Where are all the old and good PvPers?
yes
15 bad boys
really bad engineer
a bunch did, but theres still some around. Most people who are very competitive driven realized there was nothing for them here atm and went back to playing whatever other highly competitive and developed E-sport game they were playing before. I imagine if they ever get things into a healthy state some might return. But with new pvp games popping up all over the place this fall into next year….its hard to say.
new pvp games popping up all over? where? battlefield 4? is a game for casuals and then we have cod 5 left….is more a game to play alone.
a bunch did, but theres still some around. Most people who are very competitive driven realized there was nothing for them here atm and went back to playing whatever other highly competitive and developed E-sport game they were playing before. I imagine if they ever get things into a healthy state some might return. But with new pvp games popping up all over the place this fall into next year….its hard to say.
there are 0 pvp games “popping”…
The closest thing to a pvp game coming soon is hearthstone lol
(edited by ahuba.6430)
a bunch did, but theres still some around. Most people who are very competitive driven realized there was nothing for them here atm and went back to playing whatever other highly competitive and developed E-sport game they were playing before. I imagine if they ever get things into a healthy state some might return. But with new pvp games popping up all over the place this fall into next year….its hard to say.
there are 0 pvp games “popping”…
Bingo, you found the reason why GW2 actually still has a PvP population, if a tiny one.
Is Wildstar going to have pvp? Could be good.
ESO I guess isn’t going for serious pvp just WvW type stuff.
But yeah most pvpers have left or lurk the forums telling ANet what a crappy job they’re doing.
Just a few in similar genre to gw2 spvp.
Everquest next is boasting ground breaking pvp, but refusing to release information so hard to say on that one. But with fully destructible environments and a GW2 style combat system allowing full customization of over 40 classes, it definitely could one-up Gw2.
Wildstar is being built around its pvp format, and thus should have an easier time balancing. Already boasts arena, battleground, and guild vs guild style pvp game modes and uses gw2 dodge and hotbar mechanics, but goes even further to add more skill shot based combat.
Smite is picking up its population (showing insane growth over the last 6 months in its open beta) and is soon to be launched next month. Features alikeness 3rd person pvp with already 7-8 game modes and adding another soon. Also has a very easy to use control mechanic with FULL skill shot combat. (does not have a dodge bar though)
“The Division” is getting some buzz as well for its hardcore pvp format….still mysterious though.
And yes there is Hearthstone, the Blizzard version of Legends of Norrath from the everquest franchise. (will no doubt be more successful as blizzard has a way of taking SOE’s ideas then making them more mainstream much like they did with WoW from Everquest). It will definitely steal some thunder from other games.
And of course the on going many major e-sport games that are planning add ons and expantion. ….league of legends, starcraft 2, counter strike, etc.
Just a few in similar genre to gw2 spvp.
Everquest next is boasting ground breaking pvp, but refusing to release information so hard to say on that one. But with fully destructible environments and a GW2 style combat system allowing full customization of over 40 classes, it definitely could one-up Gw2.
Wildstar is being built around its pvp format, and thus should have an easier time balancing. Already boasts arena, battleground, and guild vs guild style pvp game modes and uses gw2 dodge and hotbar mechanics, but goes even further to add more skill shot based combat.
Smite is picking up its population (showing insane growth over the last 6 months in its open beta) and is soon to be launched next month. Features alikeness 3rd person pvp with already 7-8 game modes and adding another soon. Also has a very easy to use control mechanic with FULL skill shot combat. (does not have a dodge bar though)
“The Division” is getting some buzz as well for its hardcore pvp format….still mysterious though.
And yes there is Hearthstone, the Blizzard version of Legends of Norrath from the everquest franchise. (will no doubt be more successful as blizzard has a way of taking SOE’s ideas then making them more mainstream much like they did with WoW from Everquest). It will definitely steal some thunder from other games.
And of course the on going many major e-sport games that are planning add ons and expantion. ….league of legends, starcraft 2, counter strike, etc.
Wildstar and Smite’s combat system is terrible when compared to GW2, and this is obvious.
