Why AR is the one and only problem.

Why AR is the one and only problem.

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Posted by: Mouby.7096

Mouby.7096

So i want to open this thread to share my thoughts about the decap-engineer and its issues ppl are currently complaining about.

There are already a lot of decap-engineer-threads out there but i still hope you don’t mind me opening this thread.

I want to share my opinion on this issue with all off the ppl (including devs) reading the forums and i doubt most of them will read specific comments in the raw amount of threads about this problem. It’s literally for the sake of beeing heard i guess.

I actually played engineer for a long amount time and i have a lot of experience with it. So i’m neither a person who wants to destroy any engineer build, nor a person who wants to protect this obviously broken build(s). I just want to make sure you’re going to nerf it in the right way. I don’t want to see engineer getting nerfed to the ground for no reason. We’re actually in a rather tough spot (due to the current meta).

First of all i want to outline the issue with decap-engineers.

For anyone not knowing what a decap-engineer actually is i’ll explain it real quick.

A decap-engineer is basically a really tanky engineer build (there are plenty of variations out there) which allows you to stay alive (if played correctly you’re never going to die in a 1vs1) for a eternal amount of time. We did see a lot of bunker builds besides engineers in the past, so the bunker-part is obviously not the one and only problem of this build(s).

The build combines a insane amount of durability with the ability to knock ppl back (out of a point). Multiple knockbacks in addition with some immobilize skills allow you to decap (and even cap) a node really fast.

If you have a decap engineer on the enemy team he’s (most of the time) going to invade (and decap —> cap) your point over and over again.

Due to the fact noone should be able to kill him in a 1vs1 (at least if he’s a decent decap engineer) you have to spend at least 2 ppl going for your close-point which leads to an disadvantage in any other fight going on at this moment.

If you think you can actually outrotate this “issue”, this isn’t going to happen as long as the teams are even in teamfights and the ability of rotating correctly. Even if you ignore your close and go for far or anything like that. The decap engineer can go anywhere. There’s no need for him staying and defending a point.

Now i want to explain the problems with the build itself and the way to fix this whithout hurting engineers in general (which isn’t necessary).

Like mentioned before there were plenty of bunker builds played in the past (bunker ele etc), so what’s the difference compared to decap-engineers? (the name speaks for itself at this point tho)

It’s not about the raw survival, it’s about the combination of beeing invincible in a 1vs1 and still be able to decap and actually cap the point as well.

So there are basically two problems. If you reset one of the problems to zero, the whole thing will turn into zero (easy maths).

You’re now about to decide which problem you’re going to reset. Either the knockbacks and the ability to decap/cap a point, or the raw survival skill which makes you invincible in a 1vs1.

If you reset the second option (the durability) decap-engineers are going to die in a 1vs1 even tho they can maybe decap the point. So you don’t have to spend more than 1 guy of your own team (which is the real problem —> you’re getting outnumbered in any other fight) to go and kill the invading decap-engineer.

If you reset the first option (ability to decap) you’re basically destroying a core-feature of engineers. You’re literally killing many other engineer builds even tho it’s not necessary in any way.

So obviously you’re going to nerf the one and only option to get rid of (effective) decap engineers.

How to do so? Nerf Atomated Response.

Without Atomated Response engineers are weak to condition-dmg. Due to the lack of condition removal we would be able to counter invading decap-engineers with a condition-profession defending the point.

In conclusion there is no need to hurt anyone besides decap-engineers. And i doubt it was ever easier to fix a problem.

tl;dr: Nerf AR, it’s the one and only problem. There’s no need to nerf any kind of healskill, waterfields, vigor, knockbacks or cc in general (or whatever ppl are coming up with).

#AntiAR

(edited by Mouby.7096)

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Posted by: Lupanic.6502

Lupanic.6502

omg.

So if you nerf AR you take the possiblity for engineer to be a bunker.

before the decap engi was born a hambow warrior pushed far over and over. The warrior was able to kill every other class in 1on1 or decap it. A warrior or even a bunker warrior is able to survive a 1vs2 or 1vs3 for a long time. The only problem was that a warrior vs warrior setup was hard for him. After every player rolled a warrior the decap engi was born.

To solve the AR problem you have to recreate the engi condition removal . Engi is the worst condi removal class in the game. If you take AR or nerf it hard. All defensiv builds are gone because we die to every condi build in the game.

