Where is the Elo/Glicko ratings?
The more you do something, the better you’re supposed to get at it.
That must be the only logic behind it.
A flawed logic by the way, because you can do spvp forever till rank 50 and still lose the first match of tpvp you get into…
spvp is a mess that should never have been 8v8 on a 3 point map.
It simply screams for zerging and in no way rewards any strategic play at all.
On such a flawed system, you can’t expect any real rating except for ‘grinding time’.
Funny how GW2 of all games falls down to ‘how much time did you grind this same type of pvp over and over?’
You can grind the best pvp gear in WoW faster than you can get rank 50 here… and that is exactly what this game was supposed to avoid.
Weird, because the gear leveling and such is actually what makes it a good pvp game. And than they introduce rank grinding. Where ‘rank’ means nothing but time spent.
And the more you neglect objectives in spvp, so the more you join the zerg and don’t defend, the fater you gain glory and rank.
I’m actually more amazed that tpvp has nothing better to offer.
For the mess spvp is, I hardly expected better. But for tpvp…
(edited by Kimbald.2697)
This is something I’m wondering about as well.
They really need to add it to reduce the instances of 500-100 matches. Obviously, it won’t get rid of them (and it likely won’t do anything for hot-join matches), but anything is better than nothing at all!
By ‘best’ gear you mean gear that looks different. Doesn’t really change the strength of your character so really you’re grinding because that’s how you view it when I personally play because i like the pvp. Now I will go ahead and say I dont do much spvp when im on, I’m always playing tpvp with friends.
They do however need to look at the whole 8v8 spvp thing. The reasoning they have for implementing it was because it would be more noob friendly and cause less lopsided matches, however I feel it doesn’t give noobs the ability to learn thier classes because of never really getting small skirmish fights.
spvp should be a simple 5v5 where things go so horribly awkward that you’re forced to play together at some point.
The difference with tpvp should be that it’s fast and can never be done against premade groups.
Also that is has no rounds so you can’t lose out on more than a few victory points.
Spvp should be a learnin school where you can still collect points even if your team doesn’t succeed.
In order to do that, it would first have to reward points for defending of course, aside lowering the numbers to 5v5.
The formula is broken for me (8v8 on 3 point map is silly)
The point system is broken (no real rewards for defending compared to attacking)
The ranking system is just… non existant.