(edited by Authority.6145)
What would you like to see in the next BP?
Don’t be shy. Express your self.
some are good ideas (like splitting condi by profession), and others are not so good ideas (Condi Resist/Magic Stat)
I hope they address the many concerns players having regarding heavy melee professions. The guardian is in a better state than warrior, but that is only provided it is only required to operate in a small area. The functionality of roaming heavy melee just doesn’t seem to have much going for it. Naturally their is some individuals who excel at heavy melee, much the same as most people find advanced theory metaphysics difficult, but a handful of people find it easy…the point is a lot of heavy melee skills across guardian and warrior could really do with no aftercast and no self rooting and stronger target accuracy on gap closing skills.
some are good ideas (like splitting condi by profession), and others are not so good ideas (Condi Resist/Magic Stat)
Why should classes be exposed to magic/condi damage if they can spec around it? So it is fine to spec around reducing incoming power damage but not with condi/magic damage?
Every mmorpg that I have played has got Magic Resist stats and ways to spec around that.
No warrior conditions? Phooey
Deep wound (http://wiki.guildwars.com/wiki/Deep_Wound) and a modified version of GW1’s dazed (http://wiki.guildwars.com/wiki/Dazed)
Necros losing bleed could get (http://wiki.guildwars.com/wiki/Disease)
All I really want at this point is a farther back camera view to better see the 10+ pets/mionons/clones/etc. on my screen at any given time.
No warrior conditions? Phooey
Those are just examples.
They could rework banners, give them shouts that reduce enemies armor, healing ability, maybe even add trembling where enemies panic in some way (different animation to fear; like the animation of an enemy(s) when an earthquake happens. They could make something that gives warriors better stats when they are kited with damage or conditions or even those with many boons on them.
what the hell would “magic” even do? what are you talking about when you say “magic damage”?
you DO realize that all damage comes either from condition damage or power, right? there is no “magic damage” in GW2. you have attack, defense, health, crit chance. those are your basic stats, followed by healing, crit damage and condition damage.
as for what i want? the usual, bring lower tier classes more in line with the top tiers, in meaningful ways.
i think it would be nice if warriors had an F2 skill based on their heals. everyone and their mom wants warrior to be able to use adrenaline for something other than burst skills and everyone and their mom wants warrior to have better cleanses. you know where i’m going with this.
i think it’s about time ANet stops worrying about having to have each trait line with exactly 12 traits, and instead of merging traits around to make room for new ones, just add the new traits.
oh, and do something about thief’s last refuge. that thing triggers at the worst possible times.
what the hell would “magic” even do? what are you talking about when you say “magic damage”?
you DO realize that all damage comes either from condition damage or power, right? there is no “magic damage” in GW2. you have attack, defense, health, crit chance. those are your basic stats, followed by healing, crit damage and condition damage.
Just another way of saying Condi Resist Jesus Christ.
what the hell would “magic” even do? what are you talking about when you say “magic damage”?
you DO realize that all damage comes either from condition damage or power, right? there is no “magic damage” in GW2. you have attack, defense, health, crit chance. those are your basic stats, followed by healing, crit damage and condition damage.
Just another way of saying Condi Resist Jesus Christ.
clarity. it’s important to have it when you’re trying to explain things to someone. just throwing the words “magic damage” and “magic resist” and expect people to go “oh ok, i get it” is not how you should suggest a change to the balance.
Idd love them to announce the names of the newly contracted balance devs to replace the current ones!
as for what i want? the usual, bring lower tier classes more in line with the top tiers, in meaningful ways.
i think it would be nice if warriors had an F2 skill based on their heals. everyone and their mom wants warrior to be able to use adrenaline for something other than burst skills and everyone and their mom wants warrior to have better cleanses. you know where i’m going with this.
i think it’s about time ANet stops worrying about having to have each trait line with exactly 12 traits, and instead of merging traits around to make room for new ones, just add the new traits.
oh, and do something about thief’s last refuge. that thing triggers at the worst possible times.
