What's wrong with burning (screenshot)

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

you need to do two things when fighting a condi build: manage your condis & kill them.
you will always run put of clears, so cc them & damage them so they cant apply any more.

i can beat burn builds on engi or warrior easy, dont play much else but its all about running condi clear & using it well. all my breakdowns at the END OF THE MATCH for damage taken will have condi damage as about half of power damage revived. of course, often i dont die all game so idk maybe i have a magic wizard power against condis.

So carrion condition Engineer and a cleric shout Warrior according to your signature. One’s part of this thread and the other is probably the build with most condition removal available besides a Necromancer.

shout warrior also removes condis for the whole team. so it makes dealing with condis easier for everyone. ive nuterd condi so many burn guardians with it in team fights.

carrion rifle is just one of the many engineer builds i play (think ill be jamming cele scrapper when HoT hits), from end of game breakdowns i can tell it usually does about equal power & condi damage.
it doesnt have a lot of condi clear only healing turret (3 condis) & elixer S (2 condis split over 2 skills), but i can still beat burn guardians & other condi builds with it 1v1.

sure condi is annoying, but if you learn how to clear condis long enough to kill them its not that bad.

You have like two of the top builds for dealing with conditions so naturally you can’t complain, only thing better would be a Necromancer with a ton of transfers.

if theif takes HiS & shadow step with shadows embrace they have as much condi clear as my engi does. idk why they are complaining.

Thief only has Shadow Step for 3 which has higher cooldown than C which also gives a good tool belt, comparing S with a trait is dumb but S is still better, and HiS has double the cooldown of Healing Turret and isn’t AoE and heals half the amount and has double the cast time.

What's wrong with burning (screenshot)

in PvP

Posted by: xx swagmaster cyprus xx.7028

xx swagmaster cyprus xx.7028

necromancers with signet of vampirism don’t remove conditions, they transfer them.
a medi guard could zaelot fire + judge intervention + virtue of justice active for 7 stacks, then double dodge away from line of sight or use renewed focus.

a condi engi with flamethrower does more or less the same thing with incendiary ammunition, you only need to land 2 hits, the third hit will activate with geomancy/doom when you use elixir s.

ofc this is only valid in 1v1 situations and it’s not complete autopilot, for example if the necro expects it he could use locust swarm to transfer your conditions back with the crits from the locusts + passive plague signet.

in teamfights you could get lucky, the necro tries to transfer to you and misses, or you could get unlucky if he sees it coming and transfers it back to someone else,

anyway the point still stands, the standard signet build isn’t this almighty condi fighter that many make it out to be.

What's wrong with burning (screenshot)

in PvP

Posted by: Novuake.2691

Novuake.2691

I notice a lot of these nerf burning threads with screenshots have a Guardian somewhere nearby.

Like 90% of Guards at this point are burn builds. How about we just tone down the access Guards, Ele’s and Engi’s have to burning instead of blanket nerfing the condition as a whole.

Ele burning is fine now in my opinion.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

What's wrong with burning (screenshot)

in PvP

Posted by: mistsim.2748

mistsim.2748

what’s wrong with people dying to burn guardians?

they don’t bring enough condi cleanse.

What's wrong with burning (screenshot)

in PvP

Posted by: Miyu.8137

Miyu.8137

There’s always a funny aspect to all that “Burn OP OMG” treads:
If Burn is OP how can you survive to 54k of Burn Damage????

The problem is not the amount of damage but the time that damage need to kill you.
If you survived to 54k of burn is why you used all your healing skills, more than once, and someone else healed you. )or you’re a iper bunker necromancer with a insane amount of HP and LF + heal.

When a dps guardian burst you, you can’t read 40k of XXXskill why that guardian will kill you fast, leaving you not so much time to heal all the damage dealt.

In that image the thief survived to 54k of burn, 10k of bleed, 4k of poison and 6k of the ele skill + a large amount of damage dealt by other random skills.

A thief more or less have 16k of HP, right?

Then how can that burn is OP if it dealt you enough damage to kill you more than 3 times and you’re still alive?

The thief is really weak against conditions, we all know, but if Burn is strong like you say, how can you be able to survive to 3 times your life, only of Burn damage?

If you fight a dps guardian you recive lesser numerical damage bur you die quickly. 16-20k and you’re dead. Not so much time to survive like you have 3 lives (and much more if you add bleed, poison, and the other skills).

Seriously, me and one of my friend that play both dps and burn guardian can simply say that Burn deal a very high damage but direct damage kill so much better and frequently inflict so much more damage. But it’s lower than what you can read why you die before the damage reach the 54k!

Please, don’t look at that screnshots, they’re useless, futile and misleading.

If you can survive to 54k of Burn damage (+ a lot of different conditions and direct damage) as a thief in a XvsX team fight, the Burn damage is NOT OP.

You sure considered downed state with tripple the hp right? So thief actually get smth around 50k hp in real before it’s death.

The problem here wouldn’t be the burning dmg itself but the reapply possibility of some builds and the number of stacks.

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

what’s wrong with people dying to burn guardians?

they don’t bring enough condi cleanse.

http://wiki.guildwars2.com/wiki/Condition

88 skills/traits/runes that remove a condition in some way.
68 that cause burning in some way.

13 total conditions and some have more than burning probably.
3 skills that remove every single condition and 2 have 60s, one has 40s cooldown.
It’s easy to get multiple conditions but multiple condition removal is pretty hard, especially when their sole use is to remove conditions but not all of them. Either way there isn’t enough when conditions have tiny cooldowns compared with any of those removals.

(edited by glaphen.5230)

What's wrong with burning (screenshot)

in PvP

Posted by: Tulki.1458

Tulki.1458

If the death recap showed 35k direct damage coming from a power build, would you be making a post? A ranger can deal half that with rapid fire from further away, and you can’t cleanse direct damage after it hits you. Why is it that when a condition deals lots of damage it’s instantly complained about while direct damage isn’t?

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

If the death recap showed 35k direct damage coming from a power build, would you be making a post? Honestly.

Nope because it would be my fault for not preventing it with the many many ways to prevent big physical damage. Only thing you can do about conditions is hopefully remove what you want it to after it’s applied.

What's wrong with burning (screenshot)

in PvP

Posted by: Tulki.1458

Tulki.1458

If the death recap showed 35k direct damage coming from a power build, would you be making a post? Honestly.

Nope because it would be my fault for not preventing it with the many many ways to prevent big physical damage. Only thing you can do about conditions is hopefully remove what you want it to after it’s applied.

The difference being that you have to predict physical damage to prevent it (dodge/block/apply protection), but with conditions you can react after the enemy applies them (cleanse/resistance in addition to dodging or blocking)… that’s too big to ignore.

Also, the death report shows 52 stack ticks of burning. So even if the enemy applied 8 stacks of burning that means they would have had to let those stacks burn for 6.5 seconds. It’s almost as if the target stood still to try to prove a point, or they were just unprepared against conditions and died expectedly.

(edited by Tulki.1458)

What's wrong with burning (screenshot)

in PvP

Posted by: Erindriel.2351

Erindriel.2351

Show me a screenshot of power spec doing 35k burst with one low cooldown attack in under 5 seconds?

Oh, that doesn’t exist?

Nice try but your argument is invalid =o

Seriously. Even things we can all agree on being dumb like treb, lich form and pewpew rangers can only do 10-15k —tops--.

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

If the death recap showed 35k direct damage coming from a power build, would you be making a post? Honestly.

Nope because it would be my fault for not preventing it with the many many ways to prevent big physical damage. Only thing you can do about conditions is hopefully remove what you want it to after it’s applied.

The difference being that you have to predict physical damage to prevent it, but with conditions you can react after the enemy applies them… that’s too big to ignore.

Predict? Only thing you have to predict is Backstabs from Thieves, rest all has extremely obvious animations.

What's wrong with burning (screenshot)

in PvP

Posted by: Grover.8753

Grover.8753

4 stacks of burn dmg at 4 ticks shold not clear 16-20k hp….it does. Needs fix.

