The Absurd [RIP] ESL Go4 Weekly Winners
Outplayed By Children [GG] ToL 2 Winners
THIS THREAD MUST BE CONSTRUCTIVE
A lot of people dislike the current state of balance as well as how the devs are approaching it. Having seen many complaints I have not seen many constructive tips or complaints that say how they COULD do better. Depending on how much of the released patch notes were correct, it seems they took some ideas from the “Documents” from various players, BUT what else can they do? NCsoft obviously hasn’t put much money into it, (and for good reason) because it has been unsuccessful and has not grown much. For starters I think Arena Net has to step up and implant the 2v2/3v3 arena, OR simply officiate an organization like fight club which has 350 members in less than 1 week, only focusing on 2v2s/3v3s and their fake ladder. Anet doesnt even need to put money incentive behind it at first, they can simply use gems as reward and either implant a 2v2/3v3 ranked system or give players like Blu and Nothing the control/power they need to successfully run said games. Secondly I hope that ladders and seasons have something along this line or something even better. I’d also like to see patch notes before they are released… too many times Anet has released HUGE patch notes without even consulting the pvp community. The pvp community may have some bias feedback, but I am sure that there are probably problems with the next update that could potentially be fixed by releasing the notes to be judged and critiqued by the community.
Thanks for your time, Backpack
Faster and more frequent PvP updates to balance.
Faster and more frequent PvP updates to balance.
Yep. Balance patches every 1.5 months to builds that have been consider OP for longer than 3months.
Faster and more frequent PvP updates to balance.
That requires more funding.
That’s never going to happen.
If it takes them months to come up with the current patch notes… imagine how bad they would be if they kitten out patches ever month and a half… unless of course they get more funding or different staff and so can actually get more quality.
for a start they could listen,
a good example of this would be skyhammer,
there has been an outcry for that god-awful map to be removed from the queues since it was first added and it is still in the solo and hotjoin rotations.
secondly they could give us a little more communication,
they tell us that the “leaked” patch notes are fake, sure, but why not give us a preview of the real patch notes so we can give them a heads up before-hand on if they’re about to ruin pvp and then make us wait another 1/4 year for a patch that “might” balance it.
events, advertised events!
recently they gave us a “bonus rank points on wins” weekend, but it was very poorly advertised unlike pve events which are on the patcher, on the webpage and pop up in game.
more pvp events for bonus gold/rank etc would be a great carrot on a rather empty stick.
They’ve already shown us previews of patch notes months ahead. They ended up not listening to the criticism anyway.
Faster and more frequent PvP updates to balance.
Pretty much this.
They don’t need to be making huge sweeping changes to the game. Minor tweaks, here and there, to trait lines and stats which really shouldn’t take up a lot of resources.
This month’s patch could be -0.5s on immobilize to supply crate.
Maybe next patch they’ll drop it another 0.5s if it’s just not working.
Easy stuff. No need to keep reordering the meta… just tweak it.
give us more hats.
Faster and more frequent PvP updates to balance.
That requires more funding.
That’s never going to happen.If it takes them months to come up with the current patch notes… imagine how bad they would be if they kitten out patches ever month and a half… unless of course they get more funding or different staff and so can actually get more quality.
This is a laughable excuse. This is what the gem store is here for and believe me when I tell you a LOT of people buy gems. Even I do regularly. They need to prioritize.
Here are some great ideas:
1. Don’t start solo or team queue when it is 4v5
2. Don’t have solo queue matches where 3 of one class is on one team and the other team has none of that class.
Really groundbreaking stuff here.
Did your account get hacked? you seem so nice…
I agree completely.
This is a laughable excuse. This is what the gem store is here for and believe me when I tell you a LOT of people buy gems. Even I do regularly. They need to prioritize.
?
Welcome to the world of American business??
Just because you spend money on a game doesn’t mean the powers that be think it’s worthwhile to reinvest that money into the game…
You’re just lining pockets and confirming the notion that people will pay for hope… hope that the product they bought will eventually be worth their time and money…
GW2 was probably considered a flop by the higher ups in alpha, the game was released half finished and has had EXTREMELY minimal support since then (I bet they only have only had a few part time coders for GW2 since launch, people they occasionally move over from other projects to tweak things in this game).
(edited by garethh.3518)
This is a laughable excuse. This is what the gem store is here for and believe me when I tell you a LOT of people buy gems. Even I do regularly. They need to prioritize.
?
