What could be changed to improve balance

What could be changed to improve balance

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Posted by: Kageseigi.2150

Kageseigi.2150

THIEF
17) Deals way way too much damage. It is at same level as walking into 4 dragon hunter’s traps.
18) Can spam stealth too much. It can literally do this until it kills someone: attack with one ability -> stealth -> attack with one ability -> stealth -> attack with one ability -> stealth -> ……

I am going to ask for the build those Thieves are using. Or at least videos of what you’re talking about.

In my experience, save for some one-trick (nonviable) builds, Thieves lack the needed damage output relative to other professions as well as lack lethality when Stealth is involved.

Damage
I run a full glass build. Dagger/Pistol, Berseker, Deadly Arts/Critical Strikes/Trickery, Fire/Air sigils. I’m running Pack runes instead of Scholar runes for more sustained damage.

There is way too much damage mitigation and too many passive defenses around for me to punch through. If I catch someone flat-footed, they can be in trouble. But if not, the fight is uphill for me.

Yes, you can run signet/trapper builds to gain 1-shot potential, however, they are just as fragile, have little mobile damage potential, and extremely limited burst potential.

Not to mention that the Thief’s burst is not all that dangerous if you’re paying attention and prepared. As I said, I run full glass, and I cannot remember the last time that an opposing Thief has downed me with an initial burst… not even when they caught me completely by surprise. Stun-breakers are your friends. And if a glass Thief can survive a burst, anything can.

Stealth
What one ability are these Thieves using to kill someone with between Stealths? What builds are they running? There’s a 4-second Revealed period between Stealthing attempts. Stealthing is initiative heavy. Backstabs are not efficient. If a Thief is camping Stealth so much, he’s giving you time to recover. Have you played as a Thief much? It’s not nearly as simple as you’re making it out to be.

There’s a reason Thieves need to pick their battles wisely. There’s a reason that they aren’t “supposed to” duel in a 1v1… especially without Daredevil. And there’s definitely a reason why Thieves have to be as dirty as they can be when they do fight. As a Thief, if the enemy even knows you’re there, you are at a severe disadvantage.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: Alex Shatter.7956

Alex Shatter.7956

1) Too much AOE spam. Only few dedicated classes/builds should be able to spam AOE. Now every class can launch AOE all around and pvp battles is more like AOE battles than anything else.

Maybe.

2) Too many CC.

Yes

ELEMENTALIST
4) Aura build have too much sustain. It is nearly impossible to kill bruiser elementalist 1v1.

Sure?

RANGER
8) Druid have too much sustain. Same as bruiser elementalist – nearly no one can kill it in 1v1.
9) Deals too much damage having this much of sustain. I have literally seen Druid fight off 3 people, not dying, while downing at least one out of three every 5-10 sec.
10) Pets are too strong. I have seen Bristleback F2 dealing 14k damage.

You pulled #9 and #10 out of your kitten

NECROMANCER
11) Greatsword should be reapers main tool and strongest weapon, but it isn’t. Greatsword is the worst weapon for reaper, even axe is better.
12) No defensive tools, no mobility abilities. The one thing necromancer can do is dealing damage. That is pretty boring, even if damage is quite good at the moment (reaper only, though, because core necromancer is weaker than anyone).
13) Minions are weak and useless. The only use for minions necromancer have while leveling up. In pvp, however, minions are dead weight and usually are used only for Death Nova trait.
14) Same as warrior, necromancer have only 1 (well, maybe 2) viable builds.

In other words, I am a self identified Lord of Darkness and I want Anet to buff the kitten out of reaper. No thank you

ENGINEER
20) Pretty much all bad (OP) things about other classes combined into one: deals too much damage, have only one viable build (scrapper), have too high sustain, too much CC and so on.
21) Have too many defensive tools.