I personally think this game in time will shift towards the “Holy Trinity”.
On side note, merging traits and introducing new ones is a great idea as well as the other person adjusting the camera view.
as for what i want? the usual, bring lower tier classes more in line with the top tiers, in meaningful ways.
i think it would be nice if warriors had an F2 skill based on their heals. everyone and their mom wants warrior to be able to use adrenaline for something other than burst skills and everyone and their mom wants warrior to have better cleanses. you know where i’m going with this.
i think it’s about time ANet stops worrying about having to have each trait line with exactly 12 traits, and instead of merging traits around to make room for new ones, just add the new traits.
oh, and do something about thief’s last refuge. that thing triggers at the worst possible times.
I personally think this game in time will shift towards the “Holy Trinity”.
On side note, merging traits and introducing new ones is a great idea as well as the other person adjusting the camera view.
i don’t want a shift to the old trinity. i like the broader “control/damage/support” trinity, and it opens room for a lot of stuff rather than cookie cutter builds. combine it with the PvP roles and you have a nice system that allows for some interesting combinations.
For Elemetalists:
- Fix Shatterstone and Firewall bug
- Fix Written in Stone bug for Sig of Air
- Change all of Ride the Lightning cooldown to 25 seconds and remove requires target component.
- Show the Focus some love. Because 50 sec cd on a fire aura, just wow. Gain Fire Aura and 3 stacks of might for 10 secs might be cool, but something needs to happen.
- Move bunker componets from dagger to the focus, to define the focus as the bunker weapon and the /d as gap closer / damage weapon.
- Buff to Diamond Skin trait, make it work with other passive toughness, and increase its viability for pvp (10% is not much)
- Fire Trait reworks to try and move people to fire line builds.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
oh, and turn shadow trap into a teleport (like mesmer portal) so it works 100% of the time.
only then you can nerf it.
what the hell would “magic” even do? what are you talking about when you say “magic damage”?
you DO realize that all damage comes either from condition damage or power, right? there is no “magic damage” in GW2. you have attack, defense, health, crit chance. those are your basic stats, followed by healing, crit damage and condition damage.
Just another way of saying Condi Resist Jesus Christ.
clarity. it’s important to have it when you’re trying to explain things to someone. just throwing the words “magic damage” and “magic resist” and expect people to go “oh ok, i get it” is not how you should suggest a change to the balance.
I understood it fine and didn’t feel the need to be a prick about his ‘lack of clarity’ considering he’s actually trying to get suggestions / ideas rolling to help the game. Just sayn’. Constructive criticism good. Being a useless scumbag isn’t.
And also, since we’re now on the subject of clarity … how about this marvelous gem of yours?
On side note, merging traits and introducing new ones is a great idea as well as the other person adjusting the camera view.
So … what’s this about having “the other person” adjust the camera view? I don’t think I would particularly like playing this game if this “other person” were adjusting my camera view. Also, who exactly is this other person? Is it a team mate?? Please tell me that it isn’t someone from the enemy team, as they could do this to severely hinder my ability to play!
Oh … my mistake … you just weren’t very clear with what you stated. Clarity, it’s important to establish this in what you’re saying so that others can actually understand what you’re saying. But if you aren’t, there are jerks out there who think so highly of themselves that they named their account “Authority” and will smite thee on forums while being hypocrites at the same time.
(edited by Jesiah.2457)
I just be happy if they pretty much just reversed the last patch entirely. A balance patch to fix and remove a balance patch.
Melees need Cripple/Chill to be able to stick to a target. Only giving elementalist access to those will break the balance.
but i agree on the “secondly” part
what the hell would “magic” even do? what are you talking about when you say “magic damage”?
you DO realize that all damage comes either from condition damage or power, right? there is no “magic damage” in GW2. you have attack, defense, health, crit chance. those are your basic stats, followed by healing, crit damage and condition damage.
Just another way of saying Condi Resist Jesus Christ.
clarity. it’s important to have it when you’re trying to explain things to someone. just throwing the words “magic damage” and “magic resist” and expect people to go “oh ok, i get it” is not how you should suggest a change to the balance.
