(edited by ErazorZ.5209)
Where is my *Player versus Player* gamemode?
Do you have backup shields?
The Dhuumfire thread
Do you have backup shields?
Could you clarify what you mean with this? lol.
Do you have backup shields?
Could you clarify what you mean with this? lol.
The Dhuumfire thread
Do you have backup shields?
Could you clarify what you mean with this? lol.
Oh i am well prepared, i also wonder what kind of people are against player versus player combat.
Ofcourse some people enjoy objectives but that shouldnt mean it should be the only way to play PvP in my opinion.
Do you have backup shields?
Could you clarify what you mean with this? lol.
Oh i am well prepared, i also wonder what kind of people are against player versus player combat.
Of course some people enjoy objectives but that shouldn’t mean it should be the only way to play PvP in my opinion.
Look at what happened to TDM from devs and part of the community hell they might just avoid your thread not hard to :/ Stronghold is the future of GW2 PvP!!
The Dhuumfire thread
(edited by Sagat.3285)
The only thing I got from your post is that you don’t know how to spell “which”.
Main thing is that this game is not balanced/designed for 1v1, it’s balanced for 5v5 conquest. There’s super cheesy specs in 1v1s, and builds that just can’t be killed 1v1.
If you really want to subject yourself to that, there’s numerous custom arena dueling servers.
Main thing is that this game is not balanced/designed for 1v1, it’s balanced for 5v5 conquest. There’s super cheesy specs in 1v1s, and builds that just can’t be killed 1v1.
If you really want to subject yourself to that, there’s numerous custom arena dueling servers.
The thing is, the game isnt even balanced for 5v5 (everyone is forced to play meta or play from a disadvantage). Since most engages happen in a 1-1-1 points scenario + roamers, your doomed to fight 1v1 at some point. So your 5v5 balance argument doesnt cut it.
And also…
The 5 versus 5 approach doesnt work in the current system since it rarely happens in actuall competetive games. And if it happens they either, rush, get a lead and spread out to take the remaining objectives after whiping an opponents team. Or they lose a lead versus an opponents team and are at a disadvantage. And will need to spread out to retake the objectives.
So in a sense they are making the game contradictory to its ‘core’ map-principles. If it was a 5v5 balance.
Also i noted that the custom arena 1v1 thing doesnt allow for smooth matchmaking, your forced to spam the ‘join’ button to get in a 1v1 in the duel arena’s since there is literally no options for actuall ‘queuing’ in a game. We need a QoL improvement in that sense for that.
Main thing is that this game is not balanced/designed for 1v1, it’s balanced for 5v5 conquest. There’s super cheesy specs in 1v1s, and builds that just can’t be killed 1v1.
If you really want to subject yourself to that, there’s numerous custom arena dueling servers.
The thing is, the game isnt even balanced for 5v5 (everyone is forced to play meta or play from a disadvantage). Since most engages happen in a 1-1-1 points scenario + roamers, your doomed to fight 1v1 at some point. So your 5v5 balance argument doesnt cut it.
And also…
The 5 versus 5 approach doesnt work in the current system since it rarely happens in actuall competetive games. And if it happens they either, rush, get a lead and spread out to take the remaining objectives after whiping an opponents team. Or they lose a lead versus an opponents team and are at a disadvantage. And will need to spread out to retake the objectives.
So in a sense they are making the game contradictory to its ‘core’ map-principles. If it was a 5v5 balance.
Also i noted that the custom arena 1v1 thing doesnt allow for smooth matchmaking, your forced to spam the ‘join’ button to get in a 1v1 in the duel arena’s since there is literally no options for actuall ‘queuing’ in a game. We need a QoL improvement in that sense for that.
Yes. There will be 1v1 situation in 5v5 game. But it is up to your rotation strategy to create favorable 1v1. You can also do something in an unfavorable 1v1, trying to get the most out of it. There is so much dynamic element in a 5v5. Dueling can be fun at times but will never become a competitive game mode.
Main thing is that this game is not balanced/designed for 1v1, it’s balanced for 5v5 conquest. There’s super cheesy specs in 1v1s, and builds that just can’t be killed 1v1.
If you really want to subject yourself to that, there’s numerous custom arena dueling servers.
The thing is, the game isnt even balanced for 5v5 (everyone is forced to play meta or play from a disadvantage). Since most engages happen in a 1-1-1 points scenario + roamers, your doomed to fight 1v1 at some point. So your 5v5 balance argument doesnt cut it.