Welcome to the world of American business??Just because you spend money on a game doesn’t mean the powers the be think it’s worthwhile to reinvest that money into the game…
You’re just lining their pockets and confirming the notion that people will pay for hope… hope that the product they bought will eventually be worth their time and money…GW2 was probably considered a flop by the higher ups in alpha, the game was released half finished and has had EXTREMELY minimal support since then (I bet they only have part time coders for GW2, people they occasionally move over from other projects to tweak things in this game).
Why did you even bother quoting me? I said it wasn’t an excuse and this goes for the proposed ‘American’ business mentality (sorry to break it to you, it’s like that everywhere despite America being seemingly the centre of the world), so we agree there.
So the point still stands, there is no excuse and it needs to be better prioritised.
This is a laughable excuse. This is what the gem store is here for and believe me when I tell you a LOT of people buy gems. Even I do regularly. They need to prioritize.
?
Welcome to the world of American business??Just because you spend money on a game doesn’t mean the powers the be think it’s worthwhile to reinvest that money into the game…
You’re just lining their pockets and confirming the notion that people will pay for hope… hope that the product they bought will eventually be worth their time and money…GW2 was probably considered a flop by the higher ups in alpha, the game was released half finished and has had EXTREMELY minimal support since then (I bet they only have part time coders for GW2, people they occasionally move over from other projects to tweak things in this game).
You win for worst post of the day
So the point still stands, there is no excuse and it needs to be better prioritised.
And my point is, it needs to be better prioritized… or what?
You’ll get mad?
Because that doesn’t really mean much.
What would mean allot more is if you stopped giving them money.
(edited by garethh.3518)
I agree with an early release of patch notes to discuss them.
Additionally these changes:
Edit: Balance has to have the highest priority past the introduction of leagues, ladders and changes to MMR.
I agree with an early release of patch notes to discuss them.
They tried a lil something like that and it went down terribly.
It was a mess of complaints and Anet couldn’t decipher the legitimate trains of thought from the QQ.
The patch was the one with diamond skin and whatnot.
As bad of a patch as they ever had.
I agree with an early release of patch notes to discuss them.
They tried a lil something like that and it went down terribly.
It was a mess of complaints and Anet couldn’t decipher the legitimate trains of thought from the QQ.The patch was the one with diamond skin and whatnot.
As bad of a patch as they ever had.
That is why veterans and experienced players gotta be asked and their recommendations be weighted as much as broad or deep their experience is.
But Anet still gotta have an open communication about their plans and decisions.
Big major changes that destroy and create the meta.
I would like to play fresh new viable builds.
I wrote several constructive posts, for example:
https://forum-en.gw2archive.eu/forum/pvp/pvp/The-Root-Problem-or-How-to-Balance-PvP/first#post3633033
It never gets any dev response. Well, if you can get them to notice it, it would be great; however, at this point I wouldn’t get my hope high.
ANet engineering team is great. Developing a stable backend that can serve real time combat like GW2 is not a small feat. Nevertheless, the management and internal politics kill this game. Balance is a much more important issue for PvP than PvE, but they put the balance team inside the PvE team, and Tyler can only “talk” to the balance team. It’s pretty sad.
So the point still stands, there is no excuse and it needs to be better prioritised.
And my point is, it needs to be better prioritized… or what?
You’ll get mad?Because that doesn’t really mean much.
What would mean allot more is if you stopped giving them money.
I never propositioned what would happen if they don’t prioritize their balance updates. I’d hope I wouldn’t need to, seeing as we’re in the structured PvP forum. Right? Surely we aren’t all missing the point here, right?
If A-net wants the term ‘eSports’ (lol) to mean more (or anything) to them, they will have to work a lot (that’s two words, not one) more proficiently.
“Also, if you are interested in winning some gems and other prizes the The Mistpedia Invitational is open for signups. They have 68,000 gems and a growing crowd-funded cash prize pool. The Invitational will run on both North American and European regions. North American group play begins Saturday, February 15 and European group play will begin on Sunday, February 16.” ~ John Corpening
THAT, with the game in the state it’s in?
Devs should pick up the community earlier. They could make a test server and invite teams to play a patch before it is live and discuss it on this forum.
Accept criticism.
It does not even matter what they people wont be happy anyway. They listen to players, they care about game, they try to improve it but what to players say? That they dont.
Balance Pass , every month . Anet run Automated tournies In game , 2 biggies for a start
I think they need to change their balance schedule. They preach slow and steady, but we get is massive and infrequent. I understand somethings they want to just re-work from the bottom-up, but in the meantime they could just tweak numbers slightly every month. One example is the infamous “8% reduction on healing signet.” That would be great if happened this month, and was re-evaluated next-month. There also wouldn’t be these valleys of despair that occur around this time (2 months after last, 1 month before next) between their infrequent patch schedule. People are understanding and tolerate OP specs for a while if they know they are in the process of being normalized, but an 8% change every 3 months is snail’s pace.