What's wrong with burning (screenshot)

in PvP

Posted by: Saiyan.1704

Saiyan.1704

4 stacks of burn dmg at 4 ticks shold not clear 16-20k hp….it does. Needs fix.

What skill can apply 4 stacks of burns, dealing 16-20k HP in 4 seconds…? It takes 4 ticks for 6 burn stacks to reach 9k-10k burn damages.

I’m beginning to think that every player who QQ about burns are Thieves with 0 condi cleanses with 10k health.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

4 stacks of burn dmg at 4 ticks shold not clear 16-20k hp….it does. Needs fix.

What skill can apply 4 stacks of burns, dealing 16-20k HP in 4 seconds…? It takes 4 ticks for 6 burn stacks to reach 9k-10k burn damages.

I’m beginning to think that every player who QQ about burns are Thieves with 0 condi cleanses with 10k health.

- FalseLights
My GW2 Blog Spot
[TPvP] Condi Guard Guide

[TPvP] Condi Guard Guide

What's wrong with burning (screenshot)

in PvP

Posted by: Saiyan.1704

Saiyan.1704

4 stacks of burn dmg at 4 ticks shold not clear 16-20k hp….it does. Needs fix.

What skill can apply 4 stacks of burns, dealing 16-20k HP in 4 seconds…? It takes 4 ticks for 6 burn stacks to reach 9k-10k burn damages.

I’m beginning to think that every player who QQ about burns are Thieves with 0 condi cleanses with 10k health.

- FalseLights
My GW2 Blog Spot
[TPvP] Condi Guard Guide

[TPvP] Condi Guard Guide

Had a Condi Guard Guide since prepatch bro.

I’ve ran Burn Guardian before it was cool.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

4 stacks of burn dmg at 4 ticks shold not clear 16-20k hp….it does. Needs fix.

What skill can apply 4 stacks of burns, dealing 16-20k HP in 4 seconds…? It takes 4 ticks for 6 burn stacks to reach 9k-10k burn damages.

I’m beginning to think that every player who QQ about burns are Thieves with 0 condi cleanses with 10k health.

- FalseLights
My GW2 Blog Spot
[TPvP] Condi Guard Guide

[TPvP] Condi Guard Guide

Had a Condi Guard Guide since prepatch bro.

I’ve ran Burn Guardian before it was cool.

Yeah and I’ve played it before even you did, I used to run a Carrion Guardian about a year and a half ago.

What's wrong with burning (screenshot)

in PvP

Posted by: Dirtyrascal.1023

Dirtyrascal.1023

Sometimes you die in PVP and there was literally nothing you could have done to avoid it. I’m OK with that.

Burn Guards can be brutal, but you know that already. . . long before you stand in front of one. If you get nuked by one, suck it up and move on.

Part of the game is picking your fights.

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

Sometimes you die in PVP and there was literally nothing you could have done to avoid it. I’m OK with that.

Burn Guards can be brutal, but you know that already. . . long before you stand in front of one. If you get nuked by one, suck it up and move on.

Part of the game is picking your fights.

I suck it it up if I mess up and die to an Eviscerate or Shatter Mesmer, can’t really do much better against a condition build without playing a build that most classes can’t even do specifically to counter them.

What's wrong with burning (screenshot)

in PvP

Posted by: choovanski.5462

choovanski.5462

you need to do two things when fighting a condi build: manage your condis & kill them.
you will always run put of clears, so cc them & damage them so they cant apply any more.

i can beat burn builds on engi or warrior easy, dont play much else but its all about running condi clear & using it well. all my breakdowns at the END OF THE MATCH for damage taken will have condi damage as about half of power damage revived. of course, often i dont die all game so idk maybe i have a magic wizard power against condis.

So carrion condition Engineer and a cleric shout Warrior according to your signature. One’s part of this thread and the other is probably the build with most condition removal available besides a Necromancer.

shout warrior also removes condis for the whole team. so it makes dealing with condis easier for everyone. ive nuterd condi so many burn guardians with it in team fights.

carrion rifle is just one of the many engineer builds i play (think ill be jamming cele scrapper when HoT hits), from end of game breakdowns i can tell it usually does about equal power & condi damage.
it doesnt have a lot of condi clear only healing turret (3 condis) & elixer S (2 condis split over 2 skills), but i can still beat burn guardians & other condi builds with it 1v1.

sure condi is annoying, but if you learn how to clear condis long enough to kill them its not that bad.

You have like two of the top builds for dealing with conditions so naturally you can’t complain, only thing better would be a Necromancer with a ton of transfers.

if theif takes HiS & shadow step with shadows embrace they have as much condi clear as my engi does. idk why they are complaining.

Thief only has Shadow Step for 3 which has higher cooldown than C which also gives a good tool belt, comparing S with a trait is dumb but S is still better, and HiS has double the cooldown of Healing Turret and isn’t AoE and heals half the amount and has double the cast time.

i dont run C. my only other active condi clear apart from healing turret (3 condis) is exiler S, the active & toolbelt remove one condi each. apart from a few passive single clenses in traits thats all the clear my engi has.

theif loses all damaging condis on HiS, loses 3 condis on shadow step, & looses 1 condi every three seconds they are in stealth (theif has easy access to stealth too, so blinding powder has 2 condi removed etc).

i have similar condi clear to theif on my engi, but somehow i can beat burn guards & other burn builds with it. i even beat p/p engi.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

you need to do two things when fighting a condi build: manage your condis & kill them.
you will always run put of clears, so cc them & damage them so they cant apply any more.

i can beat burn builds on engi or warrior easy, dont play much else but its all about running condi clear & using it well. all my breakdowns at the END OF THE MATCH for damage taken will have condi damage as about half of power damage revived. of course, often i dont die all game so idk maybe i have a magic wizard power against condis.

So carrion condition Engineer and a cleric shout Warrior according to your signature. One’s part of this thread and the other is probably the build with most condition removal available besides a Necromancer.

shout warrior also removes condis for the whole team. so it makes dealing with condis easier for everyone. ive nuterd condi so many burn guardians with it in team fights.

carrion rifle is just one of the many engineer builds i play (think ill be jamming cele scrapper when HoT hits), from end of game breakdowns i can tell it usually does about equal power & condi damage.
it doesnt have a lot of condi clear only healing turret (3 condis) & elixer S (2 condis split over 2 skills), but i can still beat burn guardians & other condi builds with it 1v1.

sure condi is annoying, but if you learn how to clear condis long enough to kill them its not that bad.

You have like two of the top builds for dealing with conditions so naturally you can’t complain, only thing better would be a Necromancer with a ton of transfers.

if theif takes HiS & shadow step with shadows embrace they have as much condi clear as my engi does. idk why they are complaining.

Thief only has Shadow Step for 3 which has higher cooldown than C which also gives a good tool belt, comparing S with a trait is dumb but S is still better, and HiS has double the cooldown of Healing Turret and isn’t AoE and heals half the amount and has double the cast time.

i dont run C. my only other active condi clear apart from healing turret (3 condis) is exiler S, the active & toolbelt remove one condi each. apart from a few passive single clenses in traits thats all the clear my engi has.

theif loses all damaging condis on HiS, loses 3 condis on shadow step, & looses 1 condi every three seconds they are in stealth (theif has easy access to stealth too, so blinding powder has 2 condi removed etc).

i have similar condi clear to theif on my engi, but somehow i can beat burn guards & other burn builds with it. i even beat p/p engi.

I can beat bads too, I remember a year ago being successful in hot joins with Carrion Guardian, Zerker Mantra Mesmer, Bunker turrets Engineer before they made them broken, Clerics Necromancer, Ice Bow zerker Elementalist, Bunker Beastmastery Ranger before it became popular, Rampager double sword Warrior, Bunker Thief kept me in the top 25 of solo queue.

What's wrong with burning (screenshot)

in PvP

Posted by: choovanski.5462

choovanski.5462

you need to do two things when fighting a condi build: manage your condis & kill them.
you will always run put of clears, so cc them & damage them so they cant apply any more.

i can beat burn builds on engi or warrior easy, dont play much else but its all about running condi clear & using it well. all my breakdowns at the END OF THE MATCH for damage taken will have condi damage as about half of power damage revived. of course, often i dont die all game so idk maybe i have a magic wizard power against condis.

