Silentshoes (Thief), Wind of the Woods (condi ranger)
(edited by Silentshoes.1805)
I am not knowledgable about all the classes. But the lower crit damage seems like the big thing.
What do you suppose will be the new meta?
More time-to-kill. More time to think. Less twitch, more think?
(edited by Silentshoes.1805)
there is no lower crit damage in pvp as far as i know. and i dont think that the meta will shift that much anyway.
There’s a weird influx of staff eles which can be devastating if played properly and within a team that has proper coordination.
Not sure if it can become meta but it’s a change.
No one is really sure, but wait a month or so after the patch and there will be all sorts of rage-filled posts from people claiming how obvious it is that the meta builds are overpowered and how ArenaNet should have know better.
It’s happened before and it’ll happen again. =P
Ferocity will have no affect on the current crit damage specs in sPvP—devs have confirmed this several times.
IMO the sigil update is going to have the most drastic change on the meta. I have a few build specs in mind that could DRASTICALLY affect the meta but until we see fully how it is implemented it is too soon to tell for sure.
there is no lower crit damage in pvp as far as i know. and i dont think that the meta will shift that much anyway.
^ The truth has been spoken.
95% of the new traits are garbage and the number 1 Godmode spec is only getting an 8% nerf in return for the biggest boost from the sigil changes
Ferocity changes reduce critical damage from the current situation, I have read.
they are boosting amulets to compensate for stat change AND a little bit for loss from traits as well… idk how u can be on the forum and not know this yet but oh well
Nobody knows how meta will look.. ppl are going to be experimenting with tons of ele’s, 4 swap warriors, and soldier amulet + intelligence sigil builds.
Stone heart probably won’t be able to perform well right away in tpvp but expect to see people testing out cavalier builds on the higher hp classes (perhaps guardian with vitality traits/runes) that will make things even rougher for normal power builds… driving us even further towards condi dominance.
Although there will be both generosity/purity sigils, we have yet to see if they will make any kind of impact vs condition builds at all (at least we don’t have to worry so much about confusion flying around)
Ferocity changes reduce critical damage from the current situation, I have read.
idk how u can be on the forum and not know this yet but oh well
You just could not resist a put down. But I appreciate the other thoughts.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.