This is mainly a question intended for the devs. (I know this is a very old topic, and has likely been covered before, but I couldn’t find it on a quick search of the forums. But it’s still relevant.)
What was the reasoning behind gating progression of the Legendary Backpack (or honestly, really anything) behind forcing players to play multiple classes?
I can see the value in the desire to get people to try things out of their comfort zones so that they might find a new class and/or playstyle that they like that they want to then pursue as their main. However, I believe that the design of the achievements as they are now has the potential to be far more harmful than good, especially when regarding more “casual”/non-PvP main players. And certainly, if this is the goal, it should not be pushed in a ranked setting; it should be encouraged in either unranked, or the choice of unranked/ranked (completely up to the player).
Let me explain the problem: in order to get the legendary The Ascension, a player has to have at least 3 professions that they play on in order to complete the “League Professional” meta achievements. They have to win on each of those classes a minimum of 27 times per class (with 1 of the 3 classes only have to win a min of 22 times), spread across the progression of the multiple stages of the Year of the Ascension. Some prefacing: if you absolutely hate PvP, then you will likely just choose to completely opt out of this legendary, so that’s not a big deal; however, if you can/enjoy PvP’ing on even just 1 class, you will potentially make progress in the achievements, and may desire to pursue the legendary. The issue is, if you have your foot in the door (and I’m in this situation, only enjoying/reasonably good at playing on Thief), then you will want to get the legendary. Well, what does that mean? I now have to find 2 other classes, which I know I’m not nearly as good at as my main, and either 1) take the time to really learn the class, and even then I may not end up liking the class, or 2) just brute-force BS’ing my way through a bunch of matches until I wrack up enough wins to finish the achievements and move back to playing on my main class. I find myself in the middle of those to options, and I think most people (especially those who don’t play this game as a PvP game) will be the same, if not leaning towards option 2.
The problem with the design of the achievements as it is is that because you have to do multiple professions, you will be playing sub-optimally at least some of the time whilst you are progressing these achievements. And what makes this so bad is you have to do them in ranked matches, you can’t do them in practice. That means, because you aren’t playing builds you may actually care about and be good at, you will be dragging down your team with you, just because you are trying to progress some achievements (again, all of this is for something which gives prestige in PvP, yes, but also gives advantages/mechanics in PvE; if the legendary was purely an Ascended backpack with a unique skin, then I wouldn’t care so much about getting it). Along with this dragging-down, you and you team will likely drop in Skill Rating.
(edited by Pittcrew.6592)