Fine

MESMER
22) Continuum Shift is game breaking and should be removed.
23) Power build deals too much damage. Combine it with stealth, clones and other strong abilities – most of other classes can’t do anything against power mesmer. (same could go for condition mesmer, but condition mesmer have lower damage)

What planet are you on? Mesmer power shatter is pathetically weak. Talk to literally anyone who mains mesmer and they will tell you “Yes, for ages we have been waiting for Anet to nerf our condition damage and buff power shatter, cut the cheese from moa/portal/chronomancer so people on forums stop kittening about us”. If you are losing to power shatter mesmer then you need to go back to Queensdale and practice on some bandits

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Posted by: Rodzynald.5897

Rodzynald.5897

NECROMANCER
11) Greatsword should be reapers main tool and strongest weapon, but it isn’t. Greatsword is the worst weapon for reaper, even axe is better.
12) No defensive tools, no mobility abilities. The one thing necromancer can do is dealing damage. That is pretty boring, even if damage is quite good at the moment (reaper only, though, because core necromancer is weaker than anyone).
13) Minions are weak and useless. The only use for minions necromancer have while leveling up. In pvp, however, minions are dead weight and usually are used only for Death Nova trait.
14) Same as warrior, necromancer have only 1 (well, maybe 2) viable builds.

GUARDIAN
15) 3-4 traps dragon hunter have too much burst (can don’t nearly anyone over 1 sec).
16) Burn guardian is too dependent on certain traits and is useless without them.

Bruh… you bring up necro’s aspect that are not used and want them buffed.
You bring up guardian’s most viable stuff out of all that is not viable in them, and want them nerfed or changed + traps are child’s play to counter by most professions.

I’d like to see Necro along with reaper get put back in line as they are fairly strong OR balance some other things in order to match their level of strength and utility they bring to battle.
>imb4 condi and fear get past block
>imb4 condi bombs -> contemplation of purity/mass cleanse -> condi corrupt/another condi bomb.
>imb4 fear spam. + don’t give me crap about popping stab, look it up (boon corrupt.)
>imb4 condis get past invulnerability and have no other means of counter than condi cleanse (which is exclusive to certain builds) or resistance (and not everyone has that).

Guardian is meant for jolly crusading.

(edited by Rodzynald.5897)

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Posted by: Silverthorn.8576

Silverthorn.8576

a reaper making one-off comments without actually explaining anything.

good to know i can ignore your opinion in the future.

all the modification you asked for are just made to turn thief into the master race… so plz. If you play thief talk about thief not about what will turn other class in free match up for your class

I will not do a long post about every class but what says OP is fine to me even if some parts are totally irrelevant at high level PvP (like 4 traps DH, top tier DH plays with 2 traps purification and test of faith or druid tanking 3 guys).

I can talk about condi reaper because it is my main:
The class is clearly concerned about the too much AoE and CC point, why? Because of Reaper Shroud, RS gives you 2 CC, all skills are AoE and with Dhumfire all throw condis.
On one hand reaper has boosted the necromancer DPS and CC on the other hand it clearly leaves necro with the same weak spots: easy to CC, dmg sponge and no mobility.
So with HoT Necromancer becomes more and more dependent on his life force level to the point where a necromancer with full life force is really hard to kill and can do a lot of dmg and a necromancer with no life force is free meat.

Actually Reaper is force to play condi because Deathly Chill is the only good grand master trait in reaper line and with last patch scepter becomes with staff a mandatory weapon. Moreover you have to go for teamfight even if you always will be the first focus, because they are way more powerfull class than Reaper in 1v1 and being catch alone generally means you are dead.

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Posted by: Rodzynald.5897

Rodzynald.5897

So with HoT Necromancer becomes more and more dependent on his life force level to the point where a necromancer with full life force is really hard to kill and can do a lot of dmg and a necromancer with no life force is free meat.

Actually Reaper is force to play condi because Deathly Chill is the only good grand master trait in reaper line and with last patch scepter becomes with staff a mandatory weapon. Moreover you have to go for teamfight even if you always will be the first focus, because they are way more powerfull class than Reaper in 1v1 and being catch alone generally means you are dead.

I feel it m8.
It might get even more annoying when certain classes are pidgeon holed into 1 or 2 builds per profession to be viable but those builds can turn out to be so wreckingly overwhelming that majority of community calls for nerfs.