I understood it fine and didn’t feel the need to be a prick about his ‘lack of clarity’ considering he’s actually trying to get suggestions / ideas rolling to help the game. Just sayn’. Constructive criticism good. Being a useless scumbag isn’t.
And also, since we’re now on the subject of clarity … how about this marvelous gem of yours?
On side note, merging traits and introducing new ones is a great idea as well as the other person adjusting the camera view.
So … what’s this about having “the other person” adjust the camera view? I don’t think I would particularly like playing this game if this “other person” were adjusting my camera view. Also, who exactly is this other person? Is it a team mate?? Please tell me that it isn’t someone from the enemy team, as they could do this to severely hinder my ability to play!
Oh … my mistake … you just weren’t very clear with what you stated. Clarity, it’s important to establish this in what you’re saying so that others can actually understand what you’re saying. But if you aren’t, there are jerks out there who think so highly of themselves that they named their account “Authority” and will smite thee on forums while being hypocrites at the same time.
it’s funny because you didn’t understand a quote from Authority, but you think the quote is mine.
Reintroduction of Deep Wound
Reintroduction of Disease
Sigil changes (Lower ICD on Nullification/Purity)
Weakness toned down
Change to Retaliation.
Elementalist to regain confusion as a condition. Something in earth to reduce attunement cd, maybe Signet mastery drops the cd by 2 whenever you use a signet.
Conjure skills outside of FGS to get recharge reductions. Deep freeze to have faster projectile speed.
Scorpion wire to stop obstructing.
Assassin Reward to give higher base health.
At least one Venom to have a lower CD time then current 45 even if its nerfed a bit.
Patience removed and replaced with some non-stealth related trait.
Power shots as an adept trait or buffed.
Base dmg increase on Tripwire & Needle.
Body shot duration to increase slightly. Faster movement speed while Unloading.
Assassin’s Retreat merged into Fleet of Foot/hard2catch or deleted.
Better pathing on shadowsteps.
Warrior Whirling axe to destroy projectiles.
Ranger Spirit range increased slightly.
(edited by ensoriki.5789)
what the hell would “magic” even do? what are you talking about when you say “magic damage”?
you DO realize that all damage comes either from condition damage or power, right? there is no “magic damage” in GW2. you have attack, defense, health, crit chance. those are your basic stats, followed by healing, crit damage and condition damage.
Just another way of saying Condi Resist Jesus Christ.
clarity. it’s important to have it when you’re trying to explain things to someone. just throwing the words “magic damage” and “magic resist” and expect people to go “oh ok, i get it” is not how you should suggest a change to the balance.
I understood it fine and didn’t feel the need to be a prick about his ‘lack of clarity’ considering he’s actually trying to get suggestions / ideas rolling to help the game. Just sayn’. Constructive criticism good. Being a useless scumbag isn’t.
And also, since we’re now on the subject of clarity … how about this marvelous gem of yours?
On side note, merging traits and introducing new ones is a great idea as well as the other person adjusting the camera view.
So … what’s this about having “the other person” adjust the camera view? I don’t think I would particularly like playing this game if this “other person” were adjusting my camera view. Also, who exactly is this other person? Is it a team mate?? Please tell me that it isn’t someone from the enemy team, as they could do this to severely hinder my ability to play!
Oh … my mistake … you just weren’t very clear with what you stated. Clarity, it’s important to establish this in what you’re saying so that others can actually understand what you’re saying. But if you aren’t, there are jerks out there who think so highly of themselves that they named their account “Authority” and will smite thee on forums while being hypocrites at the same time.
it’s funny because you didn’t understand a quote from Authority, but you think the quote is mine.
Oh … I see you’re right, and I accidentally pointed out the wrong person. Well, you’re right, I can see how that would be funny. And I apologize to Mr. Authority for being an idiot and pointing him out as if he were the moron I had in mind, when it was you who just corrected me.
