What do you like about the Stronghold?

What do you like about the Stronghold?

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Posted by: Fantastic.5298

Fantastic.5298

Played a few matches, won some and lost some. I like that it doesn’t feel like the same pvp as Conquest; I was worried it would. I’ve already made a new build that I wouldn’t use in conquest but fits fairly well in Stronghold.

There’s also a lot going on throughout the map so its not like you may be bunkering and you have nothing to do.

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Posted by: Alissah.9281

Alissah.9281

I really like that theres so much to do, and that theres a very clear objective, and progress to it.

In conquest, my path is very clear like “oh, after this fight ill go help close and fight 2v1”, but after a few games here I just keep going… everywhere.

Like, there might be a hero going up, and ill plan to go to the hero, but end up getting supply or killing some defensive npcs while everyone is busy. Its just so varied and fun :P.

Conquest is gonna be so painful to play after this beta ends D;

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Posted by: Mad Pig.2890

Mad Pig.2890

Regarding heros, I’m not sure what determines the channel spawn position, but each time it spawned it was on the enemy side and that’s what killed us.

Move it to the middle or something, I don’t like losing games to RNG.

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Posted by: butch.8136

butch.8136

The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.

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Posted by: Fantastic.5298

Fantastic.5298

The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.

I agree, I haven’t ended a game to points yet, but there were matches it got really close and we were going to lose but didn’t because we killed the lord before they did. Had the match gone on ~30 seconds longer they would’ve won.

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Posted by: Extreme.8350

Extreme.8350

Nothing i HATE having to wait in conquest to play this so i havent even got to try it yet
If you want my money you better make this part of guild halls in expansion.

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Posted by: butch.8136

butch.8136

Nothing i HATE having to wait in conquest to play this so i havent even got to try it yet
If you want my money you better make this part of guild halls in expansion.

You do know that it’s the only map available in unranked atm? You don’t have to wait through conquest matches.

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Posted by: Extreme.8350

Extreme.8350

Nothing i HATE having to wait in conquest to play this so i havent even got to try it yet
If you want my money you better make this part of guild halls in expansion.

You do know that it’s the only map available in unranked atm? You don’t have to wait through conquest matches.

I didnt know that because last time it told me to wait for a WHOLE 45 MINUTES which i obviously didn’t do.

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Posted by: JerryMain.4371

JerryMain.4371

Nothing i HATE having to wait in conquest to play this so i havent even got to try it yet
If you want my money you better make this part of guild halls in expansion.

You do know that it’s the only map available in unranked atm? You don’t have to wait through conquest matches.

I didnt know that because last time it told me to wait for a WHOLE 45 MINUTES which i obviously didn’t do.

There are/were some bugs with Queues

Though the only way to play stronghold is unranked for this beta

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Posted by: nastyjman.8207

nastyjman.8207

The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.

Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

I like that it’s something different from holding points. Variety is good.

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Posted by: JerryMain.4371

JerryMain.4371

The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.

Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.

I though about this too, some sudden death (no respawn) mechanic might be better in this case

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Posted by: Fantastic.5298

Fantastic.5298

The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.

Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.

Yeah, right now I just hope they work on getting rid of the point system and finding something else

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Posted by: nastyjman.8207

nastyjman.8207

Haven’t played this yet, currently at work, but I think it’s more fun to watch as a spectator. Stronghold has a spatial progression rather than Conquest’s score progression. Also, Stronghold has a lot of pushes and pulls whereas Conquest is just stationary.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.

Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.

I though about this too, some sudden death (no respawn) mechanic might be better in this case

That would just lead to everyone bunkering.

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Posted by: Alissah.9281

Alissah.9281

The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.

Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.

Or maybe a debuff that automatically does damage to gates, which is higher the more points you have. So the team that was the most active will have a bigger advantage after 15 minutes than the team that was camping their gate the whole time.

And maybe a damage bonus to defending npcs and the lord that goes up every minute, faster with more points, so its easier to burst down the lord :P

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Posted by: SPESHAL.9106

SPESHAL.9106

It’s too early to make conclusions one way or the other. I’m sure many thought Skyhammer was cool on the first day. Soon afterward, the weaknesses of the design started to evidence themselves.

Generally speaking though, it’s a much bigger map and requires you to be more places at the right time. Thus, it should be more interesting, but also punishing for certain professions without mobility.

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Posted by: JerryMain.4371

JerryMain.4371

The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.

Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.

I though about this too, some sudden death (no respawn) mechanic might be better in this case

That would just lead to everyone bunkering.

Hmm you got me there, so what about at the suggestion to let NPCs move to mid at 15 min and have the final fight there.

Edit: Which also favors the team which defended best, since they have more NPCs left

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Posted by: Dwaynas Avatar.1562

Dwaynas Avatar.1562

I like how fast the game goes from one phase to another having the player constantly to adapt.
But at the same time i hate it, because most people don’t keep up with it and get stuck in some things throwing the game.

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Posted by: Dirame.8521

Dirame.8521

Regarding heros, I’m not sure what determines the channel spawn position, but each time it spawned it was on the enemy side and that’s what killed us.

Move it to the middle or something, I don’t like losing games to RNG.

Teams I’ve been in have never lost due to a simple Champion spawn. Almost won a 4v5 even with them spawning 2 Champs. Must just be the tactic you guys were using.

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