What do you like about the Stronghold?
I really like that theres so much to do, and that theres a very clear objective, and progress to it.
In conquest, my path is very clear like “oh, after this fight ill go help close and fight 2v1”, but after a few games here I just keep going… everywhere.
Like, there might be a hero going up, and ill plan to go to the hero, but end up getting supply or killing some defensive npcs while everyone is busy. Its just so varied and fun :P.
Conquest is gonna be so painful to play after this beta ends D;
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
Regarding heros, I’m not sure what determines the channel spawn position, but each time it spawned it was on the enemy side and that’s what killed us.
Move it to the middle or something, I don’t like losing games to RNG.
~Desolation~
The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.
I agree, I haven’t ended a game to points yet, but there were matches it got really close and we were going to lose but didn’t because we killed the lord before they did. Had the match gone on ~30 seconds longer they would’ve won.
Nothing i HATE having to wait in conquest to play this so i havent even got to try it yet
If you want my money you better make this part of guild halls in expansion.
Nothing i HATE having to wait in conquest to play this so i havent even got to try it yet
If you want my money you better make this part of guild halls in expansion.
You do know that it’s the only map available in unranked atm? You don’t have to wait through conquest matches.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
Nothing i HATE having to wait in conquest to play this so i havent even got to try it yet
If you want my money you better make this part of guild halls in expansion.You do know that it’s the only map available in unranked atm? You don’t have to wait through conquest matches.
I didnt know that because last time it told me to wait for a WHOLE 45 MINUTES which i obviously didn’t do.
Nothing i HATE having to wait in conquest to play this so i havent even got to try it yet
If you want my money you better make this part of guild halls in expansion.You do know that it’s the only map available in unranked atm? You don’t have to wait through conquest matches.
I didnt know that because last time it told me to wait for a WHOLE 45 MINUTES which i obviously didn’t do.
There are/were some bugs with Queues
Though the only way to play stronghold is unranked for this beta
The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.
Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.
I like that it’s something different from holding points. Variety is good.
The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.
Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.
I though about this too, some sudden death (no respawn) mechanic might be better in this case
The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.
Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.
Yeah, right now I just hope they work on getting rid of the point system and finding something else
Haven’t played this yet, currently at work, but I think it’s more fun to watch as a spectator. Stronghold has a spatial progression rather than Conquest’s score progression. Also, Stronghold has a lot of pushes and pulls whereas Conquest is just stationary.
The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.
Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.
I though about this too, some sudden death (no respawn) mechanic might be better in this case
That would just lead to everyone bunkering.
The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.
Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.
Or maybe a debuff that automatically does damage to gates, which is higher the more points you have. So the team that was the most active will have a bigger advantage after 15 minutes than the team that was camping their gate the whole time.
And maybe a damage bonus to defending npcs and the lord that goes up every minute, faster with more points, so its easier to burst down the lord :P
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
It’s too early to make conclusions one way or the other. I’m sure many thought Skyhammer was cool on the first day. Soon afterward, the weaknesses of the design started to evidence themselves.
Generally speaking though, it’s a much bigger map and requires you to be more places at the right time. Thus, it should be more interesting, but also punishing for certain professions without mobility.
The focus on tangible objectives rather than score. However the timer still and will annoy me. Pretty anti-climatic.
Maybe they can add an “overtime” mechanic. If it goes past 15 minutes, another 5 minutes is added, and all players are buffed so the NPCs are killed faster.
I though about this too, some sudden death (no respawn) mechanic might be better in this case
That would just lead to everyone bunkering.
Hmm you got me there, so what about at the suggestion to let NPCs move to mid at 15 min and have the final fight there.
Edit: Which also favors the team which defended best, since they have more NPCs left
I like how fast the game goes from one phase to another having the player constantly to adapt.
But at the same time i hate it, because most people don’t keep up with it and get stuck in some things throwing the game.
Regarding heros, I’m not sure what determines the channel spawn position, but each time it spawned it was on the enemy side and that’s what killed us.
Move it to the middle or something, I don’t like losing games to RNG.
Teams I’ve been in have never lost due to a simple Champion spawn. Almost won a 4v5 even with them spawning 2 Champs. Must just be the tactic you guys were using.
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