(edited by google.3709)
* Which Buff are you more scared of?
im not scared im happy they get “fixed”
im more scared bout Arenanet will ignore longer how much destroy “shatter” mesmer and thief new players in hotjoin and let them longer faceroll till we will have a Que there
hope this both get fixed someday too so the population in gw2pvp can grow
(edited by Romek.4201)
regarding buffs,
could warrior’s fear me get a shorter cool down?
60s down from 80s would be nice XD
necro’s Reaper’s Mark is a ranged aoe with a 40s cool down.
It’s a 1 second fear, Deimos. Your fear is actually better than ours.
I think they should nerf the damage of a warrior if they give him new stuff.
at the moment if you do not watch your back you are dead if a warrior hits you. If they are not kiteable you will die every time to them.
It’s a 1 second fear, Deimos. Your fear is actually better than ours.
but what about other types of fears? hmmm k i’ll start a fear comparison topic then.
It’s a 1 second fear, Deimos. Your fear is actually better than ours.
but what about other types of fears? hmmm k i’ll start a fear comparison topic then.
DS fear is also 1 sec, so even summed up it still has a shorter duration.
I think they should nerf the damage of a warrior if they give him new stuff.
at the moment if you do not watch your back you are dead if a warrior hits you. If they are not kiteable you will die every time to them.
This is fear mongering.
Beast mode
i’m a lot more afraid of warriors than necros
if a warrior actually gets on you he can easily destroy you within seconds
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
I think they should nerf the damage of a warrior if they give him new stuff.
at the moment if you do not watch your back you are dead if a warrior hits you. If they are not kiteable you will die every time to them.
I agree. And I also wanted to add that I don’t understand why most of them are so easily kited. I fought a warrior the other day who was having a hard time staying on me to do damage. This warrior actually had enough common sense to switch to his rifle and killshot me for 14.5k damage. I only have 15k hp. With that said. I’m not entirely sure yet that warriors are actually bad, or are most players that pick warriors bad. Because 90% of the warriors I fight all seem to use the same build, same utilities, same weapon (greatsword), and all try the same predictable combo on me.
So far, my opinion is that most players that choose to play a warrior in a fantasy game lack some creativity , and it shows in combat when they play very predictably. The again, I’ve never played a warrior before so it might possibly be true the only correct way to play one is to use that greatsword, predictable combos, and hope for the best.
they are different tho, Warrior’s fear is just long, necro’s is more effective..
oh.. while looking at my screenshots i found something funny!!! assuming the buff are great enough to make warriors/necros FOTM, how would you rather be killed??
A)
Since arenanet doesn’t tell the community what they are doing until the patch drops it’s safe to say the most dominating classes will stay dominant and the fringe classes will get a lot of changes that don’t really address the concerns of the community.
All you have to do is look at the past couple patches for say warriors
Two patches ago they got double stats on banners but no changes to the horrible banner skills that replace your weapon skills with inferior abilities. The community never asked for double banner stats.
Last patch signets stats were doubled and no one asked for this. One signet was given the ability to do 3 attacks through an opponents block but it doesn’t let crowd control go through. Everyone thought this would be good but we can’t sacrifice a utility slot for this.
Last patch we also received the “boon hate mechanic” as arenanet put it which is no more than a terrible stat boost as a grandmaster trait. If you take it lessens your overall damage significantly because of the terrible tiered trait system placement that arenanet left warriors in ever since the betas.
Meanwhile as an example thieves got as their “boon hate mechanic” a very spammable secondary skill linked to an evade skill that steals 2 boons that doesn’t have a capped duration on the boons they steal.
I don’t know about other players but warriors have one decent elite skill signet of rage which is lil more than a utility that gives us 30 second long boons(might, fury and swiftness). This elite being our only good access to swiftness and having a class like a thief being able to have a 2/3rds chance of taking that on an opening attack has pretty much destroyed the elite and made the warrior even more obsolete.
I think they should nerf the damage of a warrior if they give him new stuff.
at the moment if you do not watch your back you are dead if a warrior hits you. If they are not kiteable you will die every time to them.
I agree. And I also wanted to add that I don’t understand why most of them are so easily kited. I fought a warrior the other day who was having a hard time staying on me to do damage. This warrior actually had enough common sense to switch to his rifle and killshot me for 14.5k damage. I only have 15k hp. With that said. I’m not entirely sure yet that warriors are actually bad, or are most players that pick warriors bad. Because 90% of the warriors I fight all seem to use the same build, same utilities, same weapon (greatsword), and all try the same predictable combo on me.