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Posted by: Mouby.7096

Mouby.7096

Good point tho. Tl;dr for you.

@Lupanic: You’re right in terms of giving engineers some kind of condition removal. And i actually think they could have implemented some kind of this with the new grandmaster-traits. But ye, we did get a bunch of crap (i don’t want to judge it to much before i can actually test it tho).

There are counters to hambow warriors (a good thief shouldn’t lose to them for example) and they don’t have the ability to rly decap a point (hammer 4? cmon….). This is a complete different story.

Still, AR shouldn’t stay (at least in the current state) in this game (and it’s without any doubts the way to nerf decap engineers). They should rework it to some kind of condition-removal rather than promote passive gameplay.

(edited by Mouby.7096)

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Posted by: Superhoops.8956

Superhoops.8956

Yes AR is the problem. Even if Anet know this, what concerns me is that their cure is usually insufficient. A good fix would be to nerf AR by making it activate elixr C on a 40 second cooldown when health reaches 50% health. A bad fix (which top players has said wouldn’t work) would be to lower the health threshold at which AR kicks in.

Decap engi is kind of unique as it transcends balance in this game. It simply ruins a whole game mode (solo q). In reality it also ruins solo/duo queuing in team queue as well. Which must be the vast majority of the players of guild wars 2. The build is frsutrating both on a combat level and on a strategic level. It warps the game and means that nobody really has any fun at all.

I have given up solo q and (more or less) duo/trio queueing team queue until this build is resolved somehow. It just isnt fun.

Why AR is the one and only problem.

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Posted by: Lupanic.6502

Lupanic.6502

omg again.

Elixir C on 40sec cooldown for a grantmaster trait? Are you kidding me?

I would replace AR with “tool belt ability removes 1 condition” (F1,F2, F3, F4) and move it to master tier. For a normal condition build this means 1 condition removal every ~8 sec.

Once again. We are the worst condi removal class in the complete game. And you ask for removing the last possiblity to have a chance against other condi classes.

Sure the decap engi is bad for soloQ. Sure it should be nerfed. But go and play a condi engi and face a condi necro, a condi mesmer, an other engineer, a condi warrior. You have to play like Ostricheggs on dope to beat condi heavy classes with a normal condi engineer.

I really pray that the devs are cool enough to see the problems of the spvp NON decap engineers.

Why AR is the one and only problem.

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Posted by: Mouby.7096

Mouby.7096

Yes AR is the problem. Even if Anet know this, what concerns me is that their cure is usually insufficient. A good fix would be to nerf AR by making it activate elixr C on a 40 second cooldown when health reaches 50% health. A bad fix (which top players has said wouldn’t work) would be to lower the health threshold at which AR kicks in.

Decap engi is kind of unique as it transcends balance in this game. It simply ruins a whole game mode (solo q). In reality it also ruins solo/duo queuing in team queue as well. Which must be the vast majority of the players of guild wars 2. The build is frsutrating both on a combat level and on a strategic level. It warps the game and means that nobody really has any fun at all.

I have given up solo q and (more or less) duo/trio queueing team queue until this build is resolved somehow. It just isnt fun.

I agree with the suggestion to change the trait in general rather than reducing the health threshold.

Some suggestions:

1. Whenever you use a healskill, it’ll remove x conditions. (additional) x-sec cd.
2. Whenever you change your weapon-sets (kits), it’ll remove x conditions. x-sec cd.
3. Whenever you’re interrupting a enemy you’re going to convert x conditions into boons. x-sec cd.

There are actually so many ways to create a less broken and less passive way to get a more reliable condition removal. And you can balance it way better with internal cd of the condition removal as well as the amount of conditions which are going to be removed.

With such a change any usual engineer would be more viable in the current meta. If you’re running AR nowadays besides decap engineers it’s not that much of a help in teamfights. If you’re at 25% hp every thief or warrior is going to stomp you anyway.

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Posted by: Anton.1769

Anton.1769

stop talking abou ‘no fun qq’.
Yesterday I fought as decap engi vs similar decap engi at 1 point 2-3 times all battle.
It was 1000 times more fun then playing vs rats-perma-invis-thieves or 2-buttons-hambow-wars.
P.S. engi not is my main class

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Posted by: Mouby.7096

Mouby.7096

stop talking abou ‘no fun qq’.
Yesterday I fought as decap engi vs similar decap engi at 1 point 2-3 times all battle.
It was 1000 times more fun then playing vs rats-perma-invis-thieves or 2-buttons-hambow-wars.
P.S. engi not is my main class

I doubt our concerns are only about “fun”.

