What is in the gap between op and up?
The only difference I see in builds is theoretical correctness and how whiny people are.
Also, thief’s Shadow Refuge: I never even touch it any more. Perhaps it’s a bug, but whenever you step out of SR for any reason, you get slammed with a 4s reveal that usually results in your death. If you get pulled, pushed, whatever- dead. It’s ridiculous at this point.
Builds that are considered OP are IMHO defined by 3 Aspects:
1) The Builds is very strong; Not necessarily Gamebreaking, but it needs to of course be very viable.
2) They fit into the Metagame very well.
3) They are often played, get lots of exposure and spread like wildfire.
There are some very decent Builds that are potentially strong, but no1 would ever call them OP because they simply dont’ fit into the Metagame. I also think that there are good Builds that work well in the current Meta, that some Teams are playing, that don’t get too much exposure; so no1 would ever call them OP, because most ppl don’t know about the Build.