So far, my opinion is that most players that choose to play a warrior in a fantasy game lack some creativity , and it shows in combat when they play very predictably. The again, I’ve never played a warrior before so it might possibly be true the only correct way to play one is to use that greatsword, predictable combos, and hope for the best.
Kill shot is probably the most obvious animation in the entire game; once you learn it and its approximate cast time you should be able to dodge it 90% of the time barring they chain it with something that you should have dodged anyways.
The problem with warriors is that their standard combo’s become ABSURDLY less effective against highly skilled players. When you dodge bulls charge, shield bash and eviscerate for the fifth time in a match you’ve successfully made another warrior reroll. Same goes for arcing arrrow, bolas, kill shot, tremor etc etc. Obvious animations with big effects, long cooldowns and huge opportunity costs.
That said, their combo lands often enough for them to be effective in practice. Nobody is perfect and a well played warrior will almost always force a stun break. The true problem ATM seems to be that warriors distinctly lack the kind of survivability that every single viable melee class/spec has.
Once they give warriors more options for survivability its hard not seeing them become an amazing class. It just depends on what those options are and how strong they are. The situation is incredibly tricky and is probably the only time where I’d ever condone arena-net’s approach of slow n steady. Recently they’ve been too slow, but a few tweaks to some traits, utilities, weapons and heals might make them incredible
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
lol at people using killshot as an excuse you have to build super glass with no useful utilities on your bars for that kind of damage. The cast is so obvious and slow. If you die to killshot then you must really struggle against every other class in the game or have very bad eyesight.
lol at people using killshot as an excuse you have to build super glass with no useful utilities on your bars for that kind of damage. The cast is so obvious and slow. If you die to killshot then you must really struggle against every other class in the game or have very bad eyesight.
or just abuse the chaos/animation cluster/range to hide your killshot? you don’t kittening use it in a 1v1
lol i run killshot warrior on hotjoin and tPvP for trolls, the secret is to never 1v1!! go to points where others are fighting, hide and snipe!! 58/75 tourney wins on killshot warrior so far! :P!
sadly enough, if you ninja it well… killshot will 1 shot most classes (specially ele as long as they don’t have protection on) and its an easy way to end team fights. Forest is the best map!
I Welcome Necro and Warrior buffs. It could change the meta dramatically, and give us all new builds to play.
The class i’m most scared of receiving buffs is Mesmer. They’re already extremely hard to fight against, and super effective in team fights.
I just wanted to say: condi warriors hurt pretty bad witha. Longbow
Their pin down skill does 15k bleeding damage in total, ita a fast projectile with ony a 0.25 second activation time!
I dont have condi removal so i leaves me eith 3k health
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
The Warrior is the scarier of the 2, which is kind of funny because they are in a worse state at the moment (IMO).
War has a pretty solid skill design in terms of weapons, utilities, etc., but it currently has that big gaping hole of sustainability. If they fix the sustain issue, then Warrior will not only be capable of bursting well, but they may become viable as side point defense.
Necro’s trait trees are even more jumbled than War’s, and the weapons+utilities are nowhere near as well thought out as what the warrior has. Based on comments from the devs it sounds like Necro still isn’t getting stability, vigor, blocks, invuln, etc., so the probability that they will suddenly become monsters is not very high in my opinion.
I guess what I am thinking is that I can see a scenario where Warrior becomes the profession that everyone starts hating on (like thieves, mesmers, eles and rangers have all had a turn at), but there isn’t a scenario in which I can see Necro becoming this big of a problem. Warriors’ flaws are specific and glaring, while Necros’ flaws are subtle, deeply rooted and more varied. That is why I think Warr can be more frightening faster.
Not scared at all, I wouldn’t mind at all if Wars or Necs got overbuffed to be honest; it’ll at least shake up the Meta a bit and if they are too strong, they can always be scaled back (whack-a-mole-balance, as ANet calls it, isn’t too great, but if it happens very seldom, it’s really not that big of a deal – just a breath of fresh air.)
I think they should nerf the damage of a warrior if they give him new stuff.
at the moment if you do not watch your back you are dead if a warrior hits you. If they are not kiteable you will die every time to them.
I agree. And I also wanted to add that I don’t understand why most of them are so easily kited. I fought a warrior the other day who was having a hard time staying on me to do damage. This warrior actually had enough common sense to switch to his rifle and killshot me for 14.5k damage. I only have 15k hp. With that said. I’m not entirely sure yet that warriors are actually bad, or are most players that pick warriors bad. Because 90% of the warriors I fight all seem to use the same build, same utilities, same weapon (greatsword), and all try the same predictable combo on me.