So carrion condition Engineer and a cleric shout Warrior according to your signature. One’s part of this thread and the other is probably the build with most condition removal available besides a Necromancer.

shout warrior also removes condis for the whole team. so it makes dealing with condis easier for everyone. ive nuterd condi so many burn guardians with it in team fights.

carrion rifle is just one of the many engineer builds i play (think ill be jamming cele scrapper when HoT hits), from end of game breakdowns i can tell it usually does about equal power & condi damage.
it doesnt have a lot of condi clear only healing turret (3 condis) & elixer S (2 condis split over 2 skills), but i can still beat burn guardians & other condi builds with it 1v1.

sure condi is annoying, but if you learn how to clear condis long enough to kill them its not that bad.

You have like two of the top builds for dealing with conditions so naturally you can’t complain, only thing better would be a Necromancer with a ton of transfers.

if theif takes HiS & shadow step with shadows embrace they have as much condi clear as my engi does. idk why they are complaining.

Thief only has Shadow Step for 3 which has higher cooldown than C which also gives a good tool belt, comparing S with a trait is dumb but S is still better, and HiS has double the cooldown of Healing Turret and isn’t AoE and heals half the amount and has double the cast time.

i dont run C. my only other active condi clear apart from healing turret (3 condis) is exiler S, the active & toolbelt remove one condi each. apart from a few passive single clenses in traits thats all the clear my engi has.

theif loses all damaging condis on HiS, loses 3 condis on shadow step, & looses 1 condi every three seconds they are in stealth (theif has easy access to stealth too, so blinding powder has 2 condi removed etc).

i have similar condi clear to theif on my engi, but somehow i can beat burn guards & other burn builds with it. i even beat p/p engi.

I can beat bads too, I remember a year ago being successful in hot joins with Carrion Guardian, Zerker Mantra Mesmer, Bunker turrets Engineer before they made them broken, Clerics Necromancer, Ice Bow zerker Elementalist, Bunker Beastmastery Ranger before it became popular, Rampager double sword Warrior, Bunker Thief kept me in the top 25 of solo queue.

all im saying is that you don’t need a lot of condi clear to beat a burn guard. you can tell me about your life as a hotjoin hero all you want. i only play ranked & unranked these days. sure, you can claim that all the burn players I encounter are bad & that’s why i win- but that just makes it look like you’re trying to protect your wounded pride.

burn builds are perhaps the easiest condi build to fight. they are focused on stacks no spread so its much easier to manage clears.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

you need to do two things when fighting a condi build: manage your condis & kill them.
you will always run put of clears, so cc them & damage them so they cant apply any more.

i can beat burn builds on engi or warrior easy, dont play much else but its all about running condi clear & using it well. all my breakdowns at the END OF THE MATCH for damage taken will have condi damage as about half of power damage revived. of course, often i dont die all game so idk maybe i have a magic wizard power against condis.

So carrion condition Engineer and a cleric shout Warrior according to your signature. One’s part of this thread and the other is probably the build with most condition removal available besides a Necromancer.

shout warrior also removes condis for the whole team. so it makes dealing with condis easier for everyone. ive nuterd condi so many burn guardians with it in team fights.

carrion rifle is just one of the many engineer builds i play (think ill be jamming cele scrapper when HoT hits), from end of game breakdowns i can tell it usually does about equal power & condi damage.
it doesnt have a lot of condi clear only healing turret (3 condis) & elixer S (2 condis split over 2 skills), but i can still beat burn guardians & other condi builds with it 1v1.

sure condi is annoying, but if you learn how to clear condis long enough to kill them its not that bad.

You have like two of the top builds for dealing with conditions so naturally you can’t complain, only thing better would be a Necromancer with a ton of transfers.

if theif takes HiS & shadow step with shadows embrace they have as much condi clear as my engi does. idk why they are complaining.

Thief only has Shadow Step for 3 which has higher cooldown than C which also gives a good tool belt, comparing S with a trait is dumb but S is still better, and HiS has double the cooldown of Healing Turret and isn’t AoE and heals half the amount and has double the cast time.

i dont run C. my only other active condi clear apart from healing turret (3 condis) is exiler S, the active & toolbelt remove one condi each. apart from a few passive single clenses in traits thats all the clear my engi has.

theif loses all damaging condis on HiS, loses 3 condis on shadow step, & looses 1 condi every three seconds they are in stealth (theif has easy access to stealth too, so blinding powder has 2 condi removed etc).

i have similar condi clear to theif on my engi, but somehow i can beat burn guards & other burn builds with it. i even beat p/p engi.

I can beat bads too, I remember a year ago being successful in hot joins with Carrion Guardian, Zerker Mantra Mesmer, Bunker turrets Engineer before they made them broken, Clerics Necromancer, Ice Bow zerker Elementalist, Bunker Beastmastery Ranger before it became popular, Rampager double sword Warrior, Bunker Thief kept me in the top 25 of solo queue.

all im saying is that you don’t need a lot of condi clear to beat a burn guard. you can tell me about your life as a hotjoin hero all you want. i only play ranked & unranked these days. sure, you can claim that all the burn players I encounter are bad & that’s why i win- but that just makes it look like you’re trying to protect your wounded pride.

burn builds are perhaps the easiest condi build to fight. they are focused on stacks no spread so its much easier to manage clears.

So quit telling me about your unproven life as a Thief that has killed things before. Maybe bads that can’t time their instant skills right, but it might be hard to tell when you play some of the best builds to fight it.

What's wrong with burning (screenshot)

in PvP

Posted by: Saiyan.1704

Saiyan.1704

you need to do two things when fighting a condi build: manage your condis & kill them.
you will always run put of clears, so cc them & damage them so they cant apply any more.

i can beat burn builds on engi or warrior easy, dont play much else but its all about running condi clear & using it well. all my breakdowns at the END OF THE MATCH for damage taken will have condi damage as about half of power damage revived. of course, often i dont die all game so idk maybe i have a magic wizard power against condis.

So carrion condition Engineer and a cleric shout Warrior according to your signature. One’s part of this thread and the other is probably the build with most condition removal available besides a Necromancer.

shout warrior also removes condis for the whole team. so it makes dealing with condis easier for everyone. ive nuterd condi so many burn guardians with it in team fights.

carrion rifle is just one of the many engineer builds i play (think ill be jamming cele scrapper when HoT hits), from end of game breakdowns i can tell it usually does about equal power & condi damage.
it doesnt have a lot of condi clear only healing turret (3 condis) & elixer S (2 condis split over 2 skills), but i can still beat burn guardians & other condi builds with it 1v1.

sure condi is annoying, but if you learn how to clear condis long enough to kill them its not that bad.

You have like two of the top builds for dealing with conditions so naturally you can’t complain, only thing better would be a Necromancer with a ton of transfers.

if theif takes HiS & shadow step with shadows embrace they have as much condi clear as my engi does. idk why they are complaining.

Thief only has Shadow Step for 3 which has higher cooldown than C which also gives a good tool belt, comparing S with a trait is dumb but S is still better, and HiS has double the cooldown of Healing Turret and isn’t AoE and heals half the amount and has double the cast time.

i dont run C. my only other active condi clear apart from healing turret (3 condis) is exiler S, the active & toolbelt remove one condi each. apart from a few passive single clenses in traits thats all the clear my engi has.

theif loses all damaging condis on HiS, loses 3 condis on shadow step, & looses 1 condi every three seconds they are in stealth (theif has easy access to stealth too, so blinding powder has 2 condi removed etc).

i have similar condi clear to theif on my engi, but somehow i can beat burn guards & other burn builds with it. i even beat p/p engi.

