What is this game's fetish with pets and AoE?
The Devs don’t care about Balance or what is skillful, hence all the AoE spam, Cc spam, and Passive defenses. They keep pushing passive gameplay more and more.
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
Most classes have a plethora of AoE/high Cleave. The amount is ridiculous for their “competitive” gamemode when the gamemode revolves around standing on a small poin(not to include mid at foefire), if they were to make more skills single target the game could actually be balanced pretty well, but that will never happen with the mindless Aoe being tossed around, yes some classes have more Aoe than others, Necro, Ele, DH, Engie, Ranger if they limited the amount of AoE great things would happen especially getting rid of the ridiculous amount of AoE Cc
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
Most classes have a plethora of AoE/high Cleave. The amount is ridiculous for their “competitive” gamemode when the gamemode revolves around standing on a small poin(not to include mid at foefire), if they were to make more skills single target the game could actually be balanced pretty well, but that will never happen with the mindless Aoe being tossed around, yes some classes have more Aoe than others, Necro, Ele, DH, Engie, Ranger if they limited the amount of AoE great things would happen especially getting rid of the ridiculous amount of AoE Cc
Aoe is the main ways to fight thieves..no wonder a thief complaining about aoe usage
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
Most classes have a plethora of AoE/high Cleave. The amount is ridiculous for their “competitive” gamemode when the gamemode revolves around standing on a small poin(not to include mid at foefire), if they were to make more skills single target the game could actually be balanced pretty well, but that will never happen with the mindless Aoe being tossed around, yes some classes have more Aoe than others, Necro, Ele, DH, Engie, Ranger if they limited the amount of AoE great things would happen especially getting rid of the ridiculous amount of AoE Cc
Aoe is the main ways to fight thieves..no wonder a thief complaining about aoe usage
Even if I didn’t main thief the amount of AoE is stupid in this game, especially from a balance stand point,especially since the games most “competitive” gamemode requires players to stand and fight over tiny points that get completely covered up by the majority of all Aoe in game.
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
That’s not what this thread is about, it’s that there’s so much AoE that wherever you stand, you stand in AoE.
Excuse the language but it’s simply just a whole lot of clusterkittening in this game.
Pets I don’t care about them being strong, I just hate that I can target them, when it’s useless to kill them when you can kill the pet owner faster.
(edited by Kats.6917)
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
That’s not what this thread is about, it’s that there’s so much AoE that wherever you stand, you stand in AoE.
Excuse the language but it’s simply just a whole lot of clusterkittening in this game.Pets I don’t care about them being strong, I just hate that I can target them, when it’s useless to kill them when you can kill the pet owner faster.
Great idea. It is annoying finding Mesmer’s in all those clones. While we are at it please fix targeting so it doesn’t drop a target when someone stealth’s.
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
That’s not what this thread is about, it’s that there’s so much AoE that wherever you stand, you stand in AoE.
Excuse the language but it’s simply just a whole lot of clusterkittening in this game.Pets I don’t care about them being strong, I just hate that I can target them, when it’s useless to kill them when you can kill the pet owner faster.
Great idea. It is annoying finding Mesmer’s in all those clones. While we are at it please fix targeting so it doesn’t drop a target when someone stealth’s.
Or better yet, auto-fumble people when their both get in and out of stealth, because hell they are invisible and I don’t make any sense.
There is not ‘too much’ aoe in this game at all. If you want to avoid area/cleave attacks then don’t stand on point, spread out, dodge. If you are dying to on point AOE/cleave then you deserved to die. There are many ways to counter AOE. In addition, AOE is useless outside of teamfights so if you find yourself dying a lot, force the other team into smaller fights where they will be less effective.
The only class that can truly spam AOE is the necro. No matter what anyone says, unless people run useless builds like staff ele, only necro spams AOE, which is one of the reasons why it is always the focus in teamfights other than the fact it has low active defences. It is also a bad class in 1v1 fights which is why it has lots of area attacks to make up for that weakness. Druids and eles can do a lot of AOE support, but that is necessary because single target support would be useless.
As for pets, I agree that they are a bit too strong right now, but all they need to be balanced is for pet stats to be affected by amulet choice. They would be absolutely fine then.
That’s not what this thread is about, it’s that there’s so much AoE that wherever you stand, you stand in AoE.
Excuse the language but it’s simply just a whole lot of clusterkittening in this game.Pets I don’t care about them being strong, I just hate that I can target them, when it’s useless to kill them when you can kill the pet owner faster.
Great idea. It is annoying finding Mesmer’s in all those clones.
Because it’s impossible to make Mesmer clones targetable, and ranger/necro pets untargetable right?
Mesmer’s are BS anyway.
(edited by Kats.6917)