Aside from spec mode, ladders, custom arenas etc etc…
For a game to become an esport it needs to be fun to watch right??
It needs to have plays that players can be excited to see top players pull off right??
Every kill, point capture or play needs to show that it was won due to a higher level of skill, ability, knowledge or teamwork??
Unfortunatley in GW2 tpvp this is just not the case…
The insta kill builds…. this is not at all fun. It takes absolutley 0 level of ability to use a build that can one shot people. It may give a little thrill to the user but to everyone else it is just boring. It doesnt promote teamplay at all. Just kill seeking. Earlier today we had to play against three thiefs in one game. A situation that is becoming more and more common. Even when you spot the theif first and give him a good few hits and get his small health pool down the second he uses shadow refuge you know that all you can do is stand there on the point trying to guess when he will reappear, because you know the second he reappears that you will be dead in that second and there will be nothing you can do about it, blink at you wont even see him… much like distant lightning you will here a few little dinks of his daggers long before you see the damage or the thief himself. So you really dont have any time to react. This does not at all mean you are a bad player and it does in no way mean that they are a good player. All they have done is googled the same build that all theifs run as its their only vibale build and is know rolling his face accross his keyboard touching the same buttons over and over again spending half his time waiting around for his cooldowns not helping his team and the other half sneaking up of people waiting to one shot them.
But back to esports, what will the person commentating say when someone gets oneshotted either by a thief, warrior, mesmer, engineer?? it couldnt possibly be “what a great play” or anything like that as all the player has done it press the same few buttons they always press. Like entering a pin code for an easy kill… its BORING.
At the other end of the spectrum there are bunkers.. who are also unfortunatley a requirement to win but again all they have to do if roll the face accross the keyboard becuase it hardly matters what skills they use they are just clicking anything off cooldown because as long as no more then one person is fighting them they are invincible with some builds even being invincible against two players and even not easy to kill at three. It just really really slows down the pace of the game and it requires very little skill to play these builds. Then when it comes to a insta kill build vs another insta kill build it just a test of who can hit their few buttons for an easy kill first and then theirs bunker vs bunker……………………. there is not even a reason to bother attacking each other when bunkers cross paths in matches as they know they cant scratch each other.
The only time a fight would ever be worth watching as an esport is when both builds are balanced roughly in the middle of full dmg and full tank. This is that great area where the game actually gets interesting where every dodge and skill matters greatly on the outcome.
But even the few good fights like this that happen are often runined when a full burst player walks in on them and all three players involved instantley know what they outcome will be no matter what they do…
On top of this the balance is just so so broken atm.
I get what you guys said in the sotg that you are buffing things that people dont use as it will give more viable builds, this is good. But in the case of the warrior buffing his banners will not change his place at the bottom of everyone as there is never going to be a reason to play a tough warrior as other classes already perform that role so much better.
I really dont think that full stealth should be so easily obtainable and maintainable. even if it was just changed so that you cant go full stealth whilst under the effects of a cond and had that transparent glass look instead it would nerf the two hugely powerfull classes that rely on it to disengage from a fight when they are already two very strong classes (thief and mesmer).
The elementalist as said in the sotg does just need an all around slight nerf to its damage and survivablity it as is well known can do so much damage and still have so much survivablity all in one build along with the best movement speed and alot of cc.
TLDR
Bunkers are boring.
Instakillers are boring.
Inbetween builds are fun and would be make the game wacthable as an esport if more people played them.
EDIT
changed topic to reflect what i then went on to write, and to sound less negative. As i really do enjoy this game and it does have alot of potential but isnt anywhere near as good as it could be.
EDIT
Typo
(edited by Tanglewood.7523)