I can beat bads too, I remember a year ago being successful in hot joins with Carrion Guardian, Zerker Mantra Mesmer, Bunker turrets Engineer before they made them broken, Clerics Necromancer, Ice Bow zerker Elementalist, Bunker Beastmastery Ranger before it became popular, Rampager double sword Warrior, Bunker Thief kept me in the top 25 of solo queue.

all im saying is that you don’t need a lot of condi clear to beat a burn guard. you can tell me about your life as a hotjoin hero all you want. i only play ranked & unranked these days. sure, you can claim that all the burn players I encounter are bad & that’s why i win- but that just makes it look like you’re trying to protect your wounded pride.

burn builds are perhaps the easiest condi build to fight. they are focused on stacks no spread so its much easier to manage clears.

So quit telling me about your unproven life as a Thief that has killed things before. Maybe bads that can’t time their instant skills right, but it might be hard to tell when you play some of the best builds to fight it.

You’re the one who’s listing your pvp hero life prepatch as if it has merit in this discussion.

Still waiting for those detailed pics of OP burn damages that’s not coming from a Necro (full team condi transfers) or Burn Guardian (only damage we have, and your counter because you’re a thief).

Ele/Engi/Ranger/War/Mesmer are in no way carried be a single condition like Burning.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

you need to do two things when fighting a condi build: manage your condis & kill them.
you will always run put of clears, so cc them & damage them so they cant apply any more.

i can beat burn builds on engi or warrior easy, dont play much else but its all about running condi clear & using it well. all my breakdowns at the END OF THE MATCH for damage taken will have condi damage as about half of power damage revived. of course, often i dont die all game so idk maybe i have a magic wizard power against condis.

So carrion condition Engineer and a cleric shout Warrior according to your signature. One’s part of this thread and the other is probably the build with most condition removal available besides a Necromancer.

shout warrior also removes condis for the whole team. so it makes dealing with condis easier for everyone. ive nuterd condi so many burn guardians with it in team fights.

carrion rifle is just one of the many engineer builds i play (think ill be jamming cele scrapper when HoT hits), from end of game breakdowns i can tell it usually does about equal power & condi damage.
it doesnt have a lot of condi clear only healing turret (3 condis) & elixer S (2 condis split over 2 skills), but i can still beat burn guardians & other condi builds with it 1v1.

sure condi is annoying, but if you learn how to clear condis long enough to kill them its not that bad.

You have like two of the top builds for dealing with conditions so naturally you can’t complain, only thing better would be a Necromancer with a ton of transfers.

if theif takes HiS & shadow step with shadows embrace they have as much condi clear as my engi does. idk why they are complaining.

Thief only has Shadow Step for 3 which has higher cooldown than C which also gives a good tool belt, comparing S with a trait is dumb but S is still better, and HiS has double the cooldown of Healing Turret and isn’t AoE and heals half the amount and has double the cast time.

i dont run C. my only other active condi clear apart from healing turret (3 condis) is exiler S, the active & toolbelt remove one condi each. apart from a few passive single clenses in traits thats all the clear my engi has.

theif loses all damaging condis on HiS, loses 3 condis on shadow step, & looses 1 condi every three seconds they are in stealth (theif has easy access to stealth too, so blinding powder has 2 condi removed etc).

i have similar condi clear to theif on my engi, but somehow i can beat burn guards & other burn builds with it. i even beat p/p engi.

I can beat bads too, I remember a year ago being successful in hot joins with Carrion Guardian, Zerker Mantra Mesmer, Bunker turrets Engineer before they made them broken, Clerics Necromancer, Ice Bow zerker Elementalist, Bunker Beastmastery Ranger before it became popular, Rampager double sword Warrior, Bunker Thief kept me in the top 25 of solo queue.

all im saying is that you don’t need a lot of condi clear to beat a burn guard. you can tell me about your life as a hotjoin hero all you want. i only play ranked & unranked these days. sure, you can claim that all the burn players I encounter are bad & that’s why i win- but that just makes it look like you’re trying to protect your wounded pride.

burn builds are perhaps the easiest condi build to fight. they are focused on stacks no spread so its much easier to manage clears.

So quit telling me about your unproven life as a Thief that has killed things before. Maybe bads that can’t time their instant skills right, but it might be hard to tell when you play some of the best builds to fight it.

You’re the one who’s listing your pvp hero life prepatch as if it has merit in this discussion.

Still waiting for those detailed pics of OP burn damages that’s not coming from a Necro (full team condi transfers) or Burn Guardian (only damage we have, and your counter because you’re a thief).

Ele/Engi/Ranger/War/Mesmer are in no way carried be a single condition like Burning.

Uhh ok you really want me to post every death log then sure thing, I’ll play a couple games now and post after each one, queues are long enough to post messages now, says something about the direction the PvP went.

What's wrong with burning (screenshot)

in PvP

Posted by: abc.5790

abc.5790

I have a problem with burning.

It doesn’t do enough damage to me.

That sucks coz now I can’t sympathize with the suffering of the people in these threads no matter how much I want to.

Attachments:

[Star] In My Prono
EU Scrub

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

I have a problem with burning.

It doesn’t do enough damage to me.

That sucks coz now I can’t sympathize with the suffering of the people in these threads no matter how much I want to.

Can you kitten off, you obviously aren’t fighting condition builds with that little conditions removed and none taken.

Not posting first match because it was Courtyard because 1 vote out of 10 means it’s a fun map ANet.

What's wrong with burning (screenshot)

in PvP

Posted by: atreyu.9624

atreyu.9624

I have a problem with burning.

It doesn’t do enough damage to me.

That sucks coz now I can’t sympathize with the suffering of the people in these threads no matter how much I want to.

Come on! Condition removed: 18, 39 , 25

u either had someone else removing condis for u, or little to none specced into that kind of builds in those matches

little big wizard – Eu

(edited by atreyu.9624)

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

Alright first match against 3 physical builds, bunker Guardian and a single condition Engineer.

Attachments:

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

Second game, Burn Guardian, Shatter Mesmer, Celestial Ele, Power Necromancer?, Power Engineer?. Second Screen shot was the funnest since I probably died in literally 3 seconds in a 2 vs 3 and I cleansed the burning once.

Attachments:

What's wrong with burning (screenshot)

in PvP

Posted by: Vapour.7348

Vapour.7348

Cleanse Please

Skills that remove conditions
From self

Weapon skills

Infiltrator’s Return (after Infiltrator’s Strike); 1

Magnetic Wave; 3

Phoenix; 1

Healing skills

Signet of Resolve; 1 every 10 seconds (passive)

Mending; 3

Ether Renewal; 1 per pulse (pulses 8 times over 4 seconds)

Consume Conditions; all

Utility skills
Engineer tango icon 20px.png

Elixir C — Drink Elixir C, converting all conditions into random boons.

Smite Condition — Cure a condition and damage nearby foes. More damage if a condition is cured.

Contemplation of Purity — Convert the conditions you are suffering from into boons.

Signet of Stamina — Passive: Grants faster endurance regeneration.
Active: Cure all conditions.

Signet of Renewal — Signet Passive: Cures a condition every ten seconds.
Signet Active: Your pet pulls all conditions from nearby allies to itself.

Shadow Return — Return to your starting location and cure three conditions.

Cleansing Fire — Cure three conditions and burn foes.

Signet of Water — Passive: Cures a condition every ten seconds.
Active: Chill your foe.

Prayer to Kormir — Beseech Kormir to remove 3 conditions from you.

Profession mechanics

Purge Conditions (Juvenile Brown Bear) — Purge all conditions from yourself.

From allies

Weapon skills

Cleansing Flame — Breathe magical flames that damage foes and cure conditions on allies.

Ray of Judgment — Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.

Cleansing Wave — Heal yourself and nearby allies, curing a condition.

Healing Rain — Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.

Underwater weapon skills

Purify — Release an orb of cleansing light that cures conditions on allies it passes through. Detonate it to burn foes and cure conditions on allies in the blast radius.

Purifying Blast — Detonate the orb to burn foes and cure conditions on allies in the blast radius.

Healing skills

Cleansing Burst (Healing Turret) — Overcharge your healing turret, supplying a burst of healing that cures two conditions.

Drop Antidote (Med Kit) — Drop a vial of antidote that cures a condition.
Ranger tango icon 20px.png

Healing Spring — Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.

Utility skills

Bow of Truth — Summon an arcane bow to cure conditions on you and your allies.