Thanks for this, by the way. My point still stands, though, on the whole clarity bit. You’re a hypocritical idiot if I’ve ever seen one. I may be stupid in how I got lost in this quote of quote of quote of quote trash, but at least I actually take a little time and effort getting a point across rather than being a scumbag who doesn’t know how to utilize their brain whatsoever.
Melees need Cripple/Chill to be able to stick to a target. Only giving elementalist access to those will break the balance.
but i agree on the “secondly” part
I would assume that if my other demands are met then it shouldn’t be the problem with “balance” since i.e warriors and thieves already got access to immobilize, stun and daze. Like if aoe is toned down (for every class) as well as making the area of effect smaller then elementalists would need some unique conditions.
I personally think that if each class can bring specific conditions and boons and not this mess; evidently when watching streams when you see conditions and boons literally all over the place, then it might improve gameplay better
Personally, I have spend the last two weeks trying to check out the latest builds for each class so far as well as their weapon sets and to be honest it gives me a headache.
i want to see signets across all classes have more interesting active effects, right now the effects for most signets are pretty boring (excluding necromancer)
reduced aoe damage, especially aoe condition damage
separation of stats from trait lines (only effective in pvp)
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
what the hell would “magic” even do? what are you talking about when you say “magic damage”?
you DO realize that all damage comes either from condition damage or power, right? there is no “magic damage” in GW2. you have attack, defense, health, crit chance. those are your basic stats, followed by healing, crit damage and condition damage.
Just another way of saying Condi Resist Jesus Christ.
clarity. it’s important to have it when you’re trying to explain things to someone. just throwing the words “magic damage” and “magic resist” and expect people to go “oh ok, i get it” is not how you should suggest a change to the balance.
I understood it fine and didn’t feel the need to be a prick about his ‘lack of clarity’ considering he’s actually trying to get suggestions / ideas rolling to help the game. Just sayn’. Constructive criticism good. Being a useless scumbag isn’t.
And also, since we’re now on the subject of clarity … how about this marvelous gem of yours?
On side note, merging traits and introducing new ones is a great idea as well as the other person adjusting the camera view.
So … what’s this about having “the other person” adjust the camera view? I don’t think I would particularly like playing this game if this “other person” were adjusting my camera view. Also, who exactly is this other person? Is it a team mate?? Please tell me that it isn’t someone from the enemy team, as they could do this to severely hinder my ability to play!
Oh … my mistake … you just weren’t very clear with what you stated. Clarity, it’s important to establish this in what you’re saying so that others can actually understand what you’re saying. But if you aren’t, there are jerks out there who think so highly of themselves that they named their account “Authority” and will smite thee on forums while being hypocrites at the same time.
it’s funny because you didn’t understand a quote from Authority, but you think the quote is mine.
Oh … I see you’re right, and I accidentally pointed out the wrong person. Well, you’re right, I can see how that would be funny. And I apologize to Mr. Authority for being an idiot and pointing him out as if he were the moron I had in mind, when it was you who just corrected me.
Thanks for this, by the way. My point still stands, though, on the whole clarity bit. You’re a hypocritical idiot if I’ve ever seen one. I may be stupid in how I got lost in this quote of quote of quote of quote trash, but at least I actually take a little time and effort getting a point across rather than being a scumbag who doesn’t know how to utilize their brain whatsoever.
i did bring up a point, and suggested patch notes i’d like to see. i stayed on topic. someone, however, is too busy calling names to post constructive criticism.
i didn’t understand what he said and asked what he meant, maybe not in the most polite manner, but not insulting anyone and staying on topic. i also pointed out that if he wants to avoid people asking questions (as he seems to be, given his angry retort when i asked what he meant by “magic” stat), he should be as clear as possible.
Be nice to see the return of “+” damage and Protection changed into a straight toughness boost.
(edited by ensoriki.5789)
i did bring up a point, and suggested patch notes i’d like to see. i stayed on topic. someone, however, is too busy calling names to post constructive criticism.
i didn’t understand what he said and asked what he meant, maybe not in the most polite manner, but not insulting anyone and staying on topic. i also pointed out that if he wants to avoid people asking questions (as he seems to be, given his angry retort when i asked what he meant by “magic” stat), he should be as clear as possible.
