Whereis skill in getting killed in 1 sec?
ive honestly never seen a guardian or warrior die that fast, not even when my team focuses them.
could be lag if you have a bad setup, i havent been online in a couple days maybe servers having issues?
but ya, if your guardian and warrior are dying in 1.5 seconds it is seriously a L2P issue.
maybe dont run ahead of your team into the enemy team? on my thief if i did hasted pistol whip (which says it evades too btw) id die in those 4 seconds, every time.
At peak time there is lag. Sometimes something between 1 and 4 sec it seems. If that happens I am usually very dead
Conditions maybe. Theyll eat you alive. Fastest dying guardian ever
Was there a Trebuchet involved?
Was there a Trebuchet involved?
Lol I was thinking the same thing. I remember the first one hit me, I had no idea what god I ticked off
them attacking + you attacking + confusion/retaliation is my guess
How much toughness/vitality are you running?
You guys are dancing around the issue. Some classes have WAY too much burst and are capable of killing someone that fast with 2 buttons. I cant even count how many times I have been fighting and at full health when BAM I instantly drop dead. No warning, no time to counter, just dead.
You guys are dancing around the issue. Some classes have WAY too much burst and are capable of killing someone that fast with 2 buttons. I cant even count how many times I have been fighting and at full health when BAM I instantly drop dead. No warning, no time to counter, just dead.
That usually has to do with quickness, which is a ridiculous mechanic in a game where there is plenty of burst/dmg already.
That said, you just have to have some defensive cooldowns and be EXTREMELY fast depending on the situation. The game basically becomes a twitch FPS with quickness thrown in.
Warrior sneaks up on someone engaged in a fight, quickness —> rush --> 100b dead in 1 second followed by a quickness boosted stomp (even more ridiculous).
Thief, infiltrator strike, haste, pistol whip (steal midway to stick to quick players), pistol whip again with devourer’s activated partway. Extremely easy to stick to players with this, or of course the classic Heartseeker Spam depending on if the person has anything left to counter 5 or so of them with. I’ve done it plenty of times to know how strong it is from both ends.
Hell even Ranger, muddy terrain, line 2 people up, Quickening Zephyr, and just shortbow auto attack them from 100-0.
(edited by Knote.2904)
If you are on a warrior or a guardian and die that fast there is seriously something wrong with your build or how you play.
Honestly, that has never happened to me, with the exception of one time when I ran into a crowd of enemies by myself with a glass cannon build.
people need to suck it up and get defensive utilities that grant protection or stability. Or just dodge the right things.
Though, in 8v8, which is almost not worth mentioning, if you encounter a zerg of warriors and thieves, you are dead within seconds unless you are good at running yourkitten off.
so you are saying you get killed in 1.5 sec by something and you dont know what even when you can see what killed you? and you ask where the skill is when you dont even bother to tell us how you get killed so fast
-rank 41 guardian-
-Desolation EU-
Im constantly getting hit by invisible thiefs for 3 seconds before they become visible (and in some cases just stealth again) . Ive blamed lag for this. anyone else countering this issue?
Every match keroski. Every match. And my computer and connect are top notch.
Does this game has some problems with lag or something?
I am being killed literally in 1.5 second, my life goes from full to 0 almost instantaneously, is this how it suppose to be?
It takes faster to kill me then my healing spell to cast.
How I am suppose to L2P this?
I am not glass cannon specced and that’s not profession related, my guardian or warrior dies as fast as well.
You might not like me for saying this but I think it’s the truth: you haven’t mastered your build or your dodging yet. It takes time to adjust to a new class (and/or build), especially if you haven’t played the class in PvE yet. I’d give it a while before you start learning the inside outs.
Also if you’re getting killed by the bursty classes alike (100blades warrior, heartseeker spammer) you should try and rebind your dodge ability to a key you can reach easily. You can see these bursters coming from a mile away and one simple dodge or stunbreaker can save you a lot of pain. And it saves us a lot of pain and hardship of replying to these posts.
Thiefs have a hit where they can go invisible again of a short period of time that costs like 6 initiative. If they steal from another thief, they get another one that costs no initiative.
I main thief so i know what different stealths it got, but it doesnt still explain another thief attacking you for long periods without blowing his stealth.
And to be more accurate, im not saying he can spam backstab on me more than normal, just that he stays invisible.
