Q:
– 7772 games played, 5274 games won.
“Nuke or be Nuked” – Said every mesmer ever
Q:
So, as you all know, now there is no real motivation to get to legendary and prestige in it because there are no extra rewards (title and legendary back piece are trivial now).
My question is, what do you think would keep you, and the pvp player base, playing after reaching legendary? It is no longer a determination of skill, because of the face roll meta builds, and because, after enough grinding, an average player who is competent in said builds will get to it, regardless of their MMR or win/loss ratio.
Regardless of what you think of the state of the pvp meta or balance issues as a whole, because there are a lot, most people play PvP in any game for 3 things; the challenge, prestige and enjoyment.
Personally, i would like to see these things implemented/ at least enquired about by Anet:
- More titles (extend the champion class titles to 500 and 1k+wins) as time had diminished these considerably.
- exclusive skins ( have a set per 10x prestige or have a part of a set obtainable when you hit a certain level. After all the tangible assets in this game, especially pvp, are not gear stats, but skins. This would help with differentiation across the game of those people who get exclusive skins only by earning them through being good in 1 aspect of this game).
- exclusive finishers (again like the previous suggestion its a nice cosmetic exclusive across all game modes)
- external and internal leaderboard of both your ladder rank and win/loss as well as guild challenger top 50 (this was already a feature a while ago and i’m not sure why Anet ended it. We had one for both solo and team ranked and it was nice to check up on yours and others progressions on the lb.
None of these fix the pvp balance and meta issues but they are easy fixes to keep the player base playing all the way through a 3 month season. ps. Try keep it constructive :P
Firstly make legendary mean something. Legendary has meant absolutely nothing about a players skill level since it was introduced. At best it shows you have a basic grip on the game and your class…
Titles are trivial and mostly ignored by everyone. Very few man anything and even if you have one that does it goes unnoticed by nearly everyone. Maybe if they made titles give you some kind of bonus in other game modes, but that’s silly and I wouldn’t support that anyways…
Exclusive skins are fine but as it currently stands it doesn’t matter how good you are at the game, getting to legendary is just a major time sink and non representative of your skill. I hate wasting hours of days, of weeks, through the entire season just to get where I’m supposed to be in the rankings… I’m saying I want to start out in legendary but for a solo queue player it takes an extreme amount of time to climb through the system unless you get a lucky win streak and anet’s match making doesn’t start placing you on bad teams like two thieves, three dragon hunters, etc. I can personally only play two classes competitively in diamond or higher and I can’t fix our team comp every game with only ranger & thief.
As for finishers I like the idea but anet has fallen into a very bad habit of making very disruptive finishers that obstruct the view of battle. The best example is the modrem dragon finisher, it is MASSIVE and is not transparent at all. Another offender is the regular dragon finisher being very flashy and the colors look too much like some ele skills. Another thing with some finishers as they have too many effects such as the birthday finisher, or they just last entirely way too long such as the lama. The game is already way to cluttered with all this stuff I don’t want to see more like it unless its like the original finishers which were short & transparent.
As for the leaderboards I don’t care about this one bit… As far as I can remember every single leaderboard done for GW2 has been “Most games played” instead of actual skill level and that will continue to presist in legendary leaderboards… There will of course be some players that actually are that good at the game and climb decently high with fewer games played but historically that has not been true for almost any GW2 leaderboard system…
TLDR: Make legendary mean something, titles mean nothing, exclusive skins are cool but it’s a time sink & obtaining has nothing to do with skill atm, finishers would have to be made carefully, and lastly leaderboards have historically been a joke in GW2.
It’s real simple:
A real pvp player base, in any game I have ever seen, play for one thing and that thing is e-pride. It is more of a reward than any item or trophy.
A real pvp player base simply wants a good ranked system that accurately displays differences in personal skill level. They want to see defined statistics and love to compete for personal improvement and ultimately to best their rivals. It is difficult to track improvement or even display your standings to the community with an improper ranked system.
In other words, leading in shiny grinders is a completely botched approach towards building a healthy and functional pvp player base. Of course it’s nice to have on the side but it should be a 2nd priority next to what should be the 1st priority and that is building a strong system to display player rankings and statistics.
(edited by Trevor Boyer.6524)
My carrot on a stick was, and remain, good/fun matches. The rest is always going to be externalities that once reached you loose interest. The game has to be the carrot. Anything less is but a plaster on an huge open wound.
Build diversity would be my carrot. And a per class MMR witout class swap which should lead to more balanced matches…
Build diversity would be my carrot. And a per class MMR witout class swap which should lead to more balanced matches…
I really think it make little sense to use a group metric for individuals anyway. It’s profoundly absurd unless the team and it’s comp remains relatively stable. Otherwise what are you even measuring?
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