What people need to understand...

What people need to understand...

in PvP

Posted by: Tinius.1380

Tinius.1380

…is that not everything that was correctly thought-through by the developers is overpowered. I’m talking about tournament play by the way.

I believe that most profession-related balance problems are based upon badly designed trait lines, skills that are weak or not working as intended, or even design flaws in the mechanics of a whole class. These issues obviously limit some professions to only a few viable builds if at all.
In my opinion, those issues are the reason why other classes with better design stand out as overpowered while they actually aren’t. I’ll take mesmer as example because I play one and I believe I once saw a similar thread here where it said “mesmer is where other classes should be”.
Mesmers can use a lot of different weapon sets to create viable tourney builds, most of their traits make sense at their specific line and position and they have two very strong elite skills. Another plus for the class is that the shattering mechanic also seems to work as intended, as it can be used to various degrees in different builds but doesn’t restrict the mesmer to a handful of builds that rely only on shattering. Another example for such good design would probably be the guardian – I have to admit I haven’t play him yet – but from what I’ve seen and heard, he can also play a lot of different builds and choose from a good range of viable weapons.

So, what I’m trying to say is that people who complain about class imbalances shouldn’t shout for nerf of well-designed classes but obviously wait for bug fixes and design improvement on weaker classes. A guild mate of mine once told me there was a bug list for necromancer that listed dozens of bugs in skill mechanics?! Elementalists, who have 5 possible weapon combinations only use three of them in serious tournament play because the other sets suffer from bad design? Those issues are where balance fixes have to start. Nerfing better classes to the ground won’t make gameplay as a whole more enjoyable over long time.

I hope I have made my point clear.

Greetings