You may argue that Gw2 skills are not “skillful” like in Smite ( being full of skills shots) but the dynamic is way more entertaining and fluid in GW2 when compared to any other game.
Everquest may be interesting, but lacks of depth at first sight, it all depends on how devs are going to build the PvP system.
What is killing gw2 is how slow they are with updates, lack of promotion, lack of features ( EVEN BASIC ONES, we needed to wait for a year to have broken leadearboards and matchmaking while the game was slowly dying), lack of incentives and rewards.
They need to put those features FAST and promote the game like it has never been done before.
I’m tired to say it over and over, but the game is seriously dying.
Dont worry
Now that the game will be released in the East , there would be new <<favorite pets>> at the future SOTG’s
And the sponsors , that like to flock from team to team , they will find <<new idols>> :P
@mrBig
A lot of core design concerns and resource management is what is causing gw2 to stay in its current state. Either the team needs more resources dedicated to it, or it needs a whole new team…maybe even the green light to go ahead and make drastic changes that would push it forward. It sounds like they are already at the point of considering these options (minus new team to my knowledge) but how soon will they release them is in question.
Also, not sure that those combat systems are “obviously” bad. That sounds more like an opinionated remark. You could argue Tekken is more fluid and dynamic than street fighter…or simple fighter games like smash brothers. Yet those have HUGE fanbases and more popular tournaments due to the fact they take their simple approach but make it easy to get into and entertaining to play.
So I would not write off those games just yet. The masses tend to flock to games that are just that (simple to get into…and FUN). Why hearthstone will probably be a success. Even counter strike is arguably simple to get into…but incredibly difficult to master. Same with league of legends, this is what allows these games to spike in popularity allowing common casuals to get in and play but still have a vibrant and successful competitive scene with clear differences in skill to your average player.
Gw2 has the opportunity to jump into this. But it requires a lot of politics within the company to make this happen. And like you said at the rate they are moving, its very likely it will fall off if future games coming out like everquest next manage to not screw things up (btw, the developers leading the pvp in everquest said they have been keeping a close watch on this games forum and even play it and are aware of the mistakes it is making and do not intend to do the same) could be fluff…but we’ll see…
Just a few in similar genre to gw2 spvp.
Everquest next is boasting ground breaking pvp, but refusing to release information so hard to say on that one. But with fully destructible environments and a GW2 style combat system allowing full customization of over 40 classes, it definitely could one-up Gw2.
Wildstar is being built around its pvp format, and thus should have an easier time balancing. Already boasts arena, battleground, and guild vs guild style pvp game modes and uses gw2 dodge and hotbar mechanics, but goes even further to add more skill shot based combat.
Smite is picking up its population (showing insane growth over the last 6 months in its open beta) and is soon to be launched next month. Features alikeness 3rd person pvp with already 7-8 game modes and adding another soon. Also has a very easy to use control mechanic with FULL skill shot combat. (does not have a dodge bar though)
“The Division” is getting some buzz as well for its hardcore pvp format….still mysterious though.
And yes there is Hearthstone, the Blizzard version of Legends of Norrath from the everquest franchise. (will no doubt be more successful as blizzard has a way of taking SOE’s ideas then making them more mainstream much like they did with WoW from Everquest). It will definitely steal some thunder from other games.
And of course the on going many major e-sport games that are planning add ons and expantion. ….league of legends, starcraft 2, counter strike, etc.
Wildstar and Smite’s combat system is terrible when compared to GW2, and this is obvious.
You may argue that Gw2 skills are not “skillful” like in Smite ( being full of skills shots) but the dynamic is way more entertaining and fluid in GW2 when compared to any other game.
GW2’s combat can be more fun to play and feels faster. However the format is less interesting, the balance is wonkier, infrastructure is poorer, self-improvement feels less clear and as far as watching Smite is a hell of a lot clearer and cleaner. That and Smite has practically no real rewards in the same respect as GW2 when you buy Godpack, and skin accumulation isn’t much faster or slower than GW2’s (until later spvp ranks).
GW2 has a ways to go before it’s in smites League and smite isn’t really in a league.