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Posted by: Anton.1769

Anton.1769

stop talking abou ‘no fun qq’.
Yesterday I fought as decap engi vs similar decap engi at 1 point 2-3 times all battle.
It was 1000 times more fun then playing vs rats-perma-invis-thieves or 2-buttons-hambow-wars.
P.S. engi not is my main class

I doubt our concerns are only about “fun”.

1 engi per team – equal fight, i am wrong?

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Posted by: Superhoops.8956

Superhoops.8956

Yes AR is the problem. Even if Anet know this, what concerns me is that their cure is usually insufficient. A good fix would be to nerf AR by making it activate elixr C on a 40 second cooldown when health reaches 50% health. A bad fix (which top players has said wouldn’t work) would be to lower the health threshold at which AR kicks in.

Decap engi is kind of unique as it transcends balance in this game. It simply ruins a whole game mode (solo q). In reality it also ruins solo/duo queuing in team queue as well. Which must be the vast majority of the players of guild wars 2. The build is frsutrating both on a combat level and on a strategic level. It warps the game and means that nobody really has any fun at all.

I have given up solo q and (more or less) duo/trio queueing team queue until this build is resolved somehow. It just isnt fun.

I agree with the suggestion to change the trait in general rather than reducing the health threshold.

Some suggestions:

1. Whenever you use a healskill, it’ll remove x conditions. (additional) x-sec cd.
2. Whenever you change your weapon-sets (kits), it’ll remove x conditions. x-sec cd.
3. Whenever you’re interrupting a enemy you’re going to convert x conditions into boons. x-sec cd.

There are actually so many ways to create a less broken and less passive way to get a more reliable condition removal. And you can balance it way better with internal cd of the condition removal as well as the amount of conditions which are going to be removed.

With such a change any usual engineer would be more viable in the current meta. If you’re running AR nowadays besides decap engineers it’s not that much of a help in teamfights. If you’re at 25% hp every thief or warrior is going to stomp you anyway.

Yeh thats the point. Lowering the threshold will achieve nothing whatsoever.

Engi is getting some really in depth new GM traits. In addition, any changes to automated response actually buff other engineer builds. So you actually achieve two things by changing AR.

Having said all this. Engi’s main counter is condi necro and that is being nerfed significantly in the next patch when they lose burning on crit (most of their damage).

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Posted by: Mouby.7096

Mouby.7096

1 engi per team – equal fight, i am wrong?

So you want to force every team to run with an engineer? I think one of the biggest issues is soloq referring to most of the ppl.

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Posted by: Rednik.3809

Rednik.3809

stop talking abou ‘no fun qq’.
Yesterday I fought as decap engi vs similar decap engi at 1 point 2-3 times all battle.
It was 1000 times more fun then playing vs rats-perma-invis-thieves or 2-buttons-hambow-wars.
P.S. engi not is my main class

I’m fail to see fun in fighting against player with anti-PvP build. He concentrated on fight against circle, not against you.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: RaZaC.1963

RaZaC.1963

This event occurred two day’s ago:
Map: Forest of Nifhel
Que: 2 pre-made teams
Both teams ran 1 engineer: I ran an adjusted version of the oldschool nodefighther build (30/0/0/30/10) and their engineer ran 10/0/30/30/0 with pistol/shield, healing turret, thumper turret, flamethrower and elixir gun (important traits: explosive turrets trait, infused bombs, AR).

Our team has adopted the following strategy, let me fight the bloody monster decap engineer because he cant full cap a node against me. Then proceed to play for the other two nodes mainly (!sometimes! quickly come and help me finish it(only if we got a kill at mid or we wont have a player disadvantage on other nodes)). There you go, the entire ~15 minutes I am left alone with the most boring 1v1 you can possibly imagine. Decap engineer ruin the game not only as a mode but for me as a player. I say screw you decap engineers and go play someting that requires more then two brain cells and a face.