So far, my opinion is that most players that choose to play a warrior in a fantasy game lack some creativity , and it shows in combat when they play very predictably. The again, I’ve never played a warrior before so it might possibly be true the only correct way to play one is to use that greatsword, predictable combos, and hope for the best.
Kill shot is probably the most obvious animation in the entire game; once you learn it and its approximate cast time you should be able to dodge it 90% of the time barring they chain it with something that you should have dodged anyways.
The problem with warriors is that their standard combo’s become ABSURDLY less effective against highly skilled players. When you dodge bulls charge, shield bash and eviscerate for the fifth time in a match you’ve successfully made another warrior reroll. Same goes for arcing arrrow, bolas, kill shot, tremor etc etc. Obvious animations with big effects, long cooldowns and huge opportunity costs.
That said, their combo lands often enough for them to be effective in practice. Nobody is perfect and a well played warrior will almost always force a stun break. The true problem ATM seems to be that warriors distinctly lack the kind of survivability that every single viable melee class/spec has.
Once they give warriors more options for survivability its hard not seeing them become an amazing class. It just depends on what those options are and how strong they are. The situation is incredibly tricky and is probably the only time where I’d ever condone arena-net’s approach of slow n steady. Recently they’ve been too slow, but a few tweaks to some traits, utilities, weapons and heals might make them incredible
The damage isn’t really important. The point I was trying to make is that I don’t understand why most of them are so easily kited. Why don’t they switch to a ranged wep when they’re being kited? It just seems like a lot of them have the attitude that they should only melee, and more specifically, use only greatsword.
lol at people using killshot as an excuse you have to build super glass with no useful utilities on your bars for that kind of damage. The cast is so obvious and slow. If you die to killshot then you must really struggle against every other class in the game or have very bad eyesight.
To be fair though, dying to a kill shot isn’t all that different than dying to a burst thief’s combo right? You may be an excellent player but those guys can still catch you by surprise (from a distance where you don’t happen to see them lining up the burst)? Maybe really high level players are always 100% aware of their surroundings and can never be caught off guard like that but I imagine that even the best of players might get taken unawares at times? If you see it coming, after a minimal amount of practice/experience, you should probably not get hit by it.
lol at people using killshot as an excuse you have to build super glass with no useful utilities on your bars for that kind of damage. The cast is so obvious and slow. If you die to killshot then you must really struggle against every other class in the game or have very bad eyesight.
That’s not why killshot is a bad ability. It is a projectile. Chances are you hit a clone/pet instead of your target.
A well placed killshot will just be evaded by luck, because it doesn’t matter how good you are, you won’t even know that a warrior is targeting you. 1500 range make sure that the warrior could target basically anyone on or near a point. When there is action on a point with 6 players throwing all sorts of AoE, and like 6-9 AI minions standing all over the place, then you just won’t notice a warrior standing way behind that point using killshot. But as I said, it doesn’t matter. He will hit one of the AI minions anyway.
Personally, I’m more afraid of when Engineer turrets start to focus fire the same target the engi is focusing. That will be the day the net turret will need a nerf.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
The damage isn’t really important. The point I was trying to make is that I don’t understand why most of them are so easily kited. Why don’t they switch to a ranged wep when they’re being kited? It just seems like a lot of them have the attitude that they should only melee, and more specifically, use only greatsword.
Greatsword just happens to be the most solid and versatile weapon a Warrior has at the moment. The auto-attack does decent enough damage(less than axe auto but still), hundred blades is very nice res denial and synergies well with two warrior traits that give might and vulnerability on crits(100b is 8 rapid attacks and while it is only marginally better than axe auto spam it is good in some situations), whirlwind attack is the only evade that a warrior has access to while also being a very good damaging AoE attack that also functions as a mobility skill(this is the best skill in the greatsword even though uninformed players cry about 100b), bladetrail is a solid cripple that also functions as a potentially devastating AoE damage ability if the opponents are stupid enough to not dodge the boomerang effect, and Rush is one of two very amazing mobility skills the Warrior has access(the other being Sword #2 – Leap) to even though it is buggy and the damage dealing part of the skill rarely lands.
