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(edited by Daecollo.9578)
What traits do you think need merged to make room for better and more interesting traits? I will start with this:
Warrior:
Shield Mastery + Missile Deflection.
(edited by Daecollo.9578)
In my opinion all stand-alone cool down reduction traits need to be merged with their counter parts to make them worth while as a trait. When I say counter parts I mean traits like greater marks and staff mastery becoming one. This merging of skill reductions and additional benefits have already been established on other classes traits such as Cleansing Conflagration, Honorable Shield. The plain 5% ~ 10% damage bonus should also be merged with other traits since they are so minor in comparison to other traits.
Corrosive traps + Trap Mastery.
Initial Strikes & Flanking Strikes.
Armor mantra + mantra mastery
Patience & Infusion of Shadow
Slowed Pulse & Pain response (srs)
Thief: Fleet of Foot + Power of Intertia.
Shadow Protector + Shadow’s Rejuvenation + Shadow’s Embrace (might be a little too stronk)
I am sure there is more, that is just off the top of my head.
EDIT: Signet Use + Signets of Power.
(edited by EoNxBoNx.9213)
Illusionary Persona + Deceptive Evasion
Merciless Hammer+Unsuspecting Foe.
Flesh of the Master – Minions have 50% more health.
Minion Master – Minion skills recharge 20% faster.
Protection of the Horde – Gain +20 toughness for each minion under your control.
All need to be one trait, IMO.
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