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Posted by: style.6173

style.6173

@OP

Your posts make no sense. In an earlier thread you said “because every profession besides a thief should be able to stomp a engineer (some of them with ease)”

In this thread you say “the raw survival skill which makes you invincible in a 1vs1.” and “if played correctly you’re never going to die in a 1vs1”

Which is it? Are they easy to stomp or are they invincible. You need to pick.

(edited by style.6173)

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Posted by: isolatedchimp.2510

isolatedchimp.2510

I’m repeating myself from other threads but it needs saying since people are in knee jerk “nerf everything about engineer” mode.

- Only AR needs to be nerfed since nerfing anything else on the decap engineer is unnecessarily nerfing all other non decap engineers.

-Only decap bunker engineers can abuse AR to the point of being imbalanced because bunker engineers have really high health to take advantage of the 25% health limitation of AR. This coupled with toughness and other defenses makes AR even more OP on bunker engis.

-Any engineers that aren’t invested in health that take AR can still die really quickly from being condispiked even before AR kicks in, or they can be easily killed at 25% health from regular damage because of their low base health.

So it makes sense to nerf AR since it will only hurt decap engis and hardly affect all other builds. Nerfing anything else is just a knee jerk reaction.

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Posted by: miriforst.1290

miriforst.1290

Simply implement the following changes:

1. Make automated response a adept minor.
2. Change function to “whenever you are struck by a critical attack you gain stealth and become dazed for 4 seconds (10 sec icd).”

Done! Now we can cap the points back all we want and the decapers wont be able to go into alchemy without bringing it!

In all seriousness this just illustrates how badly designed this gamemode have been for such a long time, when being stealthed is a huge drawback and pushing people out of a circle is the best use of a class, hopefully we can get that kitten tdm map so that people can get a healthy dose of PU up their noses.

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Posted by: Holesale.2640

Holesale.2640

This event occurred two day’s ago:
Map: Forest of Nifhel
Que: 2 pre-made teams
Both teams ran 1 engineer: I ran an adjusted version of the oldschool nodefighther build (30/0/0/30/10) and their engineer ran 10/0/30/30/0 with pistol/shield, healing turret, thumper turret, flamethrower and elixir gun (important traits: explosive turrets trait, infused bombs, AR).

Our team has adopted the following strategy, let me fight the bloody monster decap engineer because he cant full cap a node against me. Then proceed to play for the other two nodes mainly (!sometimes! quickly come and help me finish it(only if we got a kill at mid or we wont have a player disadvantage on other nodes)). There you go, the entire ~15 minutes I am left alone with the most boring 1v1 you can possibly imagine. Decap engineer ruin the game not only as a mode but for me as a player. I say screw you decap engineers and go play something that requires more then two brain cells and a face.

It has been stated many times that this is a Team Oriented Game not a 1v1 game,quietly blame anet or bring friends.

Also, I main engi in tournament 98% of my games/wins alone are from me using engi and ive been out of the pvp scene for like 8 months id like to know why an engine with a rifle is automatically called a dcap engi i find this term Offensive and mildly bias.

There are many viable builds that use Rifles people!

Snow flakes aren’t all the same ect..

Ive used engi since launch i have 3,800+ 2,800 of those hours are on One of my engi’s, so this could be bias everything super bias disregard my post. :P

(edited by Holesale.2640)

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Posted by: jportell.2197

jportell.2197

omg again.

Elixir C on 40sec cooldown for a grantmaster trait? Are you kidding me?

I would replace AR with “tool belt ability removes 1 condition” (F1,F2, F3, F4) and move it to master tier. For a normal condition build this means 1 condition removal every ~8 sec.

Once again. We are the worst condi removal class in the complete game. And you ask for removing the last possiblity to have a chance against other condi classes.

Sure the decap engi is bad for soloQ. Sure it should be nerfed. But go and play a condi engi and face a condi necro, a condi mesmer, an other engineer, a condi warrior. You have to play like Ostricheggs on dope to beat condi heavy classes with a normal condi engineer.

I really pray that the devs are cool enough to see the problems of the spvp NON decap engineers.

On your note for having worst condi removal in game mesmers say hi. :P

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: RaZaC.1963

RaZaC.1963

It has been stated many times that this is a Team Oriented Game not a 1v1 game,quietly blame anet or bring friends.