Purging Flames — Create a ring of fire that burns foes and cures conditions on allies.

“Shake It Off!” — Cure a condition on yourself and nearby allies. Also breaks stuns.

Signet of Agility — Passive: Grants increased precision.
Active: Refill endurance and cure a condition for each nearby ally.

Null Field.png
Null Field — Create a field of energy that rips all boons from foes and cures conditions on allies.

Phantasmal Disenchanter — Summon an illusion that removes boons from foes and cures conditions on allies.

Power Cleanse (Mantra of Resolve) — Remove conditions from you and nearby allies.

Elite skills

Purifying Ribbon (Tome of Courage) — Release a ribbon of light that bounces to nearby enemies and allies, curing conditions on each ally hit and blinding each foe hit.

Nature’s Renewal (Spirit of Nature) — Your spirit of nature sacrifices itself to revive and cure conditions of nearby downed allies.

Grim Specter (Lich Form) — Lose all conditions and send out a claw that explodes at the target area. The claw and explosion rip boons from foes and cure conditions on allies.

Cleansing Leaves (Avatar of Melandru) — Shake, removing conditions from nearby allies.

Profession mechanics

Fumigate (from Elixir Gun) — Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.

Super Elixir (Elixir Gun) — One condition from allies in area, unlisted effect.

Toss Elixir R (Elixir R) — Toss Elixir R, curing conditions and reviving allies.

Blessing of Kormir (Prayer to Kormir) — Beseech Kormir to remove one condition from your allies at the target location.

Shake It Off (Juvenile Brown Bear) — Cure a condition on yourself and all nearby allies.

Combos
Combo Combo Field: Light × Combo Combo Finisher: Physical Projectile
Combo Combo Field: Light × Combo Combo Finisher: Whirl

Skills that transfer conditions

Weapon skills

Deathly Swarm; 3 from self to target foe

Putrid Mark; 3 from self to each foe hit upon trigger

Utility skills

“Save Yourselves!”; all from allies to self

Signet of Renewal; all from nearby allies to pet (active)

Arcane Thievery; up to 3 from self to target foe

Epidemic; all copied from target foe to nearby foes

Plague Signet; all from allies to self (passive), all from self to target foe (active)

Profession mechanics

Gathering Plague (from underwater Death Shroud); all from allies to self

Skills that transform boons into conditions

Utility skills

Corrupt Boon; all on target foe

Well of Corruption; multiple per pulse on foes in the area

Skills that transform conditions into boons
Utility skills

Contemplation of Purity; all on self

Elixir C; all on self

Well of Power; multiple per pulse on allies in the area

Profession mechanics

Toss Elixir C (tool belt skill for Elixir C); 1 on allies in the area

Skills that Benefit from Conditions on Foes
Necromancer tango icon 20px.png

Feast of Corruption; Damage per condition: 8%

Skills that grant immunity to conditions

Berserker Stance; Prevents condition application.

Related traits
To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Traits that remove conditions
Virtues Absolute Resolution — Activating Virtue of Resolve removes conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
Valor Smiter’s Boon — Smite conditions when you use a healing ability.
Valor Strength of the Fallen — Lose conditions at a set time interval. Health degenerates more slowly while downed.
Discipline Brawler’s Recovery — Remove conditions when you swap weapons.
Defense Cleansing Ire — Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Tactics Quick Breathing — Reduces recharge on warhorn skills. Warhorn skills remove conditions from all affected allies.
Tactics Shrug It Off — Use “Shake It Off!” automatically when you have a number of conditions on you.
Wilderness Survival Empathic Bond — Pets periodically take conditions from you.
Wilderness Survival Wilderness Knowledge — Survival skills have reduced recharge, grant fury, and remove conditions.
Shadow Arts Shadow’s Embrace — Remove conditions periodically while in stealth.
Trickery Trickster — Reduces recharge on tricks. Tricks remove conditions.
Fire Burning Fire — Use cleansing fire automatically when you have a number of conditions on you.
Water Cleansing Water — Remove a condition when granting regeneration to yourself or an ally.
Water Cleansing Wave — Remove a condition from you and your allies when attuning to water.
Domination Blurred Inscriptions — Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
Inspiration Restorative Illusions — Heal yourself and lose conditions when you use a shatter skill.
Illusions The Pledge — Torch skills remove conditions. Torch skills recharge faster while you are in stealth.
Death Magic Necromantic Corruption — Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Death Magic Shrouded Removal — Lose a condition when you enter shroud and every few seconds while you remain in shroud.
Necromancer tango icon 20px.png Spite Spiteful Renewal — Consume conditions to gain health when you strike a foe below the health threshold.
Blood Magic Unholy Martyr — Draw conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is removed.

Traits that benefit from conditions on foes
Firearms Modified Ammunition — Increase damage for each condition on a foe.
Deadly Arts Exposed Weakness — Deal more damage if your target has a condition.
Curses Target the Weak — Increases critical-hit chance for each condition on your foe. Gain condition damage based on your precision.
Death Magic Corrupter’s Fervor — Inflicting a condition on a foe grants stacking toughness and reduced incoming condition damage.
Curses Parasitic Contagion — A percentage of your condition damage heals you.
Curses Terror — Fear deals damage; it deals additional damage if the target is afflicted with another condition.

Traits that transfer conditions
Death Magic Necromantic Corruption — Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Curses Plague Sending — When your conditions meet the threshold, your next critical hit will cast Plague Signet on your target.

Traits that transform boons into conditions
Curses Path of Corruption — Shroud skill 2 now additionally converts boons into conditions.
Spite Signets of Suffering — Reduces recharge on signets. Signets grant might when cast and convert boons on affected foes to conditions.

Traits that transform conditions into boons
Honor Pure of Voice — Allies affected by shouts have conditions converted to boons. Shout abilities have their recharge reduced.
Alchemy Transmute — Incoming conditions have a chance to convert into boons.
Alchemy Inversion Enzyme — Elixir gun abilities that remove conditions now convert them into boons instead.

Traits that grant immunity to conditions
Earth Diamond Skin — Conditions cannot be applied to you when your health is above the threshold.

Related equipment

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

Upgrade components that remove conditions

Runes
Superior Rune of the Trooper (rank 6); 1 on allies affected by a shout.
Superior Rune of Lyssa (rank 6); 5 conditions converted into boons on elite skill.

Sigils
Superior Sigil of Purity; 1, chance on hit.
Superior Sigil of Cleansing; Remove 1 condition when you swap to this weapon while in combat.

Upgrade components that transfer conditions to enemies

Sigils
Sigil of Generosity; One condition transferred to one enemy, chance on critical hit.

Mini Unagi – Iuther – Iiq – Trend – lancaster

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

Cleanse Please

Skills that remove conditions
From self

Weapon skills

Infiltrator’s Return (after Infiltrator’s Strike); 1

Magnetic Wave; 3

Phoenix; 1

Healing skills

Signet of Resolve; 1 every 10 seconds (passive)

Mending; 3

Ether Renewal; 1 per pulse (pulses 8 times over 4 seconds)

Consume Conditions; all

Utility skills
Engineer tango icon 20px.png

Elixir C — Drink Elixir C, converting all conditions into random boons.

Smite Condition — Cure a condition and damage nearby foes. More damage if a condition is cured.

Contemplation of Purity — Convert the conditions you are suffering from into boons.

Signet of Stamina — Passive: Grants faster endurance regeneration.
Active: Cure all conditions.

Signet of Renewal — Signet Passive: Cures a condition every ten seconds.
Signet Active: Your pet pulls all conditions from nearby allies to itself.

Shadow Return — Return to your starting location and cure three conditions.

Cleansing Fire — Cure three conditions and burn foes.

Signet of Water — Passive: Cures a condition every ten seconds.
Active: Chill your foe.

Prayer to Kormir — Beseech Kormir to remove 3 conditions from you.

Profession mechanics

Purge Conditions (Juvenile Brown Bear) — Purge all conditions from yourself.

From allies

Weapon skills

Cleansing Flame — Breathe magical flames that damage foes and cure conditions on allies.