@zinwrath
Infact i was just saying that overall, Gw2 core mechanics are way better.
The whole game is better, the only game which is seriously tickling my curiosity is Everquest.
What is lacking is the infrastructure, and the fact that after a year this infrastructure is not even on the horizon, simply pushes people away instead of in, and it’s ridicolous that devs still have not understood it.
Gw2 devs need to change completely their politics about balance-infrastructure-features, having the first post discussing about future changes in a YEAR after game realease is ridicolous, and they’ve done it simply because they finally realized almost EVERYTHING they did was done in the wrong direction for the game’s health ( aside toning down quickness).
Things need to be done fast, because it’s already too late but there’s still a small chance they can save this game.
@ensoriki
I agree, but still Smite combat dynamics are terrible when related to Gw2 ones.
The point is nobody cares about this game PvP thanks to terribad devs decisions: i can bet you’ll find more people playing in a WvW server than the WHOLE PvP population of NA, and in EU it’s better simply because we have more PvP carebears.
The game is collapsing, and surely waiting 4 months to change the HORROR they’ve done in june surely didn’t help.
Did i already talk about terribad devs decisions ?
They went to LoL because they realized GW2 wasn’t esports.
They went to LoL because they realized GW2 wasn’t esports.
like they have a chance at LoL esports lol
@mrbig I think i understand where your coming from. But using smite as the example, there is one thing it does better. Their devs listen. GW2 as you put it takes a long time to implement most anything and often times seems deaf to the communities complaints (which when no sign of them being met people leave).
Compare that to smite. Look on smites reddit, for one you’ll see a LOT of positive happy people suggesting things. But whats even more amazing (not a smite fan boy just recently looked into it) the devs constantly respond and put in changes the players are requesting. Just a few days ago someone put up a lengthy post that got a lot of attention about wanting the old targeting images because they didnt like the new one on certain characters….a week later (ok patching in that option for ya). People didnt like a certain character thematicly and many threads appeared about sun wukong.. so they removed him put in another character in its place with that kit and within a month they will be re-releasing the character with the suggested abilities and themes the players wanted the character to have. You can read through it and literally see people asking for something one week, and within a week or two…sometimes within a couple days they put it in. And lots of times they will say “you all want this…we think its bad but here ya go we’ll test it” and then release all the data regarding it, including how it effected match length, surrenders, kills etc. Also just last patch people didnt like the lack of magic items with the addition of new physical resists, they just announced in a week they’ll have a new magic resist item.
So, while the game engine and stuff may do it for you…..they have a fan base and they’re willing to work on making them happy, which is why they are showing a huge jump in players…the game is getting better everyday and no one is leaving when they feel their needs are being met. Also, the company seeing this growth just hired on 4x the employees to keep up with the demands due to the player growth.
If GW2 was ran by hirez studios……it would be in a good spot. So while their engine mechanics may not have the ceiling of oppurtunity GW2’s does…their devs and resources allow ceilings to be met where gw2’s may take years to even get close to reaching its capabilities.
Also, as to everquest. While speculation is warranted. One thing we know about everquest next, is the team is open with their playe base constantly releasing videos and taking in input, even allowing players to develop many parts of the game, including lore and world design (with hints at dungeon creation tools for the players as well as possible pvp map creation tools). So at least we know they will be involved enough to listen and respond to player’s concerns. Also! Everquest is owned by sony and published by sony. Where GW2 is created by arenanet but published by ncsoft. There is a lot more politics and over head in a company like arenanet. Basicly meaning when the developers want to change something….they dont have many people to answer to that could slow down or out right hault a feature or improvement, the way it can happen with gw2.
Not advocating for these games. Just showing examples of how the problems made by gw2 are not present in other games and why they are not. Arenanet would have to change their system of handling gw2 spvp pretty dramaticly to speed up positive change. And while you bash the devs (which …may be warranted), its hard to say cause you dont know what they want to do …vs what their bosses allow them to do. Which lets be real….they’d lose their jobs if a requested change was met with “gee, i’d love to do that for ya, but my boss says you guys arent lucrative enough to invest in…so we’re not gonna do that”.