Also, I main engi in tournament 98% of my games/wins alone are from me using engi and ive been out of the pvp scene for like 8 months id like to know why an engine with a rifle is automatically called a dcap engi i find this term Offensive and mildly bias.

There are many viable builds that use Rifles people!

Snow flakes aren’t all the same ect..

Ive used engi since launch i have 3,800+ 2,800 of those hours are on One of my engi’s, so this could be bias everything super bias disregard my post. :P

Me and Mouby main engineer…

“ive been out of the pvp scene for like 8 months” play the game before you start posting on the forums.

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Posted by: Mouby.7096

Mouby.7096

@OP

Your posts make no sense. In an earlier thread you said “because every profession besides a thief should be able to stomp a engineer (some of them with ease)”

In this thread you say “the raw survival skill which makes you invincible in a 1vs1.” and “if played correctly you’re never going to die in a 1vs1”

Which is it? Are they easy to stomp or are they invincible. You need to pick.

It makes sense as long as ppl are able to think about it. In the thread you mentioned i tried to explain why your suggestion of removing waterfields (or nerfing engineer heals in general) is a bad idea. I tried to tell you that such a change will hurt any other engineer build as well. The comment above was basically stated to describe any engineer build but decap ones. And in this case it’s obviously right. Every profession besides a thief is able to stomp an engineer (some of them with ease, if played correctly). So we are in a rather tough spot at the moment and there is no need to do something kitten as nerfing the healingskill(s).

It has been stated many times that this is a Team Oriented Game not a 1v1 game,quietly blame anet or bring friends.

Also, I main engi in tournament 98% of my games/wins alone are from me using engi and ive been out of the pvp scene for like 8 months id like to know why an engine with a rifle is automatically called a dcap engi i find this term Offensive and mildly bias.

There are many viable builds that use Rifles people!

Snow flakes aren’t all the same ect..

Ive used engi since launch i have 3,800+ 2,800 of those hours are on One of my engi’s, so this could be bias everything super bias disregard my post. :P

Regarding the fact you’re not even listed on a single leaderboard it’s kinda obv why you’re thinking to know viable rifle builds.

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Posted by: K U T M.4539

K U T M.4539

omg again.

Elixir C on 40sec cooldown for a grantmaster trait? Are you kidding me?

I would replace AR with “tool belt ability removes 1 condition” (F1,F2, F3, F4) and move it to master tier. For a normal condition build this means 1 condition removal every ~8 sec.

Once again. We are the worst condi removal class in the complete game. And you ask for removing the last possiblity to have a chance against other condi classes.

Sure the decap engi is bad for soloQ. Sure it should be nerfed. But go and play a condi engi and face a condi necro, a condi mesmer, an other engineer, a condi warrior. You have to play like Ostricheggs on dope to beat condi heavy classes with a normal condi engineer.

I really pray that the devs are cool enough to see the problems of the spvp NON decap engineers.

On your note for having worst condi removal in game mesmers say hi. :P

Mantra heal. Remove condis on heal. Condi removal mantra. Offhand focus

All very convenient to use I promise

Basic [BS] NSP/Mag

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Posted by: Thedenofsin.7340

Thedenofsin.7340

I would change AR to make you immune to cripple, poison, bleeds, burns, weakness and stuns.

I would change Air Blast to a knockdown.

I would also increase the cast time of healing turret by 0.25 seconds.

I think that would keep bunker engi viable while toning down decap engi.

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Posted by: Proven.2854

Proven.2854

This event occurred two day’s ago:
Map: Forest of Nifhel
Que: 2 pre-made teams
Both teams ran 1 engineer: I ran an adjusted version of the oldschool nodefighther build (30/0/0/30/10) and their engineer ran 10/0/30/30/0 with pistol/shield, healing turret, thumper turret, flamethrower and elixir gun (important traits: explosive turrets trait, infused bombs, AR).

Our team has adopted the following strategy, let me fight the bloody monster decap engineer because he cant full cap a node against me. Then proceed to play for the other two nodes mainly (!sometimes! quickly come and help me finish it(only if we got a kill at mid or we wont have a player disadvantage on other nodes)). There you go, the entire ~15 minutes I am left alone with the most boring 1v1 you can possibly imagine. Decap engineer ruin the game not only as a mode but for me as a player. I say screw you decap engineers and go play someting that requires more then two brain cells and a face.