Ray of Judgment — Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.

Cleansing Wave — Heal yourself and nearby allies, curing a condition.

Healing Rain — Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.

Underwater weapon skills

Purify — Release an orb of cleansing light that cures conditions on allies it passes through. Detonate it to burn foes and cure conditions on allies in the blast radius.

Purifying Blast — Detonate the orb to burn foes and cure conditions on allies in the blast radius.

Healing skills

Cleansing Burst (Healing Turret) — Overcharge your healing turret, supplying a burst of healing that cures two conditions.

Drop Antidote (Med Kit) — Drop a vial of antidote that cures a condition.
Ranger tango icon 20px.png

Healing Spring — Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.

Utility skills

Bow of Truth — Summon an arcane bow to cure conditions on you and your allies.

Purging Flames — Create a ring of fire that burns foes and cures conditions on allies.

“Shake It Off!” — Cure a condition on yourself and nearby allies. Also breaks stuns.

Signet of Agility — Passive: Grants increased precision.
Active: Refill endurance and cure a condition for each nearby ally.

Null Field.png
Null Field — Create a field of energy that rips all boons from foes and cures conditions on allies.

Phantasmal Disenchanter — Summon an illusion that removes boons from foes and cures conditions on allies.

Power Cleanse (Mantra of Resolve) — Remove conditions from you and nearby allies.

Elite skills

Purifying Ribbon (Tome of Courage) — Release a ribbon of light that bounces to nearby enemies and allies, curing conditions on each ally hit and blinding each foe hit.

Nature’s Renewal (Spirit of Nature) — Your spirit of nature sacrifices itself to revive and cure conditions of nearby downed allies.

Grim Specter (Lich Form) — Lose all conditions and send out a claw that explodes at the target area. The claw and explosion rip boons from foes and cure conditions on allies.

Cleansing Leaves (Avatar of Melandru) — Shake, removing conditions from nearby allies.

Profession mechanics

Fumigate (from Elixir Gun) — Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.

Super Elixir (Elixir Gun) — One condition from allies in area, unlisted effect.

Toss Elixir R (Elixir R) — Toss Elixir R, curing conditions and reviving allies.

Blessing of Kormir (Prayer to Kormir) — Beseech Kormir to remove one condition from your allies at the target location.

Shake It Off (Juvenile Brown Bear) — Cure a condition on yourself and all nearby allies.

Combos
Combo Combo Field: Light × Combo Combo Finisher: Physical Projectile
Combo Combo Field: Light × Combo Combo Finisher: Whirl

Skills that transfer conditions

Weapon skills

Deathly Swarm; 3 from self to target foe

Putrid Mark; 3 from self to each foe hit upon trigger

Utility skills

“Save Yourselves!”; all from allies to self

Signet of Renewal; all from nearby allies to pet (active)

Arcane Thievery; up to 3 from self to target foe

Epidemic; all copied from target foe to nearby foes

Plague Signet; all from allies to self (passive), all from self to target foe (active)

Profession mechanics

Gathering Plague (from underwater Death Shroud); all from allies to self

Skills that transform boons into conditions

Utility skills

Corrupt Boon; all on target foe

Well of Corruption; multiple per pulse on foes in the area

Skills that transform conditions into boons
Utility skills

Contemplation of Purity; all on self

Elixir C; all on self

Well of Power; multiple per pulse on allies in the area

Profession mechanics

Toss Elixir C (tool belt skill for Elixir C); 1 on allies in the area

Skills that Benefit from Conditions on Foes
Necromancer tango icon 20px.png

Feast of Corruption; Damage per condition: 8%

Skills that grant immunity to conditions

Berserker Stance; Prevents condition application.

Related traits
To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Traits that remove conditions
Virtues Absolute Resolution — Activating Virtue of Resolve removes conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
Valor Smiter’s Boon — Smite conditions when you use a healing ability.
Valor Strength of the Fallen — Lose conditions at a set time interval. Health degenerates more slowly while downed.
Discipline Brawler’s Recovery — Remove conditions when you swap weapons.
Defense Cleansing Ire — Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Tactics Quick Breathing — Reduces recharge on warhorn skills. Warhorn skills remove conditions from all affected allies.
Tactics Shrug It Off — Use “Shake It Off!” automatically when you have a number of conditions on you.
Wilderness Survival Empathic Bond — Pets periodically take conditions from you.
Wilderness Survival Wilderness Knowledge — Survival skills have reduced recharge, grant fury, and remove conditions.
Shadow Arts Shadow’s Embrace — Remove conditions periodically while in stealth.
Trickery Trickster — Reduces recharge on tricks. Tricks remove conditions.
Fire Burning Fire — Use cleansing fire automatically when you have a number of conditions on you.
Water Cleansing Water — Remove a condition when granting regeneration to yourself or an ally.
Water Cleansing Wave — Remove a condition from you and your allies when attuning to water.
Domination Blurred Inscriptions — Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.
Inspiration Restorative Illusions — Heal yourself and lose conditions when you use a shatter skill.
Illusions The Pledge — Torch skills remove conditions. Torch skills recharge faster while you are in stealth.
Death Magic Necromantic Corruption — Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Death Magic Shrouded Removal — Lose a condition when you enter shroud and every few seconds while you remain in shroud.
Necromancer tango icon 20px.png Spite Spiteful Renewal — Consume conditions to gain health when you strike a foe below the health threshold.
Blood Magic Unholy Martyr — Draw conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is removed.

Traits that benefit from conditions on foes
Firearms Modified Ammunition — Increase damage for each condition on a foe.
Deadly Arts Exposed Weakness — Deal more damage if your target has a condition.
Curses Target the Weak — Increases critical-hit chance for each condition on your foe. Gain condition damage based on your precision.
Death Magic Corrupter’s Fervor — Inflicting a condition on a foe grants stacking toughness and reduced incoming condition damage.
Curses Parasitic Contagion — A percentage of your condition damage heals you.
Curses Terror — Fear deals damage; it deals additional damage if the target is afflicted with another condition.

Traits that transfer conditions
Death Magic Necromantic Corruption — Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
Curses Plague Sending — When your conditions meet the threshold, your next critical hit will cast Plague Signet on your target.

Traits that transform boons into conditions
Curses Path of Corruption — Shroud skill 2 now additionally converts boons into conditions.
Spite Signets of Suffering — Reduces recharge on signets. Signets grant might when cast and convert boons on affected foes to conditions.

Traits that transform conditions into boons
Honor Pure of Voice — Allies affected by shouts have conditions converted to boons. Shout abilities have their recharge reduced.
Alchemy Transmute — Incoming conditions have a chance to convert into boons.
Alchemy Inversion Enzyme — Elixir gun abilities that remove conditions now convert them into boons instead.

Traits that grant immunity to conditions
Earth Diamond Skin — Conditions cannot be applied to you when your health is above the threshold.

Related equipment

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

Upgrade components that remove conditions

Runes
Superior Rune of the Trooper (rank 6); 1 on allies affected by a shout.
Superior Rune of Lyssa (rank 6); 5 conditions converted into boons on elite skill.

Sigils
Superior Sigil of Purity; 1, chance on hit.
Superior Sigil of Cleansing; Remove 1 condition when you swap to this weapon while in combat.

Upgrade components that transfer conditions to enemies

Sigils
Sigil of Generosity; One condition transferred to one enemy, chance on critical hit.

Woah I already listed this 88 skills the remove conditions in some form and 68 that apply burning out of 13 conditions.

What's wrong with burning (screenshot)

in PvP

Posted by: Vapour.7348

Vapour.7348

LOL Don’t tell abc to kitten off.

He is important to keeping L2P threads in check. If not, devs might believe the nonsensical, nonissue complaints that will make the game more boring and less fun to play. And your incompetency with cleansing will rob burn builds their style of play while the truth of it all is that they aren’t that hard to counter in the first place

I gave up on burning op pls nerf threads.

Went as far as post results from end of solo q ranked match to illustrate than burn damage is easy to contain. But when people have decided that what they believe is the reality – logic, reason, qualitative and quantitative metrics will be ignored.

