What type of 'fun' inspired GW2?
i invented boon prot before a gvg with xoo 6 years ago. i’d give anything for gw to become populated again.
Populated and without the mess of duplicate skills and trash the expansions brought,
It feels like it was inspired by games like DOTA, LoL, etc.
Those games are e-sporty, more popular than WoW, and look easier to balance than GW1.
The fun where everyone can play and be effective. Cant keep up? Roll a different class within minutes and you can be a pro like everyone else by using just a button or three. Theres no rating or matchmaking so you dont need to feel bad when you are bad, and you can get the same title as the best player in the world by just playing more random battlegrounds than him.
But that’s all lost here. Doubt any kids on this forum (including Devs) were around back then.
Btw i love how you went on a total lookatmebeingawesome rant before ending your post with calling people kids. Not smart if you want people to respond here.
(edited by GankSinatra.2653)
I had epic battles in Alterac valley, that went on for literally days.
It took us hours, for real, just to get the first giant elemental of the central graveyard. Us on one side, them on the other, and both trying to push through while interrupting the marsh of the other.
I logged out , went to sleep and joined the same battle with the same people still there, or there again.
This is an epic story too, of a time in a game that is long gone and only those who were there would understand the meaning of what I describe.
This epic story is completely irrelevant to anything relevant.
And so is the OP’s story.
Who are you calling kids, kid?
LoL (moba) gameplay is hard to recreate without a top-down camera. The skillrange/hitbox/movement ratio is nothing like GW2’s (or any classic camera mmo). The teamfights require a “at a glance” visibility of your team and the enemy team, which, again, is impossible in GW2.
This is not a secret, any remotely competent esport game designer knows it.
I read once that GW1 was inspired heavily by Magic the Gathering, and I saw it. I spent hours theory crafting the skills and making team builds for both GvG and HoH. Arena Net really captured that flavor of fun and brought it to their own game.
Guild Wars 2 doesn’t have that flavor, but then that’s alright. You can’t really fit every thing into just the pvp of a game. (I think some of the jump puzzles are a totally acceptable substitute).
But I’m left wondering, what are the inspirations? What flavors of fun does arenanet try to put into their tPvP? Which games do you look at and say “we want to be like that, but in our own way.”
Just some bragging really… I say I had fun pondering builds.
When a new spirit didn’t kill the old one, I was in ventrilo with Embryo when he read the email from Anet stating it would not be considered an exploit if he used them to wall with. We won that relic run, and i dare say started a trend.
When they wrote the patch that said dropping a new spirit of one type would cause the old one to die, I wrote bloodspike to tap that endless mana battery of justice.
We had our fun with the complex skill system. I’m sad to see it go.
By the way, the part of BS I’m most poud of? The fact that it was a bunch of N/Mo with 1 R/x. Which happens to be almost the same as Edge Bomb.
I will never forget that match when we were holding altar against 2 IWAY teams when Jesus of Suberbia just starts laughing hysterically and won’t say why. So Ghost starts tabbing through and sees a lvl 16 Edge of Extinction.
But that’s all lost here. Doubt any kids on this forum (including Devs) were around back then.
I wasnt there, but I do remember IWAY and EoE bombs. I actualy made the earth eoe bomb (which sucked, but people did play it)