Which profession is the best for pvp?

Which profession is the best for pvp?

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Posted by: Daniel.2301

Daniel.2301

Hey,
I want to know which profession is the best for me, new player, and the best for pvp in 1 vs 1 and in teams.

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Posted by: Dirame.8521

Dirame.8521

The one you want to get good at.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Daniel.2301

Daniel.2301

Lets say it in a different way…
Which one the best for pvp, that every party will try to add them, that people with think twice before getting close to that class.

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Posted by: tanztante.6532

tanztante.6532

The one you are most comfortable with. If you don’t like your profession, you will never be able to beat anybody who’s not a complete idiot.

To get a good overview about 1v1 capabilities, just join a king of the hill custom arena and spectate. take notes on the builds used and try to recognize weaknesses and strengths.

edit about your edit: there is no such profession. it all depends on the situation. bunker guards and warriors will not often be engaged if they bunker close, since it takes too long to get the decap.

AyaĆ­lla ~all is [vain]

ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]

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Posted by: Jae.5138

Jae.5138

bunker guard, period. every team needs one but not many people wanna play one.

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Posted by: Lachanche.6859

Lachanche.6859

spirit weapon guardian

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Posted by: GOSU.9574

GOSU.9574

The one you enjoy playing.

No point in playing something you don’t like cause when you get rolled its only gonna feel worse.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Jae.5138

Jae.5138

apparently i’m the only one who reads questions around here. he’s asking for a class that is CONSISTENTLY asked to join groups, in which case bunker guardian would be the only one who’s consistently asked to join groups.

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Posted by: Liewec.2896

Liewec.2896

easiest? warrior.
best? ele/thief/engi when played like a god. (imho)
highly wanted? bunker guard.

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Posted by: Pinkcomet.2975

Pinkcomet.2975

for me, War hambo bunk.

- just press weapon skill in order to combo stun lock.
- on point, use huge bow aoe
- tough but still be a killer
- auto heal
- ignore dmg for short time
- ignore condi for a short time

You only need your own skill to ignore ‘How cheesy you are’ XD

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Posted by: TrOtskY.5927

TrOtskY.5927

bunker guard, period. every team needs one but not many people wanna play one.

Did you watch last night’s stream? I guess not.

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Posted by: Booms.2594

Booms.2594

atm condi necro is nearly unbeatable 1v1, but lacks the best team fight presence. I think you want either a d/d ele or a warrior which both have great 1v1 and team fight potential.

gerdian

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Posted by: style.6173

style.6173

Play as a engi. It is the current easiest class to play and does quite well.

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Posted by: Cam Ron.4170

Cam Ron.4170

if you want to maximize winrate in soloq- turret engi

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Posted by: Loki.8793

Loki.8793

While I think you can have varying degrees of success with any profession in gw2 pvp, I think thief would be a good choice to start with. Thieves are good in team compositions because they are fantastic at 1v1 scenarios. They have they highest mobility in the game and are very efficient at applying significant pressure to points and high-priority targets.

If given enough time, a d/p trickery thief should be able to kill anything, and so the results you get are determined purely by your skill at the profession. While their efficiency at team fights is lower than other notable professions, such as engineer or warrior, their ability to harass capture points and effectively assassinate certain targets makes them a solid choice on any team.

Thieves are very squishy because of their low hp pool, but they are ironically very strong against power-based classes because of all their blinds, evades, teleports, stealths, and inherent mobility. They are fairly susceptible to condition pressure, however, and pretty much any form of heavy damage with be a huge setback for a thief if it lands. Thieves are not meant to take damage, so their survivability comes from their ability to avoid it altogether. Being able to do so consistently will not only make you a better thief, but a better player overall, and you will see the results carry over into other professions.

Other good choices are engineers and warriors. Both of these professions can bring heavy aoe pressure to team fights and can easily swing the tempo to your team’s favor. Engineers are extremely versatile while having access to a plethora of fields and blast finishers, CC, and condition pressure, but lack stun breaks and reliable forms of escape from focused pressure.

Warriors, on the other hand, tend to be inherently tanky with their heavy armor and healing signet, and they tend to focus on either heavy CC pressure, burst capabilities, or condition sustain. A hammer warrior can very quickly win a team fight by being able to chain stun a priority target or applying aoe stuns to the enemy team. Warriors tend to lose to focused pressure or prolonged sustain easily, however. Healing signet is strong because it has a very powerful passive heal, but that also means that warriors have no way to gain back a large amount of hp with their heal skill. Simply being able to out-damage the amount of healing their sig has will be enough to win against a warrior, and adding poison into the mix (33% healing reduction) will make it go faster.