Rank: Top 250 since Season 2
#5 best gerdien in wurld
I know every MMORPG games are filled with passives and channeling skills but what if we had a Smite moba type firing mechanic instead of an automatic targeting system? In essence, every attack and ability is a skillshot.
Auto attack brings up an arrow icon on screen if you’re projectiles, a slash icon for swords, bash icon for maces, etc. All aimed with your mouse. You point where you fire and you point where you want to slash. Basically DH LB#3.
Mechanically changing every skill and trait in the game (especially static abilities like traps, symbols, etc) is huge but nothing that an expansion budget can’t bring.
The combat in GW2 is great for its time but I think a more skillful style of play is what most players are looking for now.
Thoughts?
I personally dont like this kind of design in an mmorpg
The combat in GW2 is great for its time but I think a more skillful style of play is what most players are looking for now.
Thoughts?
Can’t say I fully agree with that. There are many forms of skill based gameplay. It was a conscious choice to go for a mix of tab and action instead of full action combat like in let’s say Tera. Older games already did a full action combat and were debatably less skill focused than GW2 with it’s mixed combat system.
It allows for a very quick combat system that is not only fun to pick up and play but is also very deep if you want to master it to that degree. It frees you up from having to aim your auto attacks but still has quite a few skillshots. Positioning to keep your target as well as positioning by your foe to avoid said targeting takes skill as well.
If there is one thing that I do not like then that is how the game progressed towards passives and way too much AoE specially condintion AoE. Most are asking for the game to return to mostly active skills. We should have many and more “skillshots” but I really do not want to see absolutely everything being turned into an FPS aiming system.
I think mechanics themselves are fine. Problems lie in too much AoE everything, too short cast times, too passive traits etc. Basically the game needs a nerf in all skills and traits as it is too much reward for little risk for everyone now.
I think mechanics themselves are fine. Problems lie in too much AoE everything, too short cast times, too passive traits etc. Basically the game needs a nerf in all skills and traits as it is too much reward for little risk for everyone now.
Yea fair enough. I suppose what i’m looking for is skillful everything heh.
I think mechanics themselves are fine. Problems lie in too much AoE everything, too short cast times, too passive traits etc. Basically the game needs a nerf in all skills and traits as it is too much reward for little risk for everyone now.
That’s not particularly true with skills like glyph of equality that can punish spam.
Although dota is a much better game than league at mostly everything, league does have a higher tactical skill ceiling due to its skillshots.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.