Also, less desire to make the “cute” change, and acceptance that the obvious change is sometimes the one that is needed. For instance, the nerfed everything related to the old bunker ele trying to be “cute” with their fixes, then they finally struck at the core issues (mistform healing, 1550 range RtL, bugged SoR) and left the class a shell of its former self. They have been doing the same thing to necros, slowly nerfing everything around dhuumfire that was fine before, and then finally striking at the core issue that was apparent back in August. It’s o.k. to undo nerfs or buffs that you give, especially when they are made with a leav of faith.
(edited by BlackBeard.2873)
1v1, 2v2 and 3v3 DeathMatch with leaderboards has been proven so easy to implement and so demanded that the community already started doing it in game.
Right now the top things they need to do:
1. Listen
2. Be open about changes like all successful PvP games.
3. More frequent small changes in balance rather than 1 big patch every 6 months.
4. Listen
5. Ask for more money from NCsoft so that you can make a game 2 years after release that lives up to the potential it had years ago.
give us more hats.
Make this game like tf2. Approved.
I wrote several constructive posts, for example:
https://forum-en.gw2archive.eu/forum/pvp/pvp/The-Root-Problem-or-How-to-Balance-PvP/first#post3633033It never gets any dev response
. Well, if you can get them to notice it, it would be great; however, at this point I wouldn’t get my hope high.
ANet engineering team is great. Developing a stable backend that can serve real time combat like GW2 is not a small feat. Nevertheless, the management and internal politics kill this game. Balance is a much more important issue for PvP than PvE, but they put the balance team inside the PvE team, and Tyler can only “talk” to the balance team. It’s pretty sad.
Hey Sunshine. I iterated upon and reposted your original thread in the Balance forum regarding Balance, Iteration and unfixed mistakes . Hopefully enough community attention to be drawn to get Arenanet to realign their priorities and make fortnightly balance a thing.
They can start by answering legitimate questions instead of giving out infractions/removing posts because they’re too embarrassed to admit that they’re wrong.
They can start by answering legitimate questions instead of giving out infractions/removing posts because they’re too embarrassed to admit that they’re wrong.
Stop being jealous of my infractions.
I would say that they should have stopped balancing the game, but that is in the past. Now, what the devs need to do “differently” is make features that give reasons for players that want to play, to keep on playing, or even players that quit to come back and play.
Also there is absolutely no sense of competition because of a ever growing power creep that has only gotten worse since March or April.
That is why veterans and experienced players gotta be asked and their recommendations be weighted as much as broad or deep their experience is.
But Anet still gotta have an open communication about their plans and decisions.
Sure that would have been better but still far from great, players tend to be very nearsighted when it comes to developement, they just focus on blaring issues and winning more than underlying issue and engaging gameplay.
Which means that even experience isn’t a gauge of how much weight a player’s opinion should have, only the market it relates to (how dedicated the player is to the game). Experienced or not the player-base in general should be used to point out generally where issues are and it’s the devs job to find out what the root of the problem is or best place to tackle it to improve enjoyment for all.
Relying on the playerbase, no, the forums largely for balance tweaks… well I mean it couldn’t be much worse than what Anet is doing but I don’t see it being great either.
If you want a strong game more led by the playerbase, we’d need PTS .
Test servers are, from what I’ve seen, the best way to get a good gauge of exactly what to do from the playerbase.
(edited by garethh.3518)
I never propositioned what would happen if they don’t prioritize their balance updates.
Saying something has to or needs to happen requires an ‘or else’ or it has no meaning.
That matters because no matter how constructive or right the forums have been, Anet has just brushed them off and done their own thing… since alpha. So you need a strong ‘or else’ or any idea won’t really hold any weight at all.
With regards to esports…
Anet doesn’t want legitimate esports, they seem to only want the word.
It’s like they are aiming to grab all the dropouts from LoL, and I guess in part WoW, people who like the idea of tournaments and being competitive but aren’t good enough or dedicated enough to manage to get into it in other games.
The best thing to give those players is the face of an esports/competitive scene.
Shallow features, shallow gameplay.
That creates a game anyone can hop on, see esports features, try to climb them and succeed at times… because they are largely based on luck.
It’s like a rollercoaster, and that concept can keep allot of people engaged and entertained… if done even mildly well.
The issue though is that Anet is running a bit shy of ‘done even mildly well’ at the moment.
(edited by garethh.3518)
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