What is Tornado supposed to do?

What is Tornado supposed to do?

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Posted by: reikken.4961

reikken.4961

It got some buffs, and I’m pretty sure it’s still useless, but what is it supposed to be used for?

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Posted by: Celtus.8456

Celtus.8456

Just another buff to make Elixir X better, not really awesome for ele (in ele’s current state…).

Josre
Zulu Ox Tactics [zulu]

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Posted by: kdaddy.5431

kdaddy.5431

I find that engy does most things better then the original classes.

Engy is better at rampage then warrior

Engy is better at invisibility then thief

Engy is better with tornado a elite skill ele cant use.

You have to feel like Anet is running out of ideas to balance things or they are saving it for the next expansion.

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Posted by: Dahkeus.8243

Dahkeus.8243

I find that engy does most things better then the original classes.

Engy is better at rampage then warrior

Engy is better at invisibility then thief

Engy is better with tornado a elite skill ele cant use.

You have to feel like Anet is running out of ideas to balance things or they are saving it for the next expansion.

If the engy gets lucky enough to get rampage, sure it’s a little better, but that’s a 50% chance of happening…

Engi is not better than thief. Especially after the sneak gyro nerfs. Also, any engi with sneak gyro won’t be bringing elixir X, so that’s a pretty irrelevant point.

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Posted by: Rezzet.3614

Rezzet.3614

tornado is good the problem now is that anet toned down survivability but forgot to balance out the insane damage some professions have, for example what justifies thief not having their 60% damage buff reverted ? the whole point of that change was to make them competitive during bunker meta

now damage is so overwhelming you get instagibbed even with max toughness builds even with protection and 33% damage reduction utility

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Posted by: Xillllix.3485

Xillllix.3485

It’s for PvE.

Most of the nerfing and changes that were done to the elementalist was done with Raids in mind and dps meters vs enemies that stand still. It had nothing to do with actual competitive gameplay where the class was already a pain in the kitten to play and could only survive with a bunker amulet.

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

tornado is good the problem now is that anet toned down survivability but forgot to balance out the insane damage some professions have, for example what justifies thief not having their 60% damage buff reverted ? the whole point of that change was to make them competitive during bunker meta

now damage is so overwhelming you get instagibbed even with max toughness builds even with protection and 33% damage reduction utility

Maybe you should dodge or not react like a dead cat?

Thief nerfs: selfish use of b venom nerfed to only 1 stun and can possibly be considered a nerf to pulmonary impact, staff AA nerfed damage, all stealth skills have a CD on them now to punish players that miss stealth attacks (only 2 chances per stealth).

What more do you want other than “I should never die to thief ever”? The profession has no team support and can barely sustain itself before having to run away and gank someone else. They have nerfed the right things to encourage more intelligent play for thief.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

(edited by BeepBoopBop.5403)

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Posted by: Dahkeus.8243

Dahkeus.8243

tornado is good the problem now is that anet toned down survivability but forgot to balance out the insane damage some professions have, for example what justifies thief not having their 60% damage buff reverted ? the whole point of that change was to make them competitive during bunker meta

now damage is so overwhelming you get instagibbed even with max toughness builds even with protection and 33% damage reduction utility

Maybe you should dodge or not react like a dead cat?

Thief nerfs: selfish use of b venom nerfed to only 1 stun and can possibly be considered a nerf to pulmonary impact, staff AA nerfed damage, all stealth skills have a CD on them now to punish players that miss stealth attacks (only 2 chances per stealth).

What more do you want other than “I should never die to thief ever”? The profession has no team support and can barely sustain itself before having to run away and gank someone else. They have nerfed the right things to encourage more intelligent play for thief.

Yea, and as long as there are condi warriors and scrappers hitting up side points, the usefulness of thieves overall will be very handicapped.

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Posted by: zxstanyxz.8769

zxstanyxz.8769

tornado is good the problem now is that anet toned down survivability but forgot to balance out the insane damage some professions have, for example what justifies thief not having their 60% damage buff reverted ? the whole point of that change was to make them competitive during bunker meta

now damage is so overwhelming you get instagibbed even with max toughness builds even with protection and 33% damage reduction utility

Maybe you should dodge or not react like a dead cat?

Thief nerfs: selfish use of b venom nerfed to only 1 stun and can possibly be considered a nerf to pulmonary impact, staff AA nerfed damage, all stealth skills have a CD on them now to punish players that miss stealth attacks (only 2 chances per stealth).

What more do you want other than “I should never die to thief ever”? The profession has no team support and can barely sustain itself before having to run away and gank someone else. They have nerfed the right things to encourage more intelligent play for thief.

kinda hard to dodge something when you can’t see them due to always attacking from stealth (and when you do manage to dodge it they stay stealthed to try again… yeah thats fair right?)

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Posted by: livlaender.8790

livlaender.8790

what is tornado supposed to do?

decapping and capping the node, its also good to cc enemies, if someone is in downstate

die Gedanken sind frei

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

tornado is good the problem now is that anet toned down survivability but forgot to balance out the insane damage some professions have, for example what justifies thief not having their 60% damage buff reverted ? the whole point of that change was to make them competitive during bunker meta

now damage is so overwhelming you get instagibbed even with max toughness builds even with protection and 33% damage reduction utility

Maybe you should dodge or not react like a dead cat?

Thief nerfs: selfish use of b venom nerfed to only 1 stun and can possibly be considered a nerf to pulmonary impact, staff AA nerfed damage, all stealth skills have a CD on them now to punish players that miss stealth attacks (only 2 chances per stealth).

What more do you want other than “I should never die to thief ever”? The profession has no team support and can barely sustain itself before having to run away and gank someone else. They have nerfed the right things to encourage more intelligent play for thief.

kinda hard to dodge something when you can’t see them due to always attacking from stealth (and when you do manage to dodge it they stay stealthed to try again… yeah thats fair right?)

They stealth. Count to 3. Dodge. Ez.

Stealth isn’t free. It costs initiative which is a global cooldown on all skills, endurance, or a utility cooldown. If they restealth, congrats you won that trade by making them waste resources while you did… nothing.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: reikken.4961

reikken.4961

endurance is a resource too though (unless you too are a daredevil)

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

endurance is a resource too though (unless you too are a daredevil)

Actually, daredevils have limited endurance too, but you seem to be in the “perma evade thief OP” camp.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: kdaddy.5431

kdaddy.5431

I find that engy does most things better then the original classes.

Engy is better at rampage then warrior

Engy is better at invisibility then thief

Engy is better with tornado a elite skill ele cant use.

You have to feel like Anet is running out of ideas to balance things or they are saving it for the next expansion.

If the engy gets lucky enough to get rampage, sure it’s a little better, but that’s a 50% chance of happening…

Engi is not better than thief. Especially after the sneak gyro nerfs. Also, any engi with sneak gyro won’t be bringing elixir X, so that’s a pretty irrelevant point.

Ohhh no of course i understand but i feel the engy just steals other classes skills. I mean at 1 point the engy elite skill whether it was gyro or elixer was better.

I mean the ability to moa people and potentially go rampage with 25 stacks of might was very frustrating as someone who didnt play engy and played warrior in season 1 & 2. Literally had a shorter cool down and warriors rampage lasted 15 sec and engys was 20.

Then tornado is actually useful on engy since it can do some dps with high boons and the short cool down.

Its basically just me complaining because they took a skill from warrior, ele and thief and made it better on engy no matter which elite skill you picked.