What if a map discouraged class stacking?
Or… just hear me out: Take class stacking out of the matchmaking.
So what happens when you dont have the “required” classes? Your team automaticly loose the match at the beginning of the round?
So what happens when you dont have the “required” classes? Your team automaticly loose the match at the beginning of the round?
No… each door would have multiple fast ways in that are class specific…but they’d also be accessible even if you were a team of 5 thieves on say a rev/guardian door….it would just take more work to get in. On a three point map like ANET is fond of, each door would be fastpassed by 2-3 classes… Say you’ve got a gate in front of you, it’s got windows up above for thief, it has a mesmer pads beneath that, and it’s got a pet door for a ranger— but oh no! You’re group is comprised of 4 guardians and a warrior. To get through the gate you’d have to beat it down. It would be like the gates on the map with the lords, but stronger gates so that one dude isn’t going to knock it down faster than people rez. It’d take some playtesting, but I’d say for 3 people beating on it would go down in 15 sec (long rez), 4 people 10 seconds roughly, and if you had the whole team you’d be in in 5 sec…. roughly.
That said, there would be another barrier on the map that wasn’t keyed for those 3 classes… perhaps it was keyed for warrior, guardian, or revenant… while they get in quickly, the thief, mesmer, and druid would have a harder time getting into that point.
Strategically, knowing that each class is better at opening certain doors would encourage, but not force players to diversify their team. You wouldn’t have to have a diverse team, it’d just be advantageous if you did. Then you can further strategize by playing weaknesses against strengths. For example, say you know that one point is easily accessed by thieves, but not by dragonhunters…. well, just so happens you’ve got a dh that LOVES eating thieves, and one thief on your team. Thief unlocks the door for the dh… dh sets up his tent on the point. Then he runs and joins his mesmer friend on the point that’s keyed for mesmers, dragonhunters, and necromancers, but not for thieves. Or whatever…options.
You could even do a point where each class would have to enter it’s own unique way… that way they’d have to split on the way inside rather than just zerg their way to center. Something like a huge circle with a bunch of different ways in… maybe make it a neutral entrance that locks after 1 person has passed into it for a certain amount of time… so for a 10 person game, a decagon where you’d have to go through whichever gates are open at the time to fight over the point. You could exit freely. Just ideas.
I like that idea, mesmer (me) runs in there, opens portal, 4 trappervstand next to me, port out, go far/close and they just kill the enemy off one by one
Or… just hear me out: Take class stacking out of the matchmaking.
I like that idea, mesmer (me) runs in there, opens portal, 4 trappervstand next to me, port out, go far/close and they just kill the enemy off one by one
But if you burned the portal to open the door…
or if the points are far enough away they are out of range for the port from point to point…