What is "Matchmaking" ?

What is "Matchmaking" ?

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Posted by: Flumek.9043

Flumek.9043

Hello ?

What is it ?

Do i need to buy glider collection to get it?

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

What is "Matchmaking" ?

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Hello ?

What is it ?

Do i need to buy glider collection to get it?

Hi.

Yes you need to have every glider skin and full ascended armor of dire stat on every profession/race combination possible.

What is "Matchmaking" ?

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Posted by: style.6173

style.6173

I think ANET removed matchmaking. At least it sure seems that way. They can’t even figure out how to not match a premade against a PUG tem.

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Posted by: displacedTitan.6897

displacedTitan.6897

I must play a different game than the people here. Rarely am I against a full premade as a team of solo q. Duo’s and the occasional triple but there is usually one on my team to balance. I wish ANet would just show a log of how often this full premade kitten actually happens and shut the cry babies on this forum up about it.

Its really just a crutch excuse for losing and its so tiring to listen too.

What is "Matchmaking" ?

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Posted by: Naix.8156

Naix.8156

The general match making pseudo code is on the wiki:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

It’s not for lack of trying, in the coding component at least, that makes for poor matchups in pvp. There are some complexities that no algorithm will be able to handle with a reasonable queue time; especially with a small pvp player population. For example, you could have equally skilled players on both sides and get a random comp that makes the match difficult if not impossible to win.

Really, the last low hanging fruit that is left to go after, and I really hope that Anet does, is to separate soloq from teamed up players. An algorithm can’t do a decent job of accounting for the coordination benefit of having players, even a couple, in comms. Once you get past even mid level play, what’ll often happen is the soloq team will lose a team fight and then won’t be able to recover or regroup and push back into the map. Instead, especially with baddies, as soon as they respawn they either run back into an outnumbered meat grinder at that teamfight they died at or run off to take another point and end up in being picked up and forced into a bad 1v1. Due to the nature of conquest matches they often end up snowballing from this scenario.

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Posted by: cakeonroof.7385

cakeonroof.7385

After stomping the opponent at mid fight, a scrapper teammate ran to mid. To avoid double capping, I left to guard home. With no opponents in sight and halfway to capping mid, the scrapper used his elite gyro to go stealth for no reason whatsoever. While in stealth, he began jumping in circles not realizing what he’s done.

What have I done to be blessed with such an OP teammate as he is?

EU since Aug 2012

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Posted by: Marxx.5021

Marxx.5021

You cannot expect “good” matchmaking at the moment. Players try new builds/classes after HoT release. There might be issues with overpowered builds and/or adapting to it. You can even switch classes and builds at any time by logging in another character. How could a matchmaking algorithm handle that? It cannot.

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Posted by: Mogar.9216

Mogar.9216

show mmr to players would go a long way to solve match making problems. Right now we are all just guessing at how they make matches, if they showed us our mmr then at least we can offer some educated suggestions to make it better.

For example Anet has repeatedly stated that match making does not take into account the result of previous matches but I swear more than 80% of the time after I win a match the next match I get paired with total newbs.