https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
A lot of the traits we have are too weak and need to be remade to be on-par with others, we really could use a fresh start and new traits and playstyles for every class is the awnser, we need more metas and new builds, i’m tired of doing pvp and seeing the same build for every class, there just isn’t enough customization.
I wanna see all utilities used and fun ways and traits and boons for every class, every class should have access to a boon or something some how as long as it makes sense, we could even add in new sigils and improve runes to make up for that, and offer new choices for players.
(Sorry, i’m just tired of seeing the same builds/players now, and it doesn’t look like there can be anything else done, its been 6 months of the same, and interesting ideas that are found are usually nerfed, so there is so little choice now…)
Balance is fine, but everyone must realize that no game has balanced classes, there is no way you can make all classes balanced, classes should be balanced to there roles and what they are able to do, not exactly perfectly to what people want them to do. New traits bring a fresh eye on things and would add new rock-paper-scissor gameplay, especially if we focus more on conditions as well as other things, people complain about bunkers and just ask them to be nerfed… why not give some classes more condition-type traits to deal with bunkers? or offer new weaponsets? Why always nerf nerf nerf? We want more choice, not less!
(edited by Daecollo.9578)
MMOs are inherently difficult to balance due to the amount of variables required to take into account.
Frankly, if they don’t really do anything meaningful this month, don’t hold your breath until the first expansion comes around and really stirs up the meta.
Don’t expect the game to ever be completely balanced, and don’t expect to be able to make any build you like and play it competitively. Some builds are simply better, and that’s the nature of the game.
Less choice is actually better in the case of balance.
(edited by Larynx.2453)
MMOs are inherently difficult to balance due to the amount of variables required to take into account.
Frankly, if they don’t really do anything meaningful this month, don’t hold your breath until the first expansion comes around and really stirs up the meta.
Don’t expect the game to ever be completely balanced, and don’t expect to be able to make any build you like and play it competitively. Some builds are simply better, and that’s the nature of the game.
Less choice is actually better in the case of balance.
Eventually people leave the game, because Ryu and Ken eventually stomp everyone, because they are better.
Balance is what ruins most MMOs these days.
(edited by Daecollo.9578)
Less choice is actually better in the case of balance.
No.
Stop it.
Tell your friends to stop it.
When you restrict player choices it means that the balance team has to perfectly balance the game on their own. When players have more options then the devteam has much more leeway with balance because the meta will regulate itself within some acceptable margin.
I’d love to quote& paste one of my other comments, but I’ve already posted it 10 times and it doesn’t seem to make a bit of difference since you people don’t read it.
I’d love to quote& paste one of my other comments, but I’ve already posted it 10 times and it doesn’t seem to make a bit of difference since you people don’t read it.
I’d like to do the work for you dude since is one the best post I’ve ever seen in these forums since the launch of the game.
The interesting thing is that GW1 gave a lot of leeway in terms of balance because it was self balancing to some degree.
Look at: http://www.gw-memorial.net/builds/mAT/2009/August/356/ (when you hover over the skills it shows how they are currently, so you need to look a bit lower on the page to see how they were pre-nerf)
That ranger bar was the silliest nonsense. Everyone was running it. It was stupid. It moved fast, it attacked fast, it died slow. But look at that necromancer bar and that mesmer bar; those guys has buttons which are good against that overpowered ranger bar. Both teams knew this, and whichever team was better prepared for the mirror match won. Yes, this was a meta which was HEAVILY impacted by the presence of a grossly overpowered build.
In gw2, builds are made by the devs. Players have very little to do as far as being creative goes. Players have the task of figuring out how each weapon loadout is meant to be played and what gear / utility / traits maximizes that role (which normally comes down to maximizing damage in some way or another).
By giving the players few options, the burden of balance falls to the devs. Ironic, in a way.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.