Q:
Who gets the 2nd FGS?
Here’s a question about tactics:
You have a d/d ele on your pug. He casts his FGS just before the game starts, so he can spin his way at superspeed to mid.
Who’s the best person to grab the 2nd one? Another person going mid? Someone going far? Or just whoever doesn’t have swiftness of their own no matter where they’re going?
If you go for 2 points the guy going for close (If you have ele everyone is gonna start with swiftness anyway) if you go for 3 then you probably want to give it to the one pushing far
turret engi
Nah they gonna freak out looking at different skills and no turrets on their ut bar, thinking about some sort of bug, relogging, getting back and once they got back other team already snowballed
Turret engis are pretty simple minded…i won’t give them something that requires pushing 2 more buttons
I would give it to the necromancer, not because he/she needs it but because he/she deserves it…
one with least mobility, not hard.
Your bunker, who ever is the bunkiest gets the second sword doesn’t matter where he/she is going.
Some useful answers, but also some funny ones which I enjoyed even more! :p Thanks all!