I’ve noticed some thiefs can stay invisible for a long time while I had trouble staying stealthed while speccing/and building my sets etc around staying stealthed until a target was low to jump on (more damage that way from the stealth spec).
Seems like people try to ignore the elephant in the room.
What this guy said.
Seems like people try to ignore the elephant in the room.
What this guy said.
So… How about that weather?
In all seriousness though- You can’t just nerf thief dps like that. Thieves rely on high, fast dps to kill players before they get killed. Thieves die extremely fast if they are being focused.
(edited by Moderator)
I call bunk. The only way you are getting killed that fast is if you are getting assist trained down and have no escapes or defensive cooldowns available.
The skill in getting killed in one second, of course, is how NOT to get killed in one second.
Do you think MOBA’s don’t have gib combinations. Take a look a Gragas’s burst combination. If it catches you you are dead, instantly.
The point is not getting caught out of position and working with your team. It’s also knowing when you hit your stun breaks, escapes, your own stuns, etc.
Some builds are meant to have that sort of incredible damage potential, that’s what makes these classes a real threat to deal with. If you hate them, learn to counter them hard. There’s plenty of slippery classes in this game that can bust them up.
I main thief so i know what different stealths it got, but it doesnt still explain another thief attacking you for long periods without blowing his stealth.
And to be more accurate, im not saying he can spam backstab on me more than normal, just that he stays invisible.
Its bugged. It happens on your toon to but you dont notice yourself. Its easy to recognise, whenever you see that puff of black smoke that is when the thief is supposed to be vissible but he stays invissible for about 4 or 5 seconds longer then that.
“The point is not getting caught out of position”
My stun break is one of the components to my burst.
That is aside the point. Escaping them doesn’t mean they exist or that it is possible to always escape them, or that your team will always be there to stop you from getting immobilized, then break that then stunned so you cant run etc. If your team is there chances are the teams are one sided.
Just saying they exist and you can’t always escape them, as especially and very easily you can break something and get put right back in the same position by another class that is attacking you at the same time and blindly throws a stun etc on you for it to land.
You cannot dodge or get out of all of them and it is going to happen, if it’s possible to one hit someone they will not be missing 100% of the time and I don’t care how good at dodging cc breaking you are. Seeing how most classes carries a decent amount of cc, there isn’t much of a choice but to stand there a lot of the times and get one hit/etc, when you break it it can easily be reapplied by someone else or another form of cc to the point where you can’t break it. It took the job of needing a class to cc someone to make it possible to giving everyone that option to spam it and make it possible, this also has nothing to really do with holy trinity.
(edited by R E F L H E X.8413)
Well no. It’s a matter of fact that someone will eventually get caught. The build would be useless otherwise.
But that does not mean that the build should not exist, or it should be nerfed just because someone can burst you down.
But this is a team game and if you are getting burst down then it’s not suddenly the game’s fault. It’s called getting ganked – and it’s an established mechanic. You learn to avoid it as much as you can, or work to expliot those who are overzealous in their attempts to burst you down into your advantage.
I have killed plenty of warrors, thieves, elementalists, etc that have tried the burst tactic. Sometimes, I lose. Ok, whatever. That’s the name of the game. You learn, you adapt. You don’t complain that assassin types are assassin types. They have to resource manage or deal with cooldowns.
yup, its a team game and if you dont have those 4 friends online every time you want to play, you cant. Just because this game doesnt reward individual skill at all.
The type of “teamplay” you see in gw1 is non existant here.
Teamplay means two different things from game to game.
yup, its a team game and if you dont have those 4 friends online every time you want to play, you cant. Just because this game doesnt reward individual skill at all.
Way to troll, bro.
Individual skills counts very much in the game.
You have to know your timing to be able to land the kill combo. If you know your timing, you can avoid it.
Agian, where’s the skill? In NOT getting caught, in making sure the enemy does get caught. In making sure even if you have taken the guy down, you survive the retaliation.
There’s skill in knowing when to and when NOT to fight off point. When bum rushing the Lord is a good thing. When it’s better to camp the Trebuchet and when not to.
But if you can’t possibly see how there’s individual skill in this game, then you personally don’t have any yourself.
I main thief so i know what different stealths it got, but it doesnt still explain another thief attacking you for long periods without blowing his stealth.
And to be more accurate, im not saying he can spam backstab on me more than normal, just that he stays invisible.