I just want to say thank you for revealing a “counter” and for giving me a laugh. This is what it takes, huh?

Call me Smith.

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Posted by: Holesale.2640

Holesale.2640

Me and Mouby main engineer…
play the game before you start posting on the forums.

Ive played enough pvp in the pass 2-3 months to notice how the meta hasn’t changed much.
which is why I stopped in the first place.

Regarding the fact you’re not even listed on a single leaderboard it’s kinda obv why you’re thinking to know viable rifle builds.

Another reason why i stopped, id always get paired up with teammates who cared more about their place on the leader boards be it random groups or a group of very organized guildies at the end of the day they all cared more about where they were on the leader board than having an enjoyable experience and.

While ranking are cool and all yes..I value having fun in the game more than how far up I am on the leader boards the latter is just a bonus and should be treated as such.

Also..News Flash.. this game doesn’t have much in the way of variety skill/trait wise. So its even easier to figure out what is “Viable or not” so I fail to see how my place on the leader board has anything to do with how much I know about a profession Ive put time into.

And before you get offended im not saying im better than you or your friend because obviously you play PvP more than me and im not on the leader board so my point of view on the subject of PvP is irrelevant.

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Posted by: jportell.2197

jportell.2197

omg again.

Elixir C on 40sec cooldown for a grantmaster trait? Are you kidding me?

I would replace AR with “tool belt ability removes 1 condition” (F1,F2, F3, F4) and move it to master tier. For a normal condition build this means 1 condition removal every ~8 sec.

Once again. We are the worst condi removal class in the complete game. And you ask for removing the last possiblity to have a chance against other condi classes.

Sure the decap engi is bad for soloQ. Sure it should be nerfed. But go and play a condi engi and face a condi necro, a condi mesmer, an other engineer, a condi warrior. You have to play like Ostricheggs on dope to beat condi heavy classes with a normal condi engineer.

I really pray that the devs are cool enough to see the problems of the spvp NON decap engineers.

On your note for having worst condi removal in game mesmers say hi. :P

Mantra heal. Remove condis on heal. Condi removal mantra. Offhand focus

All very convenient to use I promise

Not if you want to be any good for your team…. engis have condi clear on healing turret and elixir gun 5. The fact that you have a condition clear in your heal skill without sacrificing anything else says alot. Soooo once again Mesmers say hi. Plus right now you still have automated response. :P

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Chukree.1756

Chukree.1756

Me and Mouby main engineer…
play the game before you start posting on the forums.

Ive played enough pvp in the pass 2-3 months to notice how the meta hasn’t changed much.
which is why I stopped in the first place.

Regarding the fact you’re not even listed on a single leaderboard it’s kinda obv why you’re thinking to know viable rifle builds.

Another reason why i stopped, id always get paired up with teammates who cared more about their place on the leader boards be it random groups or a group of very organized guildies at the end of the day they all cared more about where they were on the leader board than having an enjoyable experience and.

While ranking are cool and all yes..I value having fun in the game more than how far up I am on the leader boards the latter is just a bonus and should be treated as such.

Also..News Flash.. this game doesn’t have much in the way of variety skill/trait wise. So its even easier to figure out what is “Viable or not” so I fail to see how my place on the leader board has anything to do with how much I know about a profession Ive put time into.

And before you get offended im not saying im better than you or your friend because obviously you play PvP more than me and im not on the leader board so my point of view on the subject of PvP is irrelevant.

Just, no Discuss the topic, and stop being a complete loser that cares for your own satisfaction of your small hobby. Why are you even on the forum. @holesale

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Posted by: Lupanic.6502

Lupanic.6502

ANet says that they care about the causal players. But the decap engi is ruining the game for causal players. The pros and better players know how to handle the decap engi. The causals are frustrated.

Why AR is the one and only problem.

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Posted by: Darek.1836

Darek.1836

omg again.

Elixir C on 40sec cooldown for a grantmaster trait? Are you kidding me?

I would replace AR with “tool belt ability removes 1 condition” (F1,F2, F3, F4) and move it to master tier. For a normal condition build this means 1 condition removal every ~8 sec.

Once again. We are the worst condi removal class in the complete game. And you ask for removing the last possiblity to have a chance against other condi classes.

