What traits need merged?

What traits need merged?

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Posted by: Daecollo.9578

Daecollo.9578

What traits do you think need merged to make room for better and more interesting traits? I will start with this:

Warrior:
Shield Mastery + Missile Deflection.

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(edited by Daecollo.9578)

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Posted by: Hiki.9310

Hiki.9310

In my opinion all stand-alone cool down reduction traits need to be merged with their counter parts to make them worth while as a trait. When I say counter parts I mean traits like greater marks and staff mastery becoming one. This merging of skill reductions and additional benefits have already been established on other classes traits such as Cleansing Conflagration, Honorable Shield. The plain 5% ~ 10% damage bonus should also be merged with other traits since they are so minor in comparison to other traits.

“If it ain’t broke don’t fix it” – Mallyx

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Posted by: ensoriki.5789

ensoriki.5789

Corrosive traps + Trap Mastery.
Initial Strikes & Flanking Strikes.
Armor mantra + mantra mastery
Patience & Infusion of Shadow
Slowed Pulse & Pain response (srs)

The great forum duppy.

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Thief: Fleet of Foot + Power of Intertia.

Shadow Protector + Shadow’s Rejuvenation + Shadow’s Embrace (might be a little too stronk)

I am sure there is more, that is just off the top of my head.

EDIT: Signet Use + Signets of Power.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

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Posted by: DaShi.1368

DaShi.1368

Illusionary Persona + Deceptive Evasion

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Posted by: Daecollo.9578

Daecollo.9578

Merciless Hammer+Unsuspecting Foe.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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Posted by: Daecollo.9578

Daecollo.9578

Flesh of the Master – Minions have 50% more health.
Minion Master – Minion skills recharge 20% faster.
Protection of the Horde – Gain +20 toughness for each minion under your control.
All need to be one trait, IMO.

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