Its bugged. It happens on your toon to but you dont notice yourself. Its easy to recognise, whenever you see that puff of black smoke that is when the thief is supposed to be vissible but he stays invissible for about 4 or 5 seconds longer then that.
thats what I was thinking, sounds like he got hit with a blind once or twice
as far as thieves being in stealth for multiple hits, thats either lag or a bug/hack. thieves are unstealthed the moment they hit someone (or there timer runs out) a thief can extend stealth duration by blowing more stealth CD’s before there current timer runs out, but they cant re-enter stealt after exiting it for about 3 seconds (cuz of revealed debuff) i have heard of it happening but from what it seems is to be a bug as well (revealed debuff not being applied)
thieves are about 2 things, mobility (thru stealth/dodging) and damage (ini system lends itself to this)
granted haste effects arekitten and probably shouldnt exist
Blind causes you to miss. The bug being referred to is a problem with rendering the Thief after they lose stealth. They become targetable, but you just see the red arrow over empty space.
Blind causes you to miss. The bug being referred to is a problem with rendering the Thief after they lose stealth. They become targetable, but you just see the red arrow over empty space.
Yes but I think it might be a bug related to blind. I swear I was testing this with someone a week ago and it seems one of the applications of blind actually make the target that applied the blind disappear from your screen, I will test this again it could be a talent related one
You got P.whip’d, and Backstabed!
Every other player saying that can’t happen, didn’t happen blah blah blah is playing a theif and totally FOS!
They’ll also say that this can’t happen and you can avoid it but if your rooted or frozen there’s nothing you can do to stop it. Same thing if your stun breaker is down and you are stun’d.
They’ll tell you to L2P so they can click 2 buttons and kill people, ohh the irony.
Why don’t we all just switch to WoW? I mean the dependency on stunbreakers (or death if not specced for it or if it is on cd) easily rivals the dependency on WoW’s pvp trinket…but WoW has at least diminishing return.
Before you get a knot in your pants, I just wanted to say that it is weird that developers don’t learn from previous mmos and that it also forces cookie cutter builds which incorporate many stunbreakers – which reduces variety of pvp specs
Sidenote: I wonder how a thief, warrior etc would react if a ranged class head a skill called “headshot” along with a ranged stun which takes away 50-75% of your life if you do not break the stun and perform a dodge in time.
Seems like people try to ignore the elephant in the room.
What this guy said.
So… How about that weather?
In all seriousness though- You can’t just nerf thief dps like that. Thieves rely on high, fast dps to kill players before they get killed. Thieves die extremely fast if they are being focused.
Every class dies extremely fast when focused.
I don’t get this idea that, oh i have stealth, so i need to be able to instantly kill players or my class is broken.
Its why rogue classes in general unbalance and break PvP in every game they are in.
They should be control and near the bottom of DPS.
Do other classes do high dps? Sure, but you also see them coming from a mile away and can strategize from it.
Seems like people try to ignore the elephant in the room.
What this guy said.
So… How about that weather?
In all seriousness though- You can’t just nerf thief dps like that. Thieves rely on high, fast dps to kill players before they get killed. Thieves die extremely fast if they are being focused.
Every class dies extremely fast when focused.
I don’t get this idea that, oh i have stealth, so i need to be able to instantly kill players or my class is broken.
Its why rogue classes in general unbalance and break PvP in every game they are in.
They should be control and near the bottom of DPS.
Do other classes do high dps? Sure, but you also see them coming from a mile away and can strategize from it.
Personally id be willing to compromise if you gave us perma stealth (no duration lasts until we attack), took away any self roots on any of our abilities in exchange for a damage nerf.
Deal? <3
That usually has to do with quickness, which is a ridiculous mechanic in a game where there is plenty of burst/dmg already.
Whoever designed quickness must have had a screw lose. And whatever quality assurance guys let it through testing must have had even bigger screws lose.
Quickness should be nerfed to somewhere around 20-33% instead of 100%, and skills using it rebalanced accordingly.
Blind causes you to miss. The bug being referred to is a problem with rendering the Thief after they lose stealth. They become targetable, but you just see the red arrow over empty space.
im still under the impression its some sort of lag/client issue. tho it could be a bug.
You got P.whip’d, and Backstabed!
Every other player saying that can’t happen, didn’t happen blah blah blah is playing a theif and totally FOS!