FYI, league of legends Riot devs actually WILL say stuff like this and even call other devs changes “mistakes” and keep their jobs…i’ve also seen SOE (everquest) devs do the same, and keep their jobs. Some companies are just a lot cooler than others.
Sorry for my last post being lengthy i just wanted to be as detailed as possible with my explanation. But i dont wish to bash this game and turn players away or doomsday it. I just like to take a realistic approach and compare it to its competition. This company would do well not acknowledge what its competition is doing…and take whats working and discard whats not based upon that information. Right now it doesnt feel like they are. But its very obvious the core problems with the development part of this game run deep in the way arenanet functions. And i’m not sure thats something that can/will change soon.
Just a few in similar genre to gw2 spvp.
Everquest next is boasting ground breaking pvp, but refusing to release information so hard to say on that one. But with fully destructible environments and a GW2 style combat system allowing full customization of over 40 classes, it definitely could one-up Gw2.
Wildstar is being built around its pvp format, and thus should have an easier time balancing. Already boasts arena, battleground, and guild vs guild style pvp game modes and uses gw2 dodge and hotbar mechanics, but goes even further to add more skill shot based combat.
Smite is picking up its population (showing insane growth over the last 6 months in its open beta) and is soon to be launched next month. Features alikeness 3rd person pvp with already 7-8 game modes and adding another soon. Also has a very easy to use control mechanic with FULL skill shot combat. (does not have a dodge bar though)
“The Division” is getting some buzz as well for its hardcore pvp format….still mysterious though.
And yes there is Hearthstone, the Blizzard version of Legends of Norrath from the everquest franchise. (will no doubt be more successful as blizzard has a way of taking SOE’s ideas then making them more mainstream much like they did with WoW from Everquest). It will definitely steal some thunder from other games.
And of course the on going many major e-sport games that are planning add ons and expantion. ….league of legends, starcraft 2, counter strike, etc.
Wildstar and Smite’s combat system is terrible when compared to GW2, and this is obvious.
I’m tired to say it over and over, but the game is seriously dying.
Have you been in alpha/beta?
What was so bad about it then?
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Compare that to smite. Look on smites reddit, for one you’ll see a LOT of positive happy people suggesting things. But whats even more amazing (not a smite fan boy just recently looked into it) the devs constantly respond and put in changes the players are requesting. Just a few days ago someone put up a lengthy post that got a lot of attention about wanting the old targeting images because they didnt like the new one on certain characters….a week later (ok patching in that option for ya). People didnt like a certain character thematicly and many threads appeared about sun wukong.. so they removed him put in another character in its place with that kit and within a month they will be re-releasing the character with the suggested abilities and themes the players wanted the character to have. You can read through it and literally see people asking for something one week, and within a week or two…sometimes within a couple days they put it in. And lots of times they will say “you all want this…we think its bad but here ya go we’ll test it” and then release all the data regarding it, including how it effected match length, surrenders, kills etc. Also just last patch people didnt like the lack of magic items with the addition of new physical resists, they just announced in a week they’ll have a new magic resist item.
So, while the game engine and stuff may do it for you…..they have a fan base and they’re willing to work on making them happy, which is why they are showing a huge jump in players…the game is getting better everyday and no one is leaving when they feel their needs are being met. Also, the company seeing this growth just hired on 4x the employees to keep up with the demands due to the player growth.
If GW2 was ran by hirez studios……it would be in a good spot. So while their engine mechanics may not have the ceiling of oppurtunity GW2’s does…their devs and resources allow ceilings to be met where gw2’s may take years to even get close to reaching its capabilities.
Also, as to everquest. While speculation is warranted. One thing we know about everquest next, is the team is open with their playe base constantly releasing videos and taking in input, even allowing players to develop many parts of the game, including lore and world design (with hints at dungeon creation tools for the players as well as possible pvp map creation tools). So at least we know they will be involved enough to listen and respond to player’s concerns. Also! Everquest is owned by sony and published by sony. Where GW2 is created by arenanet but published by ncsoft. There is a lot more politics and over head in a company like arenanet. Basicly meaning when the developers want to change something….they dont have many people to answer to that could slow down or out right hault a feature or improvement, the way it can happen with gw2.
