What is the PvP team doing?

What is the PvP team doing?

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Posted by: Beast Sos.1457

Beast Sos.1457

We know the PvP team isn’t in charge of balance so what are they doing? We literally got 1 new map in 2 years and thats about it….Can someone clarify this for me?

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Posted by: Krysard.1364

Krysard.1364

Leagues I guess

M I L K B O I S

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Posted by: Beast Sos.1457

Beast Sos.1457

Leagues I guess

If Leagues can stop the production of everything else PvP, they really need to find a new team. If I worked at the pace they work at Anet, I would have been homeless a long time ago…

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Posted by: Sins.4782

Sins.4782

Reworking skyhammer, probably. Maybe spirit watch as well.

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Posted by: Beast Sos.1457

Beast Sos.1457

Reworking skyhammer, probably. Maybe spirit watch as well.

lmao :P

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Posted by: Spartacus.3192

Spartacus.3192

Espurts!!!

/15chars

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Chaith.8256

Chaith.8256

Putting things in the game and then removing/reworking them

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Posted by: Dipdoo.4861

Dipdoo.4861

Yes, many “things” :P

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Posted by: Fluffball.8307

Fluffball.8307

This isn’t limited to PvP, you could ask the same question about just about every kitten area of GW2, and it has come up (sometimes in violent explosions) repeatedly over the past few years.

People are constantly asking what the hell anet is working on. I feel like we see 1% of it and the rest gets cut…

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Posted by: Exedore.6320

Exedore.6320

Probably living story at the current rate…

Kirrena Rosenkreutz

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Posted by: Aza.2105

Aza.2105

Pvp team hasn’t been doing anything since launch.

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Posted by: Kraljevo.2801

Kraljevo.2801

New game modes

jk

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Posted by: Dyze.1580

Dyze.1580

I seriously doubt there’s an actual “pvp team” of devs.
If anything, they’re the same developers working on everything else, and they’re most likely getting forced to prioritize everything else. Probably because pvp balance is to big of a cookie and i’m guessing the money comes from all other avenues within the game.

We get tossed a bisque from time to time that switches up the meta into some other overpowered class, simply because there’s not enough time and money to work on a real balance.

This is probably the big reason for the insane p2w meta we have at the moment.. because they’ve finally got a way to get money from pvp players.

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Posted by: Beast Sos.1457

Beast Sos.1457

This isn’t limited to PvP, you could ask the same question about just about every kitten area of GW2, and it has come up (sometimes in violent explosions) repeatedly over the past few years.

People are constantly asking what the hell anet is working on. I feel like we see 1% of it and the rest gets cut…

Thats very true. Its sad to see when the game has such great potential.

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Posted by: Beast Sos.1457

Beast Sos.1457

I seriously doubt there’s an actual “pvp team” of devs.
If anything, they’re the same developers working on everything else, and they’re most likely getting forced to prioritize everything else. Probably because pvp balance is to big of a cookie and i’m guessing the money comes from all other avenues within the game.

We get tossed a bisque from time to time that switches up the meta into some other overpowered class, simply because there’s not enough time and money to work on a real balance.

This is probably the big reason for the insane p2w meta we have at the moment.. because they’ve finally got a way to get money from pvp players.

Quote from Josh Davis-

“RE: Balance → Contrary to popular belief, the PvP team (or wvw, fractals, raids, etc) doesn’t actually handle profession balance. There’s an entirely separate team dedicated to handling balance for all core areas of the game (appropriately named the Balance team). The PvP team (and the other aforementioned teams and more) gives regular feedback on balance issues, but the balance team is ultimately in charge of maintaining the design vision across the game.
For reference, the PvP team is focused on infrastructure → PvP Leagues and maps, for example.”

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Posted by: Stand The Wall.6987

Stand The Wall.6987

you have to look at this with a broad perspective. anet is owned by ncsoft and anything happening at hq effects the spending power for gw2.

that doesnt really answer the question but its the best ive got.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Liewec.2896

Liewec.2896

this is pretty much how i imagine the whole of Anet lol.

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Posted by: style.6173

style.6173

Reworking skyhammer, probably. Maybe spirit watch as well.

lmao :P

So sad, but probably true. If the PvP team is focused on skyhammer, GW2 is officially slowly heading towards end of life.

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Posted by: Darwin Iznang.1342

Darwin Iznang.1342

All maps are being reworked to included new home base areas that are harder to spawn camp. A new mechanic is also being added, called the “Resign” button. They need to make sure it can hold up to the millions of pushes it will get day. Also in the works are actual water softeners, to counter all the saltiness of player like myself, who are thoroughly disgusted with PvP at the moment, but cannot stop themselves from queuing up every day.

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Posted by: Asrat.2645

Asrat.2645

Well right now they are on leagues, skyhammer and khylo.
For the past: Well, the developement team mainly made HoT. I suppose a lot of what they do we will never see.

Just an example: If one of my coworkers comes up with the idea to introduce a new movement element named ‘gliding’, I would gather my team and ask: can we use this?
Probably followed by months of try and error.
I dont say they neccessarely considered gling for pvp, but i’d guess in the development process of HoT there were a lot of ideas that would have to be considered/tested for pvp. Probably PvP even was the reason to reject certain content suggestions.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

I am not going to fully defend Anet and it’s PvP team becouse I too think that the ammount of PvP modes and Maps are few over all these years but on the other hand.

Remember that programing, planning and making art for the game isn’t easy, they can’t just spew out maps and hope they are good. They need planning, testing, rework, testing, planning, scrapping, planning, testing, remoduling and while doing all this they also have to maintain and rework existing maps to the “needs” of us players. I would make a game like GW2 too if it was as easy as taking a dump.

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Posted by: onevsone.2098

onevsone.2098

I find a little weird s2 is almost finished and we have no news on off season, s3 and balance patch

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Posted by: dominik.9721

dominik.9721

That’s not surprising at all. They are currently probably rolling dices to decide what to do.

Grimkram [sS]

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Posted by: Nocta.5274

Nocta.5274

I find a little weird s2 is almost finished and we have no news on off season, s3 and balance patch

They didn’t say anything about how off season would work for season 1 either. they’re just going to cut the season, and put ingame when the next one starts a few days after its closed.

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