Guardian is meant for jolly crusading.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Make these changes and then play fractals.
Particularly play against old Tom where every critical hit creates a boon. Maybe try fire Shaman as well. Then give them a whirl at lvl’s 90-100.

If you can’t keep in mind balance changes effect the whole game, then you’re not the best person for making suggestions.

With these changes even completing fractal lvl 40-50 would be enough to kill half the community.

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Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Lets see how Anet addressed these balances problems

GENERAL FLAWS
1) Too much AOE spam. Only few dedicated classes/builds should be able to spam AOE. Now every class can launch AOE all around and pvp battles is more like AOE battles than anything else. nothing ws done
2) Too many CC. Each class should have 1 or 2 CC abilities, unless focused heavily on CC, but deal less damage and healing. Now some classes with CC focused builds can CC you until you die and you can’t do anything about it, unless you take a lot of stun breakers. nothing was done
3) Too many boon spams. Nearly every class can now spam boons endlessly. That is not right and it puts strain on pvp balance. Especially – stability. nothing was done

ELEMENTALIST
4) Aura build have too much sustain. It is nearly impossible to kill bruiser elementalist 1v1. nothing was done to address that and damage was even increased

WARRIOR
5) Too unreliable. You have to either go defensive and lose lots of damage or go full damage, but be squishy as hell. nothing was done
6) It have only 1 decent build, which is used by nearly every warrior now. something was done, i have seen many more different warrior builds recently
7) Condition warrior is maybe the worst build, compared to any at least half viable build out there. nothing serious was done, bow was buffed a little bit

RANGER
8) Druid have too much sustain. Same as bruiser elementalist – nearly no one can kill it in 1v1. nothing was done
9) Deals too much damage having this much of sustain. I have literally seen Druid fight off 3 people, not dying, while downing at least one out of three every 5-10 sec. nothing was done
10) Pets are too strong. I have seen Bristleback F2 dealing 14k damage. i am not sure if something was actually done

NECROMANCER
11) Greatsword should be reapers main tool and strongest weapon, but it isn’t. Greatsword is the worst weapon for reaper, even axe is better. nothing was done
12) No defensive tools, no mobility abilities. The one thing necromancer can do is dealing damage. That is pretty boring, even if damage is quite good at the moment (reaper only, though, because core necromancer is weaker than anyone). not only defense wasn’t addressed, but the only thing reaper could do – damage, was nerfed to the ground
13) Minions are weak and useless. The only use for minions necromancer have while leveling up. In pvp, however, minions are dead weight and usually are used only for Death Nova trait. nothing was done
14) Same as warrior, necromancer have only 1 (well, maybe 2) viable builds. no longer have any space in meta, literally worst pvp class

GUARDIAN
15) 3-4 traps dragon hunter have too much burst (can don’t nearly anyone over 1 sec). nothing was done
16) Burn guardian is too dependent on certain traits and is useless without them. nothing was done

THIEF
17) Deals way way too much damage. It is at same level as walking into 4 dragon hunter’s traps. feels like they increased damage even more
18) Can spam stealth too much. It can literally do this until it kills someone: attack with one ability -> stealth -> attack with one ability -> stealth -> attack with one ability -> stealth -> …… nothing was done
19) Is a little bit too squishy. nothing was done

ENGINEER
20) Pretty much all bad (OP) things about other classes combined into one: deals too much damage, have only one viable build (scrapper), have too high sustain, too much CC and so on. healing was reduced, so at least that
21) Have too many defensive tools. nothing was done

MESMER
22) Continuum Split is game breaking and should be removed. nothing was done
23) Power build deals too much damage. Combine it with stealth, clones and other strong abilities – most of other classes can’t do anything against power mesmer. (same could go for condition mesmer, but condition mesmer have lower damage) nothing was done

REVENANT
24) Sustain too high. nothing was done
25) Damage too high. nothing was done
26) Too many defensive tools. nothing was done
27) Too many CC. nothing was done
28) Literally the most broken class. now shares this tittle with thieves and druids

Yup, this path was pretty much one big fail to address balance.

When you fall, i will be right behind you and whisper: “Who will protect you now?”

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Nice joke thread

Stella Truth Seeker