Not advocating for these games. Just showing examples of how the problems made by gw2 are not present in other games and why they are not. Arenanet would have to change their system of handling gw2 spvp pretty dramaticly to speed up positive change. And while you bash the devs (which …may be warranted), its hard to say cause you dont know what they want to do …vs what their bosses allow them to do. Which lets be real….they’d lose their jobs if a requested change was met with “gee, i’d love to do that for ya, but my boss says you guys arent lucrative enough to invest in…so we’re not gonna do that”.
Again, i agree those games have very solide infrastructure and responding devs, in Wildstar and Smite it’s obvious.
STILL they couldn’t develop a game engise as solid as Gw2 one, altough they ’re releasing them AFTER Gw2.
I’m bashing devs because when they COULD implement stuff they didn’t or did it wrong ( svanir runes, guard block bug etc: stuff that made players EXILE from a game where gamebreaking bugs were left untouched;
on the balance side, they buffed spirits, gave necro burning and terror, buffed warrior to ridicolousness, nerfed thieves into oblivion just to create a build where you’re rewarded for spamming etc etc etc ) and this is the worst part of Gw2 development.
They basically killed their very PvP, and now the scars are too deep to be mended, unless you pay for a very expensive surgeon operation.
Now it’s time for the very expansive surgeon operation ( rewards rehauling, incentives, promotion, features working properly) and this means $$$$$$$$.
They need to pay for what they haven’t done in a year, and now it will be more costly than simply implement small changes but very frequently.
Unless their business men say otherwise: in that case we’ve only been fooled for all this time.
Were there ever any good players? Only one’s I saw were the giant ego, top-of-the-stairs dancing, loudmouth streamers.
There were popular players and teams, yes, but they have all moved on.
dota2?
The lack of good games these last few years has probably driven them all to get lives
I may not be good, but I’ve been around since beta.
And so have Vyndetta, Skovos, Zombify, Taym, and Davinci.
Everquest next is boasting ground breaking pvp, but refusing to release information so hard to say on that one. But with fully destructible environments and a GW2 style combat system allowing full customization of over 40 classes, it definitely could one-up Gw2.
40 classes in PvP = balancing nightmare. Their “user created” maps look interesting though.
Wildstar is being built around its pvp format, and thus should have an easier time balancing. Already boasts arena, battleground, and guild vs guild style pvp game modes and uses gw2 dodge and hotbar mechanics, but goes even further to add more skill shot based combat.
Definately one to keep your eye on. My only fear is that it’s p2p and not so well known outside of the mmorpg community, if they don’t have some big marketing push planned before launch those servers might be pretty empty. -remember firefall? yeah.
Smite is picking up its population (showing insane growth over the last 6 months in its open beta) and is soon to be launched next month. Features alikeness 3rd person pvp with already 7-8 game modes and adding another soon. Also has a very easy to use control mechanic with FULL skill shot combat. (does not have a dodge bar though)
I was actually in the closed beta for smite like a year ago, tried so hard to like it and just couldn’t warm myself up to it. I was a pretty die hard LoL fanboy back then though.. Hope they figured out their combat system, felt like an fps moba back then.
And yes there is Hearthstone, the Blizzard version of Legends of Norrath from the everquest franchise. (will no doubt be more successful as blizzard has a way of taking SOE’s ideas then making them more mainstream much like they did with WoW from Everquest). It will definitely steal some thunder from other games.
Blizz actually has already announced plans to push esports for hearthstone, ironically this is like the 1 game I don’t have closed beta access to right now but I hear it’s pretty amazing.
Anyways, getting back on subject. Most of the top players quit in February, some came back for the PAX regional, then quit after getting knocked out of their brackets, I’m hoping they’ll be back for the October patch. And hopefully the October patch doesn’t suck!
(edited by Zodian.6597)
I may not be good, but I’ve been around since beta.