They’ll also say that this can’t happen and you can avoid it but if your rooted or frozen there’s nothing you can do to stop it. Same thing if your stun breaker is down and you are stun’d.
They’ll tell you to L2P so they can click 2 buttons and kill people, ohh the irony.
first of all PW does require a lot of setup (thats why people who play it hae most of there skills revolving around landing thekittenthing) and i dont see many backstab builds utilizing any stuns or anything as you know…that would break there stealth.
put down the pitch fork
Why don’t we all just switch to WoW? I mean the dependency on stunbreakers (or death if not specced for it or if it is on cd) easily rivals the dependency on WoW’s pvp trinket…but WoW has at least diminishing return.
Before you get a knot in your pants, I just wanted to say that it is weird that developers don’t learn from previous mmos and that it also forces cookie cutter builds which incorporate many stunbreakers – which reduces variety of pvp specs
Sidenote: I wonder how a thief, warrior etc would react if a ranged class head a skill called “headshot” along with a ranged stun which takes away 50-75% of your life if you do not break the stun and perform a dodge in time.
first thief has headshot (does nearly no damage ironically, also proof you havent even tried a thief) but ill bite regardless.
id say, glad i have dodge, also, nerf haste
wait…i already say that (nerf haste)
Seems like people try to ignore the elephant in the room.
What this guy said.
So… How about that weather?
In all seriousness though- You can’t just nerf thief dps like that. Thieves rely on high, fast dps to kill players before they get killed. Thieves die extremely fast if they are being focused.
Every class dies extremely fast when focused.
I don’t get this idea that, oh i have stealth, so i need to be able to instantly kill players or my class is broken.
Its why rogue classes in general unbalance and break PvP in every game they are in.
They should be control and near the bottom of DPS.
Do other classes do high dps? Sure, but you also see them coming from a mile away and can strategize from it.
id say your right…if we were talking about a diff mmo
fact is stealth lasts a very short period of time, and only lasts longer if you chain CD’s which is innefficient.
thieves are designed to do a lot of dps and have mobility, in exchange we have little defense, as al our “survival” relies on simply not being hit at all.
bottom of dps? ok, if i can keep you locked down for 8 seconds or more then sure, why not. but people dislike being controlled even more then killed.
basically there is never a time where you “never see the thief coming” becuase it lasts 3-4 seconds! you see a thief disapear, take evasive measures, avoid the backstab, your golden. its a high risk high reward playstyle that is easily countered and cannot be spammed.
we cant keep using blanket statements like “everyone dies fast wen focused” ya, wen 8 people focus something its a pita. what about 2? 3? maybe 4? its a bit different. stop a thief from moving, he dies just as quickly as a elementalist
Wolfe maybe if we ignore the ton of stuns, dazes, and teleports at a theifs disposal we could pretend they die fast.
Not to mention the ability to go stealth 4 times in a fight is WAY more OP’d then perma stealth, I’d rather allow them to travel the board stealthed then enter stealth 4-5 times in the middle of combat, what a way to blow class design.
Wolfe maybe if we ignore the ton of stuns, dazes, and teleports at a theifs disposal we could pretend they die fast.
Not to mention the ability to go stealth 4 times in a fight is WAY more OP’d then perma stealth, I’d rather allow them to travel the board stealthed then enter stealth 4-5 times in the middle of combat, what a way to blow class design.
stuns…uhm, PW .25 seconds. uhm…i dont think we have another stun
daze…tactical strike (requires sword, and stealth)…i dont think we have another
teleports we can have a lot if we skill for it, sword mainhand, then shadowstep, and maybe a signet. im actually somewhat surprised Sword mainhand players dont share dont activate shadowstep cd when they use infiltrator strike.
we do have a immobilize (devourer venom) and if we use our elite skill a stoneform which is like stun+daze kinda.
but how does any of this prevent us from being killed in team play? aside from the retreat mechanics of infiltrator strike and shadow step? you shadowstepping TO someone doesnt drop target or prevent damage being done. immobilize dosnt stop attacks. and the daze/stun only stops one person from attacking.
no what makes for our survival is our dodging and our stealth.
not too mention that stealth doesnt prevent us from taking damage.
any attack that can be used without a target can still hit us.
in fact its kinda funy, a stealth focused thief biggest weakness is condition damage (we only have 2 ways to remove tem, one is a 30 sec cd heal, the other is a 45 sec cd trait that is uncontrollable)