When to expect Matchmaking / Rank ladder

When to expect Matchmaking / Rank ladder

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Posted by: Wise.8025

Wise.8025

I would really love to know how far off we are on a matchmaking / rank ladder system.

I have very little desire to play much PvE content, and I really did buy GW2 for the PvP.

The tournament free games seem to be 90% guild teams or if I’m really lucky I’ll just get a premade team to square off against. Sure I’ll admit I am talking about random joining with a team and no I don’t expect a whole lot from the others I am ultimately grouped with for the match, but as much as I like having my soul crushed every 2 out of 3 games I am getting really REALLY tired of it.

There any chance of an update on this or should I just forget about this feature for a couple of months?

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Posted by: Shukran.4851

Shukran.4851

eta Q1 2013.
if you read what devs write sometimes.

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Posted by: butch.8136

butch.8136

2 months max I think.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Rezz.8019

Rezz.8019

I don’t know how can they possibly add matchmaking system if pvp is already so dead. It would divide the population even more.

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Posted by: Volrath.1473

Volrath.1473

I don’t know how can they possibly add matchmaking system if pvp is already so dead. It would divide the population even more.

No, actually it will bring ppl back to sPvP.
It is so “dead” (as you say) atm because there is no mach making and ppl got tired of being constantly steamrolled by organized groups with VOIP, which gives them great advantage over pugs that hot join. not to mention the profession synergy and training that organized groups set up with specific builds to maximize they’re potential.

if there was a system were organized groups face each other it would be a lot more fun and competitive for them and pugs would be a lot more balanced and enjoyable.

so IMO when this system comes live, ppl will return to PvP and make it shine again

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Posted by: Abazigal.3679

Abazigal.3679

The problem isn’t about being beaten by guilds using vocal communication constantly, but mostly about the common build and team composition which gives usually no chance to opponents..

Every match is basically the same : the guardian goes on the keep, the mesmer portals on mine/henge and there’s an ele who keeps wasting your time on henge/mine. The problem is clearly the capping system which doesn’t let you cap the shrine if you’re 2v1.
In Guild Wars 1 you could cap recap a shrine if you had more players than the opponent had on it, and i didn’t feel it was really bad…

The combinaison of that and the small number of shrines ( 3) is in my opinion the real problem of why random parties usually lose so easily to guild teams..

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Posted by: Rezz.8019

Rezz.8019

I agree with Abazigal. Having a proper capping system like we had in GW1 would fix many problems. There would be a lot more different builds, and bunkers wouldn’t win the game alone (with portal mesmers and op eles). They should change it.

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Posted by: Kaylogin.2846

Kaylogin.2846

i dont think we’ll see it on februar update.

my thoughts on fefruary one:
- balance
- custome arena
maybe some tweeks on UI ^^

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Posted by: butch.8136

butch.8136

^They’ve said they moved MMR/rating and such up on their to-do list. So it should launch before custom arenas. And balance is something we see every month.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!