What do you miss in GW2 that other games had?

What do you miss in GW2 that other games had?

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Posted by: PowerBottom.5796

PowerBottom.5796

Since GW2 is a game, that was able to reach players from various other Games, like the FPS-Genre, MOBAS, other MMO’s, Strategy-Games etc. I thought it would be interesting to see which Features or Mechanics you miss from other Games that you think could work in GW2.

For me, coming from an SC2, GW1 and a little bit of a MOBA-Background, I miss one thing in particular – it would be a big change for sure, but it would open a lot of doors for GW2:

- Being able to switch Control and Cameraposition from one Char to a pet, a Location, an Illusion etc.

With that I mean that I could switch from Controlling my Ranger to my Pet, having full control over their movement, while my Main-Char would go into “Auto-pilot”. Also, it would be cool if I could klick on the Map and my view would go over there (this would maybe make FOG of War a possible feature or maybe you could only klick on positions on the Map where you had Allies, Pets or static Stuff like Spirits. That could enable you to guard Positions with Pets/Spirits etc. simply to be able to watch if some enemy is going that way). Just imagine how fun it would be to make mindgames with controlling and jumping with your Clones, so that the opponent would think that it’s the right target or the possibilities fro movement and scouting a ranger would bring to the table, when you could move and control and have vision over a place on the Map with your Pet, thats far away from the actual Ranger.

Another thing I kinda miss are Items: What if there was some sort of Item-shop as another “Point of Interest” on the Map, where you would have to meditate for a few seconds to be able to get an Item. With the above feature implemented, you could maybe get sth. like a Ward of Sight (an Invisible static object that gives you vision over a part of the Map where you placed it). Maybe there could also be sth like a reveal-Effect Item that lets you see Invisible Targets, small Stat-boosters etc. Maybe you could even implement some sort of a “loadout-feature” that lets players choose a few items at the beginning of a Match.

Again, those would be pretty big features and I don’t think that they are essential to the games success as a PvP-Title, I just think that the Idea is interesting! ^^’

So: What do you like from other Games and think that could work in GW2? Again, it can sth big or small, this thread isn’t about what GW2 needs, but what you think would be a fun Idea to implement!

(edited by PowerBottom.5796)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I loved the talent system in Rift. THAT was the way how to build a character you wanted it was one of the best talent systems i have encountered. Sure it had issues here and thier but i loved it.

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Posted by: PowerBottom.5796

PowerBottom.5796

I loved the talent system in Rift. THAT was the way how to build a character you wanted it was one of the best talent systems i have encountered. Sure it had issues here and thier but i loved it.

Since it’s very possible that many ppl haven’t actually played the games you’re referring too, could you maybe elaborate on why it was such a good system to you?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I loved the talent system in Rift. THAT was the way how to build a character you wanted it was one of the best talent systems i have encountered. Sure it had issues here and thier but i loved it.

Since it’s very possible that many ppl haven’t actually played the games you’re referring too, could you maybe elaborate on why it was such a good system to you?

Okay.

Its kinda like the Trait system in a way.
http://rift.zam.com/en/stc.html

You get to choose from a vast 9 different talent trees to select in 3 slots and you can build your character the way you want, play the character you want the way you want. its SO customizable.

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Posted by: Thirsty.2875

Thirsty.2875

I miss the portal gun in every game I play… but really there isn’t anything I think of when playing guild wars that I say man they need to have this in here as far as game mechanics go.

I do however miss the dodge button in every other game I play now.

Spill The Blood <- Join The sPvP Guild

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Posted by: aydenunited.5729

aydenunited.5729

I miss the ability to check a little box so that the PvP instructions box doesn’t pop up and make me rage those random times in between me getting spiked.

Jumzi (Ranger), Tarnished Coast

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Posted by: Aragiel.6132

Aragiel.6132

hard question.. hm… what do i miss in GW2, oh.. yeas.. i know

COMPETITION !

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Posted by: MaXi.3642

MaXi.3642

i miss MMR (matchmaking rating) so much… i hope they will implement it soon, because this is what is killing this game atm…

and i miss arena deathmatch from WOW a bit, small arenas with interesting terrain, fast matches, it would be good if they add it

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Posted by: Vandal.8029

Vandal.8029

I don’t really miss WoW itself, but I do miss 3v3 arenas. It was easy to get a team together, queues were quick, and it was some of the most intense and competitive gameplay i have experienced. I love GW2’s gameplay, but if another game gives small scale arenas a shot, i will probably jump on the bandwagon.

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Posted by: Moderator.6837

Moderator.6837

Hello everyone,

Making a small comparison with another games is good for supporting your point of view.

However, making a thread about what others game have, and not Guild Wars 2 could be assimilated as advertising. If there is a particular thing you want to suggest, feel free to create a thread in our suggestions sub-forum

Thank you for your contribution and understanding.

(edited by Moderator.6837)