Mini Unagi – Iuther – Iiq – Trend – lancaster

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

LOL Don’t tell abc to kitten off.

He is important to keeping L2P threads in check. If not, devs might believe the nonsensical, nonissue complaints that will make the game more boring and less fun to play. And your incompetency with cleansing will rob burn builds their style of play while the truth of it all is that they aren’t that hard to counter in the first place

I gave up on burning op pls nerf threads.

Went as far as post results from end of solo q ranked match to illustrate than burn damage is easy to contain. But when people have decided that what they believe is the reality – logic, reason, qualitative and quantitative metrics will be ignored.

Yeah it was interesting to seem him post the same screenshots of games where nothing happened twice.
Third games kittenhammer 2 Power Rangers, 1 trap, 1 bunker Warrior, and the Burn Guardian on the hammer all game, I ignored hammer because the map is kitten.

Attachments:

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

4th game is a 4 vs 5, not posting.

What's wrong with burning (screenshot)

in PvP

Posted by: Saiyan.1704

Saiyan.1704

@glaphen

The only thing unusual about the pics you’ve posted is

  • You ate condi Ranger’s Traps
  • You don’t do well against condi Guardian because you’re a thief (condi Guard always show burns as high hit proc and dmgs)

There wasn’t anything unusual about the other pictures.
For the record, I meant “Highest damages by players” tab. It makes it easier to see exactly what and who hit you.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

@glaphen

The only thing unusual about the pics you’ve posted is

  • You ate condi Ranger’s Traps
  • You don’t do well against condi Guardian because you’re a thief (condi Guard always show burns as high hit proc and dmgs)

There wasn’t anything unusual about the other pictures.
For the record, I meant “Highest damages by players” tab. It makes it easier to see exactly what and who hit you.

Yes and what about the traps? They are as big as the point, you expect me to leave the point and and decap it? Learn to play. So what if I’m a Thief? Doesn’t change that even with guaranteed burning removal every 20 seconds I’m still dying nearly instantly to it, I’ll check out the other tabs next game I guess.

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

5th game I didn’t die, S/P Thief trying to 1 vs 1 at home all game.

Attachments:

What's wrong with burning (screenshot)

in PvP

Posted by: Saiyan.1704

Saiyan.1704

@glaphen

The only thing unusual about the pics you’ve posted is

  • You ate condi Ranger’s Traps
  • You don’t do well against condi Guardian because you’re a thief (condi Guard always show burns as high hit proc and dmgs)

There wasn’t anything unusual about the other pictures.
For the record, I meant “Highest damages by players” tab. It makes it easier to see exactly what and who hit you.

Yes and what about the traps? They are as big as the point, you expect me to leave the point and and decap it?

So now Trap Rangers are OP… you’ve just lost every bit of credibility here.

You’re not suppose to stay in Ranger traps.. so yes.. you should have left point. Probably shouldn’t have 1v1’d that Condi Ranget anyways :/

Again, Burning (conditions in general) is only an issue against solo players on unsynchronized teams… and apparently Thieves… 99% of the Thieves in this game QQ about burns or conditions, more than any other aspect in the game.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

@glaphen

The only thing unusual about the pics you’ve posted is

  • You ate condi Ranger’s Traps
  • You don’t do well against condi Guardian because you’re a thief (condi Guard always show burns as high hit proc and dmgs)

There wasn’t anything unusual about the other pictures.
For the record, I meant “Highest damages by players” tab. It makes it easier to see exactly what and who hit you.

Yes and what about the traps? They are as big as the point, you expect me to leave the point and and decap it?

So now Trap Rangers are OP… you’ve just lost every bit of credibility here.

You’re not suppose to stay in Ranger traps.. so yes.. you should have left point. Probably shouldn’t have 1v1’d that Condi Ranget anyways :/

Again, Burning (conditions in general) is only an issue against solo players on unsynchronized teams… and apparently Thieves… 99% of the Thieves in this game QQ about burns or conditions, more than any other aspect in the game.

Learn to play, as I said in the text you left out of the quote. Bunker leave the point for a couple seconds while he decaps it costing your team multiple points, you would have a point in WvW but this is stay on the tiny circle game. Bad players don’t know this but if even 1 person is on the point you control, you still gain points towards the actual win even if 5 enemies are on it, decaps happen extremely fast. Of course it doesn’t work very well in kittenhammer when the enemy is shooting lasers at you constantly. Not like I died instantly, surely I got more than my death cost while distracting the laser. I would agree on organized team balancing if the solo wasn’t completely broken at the moment, wasn’t this bad a year ago besides the turret Engineers and Terrormancers.

What's wrong with burning (screenshot)

in PvP

Posted by: Arkantos.7460

Arkantos.7460

Pretty balanced.

pretty WHAT CLASS can take 50k condi and more condi dmg , NERF CLASS VITA
you should die to max 20k burning instant ^^

Good Thiefs are average,
Skilled Thiefs are dangerous

What's wrong with burning (screenshot)

in PvP

Posted by: Tao.5096

Tao.5096

Burning in sPvP isn’t that hard ticking.

Go WvW and you’ll see what a real Burn tick is.

P.S – Anet should buff Burn.

Did I ever tell you, the definition, of Insanity?

What's wrong with burning (screenshot)

in PvP

Posted by: Jiggawattz.2697

Jiggawattz.2697

Burning is a burst condition and requires combos or staying in fire fields to be effective, others are attrition and can be more spammable.

You’ve obviously never played an engi or burn guardian. Burn guard has a skill that resets its own cooldown and has an 8 second cooldown, that applies 4 stacks… then 3 stacks per “line cross” on their fire circle, and 3 stacks in an aoe from their teleport, and another 2 from the heal, 1 on every attack, 2 if you use it, in a single 2 second easy to use spam every button combo I can stack 18 stacks of burning using a guardian" requires combos or fields" lol clown

What's wrong with burning (screenshot)

in PvP

Posted by: Jiggawattz.2697

Jiggawattz.2697

@glaphen

The only thing unusual about the pics you’ve posted is

  • You ate condi Ranger’s Traps
  • You don’t do well against condi Guardian because you’re a thief (condi Guard always show burns as high hit proc and dmgs)

There wasn’t anything unusual about the other pictures.
For the record, I meant “Highest damages by players” tab. It makes it easier to see exactly what and who hit you.

Yes and what about the traps? They are as big as the point, you expect me to leave the point and and decap it?

So now Trap Rangers are OP… you’ve just lost every bit of credibility here.

You’re not suppose to stay in Ranger traps.. so yes.. you should have left point. Probably shouldn’t have 1v1’d that Condi Ranget anyways :/

Again, Burning (conditions in general) is only an issue against solo players on unsynchronized teams… and apparently Thieves… 99% of the Thieves in this game QQ about burns or conditions, more than any other aspect in the game.

I play a lot of burning condi classes and a necro, and I still think burning is ridiculous. It is by far the most damaging condition in the game and it is way too accessible. They almost INSTANTANEOUSLY nerfed necro because dhumfire could apply 8-10 stacks of burning from various sources, and yet… burn guard, burn engi, and hell even a kittenty condi ele can apply 15-20 stacks with ease. Don’t defend the condition, there is literally NO REASON for it to be 3-4 times the damage of bleed… every other condition is based on bleed damage, torment bleed damage at rest 2x bleed while moving and it is much harder to stack. Confusion, 1x bleed, 2x while casting…. you don’t see a pastern here? Burning 4x bleed but, requires no attribute to do extra damage, it is literally just superior, and in the case of several classes easier to stack. Anyone that defends it does not care about the actual balance of the game and it just looking for cheese wins.

What's wrong with burning (screenshot)

in PvP

Posted by: Tao.5096

Tao.5096

I play a lot of burning condi classes and a necro, and I still think burning is ridiculous. It is by far the most damaging condition in the game and it is way too accessible. They almost INSTANTANEOUSLY nerfed necro because dhumfire could apply 8-10 stacks of burning from various sources, and yet… burn guard, burn engi, and hell even a kittenty condi ele can apply 15-20 stacks with ease. Don’t defend the condition, there is literally NO REASON for it to be 3-4 times the damage of bleed… every other condition is based on bleed damage, torment bleed damage at rest 2x bleed while moving and it is much harder to stack. Confusion, 1x bleed, 2x while casting…. you don’t see a pastern here? Burning 4x bleed but, requires no attribute to do extra damage, it is literally just superior, and in the case of several classes easier to stack. Anyone that defends it does not care about the actual balance of the game and it just looking for cheese wins.