And so have Vyndetta, Skovos, Zombify, Taym, and Davinci.
Oh hai guyz
Stream- http://www.twitch.tv/thezombify
Twitter- @ZombifyGW2
I may not be good, but I’ve been around since beta.
And so have Vyndetta, Skovos, Zombify, Taym, and Davinci.
you’re all good, most successful team on NA right now at least. And Skovos is a legend, the godfather of d/d ele ;p
dota 2
/15 char
“Don’t criticize what you can’t understand”
They went to LoL because they realized GW2 wasn’t esports.
like they have a chance at LoL esports lol
Jumper is rank 1 diamond or whatever the absolute top tier is. I don’t know my LoL terminology because I never played it.
They went to LoL because they realized GW2 wasn’t esports.
like they have a chance at LoL esports lol
Jumper is rank 1 diamond or whatever the absolute top tier is. I don’t know my LoL terminology because I never played it.
Diamond 1, he had a peak elo of around 2500! He actually was on the team Subterfuge with Nientonsoh, who is now the top laner for CLG.
I think Zoose is pretty up there too (diamond league at least).
I heard Nero was in Masters league in SC2 for multiple seasons -even placing in regional tournaments, a lot of these guys come from pretty competitive backgrounds in other games.
(edited by Zodian.6597)
I personally just don’t play PvP anymore because there is no reason to play. The reward system needs to be reworked completely, and tournament/lebo rating gear needs to be introduced to resurrect any competitive play. I wish there was a game similar to GW2 that had better GW2, but I don’t know of any. I’m not a fan of MOBA games, and the other MMOs out right now are not as good as GW2. Frankly i’m bored as hell with GW2 because of the PvP situation, so i’ve been going outside.
Don’t worry I am still here!
Thought i’d share a bit more info.
40 classes in PvP = balancing nightmare. Their “user created” maps look interesting though.
This is a valid concern via balance and one i’m still not sure on. But also keep in mind that gw2 classes are really like 5 classes in one (considering most the weapon trait lines promote different play styles). It really comes down to their infrastructure whether or not it will be remotely balanced or not. But only time will tell on this one…they definitely are boasting some powerful features though. And their class system is actually very unique.
Definately one to keep your eye on. My only fear is that it’s p2p and not so well known outside of the mmorpg community, if they don’t have some big marketing push planned before launch those servers might be pretty empty. -remember firefall? yeah.
Ya the subscription instantly turned me off to it. Though I hate when people use “wow clone” etc remarks about mmos…. this one is definitely targeting the same audience with its features, art style, and p2p method. If it worked once maybe it will work again attitude. It sounds like it has a lot of promise but ya….I remember firefall. That game also sat in beta for what felt like 2 years…dunno what that trend is “claiming your in beta for eternity AFTER your big marketing push.” but it didn’t work for them.
I was actually in the closed beta for smite like a year ago, tried so hard to like it and just couldn’t warm myself up to it. I was a pretty die hard LoL fanboy back then though.. Hope they figured out their combat system, felt like an fps moba back then.
I would advice checking it out again, I mean why not its free (or for 30 bucks have every character unlocked for eternity…not bad if your wallets not too thin). They did MASSIVE overhauls since closed beta, I tried it pax east 2012 and was turned off to it entirely. Just picked it up again cause a friend suggested it few weeks ago, and found it to be way better than I remember. visually and mechanics wise and new game modes….right now apparently they’re working on a 10v10 map. I can only imagine what that will be like. edit: OH and they have a smart incentive and queing system to keep people spread out amongst the different game modes….
But ya, that’s where most my friends are now who quit playing this. Random mobas etc, starcraft 2, beta for hearthstone…sigh, counter strike, planet side 2 stole a LOT of em, and other competitive games that are more satisfying atm.
Honestly at this point, I think the things gw2 has going for it don’t out weigh the sloppy mess of problems it has. Like many I appreciate it for what its trying to be and really like the visuals, but am annoyed with how clumsily its working towards getting to being a complete game.
(edited by Zinwrath.2049)