What would you edit for Spvp?
I would remove both Quickness and the downed state. Also, 8v8’s. 5v5s should be what SPvP is about, not this 8 man zerg-a-thon.
Add better match ups.
I would completely remove the glory system as it sucks right now. It’s nothing but grind, and I still remember when devs promised us there will be no grind in this game
Rework glory system to make a better balance between hotjoin and tournaments. I’m only doing tournaments so my rank isn’t so high, but i went to try some hotjoins and i easily got between 400-500 pts ( using glory boost) by just following all and spamming my arrows on targets..
Remove the zerg from SPvP. As its STRUCTURED, so 5 v 5 is the only option to make it more balanced for everyone.
If new players want to learn how to play, you can still join as its HOTJOIN.
8 v 8 made SPvP one of these games where zergs and glory hunting makes you level up faster. I’d rather have 4 new players than 7 people standing on one capture point to get the 10 glory while I’m dying in a ditch trying to keep another point.
EPIC FAIL
We only editing current sPvp? Cause I’d add a few things…
+Conquest: Reduce 8v8 to 5v5, just like tournies. No comment on glory, even though its bad as is.
+Add in team deathmatch queue, GW1 style, 5man. Can join in smaller groups of 2-3 and team assembled for you. Add leave penalties. Glory on kill, revive, and bonus on winning match. No hot join this mode.
+Add in solo random queue queue, GW1 style, 5man. Add leave penalties. Glory on kill, revive, and winning match. No hot join this mode.
+Add custom maps that can go up to 8v8, but only if creator specifies it. Default setting is 5v5. Creator specifies hot join or not. If HJ, no leave penalties. If not hot join, can only begin with specific amount of people, chosen by creator, and has leave penalties. If hot join is on, no leave penalties. Creator specifies how glory is distributed: on win, or on kill/capture.
+Remove Down State but accelerate revival (from complete death) of an ally. Add cool down to revive indicated via debuff after you’ve successfully revived someone. Cooldown only applies on success.
Oh, and remove IRL paid everything from being an entry cost to PVP. Go leech cash from PvE. If I can buy it in a store it shouldn’t be an entry cost to PVPing. The entry cost should be me earning it with skill, not grinding for it with in game gold or buying it with IRL money.
(edited by Enokitake.1742)