position remains that I would have no problem with them setting up exactly that sort of challenge, so that ONLY really good PvPers could get it, but only if the final reward is something that nobody outside PvP would have any use for. If it can only be earned by being really good at PvP, then it can’t be something that people who don’t care about being really good at PvP would ever want.

Think of it like an award trophy. Nobody would want a big trophy taking up space unless they valued the accomplishment needed to win it, while those who would value that accomplishment value it highly. That’s what high-end PvP should offer as a reward, a trophy that PvPers would be greatly impressed by, but not something that PvEers would ever want.

Just because Fractals don’t meet Your definition of Pve doesn’t make them not Pve it is by definition exactly PvE players fighting Game controlled AI/ mechanics.

Just because you want something does it justify you and getting in anyway you prescribe.

Why can’t trophies/rewards I.e special armor/weapons be one and the same? Because you would be locked out of getting them, and rewards are there to incentivize people to play all game modes to try them out to see if they like them.

You just seem to think everything should be obtainable in open world Pve.

And since the back piece doesn’t provide any different stats than can be obtainable in open world Pve and Fractals it is just that a skin that shows the effort put into PvP. So it doesn’t matter that it was locked behind PvP, you just think there is a problem.

And yes if there was a stat I wanted behind a certain gamemode I would do that, but I do every intent the game offers till I get what I want from it without complaint. Wanted vipers gear I raised and did bloodstone fen, I wanted the triumphant armor as soon as it was available I did WvW and got it, I wanted Fractal Specific items I did Fractals and got them. Do I particularly like those contents no I spend majority of my time in PvP and WvW respectively, I raid and do fractals with guild ones to help them out.

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Posted by: Sarrs.4831

Sarrs.4831

I would like to see another backpiece. I don’t know about wings, but I’d like it to have much steeper requirements and for it to be something to work towards for the entirety of the year.

A big issue with The Ascension, at least for me, was that there wasn’t anything to work towards for seasons 3 and 4. If league tickets bought something good that might fix it- I suggested adding Black Lion Keys to tickets and I wasn’t joking, that’s the sort of huge item that grabs peoples’ attention.

Nalhadia – Kaineng

(edited by Sarrs.4831)

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Posted by: Ohoni.6057

Ohoni.6057

Just because Fractals don’t meet Your definition of Pve doesn’t make them not Pve it is by definition exactly PvE players fighting Game controlled AI/ mechanics.

My point is that the definitions you’re insisting on don’t really matter. You were trying to make the point that [you guys] get the Fractal backpiece so you shouldn’t complain about [my guys] getting the Ascension, and I’m just pointing out that people who play Fractals have less in common with [my guys] than they do with [your guys]. [My guys] are still left out with no backpiece.

But even that aside, remember that the important part is not to get [any backpiece], it’s to get the specific backpiece that a person wants. I wanted the Ascension, if I were handed Ad Infinitum on a silver platter that would not mean anything, since that was not what I was looking to get. It’s like if someone asks for a steak and you give them a salad instead, “it’s still food, same difference,” but it’s still not what I wanted to eat at all, and doesn’t do a thing for me.

Why can’t trophies/rewards I.e special armor/weapons be one and the same? Because you would be locked out of getting them, and rewards are there to incentivize people to play all game modes to try them out to see if they like them.

Read up the thread, both of these have been adequately covered.

You just seem to think everything should be obtainable in open world Pve.

And in the other modes. You always leave that bit out, I think because you’re trying to portray me as being “PvE over PvP,” when we both know that isn’t what I’m saying here.

And since the back piece doesn’t provide any different stats than can be obtainable in open world Pve and Fractals it is just that a skin that shows the effort put into PvP. So it doesn’t matter that it was locked behind PvP, you just think there is a problem.

So if you wanted a backpiece that had unique stats that were very important to you, and my response was “And since the back piece doesn’t provide any different skin than can be obtainable in PvP, it is just that stats that make you marginally stronger in a game that doesn’t really require it. So it doesn’t matter that it was locked behind PvE, you just think there is a problem.” You would find that a satisfactory response?

Again, you seem to think that stats matter more than skins. That is your opinion and you’re entitled to it, but do not assume that this is some universal truth and that everyone who disagrees with you on it is “wrong.”

And yes if there was a stat I wanted behind a certain gamemode I would do that, but I do every intent the game offers till I get what I want from it without complaint.

And that’s nice that it works out for you, but don’t project onto other that they should play the same way. It is far better for ANet for a player to happily only play a single game mode for years at a time, than for a player to grind away at a game mode that he is not enjoying, making him less satisfied with the game as a whole, and thus more likely to leave entirely. If you enjoy playing all game modes, then that’s great for you, but it doesn’t apply to everyone.If you don’t enjoy all the content equally and yet you do them anyway, that is not in any way “noble,” it is just self-damaging behavior, and nobody should be encouraging that.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: bLind.6278

bLind.6278

The only thing that was toxic was being forced to play other classes when we only main 1 or two. I’m tired of the, “I don’t main this class but I need the rewards” mentality.It just skews matchmaking even further.

No, the toxic element was flooding sPvP with thousands of players who had absolutely no interest in sPvP. You can’t expect to have a healthy multiplayer environment when many of the players do not share the same fundamental goals of what a healthy environment should be.

You have to original sPvP hardcore that actually cared about “prestige” and about fair match-ups and about honest competition between players, and then you had far more players who were just in it to clear out their achievements and get the wings so they could get back to the PvE they actually enjoyed.

Nobody benefits from that.