And also…
The 5 versus 5 approach doesnt work in the current system since it rarely happens in actuall competetive games. And if it happens they either, rush, get a lead and spread out to take the remaining objectives after whiping an opponents team. Or they lose a lead versus an opponents team and are at a disadvantage. And will need to spread out to retake the objectives.
So in a sense they are making the game contradictory to its ‘core’ map-principles. If it was a 5v5 balance.
Also i noted that the custom arena 1v1 thing doesnt allow for smooth matchmaking, your forced to spam the ‘join’ button to get in a 1v1 in the duel arena’s since there is literally no options for actuall ‘queuing’ in a game. We need a QoL improvement in that sense for that.
Yes. There will be 1v1 situation in 5v5 game. But it is up to your rotation strategy to create favorable 1v1. You can also do something in an unfavorable 1v1, trying to get the most out of it. There is so much dynamic element in a 5v5. Dueling can be fun at times but will never become a competitive game mode.
That’s the thing some people want to actually Pvp and not focus on rotation or side objectives. They should just create a game mode just like Ranbom arenas in GW1 and no, courtyard is nothing close to it.
Main thing is that this game is not balanced/designed for 1v1, it’s balanced for 5v5 conquest. There’s super cheesy specs in 1v1s, and builds that just can’t be killed 1v1.
If you really want to subject yourself to that, there’s numerous custom arena dueling servers.
The thing is, the game isnt even balanced for 5v5 (everyone is forced to play meta or play from a disadvantage). Since most engages happen in a 1-1-1 points scenario + roamers, your doomed to fight 1v1 at some point. So your 5v5 balance argument doesnt cut it.
And also…
The 5 versus 5 approach doesnt work in the current system since it rarely happens in actuall competetive games. And if it happens they either, rush, get a lead and spread out to take the remaining objectives after whiping an opponents team. Or they lose a lead versus an opponents team and are at a disadvantage. And will need to spread out to retake the objectives.
So in a sense they are making the game contradictory to its ‘core’ map-principles. If it was a 5v5 balance.
Also i noted that the custom arena 1v1 thing doesnt allow for smooth matchmaking, your forced to spam the ‘join’ button to get in a 1v1 in the duel arena’s since there is literally no options for actuall ‘queuing’ in a game. We need a QoL improvement in that sense for that.
Yes. There will be 1v1 situation in 5v5 game. But it is up to your rotation strategy to create favorable 1v1. You can also do something in an unfavorable 1v1, trying to get the most out of it. There is so much dynamic element in a 5v5. Dueling can be fun at times but will never become a competitive game mode.
Rotational strategies are never reliable, since this is one of the core problems i was talking about. You need a fully optimized fully TS kitted organised team to even get close to rotational strategies. You already dismissed the brunt of the playerbase with just this alone because they wont play in fully optimized teams, most people dont play with teamspeak, let alone be organised at all.
If youve ever tried to make a PvP guild youd understand that getting members is nigh impossible. Since most people already have there set groups who are even actively playing. And only want you if you fit the ‘metaclass’ group they are building with the skillsets to actually play at there level. instantly. (i have yet to find a good dedicated shoutbow, wich is required for competetive play, after 3 months of recruiting)
As a newcomer your completely excluded from the game itself and forces you to do the ‘rest’ of pvp. Aka SoloQ and practise hell, wich will never trully learn you howto do rotational plays let alone understand the underlying strategizing part about it.
Dueling is essentially the one thing of true Player versus Player interaction. A pure battle of actuall skill, how a competetive game should be. Yes, only the best will stay alive wich is at the heart of competive play, not the people who put a team together of randoms hop on ts for a huge lead gained only from communications and teamwork where skill is mostly neglected versus the lesser organised. Most solo people i meet in practise literally dont even understand objectives but just want to kill people. Added to that allot of people are actually requesting dueling, 2v2’s 3v3’s.
They are not requesting a 5 man unorganised group who scrambles to even stay alive long enough to even mark a small point difference versus an organised group.
So now, tell me, how is your dynamic playing panning out for you if you dont even have an organised team, let alone TS. Let alone know howto play? Its out of reach and worst of all forced ‘balanced’.
Added to that. The current dueling arenas do showcase reall skill with set rules made by the community, because they all see potential in it being viable or want a heads up brawl of pure skill. Its a shame there is literally no involvement at all from anet for this.
(edited by ErazorZ.5209)