If a Warrior is playing without greatsword he is severely gimping himself in either mobility, survivability, or damage. The other Warrior weapons seem to all have a few mediocre skills that seemingly do nothing. Axe skill #2 for example is a tiny double hit that does the same damage as an auto attack and applies a pathetic 4 stacks of vulnerability. This ability is borderline useless and is just used on cooldown to get the incredibly minor vulnerability since you might as well use it. Sword is a condition damage and direct damage hybrid weapon that ends up being terrible at both because it doesn’t apply conditions well enough for full condition builds and doesn’t deal enough direct damage to warrant using it over other DD options. The Rifle suffers from the same issue as the sword but gets some use anyways because the only other ranged option(longbow) is also a hybrid physical and condition damage weapon. The hammer is borderline unusable because only someone that has never fought a hammer warrior will ever get hit by the majority of the abilities as they are all incredibly slow and incredibly obvious attacks with long cooldowns.
The reason most Warriors use Axe/Shield as a secondary set is that Axe offers good sustained damage from auto-attack, has a ranged cripple(not a great one but still), and has one of the better F1 abilities. More importantly the shield is incredibly necessary in many situations because the stun allows a Warrior to deal some damage before being kited further and the shield block allows a Warrior to have some much needed defence(Warriors have some of the least active defence options of any class. See Blurred Frenzy, Flanking Strike, etc.)
Idiot Savants[iQ] | Anvil Rock
Warrior defensive stuff will obviously be in defensive trait lines, while the warriors most people in this thread seem to talk about (better dmg than thief, destroy you in seconds etc) is from offensively specced warriors, which I don’t think will benefit much from defense buffs.
Probably warrior cause they are pretty powerful if they land eviscerate or 100b you are pretty much toast. I can see anet overbuffing warriors
Warriors.
Long version: Imo warriors are simplistic compared to other professions. Not as efficient atm but their core is simplistic in that they don’t have as many inherit options that everyone else has. All their mechanic grants them is a single skill that has to be powered up by attacking. Every other profession has more. When warriors are good they’ll be good with less options than everyone else unless reworked and I think that’s more “scary” to think about than the necromancer. When the warriors relatively small pool of options equates to everyone’s larger pool.
(edited by ensoriki.5789)
Warrior profession: out of the 60 traits available at least 48 of them are directly/indirectly related to doing more damage with enabling effects or just flat out percentages.
Warrior profession: out of the 60 traits available at least 48 of them are directly/indirectly related to doing more damage with enabling effects or just flat out percentages.
And all of this is useless, if you keep the warrior blind. Blind is the only condition that can effectively shutdown the warriors damage.
Regards
Seed
Warrior profession: out of the 60 traits available at least 48 of them are directly/indirectly related to doing more damage with enabling effects or just flat out percentages.
And all of this is useless, if you keep the warrior blind. Blind is the only condition that can effectively shutdown the warriors damage.
Regards
Seed
You know what happens if you keep a thief blinded? The same.
You know what happens if you keep an ele blinded? The same.
You know what…
Small tip here:
Every single offensive ability is affected by blind
Warrior profession: out of the 60 traits available at least 48 of them are directly/indirectly related to doing more damage with enabling effects or just flat out percentages.
And all of this is useless, if you keep the warrior blind. Blind is the only condition that can effectively shutdown the warriors damage.
Regards
Seed
You know what happens if you keep a thief blinded? The same.
You know what happens if you keep an ele blinded? The same.
You know what…Small tip here:
Every single offensive ability is affected by blind
Yes, the only difference is, that between an Ele, Thief and a Warrior, only the warrior is effected the most under the blind effect. The Ele is laughing , the Thief goes invisible or teleports.
Regards
Seed
Blind is a hard subject tho.. the only blind that can actually shut down a warrior(anyone’s dmg) is a thief’s Blinding powder which smoke field blinds 2-3 per sec potentially shutting down most attacks. while any other smoke fields or blind overtime, will blind only once every 1s+
and while thief have access to the most powerful blinds, they are also “immune” to blind themselves because of the rapid nature of their attacks and also how stealth works, when was the last time you blinded a backstab? ill wait.. :P Heartseeker is the only attack is could be said to be stopped with blind(until the 2nd and 3rd one come in)
I’m just a hot join hero warrior, but I for one do not want absurd buffs and people gravitating towards the class, let the classes I’ve grown to dislike remain a refuge for scumbags.