Hmm … mmmhmm … oh, sorry, don’t mind me … I’m just over here nomming on some delicious foot. Got any salt? I hear it actually goes well with foot … anything to make this taste even better.
Quite honestly … I’ve been a pretty useless scumbag thus far in this thread. I just saw what looked like unnecessary bickering between two people on a thread that’s just meant to pull ideas together. Then I stepped in and added my own useless shullbit, perfect solution, amirite?! … Nope. I’m just going to say sorry for that, and to any of you who read over my crap and lost braincells in the process. That aside …
Things I’d like to see in this balance patch is a much better balance between classes having condition removal. I think it should be strong enough if done right, but not so overwhelmingly strong that classes that don’t have umpteenthousand conditions available to them can still pull off a condition build without being kitten against classes with supreme condition removal control like Guardian / Necro.
Thief, for example. 9 times out of 10 people are going to say condition based thieves are just what, a kitten build? It’s made fun of as if it sucks, probably because of the design of condition damage on all weapon sets save for shortbow, are pretty inferior. Deathblossom, while promising and good in maps like forest and foefire … is easily countered by simply a Guardian’s passive ability to remove conditions, on top of smite condition and whatnot else they have at their disposal.
Problem is that you’re trying to rely on a 10 second bleed for damage. The numbers on Deathblossom LOOK good, but in reality and high level game play those numbers will never reach their limit. I’d like to see Deathblossom have two things changed.
-Change the freakin’ evasive time to at least 1/3rd of a second, or maybe even 1/2 second to match Flanking Strike. 1/4th of a second is way too short for how long the animation is compared to Flanking Strike, a vastly superior attack, which gets 1/2 second evasion which easily covers the entire animation. With Deathblossom you’re vulnerable at the start of the animation and at the end of the animation, and believe me it really sucks when you dump initiative to not even get one of the three attacks out there because you got stunned or feared due to lack of actual evasive time before hits even start to land.
-The other change would be to lower the bleed duration to 5 seconds and then put two bleeds per attack that successfully hits, making for a total of 6 bleed stacks. This “makes sense” to me as you are using two daggers to perform this attack and furthermore would allow the bleed damage to actually stack up and do some moderate damage before being auto cleansed by something like a Guardian. I’m not asking for MORE damage on the bleeds, just a different method of application to give some condition pressure that thieves really seem to lack.
I would just like to see condition thieves become not only more common, but treated as more a serious thing rather than a laughed at “troll build” / “joke” to a majority of the community.
a real balance patch. not unbalance patch
and turly more working builds :P
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
i want to see signets across all classes have more interesting active effects, right now the effects for most signets are pretty boring (excluding necromancer)
reduced aoe damage, especially aoe condition damage
separation of stats from trait lines (only effective in pvp)
You mean merging signets together?
I’d like to see many of the things we’ve discussed come into fruition.
- Replacement of Burning with Torment in Dhuumfire
- Changes to Automated Response
- Regen stacking in intensity or being boosted by each unique condition on you
- Weakness affecting condi damage.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
i want to see signets across all classes have more interesting active effects, right now the effects for most signets are pretty boring (excluding necromancer)
You mean merging signets together?
I think he means buffing them to a point where ppl actually consider to take them.
The standard utilities like cantrips, shouts, ports, kits etc. are also in a better spot due to synergy of useful traits. Not only CD reduction but other effects like converting conditions into boons or giving you swiftness and vigor. The passive effect of a signet is fields behind other utility-groups. And the only traits we got for signets is the -20% CD.
I’d like to see many of the things we’ve discussed come into fruition.
- Replacement of Burning with Torment in Dhuumfire
- Changes to Automated Response
- Regen stacking in intensity or being boosted by each unique condition on you
- Weakness affecting condi damage.