Sure the decap engi is bad for soloQ. Sure it should be nerfed. But go and play a condi engi and face a condi necro, a condi mesmer, an other engineer, a condi warrior. You have to play like Ostricheggs on dope to beat condi heavy classes with a normal condi engineer.

I really pray that the devs are cool enough to see the problems of the spvp NON decap engineers.

On your note for having worst condi removal in game mesmers say hi. :P

Mantra heal. Remove condis on heal. Condi removal mantra. Offhand focus

All very convenient to use I promise

Not if you want to be any good for your team…. engis have condi clear on healing turret and elixir gun 5. The fact that you have a condition clear in your heal skill without sacrificing anything else says alot. Soooo once again Mesmers say hi. Plus right now you still have automated response. :P

oh darn if only elixir gun 5 actually did cleanse condis
i agree though 2 condis per 20 seconds without running full elixirs/hgh is pretty good

Holy
Sharks With Lazers [PEW]

Why AR is the one and only problem.

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Posted by: jportell.2197

jportell.2197

omg again.

Elixir C on 40sec cooldown for a grantmaster trait? Are you kidding me?

I would replace AR with “tool belt ability removes 1 condition” (F1,F2, F3, F4) and move it to master tier. For a normal condition build this means 1 condition removal every ~8 sec.

Once again. We are the worst condi removal class in the complete game. And you ask for removing the last possiblity to have a chance against other condi classes.

Sure the decap engi is bad for soloQ. Sure it should be nerfed. But go and play a condi engi and face a condi necro, a condi mesmer, an other engineer, a condi warrior. You have to play like Ostricheggs on dope to beat condi heavy classes with a normal condi engineer.

I really pray that the devs are cool enough to see the problems of the spvp NON decap engineers.

On your note for having worst condi removal in game mesmers say hi. :P

Mantra heal. Remove condis on heal. Condi removal mantra. Offhand focus

All very convenient to use I promise

Not if you want to be any good for your team…. engis have condi clear on healing turret and elixir gun 5. The fact that you have a condition clear in your heal skill without sacrificing anything else says alot. Soooo once again Mesmers say hi. Plus right now you still have automated response. :P

oh darn if only elixir gun 5 actually did cleanse condis
i agree though 2 condis per 20 seconds without running full elixirs/hgh is pretty good

Elixir gun 5 clears one condi.

Johnny The Gray
GASM’s Bunker Mesmer

Why AR is the one and only problem.

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Posted by: Lupanic.6502

Lupanic.6502

A mesmer has also bad condi removal. But Phantasmal Disenchanter is not so bad and Mender’s Purity is easy to get in many builds only Shattered Conditions is too expensive.

So I still think engi is at the bottom of the list.

Why AR is the one and only problem.

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Posted by: jportell.2197

jportell.2197

A mesmer has also bad condi removal. But Phantasmal Disenchanter is not so bad and Mender’s Purity is easy to get in many builds only Shattered Conditions is too expensive.

So I still think engi is at the bottom of the list.

To be useful to your team you cannot take menders purity as it is a generally god awful trait line for tPvP. Disenchanter is crap when you get in team fights and can easily be blinded completely negating it. Mesmers only decent self condi removal is MOR which requires a gnarly charge up and a utility slot.

Johnny The Gray
GASM’s Bunker Mesmer

Why AR is the one and only problem.

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Posted by: Lupanic.6502

Lupanic.6502

A mesmer has also bad condi removal. But Phantasmal Disenchanter is not so bad and Mender’s Purity is easy to get in many builds only Shattered Conditions is too expensive.

So I still think engi is at the bottom of the list.

To be useful to your team you cannot take menders purity as it is a generally god awful trait line for tPvP. Disenchanter is crap when you get in team fights and can easily be blinded completely negating it. Mesmers only decent self condi removal is MOR which requires a gnarly charge up and a utility slot.

That mesmer have problems in team fights is a different issue. Nullfield or Phantasmal Disenchanter is in many builds as far as. The second is also in your build. But a mesmer is not viewable all the time. He can avoid the condi focus very often. The engi can not. Our roles are different but we have the same problems.

but I guess this is off topic now. Still engineer need something against condis but AR is not the correct answer

Why AR is the one and only problem.

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Posted by: Darek.1836

Darek.1836

well anyway guardians are for clearing condis

Holy
Sharks With Lazers [PEW]