Blind is a hard subject tho.. the only blind that can actually shut down a warrior(anyone’s dmg) is a thief’s Blinding powder which smoke field blinds 2-3 per sec potentially shutting down most attacks. while any other smoke fields or blind overtime, will blind only once every 1s+
and while thief have access to the most powerful blinds, they are also “immune” to blind themselves because of the rapid nature of their attacks and also how stealth works, when was the last time you blinded a backstab? ill wait.. :P Heartseeker is the only attack is could be said to be stopped with blind(until the 2nd and 3rd one come in)
That’s not quite accurate— the blind from Thief’s Black Powder skill pulses blind once per second, the exact same as every other smoke field.
Also, you can very much shut down a backstab using any smoke field and just sitting in the center of it. I’ve done it many times when I play my thief, sitting in the middle of a black powder smoke field when my opponent goes into stealth.
Heartseeker takes just under a second to cast and animate fully. Unless the thief is under Quickness, the probability is immensely high that every single heartseeker will be negated by a pulsing black powder smoke field if you simply sit in one. One of the few ways they’ll be able to hit is to engage from outside of the smoke field or use dagger autoattack, which attacks slightly faster than the black powder smoke field pulses (though it’s a much better idea to just wait the smoke field out).
So I disagree. Thief is far from immune to the effects of blind. A single blind, perhaps, since their skills have no cooldowns, they do not suffer the CD reset that other classes do on missing a big cooldown attack when blinded, but Thieves fair no better than any other under the effects of a smoke field.
(edited by Doctoris.2675)
nah :P test it, blinding power actually blinds a lot more often than any other smoke field, its impossible to hit anything while on a thief’s blinding powder, thats what makes it such a great stomp, but you can easily interrupt while inside a smoke bomb or well of darkness. 2 blind powders in succession can shut down a 100b warrior ( which is really funny)
another sources of smokes fields are:
Flame turret – Engineer
Smoke Bomb(Bomb Kit) – Engineer
or even Well of Darkness – Necro
since you’re using blinding powder, you should be able to notice the difference in an instant if you decide to test it
I’m interested on how Warrior/Necro buffs will change focus priority. Since Warriors are supposedly going to have more survivability, that means they will potentially deal more damage than now because they’re living longer. So, will teams continue to focus Warriors and Necros first, then? How will this change the dynamics of team fights. Surely one cannot just ignore a Warrior.
nah :P test it, blinding power actually blinds a lot more often than any other smoke field, its impossible to hit anything while on a thief’s blinding powder, thats what makes it such a great stomp, but you can easily interrupt while inside a smoke bomb or well of darkness. 2 blind powders in succession can shut down a 100b warrior ( which is really funny)
another sources of smokes fields are:
Flame turret – Engineer
Smoke Bomb(Bomb Kit) – Engineer
or even Well of Darkness – Necrosince you’re using blinding powder, you should be able to notice the difference in an instant if you decide to test it
You had me confused at first— blinding powder and black powder are two different skills. I’ll assume you’re talking about Black Powder (the pistol offhand 5 pulsing smoke field) and not Blinding Powder (the single application blind and invisibility utility skill).
I did test it before many months ago. You can cast it directly on top of a golem, and you’ll see that the blind is refreshed once a second. To make sure though, I jumped in again just now and did it with a stopwatch right next to the screen. Black powder refreshes the blind every second on the dot. It pulses once per second.
I see where your misunderstanding stems from though— in comparing to the black powder smoke field to the smoke bomb or flame turret smoke fields, it is faster. Smoke bomb and the flame turret smoke field pulse once every 2 seconds. In that sense, Engineer smoke field isn’t as effective in shutting down melee attackers as black powder is.
Necromancer’s Well of Darkness pulses once per second, just like Black Powder. I run it on my Necro for the additional AoE chill as well.
However, my original statement commenting on yours still stands— Black powder does not pulse multiple times per second, and it can stop backstabs and heartseeker spam.
I’ve digressed from the original topic now though—
In playing an Engineer mainly in PvP, I personally am more intimidated by strong Necromancers rather than Warriors, as there are several who run builds with multiple condition transfer techniques that I have to keep an eye out for to dodge, so I would be scared more of a buffed Necromancer. Though I’d probably play my Necromancer more as well.
(edited by Doctoris.2675)
Right now, no matter what build, when teams see a Warrior or a Necro, they are automatically the 1st focused target. No matter what. Warrior in sight = KILL HIM NAO. He could have the tankiest build you can imagine the class is possible of, and still teams will focus him first and sadly, it is very effective.