Would be an interesting idea if each class had some passive unique condi hate (like if the enemy applies two or three conditions on you then your X stat increases by ect)
weakness on caster should make his conditions ticking on target slower so ppl have a chance to stop the necro
Weakness working on Conditions would be interesting, but guess who has the most Weakness?
So, Weakness on Necro needs to be toned down or removed.
It might also make Weakness mandatory, which isn’t nice, but I’d rather see that than melting to mindless AoE spam. Make strong Weakness only single-target (it’s close to that now).
I think that Necro’s Wells and Marks, as well as Mesmer’s Chaos Storm are the greatest offenders right now. If those are removed/reworked, the meta will stabilize.
Re-work weapon sets (reduce) and weapon skills so classes can be more unique. If someone literally spends one whole day with all classes and all weapon sets I am pretty sure he will smash his head on a wall.
More clarity in general.
I want chill to effectively reduce initiative regeneration rate, just in the same way it does for CD of normal skills
How about nerfing necro damage and giving them more sustain like they should have gotten in the last patch.
How about nerfing necro damage and giving them more sustain like they should have gotten in the last patch.
Well hopefully in the next balance patch things are going to be x100 times better.
I still think giving all/most classes access to all/most conditions, boons, stealth, you name it is beyond stupidity.
I also strong believe in TPvP each class should have two major viable builds according to reasoning.
Specifically for the warrior, I would like to see all minor traits in the Tactics line completely changed. There is a reason why none of the great builds goes into Tactics, except for the occasional Leg Specialist. Seriously, They ALL focus on trivial and boring revival features which are near useless for a warrior.
replace all fear effects with a mix of daze/stun/immobilize depending on what fits where. Fear is just the most idiotic mechanic ever implemented in pvp games. Here you have a character that fearlessly stands toe-to-toe with dragons and all manner of beasts and some puny asura makes him run in terror? No. It’s just something that completely breaks my immersion in the game + is just super annoying as well. Loss of character control and forced character movement is generally a bad idea (outside knockbacks/stuns).
Vayra – Elementalist
Forkrul Assail – Mesmer
I hope the next BP fixes all of the so obviously bad traits and skills.
A total pass through and balance of all aoe skills to bring them in line and make this game less of a total lame aoe spam fest.
I would like to see impale nerfed also there healing is over the top its like a constant troll urgent along with there heal.
I would like to see necro brought down from mount Olympus
1.taking away there mega stability in ds
2. breaking fear
3.reducing time in which ds can be maintained
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol
Re-do all trait lines for all classes and reduce them; i.e power-precision-critchance in one trait line and not this irrational state of i.e power + condition. Also remove idiotic traits which are easily to spot on for all classes.
Completely rework the mesmers, scrap the shattering mechanic and bring back the “illusions” from GW1 with decent spells such as Arcane Conundrum, Wandering Eye, Signet of Clumsiness, Clumsiness.. or atleast alter Polymorph Moa so the opponent you hex doesn’t actually get stronger by becoming a gigantic bird.
EDIT: Wrong Thread……
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
Completely rework the mesmers, scrap the shattering mechanic and bring back the “illusions” from GW1 with decent spells such as Arcane Conundrum, Wandering Eye, Signet of Clumsiness, Clumsiness.. or atleast alter Polymorph Moa so the opponent you hex doesn’t actually get stronger by becoming a gigantic bird.
Interesting idea to bring back that “increased cast time” mechanic from GW1.
For the balance patch,
1) Fix Mesmer useless skills. (mantras, arcane thievery, mimic, etc.)
2) Redo stun break across all classes AGAIN.
3) Fix engineer turrets
4) Rebalance ranger and thief traps
5) Rebalance ranger shout (pet) utility skills
6) Rebalance weak weapon skills (Mesmer scepter, warrior sword both hands, etc.)
Fix corrupt boon so it lands like its suppose to (says its range 1200, I’ve never had it land far away I’d always have to be right next to them). Also deathly swarm misses randomly as well, make it land like its suppose to because I need that blind for stomping and doesn’t do me any good when it misses when I’m on top of them.