What if I told you, that bleed, torment and poison are fodder based on Burn and their purpose is to cover Burn from Condition Cleansing?

>:3

Did I ever tell you, the definition, of Insanity?

What's wrong with burning (screenshot)

in PvP

Posted by: Pimsley.3681

Pimsley.3681

For condition builds, I’ve had more success playing Mesmer and ranger than I do with burn guard. It sounds like some have been effective with burns. I’ve been in many matches where the high burn stacks just couldn’t stick (cleansed right away)

And that goes both ways, they clear my burns as I do theirs.

I am far more effective applying multiple attrition type condis with my ranger and torment/confusion on Mesmer.

2 recent solo q matches against premades. Rabid ammy, krait rune, aoe condi removal and heals. Burning isn’t my primary condition. I’m not defending burns, I just don’t think it’s that great against more organized teams – which sadly I get to face plenty of despite solo queuing ranked matches.

Attachments:

What's wrong with burning (screenshot)

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

All those death recap screenshots are completely meaningless, and don’t provide any useful information about balance or how op/up something is. It shows all condition damage added together, regardless of the source, but shows direct dmg seperate for every single skill. You just can’t compare those numbers. Also they don’t provide additional information regarding balance, like numbers of players involved, aviable counters, time frame, …
So stop using those screenshots as arguments, they prove nothing.

(The statistics after a match are a little bit more accurate, but don’t prove much too).

Edit:

Nope because it would be my fault for not preventing it with the many many ways to prevent big physical damage. Only thing you can do about conditions is hopefully remove what you want it to after it’s applied.

Every single counter to direct dmg works against condition (application) too. The only exceptions are thoughness and protection. In return there are condi cleanse and resistance. If you can’t counter something, because it is instant/untelegraphed/passive, it’s a problem with the specific skill, not a problems with conditions. (And yes, the game has lots of unavoidable direct dmg too)

(edited by UmbraNoctis.1907)

What's wrong with burning (screenshot)

in PvP

Posted by: Abimes.9726

Abimes.9726

I’m going to start posting my warrior damage on forums and say look it’s OP.
(And no i don’t main warrior , i play terror necromancer and soldier engineer).

The fact is only 2 classes have easy acces to burnstacking in a more or less reliable way (ad ranger if you stay in bonfire.).

1) Guard is a high burst burn potential , with low mobility , great at +1 and doing ok in duels (It got counters). Their skills are huge telegraphs and you should be able to skillfully dodge most of their incoming burning damage burst , in team fights the burning + cover conditions + the stunts however is doing incredible damage and can’t be cleansed with ease on your own but that’s what your support role classes are for bunker guard / shout bow / cele ele / … can negate all forms of condition damage from their team mates using their cleansing skills at the right moment.

2) Engineer has a high burn burst potential , having decent mobility , behing good at +1 , it’s verry easy to counter in duel situations. It’s weak to CC , focus fire and to condition it self. In team fights they are easy to take down with coordinated burst , their low hp pool is realy suffering by any condition AoE application , Their burst can be hard do deal with on your own in team fights , but again that’s the role of your support players to cleanse you.

(edited by Abimes.9726)

What's wrong with burning (screenshot)

in PvP

Posted by: Vapour.7348

Vapour.7348

For condition builds, I’ve had more success playing Mesmer and ranger than I do with burn guard. It sounds like some have been effective with burns. I’ve been in many matches where the high burn stacks just couldn’t stick (cleansed right away)

And that goes both ways, they clear my burns as I do theirs.

I am far more effective applying multiple attrition type condis with my ranger and torment/confusion on Mesmer.

2 recent solo q matches against premades. Rabid ammy, krait rune, aoe condi removal and heals. Burning isn’t my primary condition. I’m not defending burns, I just don’t think it’s that great against more organized teams – which sadly I get to face plenty of despite solo queuing ranked matches.

Same. If I really wanted to play a condition build and apply reliable damage, I’d rather go with a Mesmer or ranger because they are less of a one trick pony and they are also the 2 best classes for 1v1

Mini Unagi – Iuther – Iiq – Trend – lancaster

What's wrong with burning (screenshot)

in PvP

Posted by: glaphen.5230

glaphen.5230

I’m going to start posting my warrior damage on forums and say look it’s OP.
(And no i don’t main warrior , i play terror necromancer and soldier engineer).

The fact is only 2 classes have easy acces to burnstacking in a more or less reliable way (ad ranger if you stay in bonfire.).

1) Guard is a high burst burn potential , with low mobility , great at +1 and doing ok in duels (It got counters). Their skills are huge telegraphs and you should be able to skillfully dodge most of their incoming burning damage burst , in team fights the burning + cover conditions + the stunts however is doing incredible damage and can’t be cleansed with ease on your own but that’s what your support role classes are for bunker guard / shout bow / cele ele / … can negate all forms of condition damage from their team mates using their cleansing skills at the right moment.

2) Engineer has a high burn burst potential , having decent mobility , behing good at +1 , it’s verry easy to counter in duel situations. It’s weak to CC , focus fire and to condition it self. In team fights they are easy to take down with coordinated burst , their low hp pool is realy suffering by any condition AoE application , Their burst can be hard do deal with on your own in team fights , but again that’s the role of your support players to cleanse you.

The only burning skill you can skillfully dodge from a Guardian is Zealot’s Fire projectile, rest are all instant cast and rely on prediction/luck and the Guardian has the advantage of being the one being able to skillfully land the hit guaranteed. Those counters to Engineer are hilarious because that’s the counter to everything, should have been more specific and said take his health down to 0.

What's wrong with burning (screenshot)

in PvP

Posted by: LucosTheDutch.4819

LucosTheDutch.4819

I’m going to start posting my warrior damage on forums and say look it’s OP.
(And no i don’t main warrior , i play terror necromancer and soldier engineer).

The fact is only 2 classes have easy acces to burnstacking in a more or less reliable way (ad ranger if you stay in bonfire.).

1) Guard is a high burst burn potential , with low mobility , great at +1 and doing ok in duels (It got counters). Their skills are huge telegraphs and you should be able to skillfully dodge most of their incoming burning damage burst , in team fights the burning + cover conditions + the stunts however is doing incredible damage and can’t be cleansed with ease on your own but that’s what your support role classes are for bunker guard / shout bow / cele ele / … can negate all forms of condition damage from their team mates using their cleansing skills at the right moment.

2) Engineer has a high burn burst potential , having decent mobility , behing good at +1 , it’s verry easy to counter in duel situations. It’s weak to CC , focus fire and to condition it self. In team fights they are easy to take down with coordinated burst , their low hp pool is realy suffering by any condition AoE application , Their burst can be hard do deal with on your own in team fights , but again that’s the role of your support players to cleanse you.

The only burning skill you can skillfully dodge from a Guardian is Zealot’s Fire projectile, rest are all instant cast and rely on prediction/luck and the Guardian has the advantage of being the one being able to skillfully land the hit guaranteed. Those counters to Engineer are hilarious because that’s the counter to everything, should have been more specific and said take his health down to 0.

Zealot’s Flame and Purging Flames can both easily be dodged. They’re both incredibly slow attacks and incredibly telegraphed. They also happen to be the bread and butter of the burn guard’s damage output. If you can dodge those two skills (and any average player can) you should be fine. All the other sources of burning that the guardian has hardly do any real damage.

All you people complaining about burn guard really need to learn 2 play. Any slightly-above average player should have no trouble dealing with a burn guard, unless you’re on a PU shatter mesmer or a thief, those are the only classes that will have some trouble dealing with a burn guard, and there’s nothing wrong with that.

(edited by LucosTheDutch.4819)