I am back into gw2 for a month now after my 12 month break, which was right after pax. For those of you that don’t know me I am Jim, I played with get stomped, devils inside, iron and that’s so pish, every old school player knows me.
I will only talk here for mesmer/thief/warrior/ele, otherwise it will be tooooo big. This will be thief-centric for now, that’s because I didn’t had time to see it from other classes point of view yet since my break.
I want to talk about balance, but I only talk from a tournament match up point of view. So before I talk for the balancing that needs to be done I will explain to you how conquest works in a high tournament game. Firstly the only 1v1 on a tournament game you want to have on your team is the side point holder as we call it, which is the guy that goes on a point caps it and then he either assaults enemy point or defends home point or joins the team fight, then you want an offensive roamer which will decap enemy point when the enemy side point holder joins the team fight and then you have the rest three who are the team fighters and most likely there is going to be roamers there too.
To the topic title now, which class has never been out of the meta for 1 day? It is support guardian. Consider for a minute if the game does not have a support guardian for 1 day the meta will be extremely different and the game itself. The team fights will have 2 downed vs 2 downed and whoever risks to get the stomp first or does the most damage to the squishier downed will win the team fight at the point, this can back flip many times during the fight. What makes support guardian so good is the healing. condi cleanse, aegis and of course stability. Here comes the continuation of it, who can remove stability when your team-mate gets stomped? The first ones is thief with steal/ mesmer with shatter and necro with corrupt boon, but don’t forget best form of preventing the stomp is to down the enemy guardian on time, so burst damage prevents the stomp. Which classes have burst damage at the moment? Every class can have it due to 20+ might stacks but the most efficient ones due to the sigil changes(air and fire at the same time) are the ones playing berserker and are able to survive with it, the 2 most efficient classes that can do that is thief s/d and mesmer shatter, sigils are above 50% of s/d thief damage and mesmer burst is so high that sigils just add up when they sustain on the team fight from high ground. Also soldier amulet / celestial amulet elementalists and warriors do the same amount of dmg as the above mentioned because of the might stacks and how they are designed to work.
I main a thief, yes I pointed out thief already twice, obviously there is a problem with thief you will think, no the problem is, that people haven’t play air attunement arcane blast ele to compare the damage to a thief, people forgot the timed bursts we used to have back 1+ year ago, we used to go in and one shot the non-nerfed version of a guardian with mesmer-thief-ele, if you search for it you will see every guardian dying in the first 1-10seconds. Now this is even more likely to happen due to guardian nerf and sigil buffs.
What were the most major changes the last year? Double sigil on every weapon set to support it even more, intelligence sigil being 3 attacks instead of 1, celestial amulet buffed so every sustain class that can might stack or condi+power pressure can use it now.
Lets take a look at thief nerfs so far, cluster bomb range reduced, cluster bomb dmg reduced, trickshot not following, trickshot not bouncing on points, steal can’t crit but heals you instead, vigor nerfed, larcenous steals 1 boon and initiative cost increased, dancing dagger nerfed, backstab nerfed, daze on pistol nerfed. Which means dagger mainhand is unviable atm because you can’t fill the role of dps on a teamfight as good as a mesmer/ele/warrior(guardian is assumed there and pick 2 of the rest), they hit aoe and they can survive way longer!
Lets take a look at mesmer so far, might stacks buff, interrupt deals damage buff, sword #2 nerf so they switched to great-sword, phantasms now are way faster on attacking and they attack most of the times.
Continuation Bellow