What the hell is wrong with MMR?
Finally had a close match. Won vs a premade, I’ve got to be at the bottom of the pvp barrel by now.
the side with more reapers and druids win
thats my experience loool
-Total War: Warhammer
-Guild Wars 2
If your win rate sway by 20% within 20matches, then ideally you haven’t been playing many matches overall. Thus your ‘mmr’ is vulnerable to big back/forth swings. Also currently there is a huge skill variance among PvP matches with Ranked disabled and PvE players doing dailies.
Shouldn’t your win rate float around 50% if you want a balanced experience?
“He’s like a man with a fork in a world of soup.”
the side with more dragon hunters win
thats my experience loool
ftfy
I’ve gone from a 68+% win rate to a 46% win rate and it’s making me really upset.
That’s your problem. That 68% got knocked to around 50% to ‘balance’ things. That’s why this matchmaking is ridiculous! You get punished for success!
I’ve gone from a 68+% win rate to a 46% win rate and it’s making me really upset.
That’s your problem. That 68% got knocked to around 50% to ‘balance’ things. That’s why this matchmaking is ridiculous! You get punished for success!
He’s not being punished, he’s playing people his own skill level instead of stomping newbies. If you’re good enough, you’ll keep defying MMR’s attempts to find you better opponents until you’re at the top of the pack.
I’ve gone from a 68+% win rate to a 46% win rate and it’s making me really upset.
That’s your problem. That 68% got knocked to around 50% to ‘balance’ things. That’s why this matchmaking is ridiculous! You get punished for success!
He’s not being punished, he’s playing people his own skill level instead of stomping newbies. If you’re good enough, you’ll keep defying MMR’s attempts to find you better opponents until you’re at the top of the pack.
Think about how good can he be though. If we refer to the win rate he posted to be accurate. A 68% decrease to 46% is 22% difference, within an estimate frame of 20 rounds. Assume he had 100 matches in total, including the recent ones, then losing majority of the last 20 would match up to his decrease in winrate. In comparison if he had played 1000 matches in total, the difference in winrate swing wouldn’t be as significantly big number.
1000k?
Im to lasy to do the math but he can not have more than 100 games played for 18 matches to change his ratio for 22% ,at the top he has 150games played.
mmr is 1 thing there is a bigger problem! Game is so unstable that every game team with less dcs wins. thats just absurd, everyday 10-12 games 4v5 3v5
There is nothing wrong with MMR. MMR is working as intended. The problem is that ANET has a broken matchmaking system that doesn’t effectively balance solo vs premades AND doesn’t utilize profession specific MMR.
I’m just surprised “hell” isn’t censored. Hell yeah imma use it from now on.
There is nothing wrong with MMR. MMR is working as intended. The problem is that ANET has a broken matchmaking system that doesn’t effectively balance solo vs premades AND doesn’t utilize profession specific MMR.
QFT
Your MMR should be based upon your character, not the account.
Were you playing strong hold by chance, because I notice if your teammates have no idea what they are doing it almost a guaranteed loss.
Also takes one ill mistake to lose in that map as well.
It is much easier to carry a team in conquest than it is on stronghold.