I wonder if the new survivability changes will force teams into making more in-depth decisions when focusing on high priority targets. Will it still be a brainless “KILL WARRIOR FIRST” call, or will it be different. In that case, that will really test the Warrior’s team supporting capability if they’re not focused and killed off first. Suddenly it’s the Warrior that will be peeling for teammates and doing clutch plays to support the team. Who knows.
@Doctoris.2675
you’re right :] sorry about that, i just tested, smoke bomb on a 4s period blinds x3 times, and blinding powder on 4s blinds x5 times. but its not more than oncer per sec indeed, thanks.
@zone.1073
I think they will remain priority targets, even with a little more sustain, without stealth/teleports/invuls teams can just train them until they drop, and it doesn’t help they are 2 of the easiest classes to stomp. and if left alone both classes can be game changing during fights.
Necros should really get their death shroud teleport back having to use utilities to gain a lil bit of mobility is really bad. It just goes to show you how bad the beta players were and how anet caved to the demands of zerg hotjoin scrubs to balance the game. Too a point they still do.
And warriors needed their extremely high damage too punish the players that would tunnel them you really only get a few hits at best. The community didn’t like getting gibbed by warriors but the community is ok with thieves and mesmers doing the same.
The damage isn’t really important. The point I was trying to make is that I don’t understand why most of them are so easily kited. Why don’t they switch to a ranged wep when they’re being kited? It just seems like a lot of them have the attitude that they should only melee, and more specifically, use only greatsword.
Greatsword just happens to be the most solid and versatile weapon a Warrior has at the moment. The auto-attack does decent enough damage(less than axe auto but still), hundred blades is very nice res denial and synergies well with two warrior traits that give might and vulnerability on crits(100b is 8 rapid attacks and while it is only marginally better than axe auto spam it is good in some situations), whirlwind attack is the only evade that a warrior has access to while also being a very good damaging AoE attack that also functions as a mobility skill(this is the best skill in the greatsword even though uninformed players cry about 100b), bladetrail is a solid cripple that also functions as a potentially devastating AoE damage ability if the opponents are stupid enough to not dodge the boomerang effect, and Rush is one of two very amazing mobility skills the Warrior has access(the other being Sword #2 – Leap) to even though it is buggy and the damage dealing part of the skill rarely lands.
If a Warrior is playing without greatsword he is severely gimping himself in either mobility, survivability, or damage. The other Warrior weapons seem to all have a few mediocre skills that seemingly do nothing. Axe skill #2 for example is a tiny double hit that does the same damage as an auto attack and applies a pathetic 4 stacks of vulnerability. This ability is borderline useless and is just used on cooldown to get the incredibly minor vulnerability since you might as well use it. Sword is a condition damage and direct damage hybrid weapon that ends up being terrible at both because it doesn’t apply conditions well enough for full condition builds and doesn’t deal enough direct damage to warrant using it over other DD options. The Rifle suffers from the same issue as the sword but gets some use anyways because the only other ranged option(longbow) is also a hybrid physical and condition damage weapon. The hammer is borderline unusable because only someone that has never fought a hammer warrior will ever get hit by the majority of the abilities as they are all incredibly slow and incredibly obvious attacks with long cooldowns.
The reason most Warriors use Axe/Shield as a secondary set is that Axe offers good sustained damage from auto-attack, has a ranged cripple(not a great one but still), and has one of the better F1 abilities. More importantly the shield is incredibly necessary in many situations because the stun allows a Warrior to deal some damage before being kited further and the shield block allows a Warrior to have some much needed defence(Warriors have some of the least active defence options of any class. See Blurred Frenzy, Flanking Strike, etc.)
ahh okay. that clears a lot of things up for me. thanks.
Necros should really get their death shroud teleport back having to use utilities to gain a lil bit of mobility is really bad. It just goes to show you how bad the beta players were and how anet caved to the demands of zerg hotjoin scrubs to balance the game. Too a point they still do.
And warriors needed their extremely high damage too punish the players that would tunnel them you really only get a few hits at best. The community didn’t like getting gibbed by warriors but the community is ok with thieves and mesmers doing the same.
Say what?
I believe the entire community was, is and will be happy to die even hundreds times at the hand of a warrior! You can give the warrior 5x the current damage and 10x the survivability and you know why? Because warriors can’t hide behind a dozen clones, go stealth and teleport at 1200 range every kittening 10s like thieves and mesmers can.
Should be scared if we necros get burning on top of our current terror and bleeds. Proof in attachment.
Should be scared if we necros get burning on top of our current terror and bleeds. Proof in attachment.
hahahahaha this is too funny dude, you should post it on the engineer forums!