So whatever they do next season, it should not involve any sort of exclusive reward that would have any purpose outside of an sPvP match. It could maybe be a finisher, or a title, or a nametag flair, just nothing that a PvEer would ever say “I never want to PvP, ever, but I really do want that thing.”

The problem isn’t that PvP got flooded with PvE players, but that ANet doesn’t have a system in place that actually separates PvE players from PvP players, meaning PvPers constantly have to play with them, carry them, take losses because of them, etc.

If there was any form of Elo system in this game as opposed to the absolute disaster that they brainstormed up, PvEers in PvP wouldn’t be an issue, because you’d only ever play with the ones that were actually as good as you are. Instead, a large portion of the playerbase that’s still actually playing sPvP have no actual interest in the game mode and continue to push PvPers away.

I have remarkably little to do still in season 4 to get my wings, but playing even 3 games a day (or a week, apparently) is too much for me to bother with. I just don’t enjoy literally any aspect of sPvP anymore, so I don’t want to play.

One foot out the door, yet again.

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Posted by: Ohoni.6057

Ohoni.6057

I have remarkably little to do still in season 4 to get my wings, but playing even 3 games a day (or a week, apparently) is too much for me to bother with. I just don’t enjoy literally any aspect of sPvP anymore, so I don’t want to play.

Now imagine people that felt that way from the start, and yet still had to push through the PvP leagues to get their wings. It’s a terrible system for everyone.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Solstace.2514

Solstace.2514

I hope nothing. The Ascension was toxic to PvP and to the game as a whole.

The only thing that was toxic was being forced to play other classes when we only main 1 or two. I’m tired of the, “I don’t main this class but I need the rewards” mentality.It just skews matchmaking even further.

We can have challenging rewards without needing to swap classes to do so. Knowing you have that 1 person who doesn’t main a class and gets obliterated on point, can be very frustrating.

Completely agree with you on that saiyan. Fun to try new classes but not during ranked because your rating doesn’t reflect it.

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Posted by: Spartacus.3192

Spartacus.3192

1. Make Rewards be SKINS not actual ITEMS so PVE’ers who dont care about PVP will not be so tempted.
2. Remove the multi class profession achievements.
3. Remove Tier and division safety nets.

Thanks

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

1. Make Rewards be SKINS not actual ITEMS so PVE’ers who dont care about PVP will not be so tempted.
2. Remove the multi class profession achievements.
3. Remove Tier and division safety nets.

Thanks

Why do PvP players have to be second class citizens in the regards to getting items as rewards? A lot of PvP players do other parts of the game. Why should Pve have all/most Legendaries?

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Posted by: Sarrs.4831

Sarrs.4831

1. Make Rewards be SKINS not actual ITEMS so PVE’ers who dont care about PVP will not be so tempted.

This isn’t really that big of an issue. PvE’ers (competent ones, at least) aren’t targeting the PvP backpiece for the stats, as they already have Ad Infinitum available to them.

2. Remove the multi class profession achievements.
3. Remove Tier and division safety nets.

But yeah those would be pretty good.

Nalhadia – Kaineng

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Posted by: LUST.7241

LUST.7241

1. Make Rewards be SKINS not actual ITEMS so PVE’ers who dont care about PVP will not be so tempted.
2. Remove the multi class profession achievements.
3. Remove Tier and division safety nets.

Thanks

Why do PvP players have to be second class citizens in the regards to getting items as rewards? A lot of PvP players do other parts of the game. Why should Pve have all/most Legendaries?

I don’t understand this logic.

You can/should get rewards in both PvP/PvE/WvW…how one chooses to get them is entirely up to them. Everyone should be able to get what they like in multiple ways (even if it’s just for the skin instead of the actual item). No need to seclude a playerbase by introducing super exclusives.’

Especially in PvP where how you LOOK doesn’t do anything.

(edited by LUST.7241)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

1. Make Rewards be SKINS not actual ITEMS so PVE’ers who dont care about PVP will not be so tempted.
2. Remove the multi class profession achievements.
3. Remove Tier and division safety nets.

Thanks

Why do PvP players have to be second class citizens in the regards to getting items as rewards? A lot of PvP players do other parts of the game. Why should Pve have all/most Legendaries?

I don’t understand this logic.

You can/should get rewards in both PvP/PvE/WvW…how one chooses to get them is entirely up to them. Everyone should be able to get what they like in multiple ways (even if it’s just for the skin instead of the actual item). No need to seclude a playerbase by introducing super exclusives.’

Especially in PvP where how you LOOK doesn’t do anything.

There should always be exclusive rewards to different gamemodes, it adds diversity and shows what you did to get those items, and currently Pve is the main offender of having the most amount of exclusive items.

I don’t understand why people want there to be no exclusivity/reward separation between game modes, these items shows what 1 person did to acquire them, i.e. Be it the Ascension where you had to slug through the Seasons or the Ad Infinitum where people had to grind fractals. And since from the very core of the game each game mode had exclusive items and still does it is healthy.

and how you look doesn’t do anything at all in any game mode, Pvers shouldn’t feel like they need to do PvP for a Backitem since they already have the equivalent.

Right now the only time I see people complain about these rewards are Pve players that don’t want to do the content that the exclusive items are in, to some extent WvW players do it but that is because they have next to no actual rewards compared to Pve which is actually understandable.

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Posted by: Nightshade.2570

Nightshade.2570

I still stand by my request for salt armor to go with the Vial of Salt*

AkA

Helmet title= Bucket of salt
ect….

:)